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authorGraham Linden <graham@lindenlab.com>2014-04-22 08:58:38 -0700
committerGraham Linden <graham@lindenlab.com>2014-04-22 08:58:38 -0700
commitae035a0d66604e25b1277c4fa303aea8d798e719 (patch)
tree38ea1ea25240358d692b426eb9834ee2ff2d1d76 /indra
parentc71e459bed68c1602d409e5c946c5e016d09d105 (diff)
Modify importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials.
Diffstat (limited to 'indra')
-rwxr-xr-xindra/llcommon/CMakeLists.txt2
-rw-r--r--[-rwxr-xr-x]indra/llcommon/llcallbacklist.cpp (renamed from indra/newview/llcallbacklist.cpp)111
-rw-r--r--[-rwxr-xr-x]indra/llcommon/llcallbacklist.h (renamed from indra/newview/llcallbacklist.h)21
-rwxr-xr-xindra/llcommon/lldate.h1
-rwxr-xr-xindra/llcommon/llinstancetracker.h1
-rwxr-xr-xindra/llcommon/llstl.h4
-rwxr-xr-xindra/llmath/llvolume.h5
-rwxr-xr-xindra/llmath/m4math.cpp13
-rwxr-xr-xindra/llmath/m4math.h5
-rwxr-xr-xindra/llprimitive/CMakeLists.txt8
-rwxr-xr-xindra/llprimitive/llmodel.cpp1290
-rwxr-xr-xindra/llprimitive/llmodel.h128
-rwxr-xr-xindra/llprimitive/lltextureentry.cpp9
-rwxr-xr-xindra/llprimitive/lltextureentry.h4
-rwxr-xr-xindra/newview/CMakeLists.txt2
-rwxr-xr-xindra/newview/app_settings/settings.xml22
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp2792
-rwxr-xr-xindra/newview/llfloatermodelpreview.h121
-rwxr-xr-xindra/newview/llmeshrepository.cpp281
-rwxr-xr-xindra/newview/llmeshrepository.h50
20 files changed, 1266 insertions, 3604 deletions
diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt
index 8767616a70..aad3bd64a2 100755
--- a/indra/llcommon/CMakeLists.txt
+++ b/indra/llcommon/CMakeLists.txt
@@ -36,6 +36,7 @@ set(llcommon_SOURCE_FILES
llavatarname.cpp
llbase32.cpp
llbase64.cpp
+ llcallbacklist.cpp
llcommon.cpp
llcommonutils.cpp
llcoros.cpp
@@ -139,6 +140,7 @@ set(llcommon_HEADER_FILES
llboost.h
llchat.h
llclickaction.h
+ llcallbacklist.h
llcommon.h
llcommonutils.h
llcoros.h
diff --git a/indra/newview/llcallbacklist.cpp b/indra/llcommon/llcallbacklist.cpp
index 79ec43dfe9..541ff75ee4 100755..100644
--- a/indra/newview/llcallbacklist.cpp
+++ b/indra/llcommon/llcallbacklist.cpp
@@ -24,16 +24,10 @@
* $/LicenseInfo$
*/
-#include "llviewerprecompiledheaders.h"
-
#include "llcallbacklist.h"
#include "lleventtimer.h"
+#include "llerrorlegacy.h"
-// Library includes
-#include "llerror.h"
-
-
-//
// Globals
//
LLCallbackList gIdleCallbacks;
@@ -56,24 +50,24 @@ void LLCallbackList::addFunction( callback_t func, void *data)
{
if (!func)
{
- llerrs << "LLCallbackList::addFunction - function is NULL" << llendl;
return;
}
// only add one callback per func/data pair
- callback_pair_t t(func, data);
- callback_list_t::iterator iter = std::find(mCallbackList.begin(), mCallbackList.end(), t);
- if (iter == mCallbackList.end())
+ //
+ if (containsFunction(func))
{
- mCallbackList.push_back(t);
+ return;
}
+
+ callback_pair_t t(func, data);
+ mCallbackList.push_back(t);
}
-
-BOOL LLCallbackList::containsFunction( callback_t func, void *data)
+bool LLCallbackList::containsFunction( callback_t func, void *data)
{
callback_pair_t t(func, data);
- callback_list_t::iterator iter = std::find(mCallbackList.begin(), mCallbackList.end(), t);
+ callback_list_t::iterator iter = find(func,data);
if (iter != mCallbackList.end())
{
return TRUE;
@@ -85,10 +79,9 @@ BOOL LLCallbackList::containsFunction( callback_t func, void *data)
}
-BOOL LLCallbackList::deleteFunction( callback_t func, void *data)
+bool LLCallbackList::deleteFunction( callback_t func, void *data)
{
- callback_pair_t t(func, data);
- callback_list_t::iterator iter = std::find(mCallbackList.begin(), mCallbackList.end(), t);
+ callback_list_t::iterator iter = find(func,data);
if (iter != mCallbackList.end())
{
mCallbackList.erase(iter);
@@ -100,6 +93,13 @@ BOOL LLCallbackList::deleteFunction( callback_t func, void *data)
}
}
+inline
+LLCallbackList::callback_list_t::iterator
+LLCallbackList::find(callback_t func, void *data)
+{
+ callback_pair_t t(func, data);
+ return std::find(mCallbackList.begin(), mCallbackList.end(), t);
+}
void LLCallbackList::deleteAllFunctions()
{
@@ -228,78 +228,3 @@ void doPeriodically(bool_func_t callable, F32 seconds)
{
new BoolFuncEventTimer(callable, seconds);
}
-
-#ifdef _DEBUG
-
-void test1(void *data)
-{
- S32 *s32_data = (S32 *)data;
- llinfos << "testfunc1 " << *s32_data << llendl;
-}
-
-
-void test2(void *data)
-{
- S32 *s32_data = (S32 *)data;
- llinfos << "testfunc2 " << *s32_data << llendl;
-}
-
-
-void
-LLCallbackList::test()
-{
- S32 a = 1;
- S32 b = 2;
- LLCallbackList *list = new LLCallbackList;
-
- llinfos << "Testing LLCallbackList" << llendl;
-
- if (!list->deleteFunction(NULL))
- {
- llinfos << "passed 1" << llendl;
- }
- else
- {
- llinfos << "error, removed function from empty list" << llendl;
- }
-
- // llinfos << "This should crash" << llendl;
- // list->addFunction(NULL);
-
- list->addFunction(&test1, &a);
- list->addFunction(&test1, &a);
-
- llinfos << "Expect: test1 1, test1 1" << llendl;
- list->callFunctions();
-
- list->addFunction(&test1, &b);
- list->addFunction(&test2, &b);
-
- llinfos << "Expect: test1 1, test1 1, test1 2, test2 2" << llendl;
- list->callFunctions();
-
- if (list->deleteFunction(&test1, &b))
- {
- llinfos << "passed 3" << llendl;
- }
- else
- {
- llinfos << "error removing function" << llendl;
- }
-
- llinfos << "Expect: test1 1, test1 1, test2 2" << llendl;
- list->callFunctions();
-
- list->deleteAllFunctions();
-
- llinfos << "Expect nothing" << llendl;
- list->callFunctions();
-
- llinfos << "nothing :-)" << llendl;
-
- delete list;
-
- llinfos << "test complete" << llendl;
-}
-
-#endif // _DEBUG
diff --git a/indra/newview/llcallbacklist.h b/indra/llcommon/llcallbacklist.h
index 0516c9cdb4..89716cd74c 100755..100644
--- a/indra/newview/llcallbacklist.h
+++ b/indra/llcommon/llcallbacklist.h
@@ -28,27 +28,34 @@
#define LL_LLCALLBACKLIST_H
#include "llstl.h"
+#include <boost/function.hpp>
+#include <list>
class LLCallbackList
{
public:
typedef void (*callback_t)(void*);
+
+ typedef std::pair< callback_t,void* > callback_pair_t;
+ // NOTE: It is confirmed that we DEPEND on the order provided by using a list :(
+ //
+ typedef std::list< callback_pair_t > callback_list_t;
LLCallbackList();
~LLCallbackList();
- void addFunction( callback_t func, void *data = NULL ); // register a callback, which will be called as func(data)
- BOOL containsFunction( callback_t func, void *data = NULL ); // true if list already contains the function/data pair
- BOOL deleteFunction( callback_t func, void *data = NULL ); // removes the first instance of this function/data pair from the list, false if not found
- void callFunctions(); // calls all functions
+ void addFunction( callback_t func, void *data = NULL ); // register a callback, which will be called as func(data)
+ bool containsFunction( callback_t func, void *data = NULL ); // true if list already contains the function/data pair
+ bool deleteFunction( callback_t func, void *data = NULL ); // removes the first instance of this function/data pair from the list, false if not found
+ void callFunctions(); // calls all functions
void deleteAllFunctions();
static void test();
protected:
- // Use a list so that the callbacks are ordered in case that matters
- typedef std::pair<callback_t,void*> callback_pair_t;
- typedef std::list<callback_pair_t > callback_list_t;
+
+ inline callback_list_t::iterator find(callback_t func, void *data);
+
callback_list_t mCallbackList;
};
diff --git a/indra/llcommon/lldate.h b/indra/llcommon/lldate.h
index 7ff8b550ad..47635b30bc 100755
--- a/indra/llcommon/lldate.h
+++ b/indra/llcommon/lldate.h
@@ -33,6 +33,7 @@
#include <string>
#include "stdtypes.h"
+#include "llpreprocessor.h"
/**
* @class LLDate
diff --git a/indra/llcommon/llinstancetracker.h b/indra/llcommon/llinstancetracker.h
index 55187d8325..b039290037 100755
--- a/indra/llcommon/llinstancetracker.h
+++ b/indra/llcommon/llinstancetracker.h
@@ -305,7 +305,6 @@ protected:
virtual ~LLInstanceTracker()
{
// it's unsafe to delete instances of this type while all instances are being iterated over.
