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authorLoren Shih <seraph@lindenlab.com>2011-04-21 20:30:38 -0400
committerLoren Shih <seraph@lindenlab.com>2011-04-21 20:30:38 -0400
commitaf6f2c8b2291a3ac43de899b8520a89e5ecc2657 (patch)
treeab84ec2a253941870616ede902807821296b1aef /indra
parent9c6dd947bd94a863d3c3d6e6bd38fa7d06bfc924 (diff)
SH-1381 FIXED Avatar Physics behavior is tightly tied to viewer framerate
Changed range of gain; previous range was too small.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llphysicsmotion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index 7c199085c0..6851e7bb1a 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -380,7 +380,7 @@ F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
F32 LLPhysicsMotion::calculateVelocity_local()
{
- const F32 world_to_model_scale = 10.0f;
+ const F32 world_to_model_scale = 100.0f;
LLJoint *joint = mJointState->getJoint();
const LLVector3 position_world = joint->getWorldPosition();
const LLQuaternion rotation_world = joint->getWorldRotation();