diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2024-03-08 16:29:00 -0800 |
---|---|---|
committer | Cosmic Linden <cosmic@lindenlab.com> | 2024-03-08 16:29:00 -0800 |
commit | b84d76e243ed54b1d7db6401b78ce9122714b6e4 (patch) | |
tree | 101f84fd0f2ee60bdf5f08b30cd53fd9ba1d244c /indra | |
parent | b4eb144f14eaaa69783a268776aa890bed6cd7fe (diff) |
secondlife/viewer#712: Slightly improved logging in refreshFromRegion
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llfloaterregioninfo.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index f71cbf61fc..454842999d 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -1541,7 +1541,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i]; if(asset_ctrl) { - LL_DEBUGS() << "Detail Texture " << i << ": " + LL_DEBUGS("Terrain", "Texture") << "Detail Texture " << i << ": " << compp->getDetailAssetID(i) << LL_ENDL; LLUUID tmp_id(compp->getDetailAssetID(i)); asset_ctrl->setImageAssetID(tmp_id); @@ -1555,7 +1555,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i]; if(asset_ctrl) { - LL_DEBUGS() << "Detail Material " << i << ": " + LL_DEBUGS("Terrain", "Material") << "Detail Material " << i << ": " << compp->getDetailAssetID(i) << LL_ENDL; LLUUID tmp_id(compp->getDetailAssetID(i)); asset_ctrl->setImageAssetID(tmp_id); @@ -1566,6 +1566,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) { for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { + LL_DEBUGS("Terrain", "Texture") << "Reset Texture swatch " << i + << LL_ENDL; LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i]; if(asset_ctrl) { @@ -1577,6 +1579,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) { for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { + LL_DEBUGS("Terrain", "Material") << "Reset Material swatch " << i + << LL_ENDL; LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i]; if(asset_ctrl) { |