- llassert_always(getStatic().sIterationNestDepth == 0);
getSet_().erase(static_cast<T*>(this));
}
diff --git a/indra/llcommon/llstl.h b/indra/llcommon/llstl.h
index 0a39288f5a..6a539c2b91 100755
--- a/indra/llcommon/llstl.h
+++ b/indra/llcommon/llstl.h
@@ -27,6 +27,8 @@
#ifndef LL_LLSTL_H
#define LL_LLSTL_H
+#include "stdtypes.h"
+
#include <functional>
#include <algorithm>
#include <map>
@@ -489,7 +491,7 @@ bool before(const std::type_info* lhs, const std::type_info* rhs)
return strcmp(lhs->name(), rhs->name()) < 0;
#else // not Linux, or gcc 4.4+
// Just use before(), as we normally would
- return lhs->before(*rhs);
+ return lhs->before(*rhs) ? true : false;
#endif
}
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 975227ea58..d2cb052043 100755
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -969,6 +969,7 @@ protected:
~LLVolume(); // use unref
public:
+ typedef std::vector<LLVolumeFace> face_list_t;
struct FaceParams
{
@@ -1041,6 +1042,10 @@ public:
// conversion if *(LLVolume*) to LLVolume&
const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
+ LLVolumeFace &getVolumeFace(const S32 f) {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
+
+ face_list_t& getVolumeFaces() { return mVolumeFaces; }
+
U32 mFaceMask; // bit array of which faces exist in this volume
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index 6a1b4143cf..d89c482804 100755
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -274,6 +274,19 @@ const LLMatrix4& LLMatrix4::invert(void)
return *this;
}
+// Convenience func for simplifying comparison-heavy code by
+// intentionally stomping values in [-FLT_EPS,FLT_EPS] to 0.0f
+//
+void LLMatrix4::condition(void)
+{
+ U32 i;
+ U32 j;
+ for (i = 0; i < 3;i++)
+ for (j = 0; j < 3;j++)
+ mMatrix[i][j] = ((mMatrix[i][j] > -FLT_EPSILON)
+ && (mMatrix[i][j] < FLT_EPSILON)) ? 0.0f : mMatrix[i][j];
+}
+
LLVector4 LLMatrix4::getFwdRow4() const
{
return LLVector4(mMatrix[VX][VX], mMatrix[VX][VY], mMatrix[VX][VZ], mMatrix[VX][VW]);
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index a7dce10397..a77c5bc76d 100755
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -180,6 +180,11 @@ public:
const LLMatrix4& setTranslation(const LLVector4 &translation);
const LLMatrix4& setTranslation(const LLVector3 &translation);
+ // Convenience func for simplifying comparison-heavy code by
+ // intentionally stomping values [-FLT_EPS,FLT_EPS] to 0.0
+ //
+ void condition(void);
+
///////////////////////////
//
// Get properties of a matrix
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 0dd13916bf..590620e1b1 100755
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -8,6 +8,7 @@ include(LLMath)
include(LLMessage)
include(LLXML)
include(LLPhysicsExtensions)
+include(LLCharacter)
include_directories(
${LLCOMMON_INCLUDE_DIRS}
@@ -16,6 +17,7 @@ include_directories(
${LLXML_INCLUDE_DIRS}
${LIBS_PREBUILT_DIR}/include/collada
${LIBS_PREBUILT_DIR}/include/collada/1.4
+ ${LLCHARACTER_INCLUDE_DIRS}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
@@ -24,11 +26,13 @@ include_directories(SYSTEM
)
set(llprimitive_SOURCE_FILES
+ lldaeloader.cpp
llmaterialid.cpp
llmaterial.cpp
llmaterialtable.cpp
llmediaentry.cpp
llmodel.cpp
+ llmodelloader.cpp
llprimitive.cpp
llprimtexturelist.cpp
lltextureanim.cpp
@@ -41,13 +45,14 @@ set(llprimitive_SOURCE_FILES
set(llprimitive_HEADER_FILES
CMakeLists.txt
-
+ lldaeloader.h
legacy_object_types.h
llmaterial.h
llmaterialid.h
llmaterialtable.h
llmediaentry.h
llmodel.h
+ llmodelloader.h
llprimitive.h
llprimtexturelist.h
lltextureanim.h
@@ -73,6 +78,7 @@ target_link_libraries(llprimitive
${LLMESSAGE_LIBRARIES}
${LLXML_LIBRARIES}
${LLPHYSICSEXTENSIONS_LIBRARIES}
+ ${LLCHARACTER_LIBRARIES}
)
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 34e0483a83..5cc5dc5b97 100755
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -31,18 +31,6 @@
#include "llconvexdecomposition.h"
#include "llsdserialize.h"
#include "llvector4a.h"
-#if LL_MSVC
-#pragma warning (disable : 4263)
-#pragma warning (disable : 4264)
-#endif
-#include "dae.h"
-#include "dae/daeErrorHandler.h"
-#include "dom/domConstants.h"
-#include "dom/domMesh.h"
-#if LL_MSVC
-#pragma warning (default : 4263)
-#pragma warning (default : 4264)
-#endif
#ifdef LL_STANDALONE
# include <zlib.h>
@@ -50,8 +38,6 @@
# include "zlib/zlib.h"
#endif
-
-
std::string model_names[] =
{
"lowest_lod",
@@ -65,7 +51,7 @@ const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
LLModel::LLModel(LLVolumeParams& params, F32 detail)
: LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0)
- , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS)
+ , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS), mSubmodelID(0)
{
mDecompID = -1;
mLocalID = -1;
@@ -79,915 +65,105 @@ LLModel::~LLModel()
}
}
-
-bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
- domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
+//static
+std::string LLModel::getStatusString(U32 status)
{
- idx_stride = 0;
+ const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"};
- for (U32 j = 0; j < inputs.getCount(); ++j)
+ if(status < INVALID_STATUS)
{
- idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride);
-
- if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
- { //found vertex array
- const domURIFragmentType& uri = inputs[j]->getSource();
- daeElementRef elem = uri.getElement();
- domVertices* vertices = (domVertices*) elem.cast();
- if ( !vertices )
- {
- return false;
- }
-
- domInputLocal_Array& v_inp = vertices->getInput_array();
-
-
- for (U32 k = 0; k < v_inp.getCount(); ++k)
- {
- if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
- {
- pos_offset = inputs[j]->getOffset();
-
- const domURIFragmentType& uri = v_inp[k]->getSource();
- daeElementRef elem = uri.getElement();
- pos_source = (domSource*) elem.cast();
- }
-
- if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0)
- {
- norm_offset = inputs[j]->getOffset();
-
- const domURIFragmentType& uri = v_inp[k]->getSource();
- daeElementRef elem = uri.getElement();
- norm_source = (domSource*) elem.cast();
- }
- }
- }
-
- if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
+ if(status_strings[status] == std::string())
{
- //found normal array for this triangle list
- norm_offset = inputs[j]->getOffset();
- const domURIFragmentType& uri = inputs[j]->getSource();
- daeElementRef elem = uri.getElement();
- norm_source = (domSource*) elem.cast();
- }
- else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
- { //found texCoords
- tc_offset = inputs[j]->getOffset();
- const domURIFragmentType& uri = inputs[j]->getSource();
- daeElementRef elem = uri.getElement();
- tc_source = (domSource*) elem.cast();
+ llerrs << "No valid status string for this status: " << (U32)status << llendl ;
}
+ return status_strings[status] ;
}
- idx_stride += 1;
-
- return true;
-}
-
-LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domTrianglesRef& tri)
-{
- LLVolumeFace face;
- std::vector<LLVolumeFace::VertexData> verts;
- std::vector<U16> indices;
-
- const domInputLocalOffset_Array& inputs = tri->getInput_array();
-
- S32 pos_offset = -1;
- S32 tc_offset = -1;
- S32 norm_offset = -1;
-
- domSource* pos_source = NULL;
- domSource* tc_source = NULL;
- domSource* norm_source = NULL;
-
- S32 idx_stride = 0;
+ llerrs << "Invalid model status: " << (U32)status << llendl ;
- if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source) || !pos_source )
- {
- llwarns << "Could not find dom sources for basic geo data; invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
+ return std::string() ;
+}
-
- domPRef p = tri->getP();
- domListOfUInts& idx = p->getValue();
-
- domListOfFloats dummy ;
- domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ;
- domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ;
- domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ;
- if (pos_source)
- {
- face.mExtents[0].set(v[0], v[1], v[2]);
- face.mExtents[1].set(v[0], v[1], v[2]);
- }
-
- LLVolumeFace::VertexMapData::PointMap point_map;
+void LLModel::offsetMesh( const LLVector3& pivotPoint )
+{
+ LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
- U32 index_count = idx.getCount();
- U32 vertex_count = pos_source ? v.getCount() : 0;
- U32 tc_count = tc_source ? tc.getCount() : 0;
- U32 norm_count = norm_source ? n.getCount() : 0;
-
- for (U32 i = 0; i < index_count; i += idx_stride)
- {
- LLVolumeFace::VertexData cv;
- if (pos_source)
- {
- // guard against model data specifiying out of range indices or verts
- //
- if (((i + pos_offset) > index_count)
- || ((idx[i+pos_offset]*3+2) > vertex_count))
- {
- llwarns << "Out of range index data; invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0],
- v[idx[i+pos_offset]*3+1],
- v[idx[i+pos_offset]*3+2]));
-
- if (!cv.getPosition().isFinite3())
- {
- llwarns << "Nan positional data, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
-
- if (tc_source)
- {
- // guard against model data specifiying out of range indices or tcs
- //
-
- if (((i + tc_offset) > index_count)
- || ((idx[i+tc_offset]*2+1) > tc_count))
- {
- llwarns << "Out of range TC indices." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0],
- tc[idx[i+tc_offset]*2+1]);
-
- if (!cv.mTexCoord.isFinite())
- {
- llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
-
- if (norm_source)
- {
- // guard against model data specifiying out of range indices or norms
- //
- if (((i + norm_offset) > index_count)
- || ((idx[i+norm_offset]*3+2) > norm_count))
- {
- llwarns << "Found out of range norm indices, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0],
- n[idx[i+norm_offset]*3+1],
- n[idx[i+norm_offset]*3+2]));
-
- if (!cv.getNormal().isFinite3())
- {
- llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
-
- BOOL found = FALSE;
-
- LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
- point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
-
- if (point_iter != point_map.end())
- {
- for (U32 j = 0; j < point_iter->second.size(); ++j)
- {
- if ((point_iter->second)[j] == cv)
- {
- found = TRUE;
- indices.push_back((point_iter->second)[j].mIndex);
- break;
- }
- }
- }
-
- if (!found)
- {
- update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
- verts.push_back(cv);
- if (verts.size() >= 65535)
- {
- //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
- return LLModel::VERTEX_NUMBER_OVERFLOW ;
- }
- U16 index = (U16) (verts.size()-1);
- indices.push_back(index);
-
- LLVolumeFace::VertexMapData d;
- d.setPosition(cv.getPosition());
- d.mTexCoord = cv.mTexCoord;
- d.setNormal(cv.getNormal());
- d.mIndex = index;
- if (point_iter != point_map.end())
- {
- point_iter->second.push_back(d);
- }
- else
- {
- point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
- }
- }
-
- if (indices.size()%3 == 0 && verts.size() >= 65532)
- {
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(verts, indices);
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
-
- face = LLVolumeFace();
- point_map.clear();
- }
- }
-
- if (!verts.empty())
+ for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
{
- std::string material;
-
- if (tri->getMaterial())
- {
- material = std::string(tri->getMaterial());
- }
+ std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
+ LLVolumeFace& face = *currentFaceIt;
+ LLVector4a *pos = (LLVector4a*) face.mPositions;
- materials.push_back(material);
- face_list.push_back(face);
-
- face_list.rbegin()->fillFromLegacyData(verts, indices);
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
+ for (U32 i=0; i<face.mNumVertices; ++i )
{
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
+ pos[i].add( pivot );
}
}
-
- return LLModel::NO_ERRORS ;
}
-LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolylistRef& poly)
+void LLModel::optimizeVolumeFaces()
{
- domPRef p = poly->getP();
- domListOfUInts& idx = p->getValue();
-
- if (idx.getCount() == 0)
- {
- return LLModel::NO_ERRORS ;
- }
-
- const domInputLocalOffset_Array& inputs = poly->getInput_array();
-
-
- domListOfUInts& vcount = poly->getVcount()->getValue();
-
- S32 pos_offset = -1;
- S32 tc_offset = -1;
- S32 norm_offset = -1;
-
- domSource* pos_source = NULL;
- domSource* tc_source = NULL;
- domSource* norm_source = NULL;
-
- S32 idx_stride = 0;
-
- if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
- {
- llwarns << "Could not get DOM sources for basic geo data, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- LLVolumeFace face;
-
- std::vector<U16> indices;
- std::vector<LLVolumeFace::VertexData> verts;
-
- domListOfFloats v;
- domListOfFloats tc;
- domListOfFloats n;
-
- if (pos_source)
- {
- v = pos_source->getFloat_array()->getValue();
- face.mExtents[0].set(v[0], v[1], v[2]);
- face.mExtents[1].set(v[0], v[1], v[2]);
- }
-
- if (tc_source)
- {
- tc = tc_source->getFloat_array()->getValue();
- }
-
- if (norm_source)
- {
- n = norm_source->getFloat_array()->getValue();
- }
-
- LLVolumeFace::VertexMapData::PointMap point_map;
-
- U32 index_count = idx.getCount();
- U32 vertex_count = pos_source ? v.getCount() : 0;
- U32 tc_count = tc_source ? tc.getCount() : 0;
- U32 norm_count = norm_source ? n.getCount() : 0;
-
- U32 cur_idx = 0;
- for (U32 i = 0; i < vcount.getCount(); ++i)
- { //for each polygon
- U32 first_index = 0;
- U32 last_index = 0;
- for (U32 j = 0; j < vcount[i]; ++j)
- { //for each vertex
-
- LLVolumeFace::VertexData cv;
-
- if (pos_source)
- {
- // guard against model data specifiying out of range indices or verts
- //
- if (((cur_idx + pos_offset) > index_count)
- || ((idx[cur_idx+pos_offset]*3+2) > vertex_count))
- {
- llwarns << "Out of range position indices, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0],
- v[idx[cur_idx+pos_offset]*3+1],
- v[idx[cur_idx+pos_offset]*3+2]);
-
- if (!cv.getPosition().isFinite3())
- {
- llwarns << "Found NaN while loading positions from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- }
-
- if (tc_source)
- {
- // guard against model data specifiying out of range indices or tcs
- //
- if (((cur_idx + tc_offset) > index_count)
- || ((idx[cur_idx+tc_offset]*2+1) > tc_count))
- {
- llwarns << "Out of range TC indices, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0],
- tc[idx[cur_idx+tc_offset]*2+1]);
-
- if (!cv.mTexCoord.isFinite())
- {
- llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
-
- if (norm_source)
- {
- // guard against model data specifiying out of range indices or norms
- //
- if (((cur_idx + norm_offset) > index_count)
- || ((idx[cur_idx+norm_offset]*3+2) > norm_count))
- {
- llwarns << "Out of range norm indices, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
-
- cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0],
- n[idx[cur_idx+norm_offset]*3+1],
- n[idx[cur_idx+norm_offset]*3+2]);
-
- if (!cv.getNormal().isFinite3())
- {
- llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
-
- cur_idx += idx_stride;
-
- BOOL found = FALSE;
-
- LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
- LLVector3 pos3(cv.getPosition().getF32ptr());
- point_iter = point_map.find(pos3);
-
- if (point_iter != point_map.end())
- {
- for (U32 k = 0; k < point_iter->second.size(); ++k)
- {
- if ((point_iter->second)[k] == cv)
- {
- found = TRUE;
- U32 index = (point_iter->second)[k].mIndex;
- if (j == 0)
- {
- first_index = index;
- }
- else if (j == 1)
- {
- last_index = index;
- }
- else
- {
- indices.push_back(first_index);
- indices.push_back(last_index);
- indices.push_back(index);
- last_index = index;
- }
-
- break;
- }
- }
- }
-
- if (!found)
- {
- update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
- verts.push_back(cv);
- if (verts.size() >= 65535)
- {
- //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
- return LLModel::VERTEX_NUMBER_OVERFLOW ;
- }
- U16 index = (U16) (verts.size()-1);
-
- if (j == 0)
- {
- first_index = index;
- }
- else if (j == 1)
- {
- last_index = index;
- }
- else
- {
- indices.push_back(first_index);
- indices.push_back(last_index);
- indices.push_back(index);
- last_index = index;
- }
-
- LLVolumeFace::VertexMapData d;
- d.setPosition(cv.getPosition());
- d.mTexCoord = cv.mTexCoord;
- d.setNormal(cv.getNormal());
- d.mIndex = index;
- if (point_iter != point_map.end())
- {
- point_iter->second.push_back(d);
- }
- else
- {
- point_map[pos3].push_back(d);
- }
- }
-
- if (indices.size()%3 == 0 && indices.size() >= 65532)
- {
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(verts, indices);
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
-
- face = LLVolumeFace();
- verts.clear();
- indices.clear();
- point_map.clear();
- }
- }
- }
-
- if (!verts.empty())
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
{
- std::string material;
-
- if (poly->getMaterial())
- {
- material = std::string(poly->getMaterial());
- }
-
- materials.push_back(material);
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(verts, indices);
-
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!norm_source)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!tc_source)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
+ mVolumeFaces[i].optimize();
}
-
- return LLModel::NO_ERRORS ;
}
-LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly)
+struct MaterialBinding
{
- LLVolumeFace face;
- std::vector<U16> indices;
- std::vector<LLVolumeFace::VertexData> verts;
-
- const domInputLocalOffset_Array& inputs = poly->getInput_array();
-
- S32 v_offset = -1;
- S32 n_offset = -1;
- S32 t_offset = -1;
-
- domListOfFloats* v = NULL;
- domListOfFloats* n = NULL;
- domListOfFloats* t = NULL;
-
- U32 stride = 0;
- for (U32 i = 0; i < inputs.getCount(); ++i)
- {
- stride = llmax((U32) inputs[i]->getOffset()+1, stride);
-
- if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0)
- { //found vertex array
- v_offset = inputs[i]->getOffset();
-
- const domURIFragmentType& uri = inputs[i]->getSource();
- daeElementRef elem = uri.getElement();
- domVertices* vertices = (domVertices*) elem.cast();
- if (!vertices)
- {
- llwarns << "Could not find vertex source, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- domInputLocal_Array& v_inp = vertices->getInput_array();
-
- for (U32 k = 0; k < v_inp.getCount(); ++k)
- {
- if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
- {
- const domURIFragmentType& uri = v_inp[k]->getSource();
- daeElementRef elem = uri.getElement();
- domSource* src = (domSource*) elem.cast();
- if (!src)
- {
- llwarns << "Could not find DOM source, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- v = &(src->getFloat_array()->getValue());
- }
- }
- }
- else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0)
- {
- n_offset = inputs[i]->getOffset();
- //found normal array for this triangle list
- const domURIFragmentType& uri = inputs[i]->getSource();
- daeElementRef elem = uri.getElement();
- domSource* src = (domSource*) elem.cast();
- if (!src)
- {
- llwarns << "Could not find DOM source, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- n = &(src->getFloat_array()->getValue());
- }
- else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0)
- { //found texCoords
- t_offset = inputs[i]->getOffset();
- const domURIFragmentType& uri = inputs[i]->getSource();
- daeElementRef elem = uri.getElement();
- domSource* src = (domSource*) elem.cast();
- if (!src)
- {
- llwarns << "Could not find DOM source, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- t = &(src->getFloat_array()->getValue());
- }
- }
-
- domP_Array& ps = poly->getP_array();
-
- //make a triangle list in <verts>
- for (U32 i = 0; i < ps.getCount(); ++i)
- { //for each polygon
- domListOfUInts& idx = ps[i]->getValue();
- for (U32 j = 0; j < idx.getCount()/stride; ++j)
- { //for each vertex
- if (j > 2)
- {
- U32 size = verts.size();
- LLVolumeFace::VertexData v0 = verts[size-3];
- LLVolumeFace::VertexData v1 = verts[size-1];
-
- verts.push_back(v0);
- verts.push_back(v1);
- }
-
- LLVolumeFace::VertexData vert;
-
-
- if (v)
- {
- U32 v_idx = idx[j*stride+v_offset]*3;
- v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount());
- vert.getPosition().set(v->get(v_idx),
- v->get(v_idx+1),
- v->get(v_idx+2));
-
- if (!vert.getPosition().isFinite3())
- {
- llwarns << "Found NaN while loading position data from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
-
- //bounds check n and t lookups because some FBX to DAE converters
- //use negative indices and empty arrays to indicate data does not exist
- //for a particular channel
- if (n && n->getCount() > 0)
- {
- U32 n_idx = idx[j*stride+n_offset]*3;
- n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount());
- vert.getNormal().set(n->get(n_idx),
- n->get(n_idx+1),
- n->get(n_idx+2));
-
- if (!vert.getNormal().isFinite3())
- {
- llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
- else
- {
- vert.getNormal().clear();
- }
-
-
- if (t && t->getCount() > 0)
- {
- U32 t_idx = idx[j*stride+t_offset]*2;
- t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount());
- vert.mTexCoord.setVec(t->get(t_idx),
- t->get(t_idx+1));
-
- if (!vert.mTexCoord.isFinite())
- {
- llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl;
- return LLModel::BAD_ELEMENT;
- }
- }
- else
- {
- vert.mTexCoord.clear();
- }
-
-
- verts.push_back(vert);
- }
- }
-
- if (verts.empty())
- {
- return LLModel::NO_ERRORS;
- }
-
- face.mExtents[0] = verts[0].getPosition();
- face.mExtents[1] = verts[0].getPosition();
-
- //create a map of unique vertices to indices
- std::map<LLVolumeFace::VertexData, U32> vert_idx;
-
- U32 cur_idx = 0;
- for (U32 i = 0; i < verts.size(); ++i)
- {
- std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]);
- if (iter == vert_idx.end())
- {
- vert_idx[verts[i]] = cur_idx++;
- }
- }
-
- //build vertex array from map
- std::vector<LLVolumeFace::VertexData> new_verts;
- new_verts.resize(vert_idx.size());
-
- for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
- {
- new_verts[iter->second] = iter->first;
- update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
- }
-
- //build index array from map
- indices.resize(verts.size());
-
- for (U32 i = 0; i < verts.size(); ++i)
- {
- indices[i] = vert_idx[verts[i]];
- }
-
- // DEBUG just build an expanded triangle list
- /*for (U32 i = 0; i < verts.size(); ++i)
- {
- indices.push_back((U16) i);
- update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
- }*/
-
- if (!new_verts.empty())
- {
- std::string material;
-
- if (poly->getMaterial())
- {
- material = std::string(poly->getMaterial());
- }
-
- materials.push_back(material);
- face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(new_verts, indices);
-
- LLVolumeFace& new_face = *face_list.rbegin();
- if (!n)
- {
- //ll_aligned_free_16(new_face.mNormals);
- new_face.mNormals = NULL;
- }
-
- if (!t)
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
- }
-
- return LLModel::NO_ERRORS ;
-}
+ int index;
+ std::string matName;
+};
-//static
-std::string LLModel::getStatusString(U32 status)
+struct MaterialSort
{
- const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"};
-
- if(status < INVALID_STATUS)
+ bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs)
{
- if(status_strings[status] == std::string())
- {
- llerrs << "No valid status string for this status: " << (U32)status << llendl ;
- }
- return status_strings[status] ;
+ return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0;
}
+};
- llerrs << "Invalid model status: " << (U32)status << llendl ;
-
- return std::string() ;
-}
-
-void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh)
+void LLModel::sortVolumeFacesByMaterialName()
{
- domTriangles_Array& tris = mesh->getTriangles_array();
-
- for (U32 i = 0; i < tris.getCount(); ++i)
+ std::vector<MaterialBinding> bindings;
+ bindings.resize(mVolumeFaces.size());
+ for (int i = 0; i < bindings.size(); i++)
{
- domTrianglesRef& tri = tris.get(i);
-
- mStatus = load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri);
-
- if(mStatus != NO_ERRORS)
- {
- mVolumeFaces.clear() ;
- mMaterialList.clear() ;
- return ; //abort
- }
+ bindings[i].index = i;
+ bindings[i].matName = mMaterialList[i];
}
+ std::sort(bindings.begin(), bindings.end(), MaterialSort());
+ std::vector< LLVolumeFace > new_faces;
- domPolylist_Array& polys = mesh->getPolylist_array();
- for (U32 i = 0; i < polys.getCount(); ++i)
+ // remap the faces to be in the same order the mats now are...
+ //
+ new_faces.resize(bindings.size());
+ for (int i = 0; i < bindings.size(); i++)
{
- domPolylistRef& poly = polys.get(i);
- mStatus = load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly);
-
- if(mStatus != NO_ERRORS)
- {
- mVolumeFaces.clear() ;
- mMaterialList.clear() ;
- return ; //abort
- }
+ new_faces[i] = mVolumeFaces[bindings[i].index];
+ mMaterialList[i] = bindings[i].matName;
}
-
- domPolygons_Array& polygons = mesh->getPolygons_array();
-
- for (U32 i = 0; i < polygons.getCount(); ++i)
- {
- domPolygonsRef& poly = polygons.get(i);
- mStatus = load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly);
- if(mStatus != NO_ERRORS)
- {
- mVolumeFaces.clear() ;
- mMaterialList.clear() ;
- return ; //abort
- }
- }
-
+ mVolumeFaces = new_faces;
}
-BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh)
+void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder)
{
- if (mesh)
- {
- mVolumeFaces.clear();
- mMaterialList.clear();
-
- addVolumeFacesFromDomMesh(mesh);
-
- if (getNumVolumeFaces() > 0)
- {
- normalizeVolumeFaces();
- optimizeVolumeFaces();
-
- if (getNumVolumeFaces() > 0)
- {
- return TRUE;
- }
- }
- }
- else
- {
- llwarns << "no mesh found" << llendl;
- }
-
- return FALSE;
-}
+ llassert(new_count <= LL_SCULPT_MESH_MAX_FACES);
-void LLModel::offsetMesh( const LLVector3& pivotPoint )
-{
- LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
-
- for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
+ if (new_count && (getNumVolumeFaces() > new_count))
{
- std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
- LLVolumeFace& face = *currentFaceIt;
- LLVector4a *pos = (LLVector4a*) face.mPositions;
-
- for (U32 i=0; i<face.mNumVertices; ++i )
+ // Copy out remaining volume faces for alternative handling, if provided
+ //
+ if (remainder)
{
- pos[i].add( pivot );
- }
- }
-}
+ (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end());
+ }
-void LLModel::optimizeVolumeFaces()
-{
- for (U32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- mVolumeFaces[i].optimize();
+ // Trim down to the final set of volume faces (now stuffed to the gills!)
+ //
+ mVolumeFaces.resize(new_count);
}
}
@@ -1001,11 +177,6 @@ void LLModel::optimizeVolumeFaces()
// within the unit cube.
void LLModel::normalizeVolumeFaces()
{
-
- // ensure we don't have too many faces
- if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES)
- mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES);
-
if (!mVolumeFaces.empty())
{
LLVector4a min, max;
@@ -1472,68 +643,10 @@ void LLModel::generateNormals(F32 angle_cutoff)
}
}
-//static
-std::string LLModel::getElementLabel(daeElement *element)
-{ // try to get a decent label for this element
- // if we have a name attribute, use it
- std::string name = element->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if we have an ID attribute, use it
- if (element->getID())
- {
- return std::string(element->getID());
- }
-
- // if we have a parent, use it
- daeElement* parent = element->getParent();
- if (parent)
- {
- // if parent has a name, use it
- std::string name = parent->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if parent has an ID, use it
- if (parent->getID())
- {
- return std::string(parent->getID());
- }
- }
-
- // try to use our type
- daeString element_name = element->getElementName();
- if (element_name)
- {
- return std::string(element_name);
- }
-
- // if all else fails, use "object"
- return std::string("object");
-}
-
-//static
-LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh)
-{
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- LLModel* ret = new LLModel(volume_params, 0.f);
- ret->createVolumeFacesFromDomMesh(mesh);
- ret->mLabel = getElementLabel(mesh);
- return ret;
-}
std::string LLModel::getName() const
{
- if (!mRequestedLabel.empty())
- return mRequestedLabel;
- else
- return mLabel;
+ return mRequestedLabel.empty() ? mLabel : mRequestedLabel;
}
//static
@@ -1548,7 +661,8 @@ LLSD LLModel::writeModel(
BOOL upload_skin,
BOOL upload_joints,
BOOL nowrite,
- BOOL as_slm)
+ BOOL as_slm,
+ int submodel_id)
{
LLSD mdl;
@@ -1577,6 +691,14 @@ LLSD LLModel::writeModel(
model[LLModel::LOD_PHYSICS] = NULL;
}
}
+ else if (submodel_id)
+ {
+ const LLModel::Decomposition fake_decomp;
+ mdl["secondary"] = true;
+ mdl["submodel_id"] = submodel_id;
+ mdl["physics_convex"] = fake_decomp.asLLSD();
+ model[LLModel::LOD_PHYSICS] = NULL;
+ }
if (as_slm)
{ //save material list names
@@ -1588,7 +710,7 @@ LLSD LLModel::writeModel(
for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
{
- if (model[idx] && model[idx]->getNumVolumeFaces() > 0)
+ if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL)
{
LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
LLVector3 max_pos = min_pos;
@@ -1821,6 +943,11 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO
}
}
+ if (mdl.has("submodel_id"))
+ { //write out submodel id
+ header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"];
+ }
+
std::string out[MODEL_NAMES_LENGTH];
for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
@@ -2004,7 +1131,9 @@ bool LLModel::loadModel(std::istream& is)
}
}
- std::string nm[] =
+ mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false;
+
+ std::string lod_name[] =
{
"lowest_lod",
"low_lod",
@@ -2017,8 +1146,8 @@ bool LLModel::loadModel(std::istream& is)
S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
- if (header[nm[lod]]["offset"].asInteger() == -1 ||
- header[nm[lod]]["size"].asInteger() == 0 )
+ if (header[lod_name[lod]]["offset"].asInteger() == -1 ||
+ header[lod_name[lod]]["size"].asInteger() == 0 )
{ //cannot load requested LOD
llwarns << "LoD data is invalid!" << llendl;
return false;
@@ -2027,23 +1156,23 @@ bool LLModel::loadModel(std::istream& is)
bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
header["skin"]["size"].asInteger() > 0;
- if (lod == LLModel::LOD_HIGH)
+ if ((lod == LLModel::LOD_HIGH) && !mSubmodelID)
{ //try to load skin info and decomp info
std::ios::pos_type cur_pos = is.tellg();
loadSkinInfo(header, is);
is.seekg(cur_pos);
}
- if (lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS)
+ if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID)
{
std::ios::pos_type cur_pos = is.tellg();
loadDecomposition(header, is);
is.seekg(cur_pos);
}
- is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
+ is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur);
- if (unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger()))
+ if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger()))
{
if (has_skin)
{
@@ -2109,8 +1238,10 @@ bool LLModel::isMaterialListSubset( LLModel* ref )
break;
}
}
+
if (!foundRef)
{
+ llinfos << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << llendl;
return false;
}
}
@@ -2161,41 +1292,42 @@ bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCn
for (U32 i = 0; i < mMaterialList.size(); i++)
{
index_map[ref->mMaterialList[i]] = i;
- if (!reorder)
- { //if any material name does not match reference, we need to reorder
- reorder = ref->mMaterialList[i] != mMaterialList[i];
- }
+ //if any material name does not match reference, we need to reorder
+ reorder |= ref->mMaterialList[i] != mMaterialList[i];
base_mat.insert(ref->mMaterialList[i]);
cur_mat.insert(mMaterialList[i]);
}
- if (reorder &&
- base_mat == cur_mat) //don't reorder if material name sets don't match
+ if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match
{
std::vector<LLVolumeFace> new_face_list;
- new_face_list.resize(mVolumeFaces.size());
+ new_face_list.resize(mMaterialList.size());
std::vector<std::string> new_material_list;
- new_material_list.resize(mVolumeFaces.size());
+ new_material_list.resize(mMaterialList.size());
//rebuild face list so materials have the same order
//as the reference model
for (U32 i = 0; i < mMaterialList.size(); ++i)
{
U32 ref_idx = index_map[mMaterialList[i]];
- new_face_list[ref_idx] = mVolumeFaces[i];
+ if (i < mVolumeFaces.size())
+ {
+ new_face_list[ref_idx] = mVolumeFaces[i];
+ }
new_material_list[ref_idx] = mMaterialList[i];
}
llassert(new_material_list == ref->mMaterialList);
mVolumeFaces = new_face_list;
- }
- //override material list with reference model ordering
- mMaterialList = ref->mMaterialList;
+ //override material list with reference model ordering
+ mMaterialList = ref->mMaterialList;
+ }
+
return true;
}
@@ -2226,7 +1358,7 @@ bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
S32 offset = header["physics_convex"]["offset"].asInteger();
S32 size = header["physics_convex"]["size"].asInteger();
- if (offset >= 0 && size > 0)
+ if (offset >= 0 && size > 0 && !mSubmodelID)
{
is.seekg(offset, std::ios_base::cur);
@@ -2634,3 +1766,227 @@ void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
}
}
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance)
+{
+ // small area check
+ {
+ LLVector4a edge1; edge1.setSub( a, b );
+ LLVector4a edge2; edge2.setSub( a, c );
+ //////////////////////////////////////////////////////////////////////////
+ /// Linden Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ // If no one edge is more than 10x longer than any other edge, we weaken
+ // the tolerance by a factor of 1e-4f.
+
+ LLVector4a edge3; edge3.setSub( c, b );
+ const F32 len1sq = edge1.dot3(edge1).getF32();
+ const F32 len2sq = edge2.dot3(edge2).getF32();
+ const F32 len3sq = edge3.dot3(edge3).getF32();
+ bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
+ bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
+ bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
+ if ( abOK && acOK && cbOK )
+ {
+ tolerance *= 1e-4f;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ /// End Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ LLVector4a cross; cross.setCross3( edge1, edge2 );
+
+ LLVector4a edge1b; edge1b.setSub( b, a );
+ LLVector4a edge2b; edge2b.setSub( b, c );
+ LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
+
+ if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
+ {
+ return true;
+ }
+ }
+
+ // point triangle distance check
+ {
+ LLVector4a Q; Q.setSub(a, b);
+ LLVector4a R; R.setSub(c, b);
+
+ const F32 QQ = dot3fpu(Q, Q);
+ const F32 RR = dot3fpu(R, R);
+ const F32 QR = dot3fpu(R, Q);
+
+ volatile F32 QQRR = QQ * RR;
+ volatile F32 QRQR = QR * QR;
+ F32 Det = (QQRR - QRQR);
+
+ if( Det == 0.0f )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool validate_face(const LLVolumeFace& face)
+{
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ llwarns << "Face has invalid index." << llendl;
+ return false;
+ }
+ }
+
+ if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
+ {
+ llwarns << "Face has invalid number of indices." << llendl;
+ return false;
+ }
+
+ /*const LLVector4a scale(0.5f);
+
+ for (U32 i = 0; i < face.mNumIndices; i+=3)
+ {
+ U16 idx1 = face.mIndices[i];
+ U16 idx2 = face.mIndices[i+1];
+ U16 idx3 = face.mIndices[i+2];
+
+ LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ llwarns << "Degenerate face found!" << llendl;
+ return false;
+ }
+ }*/
+
+ return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ llwarns << "Model has no faces!" << llendl;
+ return false;
+ }
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ llwarns << "Face has no vertices." << llendl;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
+ {
+ llwarns << "Face has no indices." << llendl;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+LLModelInstance::LLModelInstance(LLSD& data)
+ : LLModelInstanceBase()
+{
+ mLocalMeshID = data["mesh_id"].asInteger();
+ mLabel = data["label"].asString();
+ mTransform.setValue(data["transform"]);
+
+ for (U32 i = 0; i < data["material"].size(); ++i)
+ {
+ LLImportMaterial mat(data["material"][i]);
+ mMaterial[mat.mBinding] = mat;
+ }
+}
+
+
+LLSD LLModelInstance::asLLSD()
+{
+ LLSD ret;
+
+ ret["mesh_id"] = mModel->mLocalID;
+ ret["label"] = mLabel;
+ ret["transform"] = mTransform.getValue();
+
+ U32 i = 0;
+ for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
+ {
+ ret["material"][i++] = iter->second.asLLSD();
+ }
+
+ return ret;
+}
+
+
+LLImportMaterial::~LLImportMaterial()
+{
+}
+
+LLImportMaterial::LLImportMaterial(LLSD& data)
+{
+ mDiffuseMapFilename = data["diffuse"]["filename"].asString();
+ mDiffuseMapLabel = data["diffuse"]["label"].asString();
+ mDiffuseColor.setValue(data["diffuse"]["color"]);
+ mFullbright = data["fullbright"].asBoolean();
+ mBinding = data["binding"].asString();
+}
+
+
+LLSD LLImportMaterial::asLLSD()
+{
+ LLSD ret;
+
+ ret["diffuse"]["filename"] = mDiffuseMapFilename;
+ ret["diffuse"]["label"] = mDiffuseMapLabel;
+ ret["diffuse"]["color"] = mDiffuseColor.getValue();
+ ret["fullbright"] = mFullbright;
+ ret["binding"] = mBinding;
+
+ return ret;
+}
+
+bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
+{
+
+ if (mDiffuseMapID != rhs.mDiffuseMapID)
+ {
+ return mDiffuseMapID < rhs.mDiffuseMapID;
+ }
+
+ if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
+ {
+ return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
+ }
+
+ if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
+ {
+ return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
+ }
+
+ if (mDiffuseColor != rhs.mDiffuseColor)
+ {
+ return mDiffuseColor < rhs.mDiffuseColor;
+ }
+
+ if (mBinding != rhs.mBinding)
+ {
+ return mBinding < rhs.mBinding;
+ }
+
+ return mFullbright < rhs.mFullbright;
+}
+
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index aaafc55258..d1570c16f5 100755
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -138,15 +138,16 @@ public:
BOOL upload_skin,
BOOL upload_joints,
BOOL nowrite = FALSE,
- BOOL as_slm = FALSE);
+ BOOL as_slm = FALSE,
+ int submodel_id = 0);
static LLSD writeModelToStream(
std::ostream& ostr,
LLSD& mdl,
BOOL nowrite = FALSE, BOOL as_slm = FALSE);
+
+ void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }
- static LLModel* loadModelFromDomMesh(domMesh* mesh);
- static std::string getElementLabel(daeElement* element);
std::string getName() const;
std::string getMetric() const {return mMetric;}
EModelStatus getStatus() const {return mStatus;}
@@ -169,20 +170,25 @@ public:
void addFace(const LLVolumeFace& face);
+ void sortVolumeFacesByMaterialName();
void normalizeVolumeFaces();
+ void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
void optimizeVolumeFaces();
void offsetMesh( const LLVector3& pivotPoint );
void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
LLVector3 getTransformedCenter(const LLMatrix4& mat);
-
+
//reorder face list based on mMaterialList in this and reference so
//order matches that of reference (material ordering touchup)
bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
bool isMaterialListSubset( LLModel* ref );
bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
-
- std::vector<std::string> mMaterialList;
+ typedef std::vector<std::string> material_list;
+
+ material_list mMaterialList;
+
+ material_list& getMaterialList() { return mMaterialList; }
//data used for skin weights
class JointWeight
@@ -275,9 +281,115 @@ public:
Decomposition mPhysics;
EModelStatus mStatus ;
+
+ int mSubmodelID;
+};
+
+typedef std::vector<LLPointer<LLModel> > model_list;
+typedef std::queue<LLPointer<LLModel> > model_queue;
+
+class LLModelMaterialBase
+{
+public:
+ std::string mDiffuseMapFilename;
+ std::string mDiffuseMapLabel;
+ std::string mBinding;
+ LLColor4 mDiffuseColor;
+ bool mFullbright;
+
+ LLModelMaterialBase()
+ : mFullbright(false)
+ {
+ mDiffuseColor.set(1,1,1,1);
+ }
+};
+
+class LLImportMaterial : public LLModelMaterialBase
+{
+public:
+ friend class LLMeshUploadThread;
+ friend class LLModelPreview;
+
+ bool operator<(const LLImportMaterial &params) const;
+
+ LLImportMaterial() : LLModelMaterialBase()
+ {
+ mDiffuseColor.set(1,1,1,1);
+ }
+
+ LLImportMaterial(LLSD& data);
+ virtual ~LLImportMaterial();
+
+ LLSD asLLSD();
+
+ const LLUUID& getDiffuseMap() const { return mDiffuseMapID; }
+ void setDiffuseMap(const LLUUID& texId) { mDiffuseMapID = texId; }
+
protected:
- void addVolumeFacesFromDomMesh(domMesh* mesh);
- virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh);
+
+ LLUUID mDiffuseMapID;
+ void* mOpaqueData; // allow refs to viewer/platform-specific structs for each material
+ // currently only stores an LLPointer< LLViewerFetchedTexture > > to
+ // maintain refs to textures associated with each material for free
+ // ref counting.
};
+typedef std::map<std::string, LLImportMaterial> material_map;
+
+class LLModelInstanceBase
+{
+public:
+ LLPointer<LLModel> mModel;
+ LLPointer<LLModel> mLOD[5];
+ LLUUID mMeshID;
+
+ LLMatrix4 mTransform;
+ material_map mMaterial;
+
+ LLModelInstanceBase(LLModel* model, LLMatrix4& transform, material_map& materials)
+ : mModel(model), mTransform(transform), mMaterial(materials)
+ {
+ }
+
+ LLModelInstanceBase()
+ : mModel(NULL)
+ {
+ }
+};
+
+typedef std::vector<LLModelInstanceBase> model_instance_list;
+
+class LLModelInstance : public LLModelInstanceBase
+{
+public:
+ std::string mLabel;
+ LLUUID mMeshID;
+ S32 mLocalMeshID;
+
+ LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, material_map& materials)
+ : LLModelInstanceBase(model, transform, materials), mLabel(label)
+ {
+ mLocalMeshID = -1;
+ }
+
+ LLModelInstance(LLSD& data);
+
+ LLSD asLLSD();
+};
+
+#define LL_DEGENERACY_TOLERANCE 1e-7f
+
+inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
+{
+ volatile F32 p0 = a[0] * b[0];
+ volatile F32 p1 = a[1] * b[1];
+ volatile F32 p2 = a[2] * b[2];
+ return p0 + p1 + p2;
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE);
+
+bool validate_face(const LLVolumeFace& face);
+bool validate_model(const LLModel* mdl);
+
#endif //LL_LLMODEL_H
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp
index 0db75a0e82..9e822e495c 100755
--- a/indra/llprimitive/lltextureentry.cpp
+++ b/indra/llprimitive/lltextureentry.cpp
@@ -191,6 +191,13 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const
return(true);
}
+bool LLTextureEntry::operator <(const LLTextureEntry &rhs) const
+{
+ if (mID < rhs.mID) return(true);
+ if (mMaterialID < rhs.mMaterialID) return (true);
+ return(false);
+}
+
LLSD LLTextureEntry::asLLSD() const
{
LLSD sd;
@@ -545,7 +552,7 @@ S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID)
{
mMaterialUpdatePending = true;
mMaterialID = pMaterialID;
- return TEM_CHANGE_TEXTURE;
+ return TEM_CHANGE_NONE;
}
mMaterialUpdatePending = false;
diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h
index 19edcaa27d..a40c3988f2 100755
--- a/indra/llprimitive/lltextureentry.h
+++ b/indra/llprimitive/lltextureentry.h
@@ -89,6 +89,10 @@ public:
bool operator==(const LLTextureEntry &rhs) const;
bool operator!=(const LLTextureEntry &rhs) const;
+
+ // Added to allow use with std::map
+ //
+ bool operator <(const LLTextureEntry &rhs) const;
LLSD asLLSD() const;
void asLLSD(LLSD& sd) const;
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 0bf0152b30..889e26b532 100755
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -132,7 +132,6 @@ set(viewer_SOURCE_FILES
llbreadcrumbview.cpp
llbrowsernotification.cpp
llbuycurrencyhtml.cpp
- llcallbacklist.cpp
llcallingcard.cpp
llcapabilitylistener.cpp
llcaphttpsender.cpp
@@ -720,7 +719,6 @@ set(viewer_HEADER_FILES
llbox.h
llbreadcrumbview.h
llbuycurrencyhtml.h
- llcallbacklist.h
llcallingcard.h
llcapabilitylistener.h
llcapabilityprovider.h
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index de11309394..4343c7f70c 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2,6 +2,28 @@
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="llsd.xsd">
<map>
+ <key>ImporterDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable debug output to more precisely identify sources of import errors. Warning: the output can slow down import on many machines.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Integer</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>IMShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable(disable) timestamp showing in the chat.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>IMShowTime</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 855836af7a..01809d38c1 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -26,35 +26,8 @@
#include "llviewerprecompiledheaders.h"
-#if LL_MSVC
-#pragma warning (disable : 4263)
-#pragma warning (disable : 4264)
-#endif
-#include "dae.h"
-//#include "dom.h"
-#include "dom/domAsset.h"
-#include "dom/domBind_material.h"
-#include "dom/domCOLLADA.h"
-#include "dom/domConstants.h"
-#include "dom/domController.h"
-#include "dom/domEffect.h"
-#include "dom/domGeometry.h"
-#include "dom/domInstance_geometry.h"
-#include "dom/domInstance_material.h"
-#include "dom/domInstance_node.h"
-#include "dom/domInstance_effect.h"
-#include "dom/domMaterial.h"
-#include "dom/domMatrix.h"
-#include "dom/domNode.h"
-#include "dom/domProfile_COMMON.h"
-#include "dom/domRotate.h"
-#include "dom/domScale.h"
-#include "dom/domTranslate.h"
-#include "dom/domVisual_scene.h"
-#if LL_MSVC
-#pragma warning (default : 4263)
-#pragma warning (default : 4264)
-#endif
+#include "llmodelloader.h"
+#include "lldaeloader.h"
#include "llfloatermodelpreview.h"
@@ -112,16 +85,13 @@
#include "llanimationstates.h"
#include "llviewernetwork.h"
#include "llviewershadermgr.h"
+
#include "glod/glod.h"
#include <boost/algorithm/string.hpp>
-
-const S32 SLM_SUPPORTED_VERSION = 3;
-
//static
S32 LLFloaterModelPreview::sUploadAmount = 10;
LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
-std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
@@ -207,190 +177,37 @@ std::string lod_label_name[NUM_LOD+1] =
"I went off the end of the lod_label_name array. Me so smart."
};
-std::string colladaVersion[VERSIONTYPE_COUNT+1] =
-{
- "1.4.0",
- "1.4.1",
- "Unsupported"
-};
-
-
-#define LL_DEGENERACY_TOLERANCE 1e-7f
-
-inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
-{
- volatile F32 p0 = a[0] * b[0];
- volatile F32 p1 = a[1] * b[1];
- volatile F32 p2 = a[2] * b[2];
- return p0 + p1 + p2;
-}
-
-bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE)
-{
- // small area check
- {
- LLVector4a edge1; edge1.setSub( a, b );
- LLVector4a edge2; edge2.setSub( a, c );
- //////////////////////////////////////////////////////////////////////////
- /// Linden Modified
- //////////////////////////////////////////////////////////////////////////
-
- // If no one edge is more than 10x longer than any other edge, we weaken
- // the tolerance by a factor of 1e-4f.
-
- LLVector4a edge3; edge3.setSub( c, b );
- const F32 len1sq = edge1.dot3(edge1).getF32();
- const F32 len2sq = edge2.dot3(edge2).getF32();
- const F32 len3sq = edge3.dot3(edge3).getF32();
- bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
- bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
- bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
- if ( abOK && acOK && cbOK )
- {
- tolerance *= 1e-4f;
- }
-
- //////////////////////////////////////////////////////////////////////////
- /// End Modified
- //////////////////////////////////////////////////////////////////////////
-
- LLVector4a cross; cross.setCross3( edge1, edge2 );
-
- LLVector4a edge1b; edge1b.setSub( b, a );
- LLVector4a edge2b; edge2b.setSub( b, c );
- LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
-
- if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
- {
- return true;
- }
- }
-
- // point triangle distance check
- {
- LLVector4a Q; Q.setSub(a, b);
- LLVector4a R; R.setSub(c, b);
-
- const F32 QQ = dot3fpu(Q, Q);
- const F32 RR = dot3fpu(R, R);
- const F32 QR = dot3fpu(R, Q);
-
- volatile F32 QQRR = QQ * RR;
- volatile F32 QRQR = QR * QR;
- F32 Det = (QQRR - QRQR);
-
- if( Det == 0.0f )
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool validate_face(const LLVolumeFace& face)
+BOOL stop_gloderror()
{
+ GLuint error = glodGetError();
- for (U32 v = 0; v < face.mNumVertices; v++)
- {
- if(face.mPositions && !face.mPositions[v].isFinite3())
- {
- llwarns << "NaN position data in face found!" << llendl;
- return false;
- }
-
- if(face.mNormals && !face.mNormals[v].isFinite3())
- {
- llwarns << "NaN normal data in face found!" << llendl;
- return false;
- }
- }
-
- for (U32 i = 0; i < face.mNumIndices; ++i)
- {
- if (face.mIndices[i] >= face.mNumVertices)
- {
- llwarns << "Face has invalid index." << llendl;
- return false;
- }
- }
-
- if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
+ if (error != GLOD_NO_ERROR)
{
- llwarns << "Face has invalid number of indices." << llendl;
- return false;
+ llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
+ return TRUE;
}
-
- /*const LLVector4a scale(0.5f);
-
-
- for (U32 i = 0; i < face.mNumIndices; i+=3)
- {
- U16 idx1 = face.mIndices[i];
- U16 idx2 = face.mIndices[i+1];
- U16 idx3 = face.mIndices[i+2];
-
- LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
- LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
- LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
-
- if (ll_is_degenerate(v1,v2,v3))
- {
- llwarns << "Degenerate face found!" << llendl;
- return false;
- }
- }*/
- return true;
+ return FALSE;
}
-bool validate_model(const LLModel* mdl)
+LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material)
{
- if (mdl->getNumVolumeFaces() == 0)
- {
- llwarns << "Model has no faces!" << llendl;
- return false;
- }
+ LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW);
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ if (texture)
{
- if (mdl->getVolumeFace(i).mNumVertices == 0)
- {
- llwarns << "Face has no vertices." << llendl;
- return false;
- }
-
- if (mdl->getVolumeFace(i).mNumIndices == 0)
- {
- llwarns << "Face has no indices." << llendl;
- return false;
- }
-
- if (!validate_face(mdl->getVolumeFace(i)))
+ if (texture->getDiscardLevel() > -1)
{
- return false;
+ gGL.getTexUnit(0)->bind(texture, true);
+ return texture;
}
}
- return true;
-}
-
-BOOL stop_gloderror()
-{
- GLuint error = glodGetError();
-
- if (error != GLOD_NO_ERROR)
- {
- llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
- return TRUE;
- }
-
- return FALSE;
+ return NULL;
}
-
LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
- : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
{
mMP = mp;
mLOD = lod;
@@ -401,6 +218,29 @@ void LLMeshFilePicker::notify(const std::string& filename)
mMP->loadModel(mFile, mLOD);
}
+void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut)
+{
+ LLModelLoader::scene::iterator base_iter = scene.begin();
+ bool found = false;
+ while (!found && (base_iter != scene.end()))
+ {
+ matOut = base_iter->first;
+
+ LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin();
+ while (!found && (base_instance_iter != base_iter->second.end()))
+ {
+ LLModelInstance& base_instance = *base_instance_iter++;
+ LLModel* base_model = base_instance.mModel;
+
+ if (base_model && (base_model->mLabel == name_to_match))
+ {
+ baseModelOut = base_model;
+ return;
+ }
+ }
+ base_iter++;
+ }
+}
//-----------------------------------------------------------------------------
// LLFloaterModelPreview()
@@ -535,16 +375,9 @@ BOOL LLFloaterModelPreview::postBuild()
mUploadBtn = getChild<LLButton>("ok_btn");
mCalculateBtn = getChild<LLButton>("calculate_btn");
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- mCalculateBtn->setClickedCallback(boost::bind(&LLFloaterModelPreview::onClickCalculateBtn, this));
+ mCalculateBtn->setClickedCallback(boost::bind(&LLFloaterModelPreview::onClickCalculateBtn, this));
- toggleCalculateButton(true);
- }
- else
- {
- mCalculateBtn->setEnabled(false);
- }
+ toggleCalculateButton(true);
return TRUE;
}
@@ -801,7 +634,7 @@ void LLFloaterModelPreview::draw()
else
if ( mModelPreview->getLoadState() == LLModelLoader::ERROR_PARSING )
{
- childSetTextArg("status", "[STATUS]", getString("status_parse_error"));
+ childSetTextArg("status", "[STATUS]", getString("status_parse_error_dae"));
toggleCalculateButton(false);
}
else
@@ -1311,1813 +1144,6 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl
}
//-----------------------------------------------------------------------------
-// LLModelLoader
-//-----------------------------------------------------------------------------
-LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
- std::deque<std::string>& jointsFromNodes )
-: mJointList( jointMap )
-, mJointsFromNode( jointsFromNodes )
-, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE), mNumOfFetchingTextures(0)
-{
- mJointMap["mPelvis"] = "mPelvis";
- mJointMap["mTorso"] = "mTorso";
- mJointMap["mChest"] = "mChest";
- mJointMap["mNeck"] = "mNeck";
- mJointMap["mHead"] = "mHead";
- mJointMap["mSkull"] = "mSkull";
- mJointMap["mEyeRight"] = "mEyeRight";
- mJointMap["mEyeLeft"] = "mEyeLeft";
- mJointMap["mCollarLeft"] = "mCollarLeft";
- mJointMap["mShoulderLeft"] = "mShoulderLeft";
- mJointMap["mElbowLeft"] = "mElbowLeft";
- mJointMap["mWristLeft"] = "mWristLeft";
- mJointMap["mCollarRight"] = "mCollarRight";
- mJointMap["mShoulderRight"] = "mShoulderRight";
- mJointMap["mElbowRight"] = "mElbowRight";
- mJointMap["mWristRight"] = "mWristRight";
- mJointMap["mHipRight"] = "mHipRight";
- mJointMap["mKneeRight"] = "mKneeRight";
- mJointMap["mAnkleRight"] = "mAnkleRight";
- mJointMap["mFootRight"] = "mFootRight";
- mJointMap["mToeRight"] = "mToeRight";
- mJointMap["mHipLeft"] = "mHipLeft";
- mJointMap["mKneeLeft"] = "mKneeLeft";
- mJointMap["mAnkleLeft"] = "mAnkleLeft";
- mJointMap["mFootLeft"] = "mFootLeft";
- mJointMap["mToeLeft"] = "mToeLeft";
-
- mJointMap["avatar_mPelvis"] = "mPelvis";
- mJointMap["avatar_mTorso"] = "mTorso";
- mJointMap["avatar_mChest"] = "mChest";
- mJointMap["avatar_mNeck"] = "mNeck";
- mJointMap["avatar_mHead"] = "mHead";
- mJointMap["avatar_mSkull"] = "mSkull";
- mJointMap["avatar_mEyeRight"] = "mEyeRight";
- mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
- mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
- mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
- mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
- mJointMap["avatar_mWristLeft"] = "mWristLeft";
- mJointMap["avatar_mCollarRight"] = "mCollarRight";
- mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
- mJointMap["avatar_mElbowRight"] = "mElbowRight";
- mJointMap["avatar_mWristRight"] = "mWristRight";
- mJointMap["avatar_mHipRight"] = "mHipRight";
- mJointMap["avatar_mKneeRight"] = "mKneeRight";
- mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
- mJointMap["avatar_mFootRight"] = "mFootRight";
- mJointMap["avatar_mToeRight"] = "mToeRight";
- mJointMap["avatar_mHipLeft"] = "mHipLeft";
- mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
- mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
- mJointMap["avatar_mFootLeft"] = "mFootLeft";
- mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
- mJointMap["hip"] = "mPelvis";
- mJointMap["abdomen"] = "mTorso";
- mJointMap["chest"] = "mChest";
- mJointMap["neck"] = "mNeck";
- mJointMap["head"] = "mHead";
- mJointMap["figureHair"] = "mSkull";
- mJointMap["lCollar"] = "mCollarLeft";
- mJointMap["lShldr"] = "mShoulderLeft";
- mJointMap["lForeArm"] = "mElbowLeft";
- mJointMap["lHand"] = "mWristLeft";
- mJointMap["rCollar"] = "mCollarRight";
- mJointMap["rShldr"] = "mShoulderRight";
- mJointMap["rForeArm"] = "mElbowRight";
- mJointMap["rHand"] = "mWristRight";
- mJointMap["rThigh"] = "mHipRight";
- mJointMap["rShin"] = "mKneeRight";
- mJointMap["rFoot"] = "mFootRight";
- mJointMap["lThigh"] = "mHipLeft";
- mJointMap["lShin"] = "mKneeLeft";
- mJointMap["lFoot"] = "mFootLeft";
-
- if (mPreview)
- {
- //only try to load from slm if viewer is configured to do so and this is the
- //initial model load (not an LoD or physics shape)
- mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mPreview->mUploadData.empty();
- mPreview->setLoadState(STARTING);
- }
- else
- {
- mTrySLM = false;
- }
-
- assert_main_thread();
- sActiveLoaderList.push_back(this) ;
-}
-
-LLModelLoader::~LLModelLoader()
-{
- assert_main_thread();
- sActiveLoaderList.remove(this);
-}
-
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
-{
- LLVector4a box[] =
- {
- LLVector4a(-1, 1,-1),
- LLVector4a(-1, 1, 1),
- LLVector4a(-1,-1,-1),
- LLVector4a(-1,-1, 1),
- LLVector4a( 1, 1,-1),
- LLVector4a( 1, 1, 1),
- LLVector4a( 1,-1,-1),
- LLVector4a( 1,-1, 1),
- };
-
- for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
- {
- const LLVolumeFace& face = model->getVolumeFace(j);
-
- LLVector4a center;
- center.setAdd(face.mExtents[0], face.mExtents[1]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(face.mExtents[1],face.mExtents[0]);
- size.mul(0.5f);
-
- for (U32 i = 0; i < 8; i++)
- {
- LLVector4a t;
- t.setMul(size, box[i]);
- t.add(center);
-
- LLVector4a v;
-
- mat.affineTransform(t, v);
-
- if (first_transform)
- {
- first_transform = FALSE;
- min = max = v;
- }
- else
- {
- update_min_max(min, max, v);
- }
- }
- }
-}
-
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
-{
- LLVector4a mina, maxa;
- LLMatrix4a mata;
-
- mata.loadu(mat);
- mina.load3(min.mV);
- maxa.load3(max.mV);
-
- stretch_extents(model, mata, mina, maxa, first_transform);
-
- min.set(mina.getF32ptr());
- max.set(maxa.getF32ptr());
-}
-
-void LLModelLoader::run()
-{
- doLoadModel();
- doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
-}
-
-bool LLModelLoader::doLoadModel()
-{
- //first, look for a .slm file of the same name that was modified later
- //than the .dae
-
- if (mTrySLM)
- {
- std::string filename = mFilename;
-
- std::string::size_type i = filename.rfind(".");
- if (i != std::string::npos)
- {
- filename.replace(i, filename.size()-1, ".slm");
- llstat slm_status;
- if (LLFile::stat(filename, &slm_status) == 0)
- { //slm file exists
- llstat dae_status;
- if (LLFile::stat(mFilename, &dae_status) != 0 ||
- dae_status.st_mtime < slm_status.st_mtime)
- {
- if (loadFromSLM(filename))
- { //slm successfully loaded, if this fails, fall through and
- //try loading from dae
-
- mLod = -1; //successfully loading from an slm implicitly sets all
- //LoDs
- return true;
- }
- }
- }
- }
- }
-
- //no suitable slm exists, load from the .dae file
- DAE dae;
- domCOLLADA* dom = dae.open(mFilename);
-
- if (!dom)
- {
- llinfos<<" Error with dae - traditionally indicates a corrupt file."<<llendl;
- setLoadState( ERROR_PARSING );
- return false;
- }
- //Dom version
- daeString domVersion = dae.getDomVersion();
- std::string sldom(domVersion);
- llinfos<<"Collada Importer Version: "<<sldom<<llendl;
- //Dae version
- domVersionType docVersion = dom->getVersion();
- //0=1.4
- //1=1.4.1
- //2=Currently unsupported, however may work
- if (docVersion > 1 )
- {
- docVersion = VERSIONTYPE_COUNT;
- }
- llinfos<<"Dae version "<<colladaVersion[docVersion]<<llendl;
-
-
- daeDatabase* db = dae.getDatabase();
-
- daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
-
- daeDocument* doc = dae.getDoc(mFilename);
- if (!doc)
- {
- llwarns << "can't find internal doc" << llendl;
- return false;
- }
-
- daeElement* root = doc->getDomRoot();
- if (!root)
- {
- llwarns << "document has no root" << llendl;
- return false;
- }
-
- //Verify some basic properties of the dae
- //1. Basic validity check on controller
- U32 controllerCount = (int) db->getElementCount( NULL, "controller" );
- bool result = false;
- for ( int i=0; i<controllerCount; ++i )
- {
- domController* pController = NULL;
- db->getElement( (daeElement**) &pController, i , NULL, "controller" );
- result = mPreview->verifyController( pController );
- if (!result)
- {
- setLoadState( ERROR_PARSING );
- return true;
- }
- }
-
-
- //get unit scale
- mTransform.setIdentity();
-
- domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
-
- if (unit)
- {
- F32 meter = unit->getMeter();
- mTransform.mMatrix[0][0] = meter;
- mTransform.mMatrix[1][1] = meter;
- mTransform.mMatrix[2][2] = meter;
- }
-
- //get up axis rotation
- LLMatrix4 rotation;
-
- domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
- domAsset::domUp_axis* up_axis =
- daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
-
- if (up_axis)
- {
- up = up_axis->getValue();
- }
-
- if (up == UPAXISTYPE_X_UP)
- {
- rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
- }
- else if (up == UPAXISTYPE_Y_UP)
- {
- rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
- }
-
- rotation *= mTransform;
- mTransform = rotation;
-
-
- for (daeInt idx = 0; idx < count; ++idx)
- { //build map of domEntities to LLModel
- domMesh* mesh = NULL;
- db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
-
- if (mesh)
- {
- LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
-
- if(model->getStatus() != LLModel::NO_ERRORS)
- {
- setLoadState(ERROR_PARSING + model->getStatus()) ;
- return false; //abort
- }
-
- if (model.notNull() && validate_model(model))
- {
- mModelList.push_back(model);
- mModel[mesh] = model;
- }
- }
- }
-
- count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
- for (daeInt idx = 0; idx < count; ++idx)
- { //add skinned meshes as instances
- domSkin* skin = NULL;
- db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
-
- if (skin)
- {
- domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
-
- if (geom)
- {
- domMesh* mesh = geom->getMesh();
- if (mesh)
- {
- LLModel* model = mModel[mesh];
- if (model)
- {
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 normalized_transformation;
- normalized_transformation.setTranslation(mesh_translation_vector);
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= normalized_transformation;
- normalized_transformation = mesh_scale;
-
- glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
- inv_mat = inv_mat.inverse();
- LLMatrix4 inverse_normalized_transformation(inv_mat.m);
-
- domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
-
- if (bind_mat)
- { //get bind shape matrix
- domFloat4x4& dom_value = bind_mat->getValue();
-
- LLMeshSkinInfo& skin_info = model->mSkinInfo;
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
- }
- }
-
- LLMatrix4 trans = normalized_transformation;
- trans *= skin_info.mBindShapeMatrix;
- skin_info.mBindShapeMatrix = trans;
- }
-
-
- //Some collada setup for accessing the skeleton
- daeElement* pElement = 0;
- dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
-
- //Try to get at the skeletal instance controller
- domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
- bool missingSkeletonOrScene = false;
-
- //If no skeleton, do a breadth-first search to get at specific joints
- bool rootNode = false;
-
- //Need to test for a skeleton that does not have a root node
- //This occurs when your instance controller does not have an associated scene
- if ( pSkeleton )
- {
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- rootNode = true;
- }
-
- }
- if ( !pSkeleton || !rootNode )
- {
- daeElement* pScene = root->getDescendant("visual_scene");
- if ( !pScene )
- {
- llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
- missingSkeletonOrScene = true;
- }
- else
- {
- //Get the children at this level
- daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
- S32 childCount = children.getCount();
-
- //Process any children that are joints
- //Not all children are joints, some code be ambient lights, cameras, geometry etc..
- for (S32 i = 0; i < childCount; ++i)
- {
- domNode* pNode = daeSafeCast<domNode>(children[i]);
- if ( isNodeAJoint( pNode ) )
- {
- processJointNode( pNode, mJointList );
- }
- }
- }
- }
- else
- //Has Skeleton
- {
- //Get the root node of the skeleton
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- //Once we have the root node - start acccessing it's joint components
- const int jointCnt = mJointMap.size();
- std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
-
- //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- //Build a joint for the resolver to work with
- char str[64]={0};
- sprintf(str,"./%s",(*jointIt).first.c_str() );
- //llwarns<<"Joint "<< str <<llendl;
-
- //Setup the resolver
- daeSIDResolver resolver( pSkeletonRootNode, str );
-
- //Look for the joint
- domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
- if ( pJoint )
- {
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolverA( pJoint, "./translate" );
- domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
- daeSIDResolver jointResolverB( pJoint, "./location" );
- domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
-
- LLMatrix4 workingTransform;
-
- //Translation via SID
- if ( pTranslateA )
- {
- extractTranslation( pTranslateA, workingTransform );
- }
- else
- if ( pTranslateB )
- {
- extractTranslation( pTranslateB, workingTransform );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
- if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
- {
- llwarns<< "The found element is not a translate node" <<llendl;
- missingSkeletonOrScene = true;
- }
- else
- if ( pTranslateElement )
- {
- extractTranslationViaElement( pTranslateElement, workingTransform );
- }
- else
- {
- extractTranslationViaSID( pJoint, workingTransform );
- }
-
- }
-
- //Store the joint transform w/respect to it's name.
- mJointList[(*jointIt).second.c_str()] = workingTransform;
- }
- }
-
- //If anything failed in regards to extracting the skeleton, joints or translation id,
- //mention it
- if ( missingSkeletonOrScene )
- {
- llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
- }
- }//got skeleton?
- }
-
-
- domSkin::domJoints* joints = skin->getJoints();
-
- domInputLocal_Array& joint_input = joints->getInput_array();
-
- for (size_t i = 0; i < joint_input.getCount(); ++i)
- {
- domInputLocal* input = joint_input.get(i);
- xsNMTOKEN semantic = input->getSemantic();
-
- if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
- { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
- daeElement* elem = input->getSource().getElement();
-
- domSource* source = daeSafeCast<domSource>(elem);
- if (source)
- {
-
-
- domName_array* names_source = source->getName_array();
-
- if (names_source)
- {
- domListOfNames &names = names_source->getValue();
-
- for (size_t j = 0; j < names.getCount(); ++j)
- {
- std::string name(names.get(j));
- if (mJointMap.find(name) != mJointMap.end())
- {
- name = mJointMap[name];
- }
- model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointMap[name] = j;
- }
- }
- else
- {
- domIDREF_array* names_source = source->getIDREF_array();
- if (names_source)
- {
- xsIDREFS& names = names_source->getValue();
-
- for (size_t j = 0; j < names.getCount(); ++j)
- {
- std::string name(names.get(j).getID());
- if (mJointMap.find(name) != mJointMap.end())
- {
- name = mJointMap[name];
- }
- model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointMap[name] = j;
- }
- }
- }
- }
- }
- else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
- { //found inv_bind_matrix array, fill model->mInvBindMatrix
- domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
- if (source)
- {
- domFloat_array* t = source->getFloat_array();
- if (t)
- {
- domListOfFloats& transform = t->getValue();
- S32 count = transform.getCount()/16;
-
- for (S32 k = 0; k < count; ++k)
- {
- LLMatrix4 mat;
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- mat.mMatrix[i][j] = transform[k*16 + i + j*4];
- }
- }
-
- model->mSkinInfo.mInvBindMatrix.push_back(mat);
- }
- }
- }
- }
- }
-
- //Now that we've parsed the joint array, let's determine if we have a full rig
- //(which means we have all the joint sthat are required for an avatar versus
- //a skinned asset attached to a node in a file that contains an entire skeleton,
- //but does not use the skeleton).
- buildJointToNodeMappingFromScene( root );
- mPreview->critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames );
-
- if ( !missingSkeletonOrScene )
- {
- //Set the joint translations on the avatar - if it's a full mapping
- //The joints are reset in the dtor
- if ( mPreview->getRigWithSceneParity() )
- {
- std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin();
- std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end();
- for (;masterJointIt!=masterJointItEnd;++masterJointIt )
- {
- std::string lookingForJoint = (*masterJointIt).first.c_str();
-
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
- {
- //llinfos<<"joint "<<lookingForJoint.c_str()<<llendl;
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
- LLJoint* pJoint = mPreview->getPreviewAvatar()->getJoint( lookingForJoint );
- if ( pJoint )
- {
- pJoint->storeCurrentXform( jointTransform.getTranslation() );
- }
- else
- {
- //Most likely an error in the asset.
- llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
- }
- }
- }
- }
- } //missingSkeletonOrScene
-
-
- //We need to construct the alternate bind matrix (which contains the new joint positions)
- //in the same order as they were stored in the joint buffer. The joints associated
- //with the skeleton are not stored in the same order as they are in the exported joint buffer.
- //This remaps the skeletal joints to be in the same order as the joints stored in the model.
- std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
- const int jointCnt = model->mSkinInfo.mJointNames.size();
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- std::string lookingForJoint = (*jointIt).c_str();
- //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
- //and store it in the alternate bind matrix
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
- {
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
- LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
- newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
- model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
- }
- else
- {
- llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
- }
- }
-
- //grab raw position array
-
- domVertices* verts = mesh->getVertices();
- if (verts)
- {
- domInputLocal_Array& inputs = verts->getInput_array();
- for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
- {
- if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
- {
- domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
- if (pos_source)
- {
- domFloat_array* pos_array = pos_source->getFloat_array();
- if (pos_array)
- {
- domListOfFloats& pos = pos_array->getValue();
-
- for (size_t j = 0; j < pos.getCount(); j += 3)
- {
- if (pos.getCount() <= j+2)
- {
- llerrs << "Invalid position array size." << llendl;
- }
-
- LLVector3 v(pos[j], pos[j+1], pos[j+2]);
-
- //transform from COLLADA space to volume space
- v = v * inverse_normalized_transformation;
-
- model->mPosition.push_back(v);
- }
- }
- }
- }
- }
- }
-
- //grab skin weights array
- domSkin::domVertex_weights* weights = skin->getVertex_weights();
- if (weights)
- {
- domInputLocalOffset_Array& inputs = weights->getInput_array();
- domFloat_array* vertex_weights = NULL;
- for (size_t i = 0; i < inputs.getCount(); ++i)
- {
- if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
- {
- domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
- if (weight_source)
- {
- vertex_weights = weight_source->getFloat_array();
- }
- }
- }
-
- if (vertex_weights)
- {
- domListOfFloats& w = vertex_weights->getValue();
- domListOfUInts& vcount = weights->getVcount()->getValue();
- domListOfInts& v = weights->getV()->getValue();
-
- U32 c_idx = 0;
- for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
- { //for each vertex
- daeUInt count = vcount[vc_idx];
-
- //create list of weights that influence this vertex
- LLModel::weight_list weight_list;
-
- for (daeUInt i = 0; i < count; ++i)
- { //for each weight
- daeInt joint_idx = v[c_idx++];
- daeInt weight_idx = v[c_idx++];
-
- if (joint_idx == -1)
- {
- //ignore bindings to bind_shape_matrix
- continue;
- }
-
- F32 weight_value = w[weight_idx];
-
- weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
- }
-
- //sort by joint weight
- std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
-
- std::vector<LLModel::JointWeight> wght;
-
- F32 total = 0.f;
-
- for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
- { //take up to 4 most significant weights
- if (weight_list[i].mWeight > 0.f)
- {
- wght.push_back( weight_list[i] );
- total += weight_list[i].mWeight;
- }
- }
-
- F32 scale = 1.f/total;
- if (scale != 1.f)
- { //normalize weights
- for (U32 i = 0; i < wght.size(); ++i)
- {
- wght[i].mWeight *= scale;
- }
- }
-
- model->mSkinWeights[model->mPosition[vc_idx]] = wght;
- }
-
- //add instance to scene for this model
-
- LLMatrix4 transformation = mTransform;
- // adjust the transformation to compensate for mesh normalization
-
- LLMatrix4 mesh_translation;
- mesh_translation.setTranslation(mesh_translation_vector);
- mesh_translation *= transformation;
- transformation = mesh_translation;
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= transformation;
- transformation = mesh_scale;
-
- std::map<std::string, LLImportMaterial> materials;
- for (U32 i = 0; i < model->mMaterialList.size(); ++i)
- {
- materials[model->mMaterialList[i]] = LLImportMaterial();
- }
- mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
- }
- }
- }
- }
- }
- }
- }
-
- daeElement* scene = root->getDescendant("visual_scene");
-
- if (!scene)
- {
- llwarns << "document has no visual_scene" << llendl;
- setLoadState( ERROR_PARSING );
- return true;
- }
-
- setLoadState( DONE );
-
- bool badElement = false;
-
- processElement( scene, badElement );
-
- if ( badElement )
- {
- setLoadState( ERROR_PARSING );
- }
-
- return true;
-}
-
-void LLModelLoader::setLoadState(U32 state)
-{
- if (mPreview)
- {
- mPreview->setLoadState(state);
- }
-}
-
-bool LLModelLoader::loadFromSLM(const std::string& filename)
-{
- //only need to populate mScene with data from slm
- llstat stat;
-
- if (LLFile::stat(filename, &stat))
- { //file does not exist
- return false;
- }
-
- S32 file_size = (S32) stat.st_size;
-
- llifstream ifstream(filename, std::ifstream::in | std::ifstream::binary);
- LLSD data;
- LLSDSerialize::fromBinary(data, ifstream, file_size);
- ifstream.close();
-
- //build model list for each LoD
- model_list model[LLModel::NUM_LODS];
-
- if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
- { //unsupported version
- return false;
- }
-
- LLSD& mesh = data["mesh"];
-
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
- for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
- {
- for (U32 i = 0; i < mesh.size(); ++i)
- {
- std::stringstream str(mesh[i].asString());
- LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
- if (loaded_model->loadModel(str))
- {
- loaded_model->mLocalID = i;
- model[lod].push_back(loaded_model);
-
- if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty())
- {
- //check to see if rig is valid
- mPreview->critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames );
- }
- }
- }
- }
-
- if (model[LLModel::LOD_HIGH].empty())
- { //failed to load high lod
- return false;
- }
-
- // Set name.
- std::string name = data["name"];
- if (!name.empty())
- {
- model[LLModel::LOD_HIGH][0]->mLabel = name;
- }
-
-
- //load instance list
- model_instance_list instance_list;
-
- LLSD& instance = data["instance"];
-
- for (U32 i = 0; i < instance.size(); ++i)
- {
- //deserialize instance list
- instance_list.push_back(LLModelInstance(instance[i]));
-
- //match up model instance pointers
- S32 idx = instance_list[i].mLocalMeshID;
-
- for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
- {
- if (!model[lod].empty())
- {
- instance_list[i].mLOD[lod] = model[lod][idx];
- }
- }
-
- instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
- }
-
-
- //convert instance_list to mScene
- mFirstTransform = TRUE;
- for (U32 i = 0; i < instance_list.size(); ++i)
- {
- LLModelInstance& cur_instance = instance_list[i];
- mScene[cur_instance.mTransform].push_back(cur_instance);
- stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
- }
-
- setLoadState( DONE );
-
- return true;
-}
-
-//static
-bool LLModelLoader::isAlive(LLModelLoader* loader)
-{
- if(!loader)
- {
- return false ;
- }
-
- std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ;
- for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ;
-
- return *iter == loader ;
-}
-
-void LLModelLoader::loadModelCallback()
-{
- assert_main_thread();
-
- if (mPreview)
- {
- mPreview->loadModelCallback(mLod);
- }
-
- while (!isStopped())
- { //wait until this thread is stopped before deleting self
- apr_sleep(100);
- }
-
- //doubel check if "this" is valid before deleting it, in case it is aborted during running.
- if(!isAlive(this))
- {
- return ;
- }
-
- //cleanup model loader
- if (mPreview)
- {
- mPreview->mModelLoader = NULL;
- }
-
- delete this;
-}
-//-----------------------------------------------------------------------------
-// buildJointToNodeMappingFromScene()
-//-----------------------------------------------------------------------------
-void LLModelLoader::buildJointToNodeMappingFromScene( daeElement* pRoot )
-{
- daeElement* pScene = pRoot->getDescendant("visual_scene");
- if ( pScene )
- {
- daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
- S32 childCount = children.getCount();
- for (S32 i = 0; i < childCount; ++i)
- {
- domNode* pNode = daeSafeCast<domNode>(children[i]);
- processJointToNodeMapping( pNode );
- }
- }
-}
-//-----------------------------------------------------------------------------
-// processJointToNodeMapping()
-//-----------------------------------------------------------------------------
-void LLModelLoader::processJointToNodeMapping( domNode* pNode )
-{
- if ( isNodeAJoint( pNode ) )
- {
- //1.Store the parent
- std::string nodeName = pNode->getName();
- if ( !nodeName.empty() )
- {
- mJointsFromNode.push_front( pNode->getName() );
- }
- //2. Handle the kiddo's
- processChildJoints( pNode );
- }
- else
- {
- //Determine if the're any children wrt to this failed node.
- //This occurs when an armature is exported and ends up being what essentially amounts to
- //as the root for the visual_scene
- if ( pNode )
- {
- processChildJoints( pNode );
- }
- else
- {
- llinfos<<"Node is NULL"<<llendl;
- }
-
- }
-}
-//-----------------------------------------------------------------------------
-// processChildJoint()
-//-----------------------------------------------------------------------------
-void LLModelLoader::processChildJoints( domNode* pParentNode )
-{
- daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren();
- S32 childOfChildCount = childOfChild.getCount();
- for (S32 i = 0; i < childOfChildCount; ++i)
- {
- domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
- if ( pChildNode )
- {
- processJointToNodeMapping( pChildNode );
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// critiqueRigForUploadApplicability()
-//-----------------------------------------------------------------------------
-void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
-{
- critiqueJointToNodeMappingFromScene();
-
- //Determines the following use cases for a rig:
- //1. It is suitable for upload with skin weights & joint positions, or
- //2. It is suitable for upload as standard av with just skin weights
-
- bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
- bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
-
- //It's OK that both could end up being true, both default to false
- if ( isJointPositionUploadOK )
- {
- setRigValidForJointPositionUpload( true );
- }
-
- if ( isRigLegacyOK)
- {
- setLegacyRigValid( true );
- }
-
-}
-//-----------------------------------------------------------------------------
-// critiqueJointToNodeMappingFromScene()
-//-----------------------------------------------------------------------------
-void LLModelPreview::critiqueJointToNodeMappingFromScene( void )
-{
- //Do the actual nodes back the joint listing from the dae?
- //if yes then this is a fully rigged asset, otherwise it's just a partial rig
-
- std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin();
- std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end();
- bool result = true;
-
- if ( !mJointsFromNode.empty() )
- {
- for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
- {
- std::string name = *jointsFromNodeIt;
- if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
- {
- continue;
- }
- else
- {
- llinfos<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<llendl;
- result = false;
- }
- }
- }
- else
- {
- result = false;
- }
-
- //Determines the following use cases for a rig:
- //1. Full av rig w/1-1 mapping from the scene and joint array
- //2. Partial rig but w/o parity between the scene and joint array
- if ( result )
- {
- setRigWithSceneParity( true );
- }
-}
-//-----------------------------------------------------------------------------
-// isRigLegacy()
-//-----------------------------------------------------------------------------
-bool LLModelPreview::isRigLegacy( const std::vector<std::string> &jointListFromAsset )
-{
- //No joints in asset
- if ( jointListFromAsset.size() == 0 )
- {
- return false;
- }
-
- bool result = false;
-
- std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
- std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
-
- std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
- std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
-
- for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
- {
- result = false;
- modelJointIt = jointListFromAsset.begin();
-
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl;
- break;
- }
- }
- return result;
-}
-//-----------------------------------------------------------------------------
-// isRigSuitableForJointPositionUpload()
-//-----------------------------------------------------------------------------
-bool LLModelPreview::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
-{
- bool result = false;
-
- std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin();
- std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end();
-
- std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
- std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
-
- for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
- {
- result = false;
- modelJointIt = jointListFromAsset.begin();
-
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl;
- break;
- }
- }
- return result;
-}
-
-
-//called in the main thread
-void LLModelLoader::loadTextures()
-{
- BOOL is_paused = isPaused() ;
- pause() ; //pause the loader
-
- for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
- {
- for(U32 i = 0 ; i < iter->second.size(); i++)
- {
- for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
- j != iter->second[i].mMaterial.end(); ++j)
- {
- LLImportMaterial& material = j->second;
-
- if(!material.mDiffuseMapFilename.empty())
- {
- material.mDiffuseMap =
- LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW);
- material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
- material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX);
- mNumOfFetchingTextures++ ;
- }
- }
- }
- }
-
- if(!is_paused)
- {
- unpause() ;
- }
-}
-
-//-----------------------------------------------------------------------------
-// isNodeAJoint()
-//-----------------------------------------------------------------------------
-bool LLModelLoader::isNodeAJoint( domNode* pNode )
-{
- if ( !pNode )
- {
- llinfos<<"Created node is NULL"<<llendl;
- return false;
- }
-
- if ( pNode->getName() == NULL )
- {
- llinfos<<"Parsed node has no name "<<llendl;
- //Attempt to write the node id, if possible (aids in debugging the visual scene)
- if ( pNode->getId() )
- {
- llinfos<<"Parsed node ID: "<<pNode->getId()<<llendl;
- }
- return false;
- }
-
- if ( mJointMap.find( pNode->getName() ) != mJointMap.end() )
- {
- return true;
- }
-
- return false;
-}
-//-----------------------------------------------------------------------------
-// verifyCount
-//-----------------------------------------------------------------------------
-bool LLModelPreview::verifyCount( int expected, int result )
-{
- if ( expected != result )
- {
- llinfos<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<llendl;
- return false;
- }
- return true;
-}
-//-----------------------------------------------------------------------------
-// verifyController
-//-----------------------------------------------------------------------------
-bool LLModelPreview::verifyController( domController* pController )
-{
-
- bool result = true;
-
- domSkin* pSkin = pController->getSkin();
-
- if ( pSkin )
- {
- xsAnyURI & uri = pSkin->getSource();
- domElement* pElement = uri.getElement();
-
- if ( !pElement )
- {
- llinfos<<"Can't resolve skin source"<<llendl;
- return false;
- }
-
- daeString type_str = pElement->getTypeName();
- if ( stricmp(type_str, "geometry") == 0 )
- {
- //Skin is reference directly by geometry and get the vertex count from skin
- domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights();
- U32 vertexWeightsCount = pVertexWeights->getCount();
- domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement();
- domMesh* pMesh = pGeometry->getMesh();
-
- if ( pMesh )
- {
- //Get vertex count from geometry
- domVertices* pVertices = pMesh->getVertices();
- if ( !pVertices )
- {
- llinfos<<"No vertices!"<<llendl;
- return false;
- }
-
- if ( pVertices )
- {
- xsAnyURI src = pVertices->getInput_array()[0]->getSource();
- domSource* pSource = (domSource*) (domElement*) src.getElement();
- U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount();
- result = verifyCount( verticesCount, vertexWeightsCount );
- if ( !result )
- {
- return result;
- }
- }
- }
-
- U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount();
- result = verifyCount( vcountCount, vertexWeightsCount );
- if ( !result )
- {
- return result;
- }
-
- domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array();
- U32 sum = 0;
- for (size_t i=0; i<vcountCount; i++)
- {
- sum += pVertexWeights->getVcount()->getValue()[i];
- }
- result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() );
- }
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// extractTranslation()
-//-----------------------------------------------------------------------------
-void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
-{
- domFloat3 jointTrans = pTranslate->getValue();
- LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
- transform.setTranslation( singleJointTranslation );
-}
-//-----------------------------------------------------------------------------
-// extractTranslationViaElement()
-//-----------------------------------------------------------------------------
-void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
-{
- if ( pTranslateElement )
- {
- domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
- domFloat3 translateChild = pTranslateChild->getValue();
- LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
- transform.setTranslation( singleJointTranslation );
- }
-}
-//-----------------------------------------------------------------------------
-// extractTranslationViaSID()
-//-----------------------------------------------------------------------------
-void LLModelLoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform )
-{
- if ( pElement )
- {
- daeSIDResolver resolver( pElement, "./transform" );
- domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() );
- //We are only extracting out the translational component atm
- LLMatrix4 workingTransform;
- if ( pMatrix )
- {
- domFloat4x4 domArray = pMatrix->getValue();
- for ( int i = 0; i < 4; i++ )
- {
- for( int j = 0; j < 4; j++ )
- {
- workingTransform.mMatrix[i][j] = domArray[i + j*4];
- }
- }
- LLVector3 trans = workingTransform.getTranslation();
- transform.setTranslation( trans );
- }
- }
- else
- {
- llwarns<<"Element is nonexistent - empty/unsupported node."<<llendl;
- }
-}
-//-----------------------------------------------------------------------------
-// processJointNode()
-//-----------------------------------------------------------------------------
-void LLModelLoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms )
-{
- if (pNode->getName() == NULL)
- {
- llwarns << "nameless node, can't process" << llendl;
- return;
- }
-
- //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
-
- //1. handle the incoming node - extract out translation via SID or element
-
- LLMatrix4 workingTransform;
-
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolverA( pNode, "./translate" );
- domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
- daeSIDResolver jointResolverB( pNode, "./location" );
- domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
-
- //Translation via SID was successful
- if ( pTranslateA )
- {
- extractTranslation( pTranslateA, workingTransform );
- }
- else
- if ( pTranslateB )
- {
- extractTranslation( pTranslateB, workingTransform );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
- if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
- {
- //llwarns<< "The found element is not a translate node" <<llendl;
- daeSIDResolver jointResolver( pNode, "./matrix" );
- domMatrix* pMatrix = daeSafeCast<domMatrix>( jointResolver.getElement() );
- if ( pMatrix )
- {
- //llinfos<<"A matrix SID was however found!"<<llendl;
- domFloat4x4 domArray = pMatrix->getValue();
- for ( int i = 0; i < 4; i++ )
- {
- for( int j = 0; j < 4; j++ )
- {
- workingTransform.mMatrix[i][j] = domArray[i + j*4];
- }
- }
- }
- else
- {
- llwarns<< "The found element is not translate or matrix node - most likely a corrupt export!" <<llendl;
- }
- }
- else
- {
- extractTranslationViaElement( pTranslateElement, workingTransform );
- }
- }
-
- //Store the working transform relative to the nodes name.
- jointTransforms[ pNode->getName() ] = workingTransform;
-
- //2. handle the nodes children
-
- //Gather and handle the incoming nodes children
- daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
- S32 childOfChildCount = childOfChild.getCount();
-
- for (S32 i = 0; i < childOfChildCount; ++i)
- {
- domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
- if ( pChildNode )
- {
- processJointNode( pChildNode, jointTransforms );
- }
- }
-}
-//-----------------------------------------------------------------------------
-// getChildFromElement()
-//-----------------------------------------------------------------------------
-daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
-{
- daeElement* pChildOfElement = pElement->getChild( name.c_str() );
- if ( pChildOfElement )
- {
- return pChildOfElement;
- }
- llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
- return NULL;
-}
-
-void LLModelLoader::processElement( daeElement* element, bool& badElement )
-{
- LLMatrix4 saved_transform = mTransform;
-
- domTranslate* translate = daeSafeCast<domTranslate>(element);
- if (translate)
- {
- domFloat3 dom_value = translate->getValue();
-
- LLMatrix4 translation;
- translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
- translation *= mTransform;
- mTransform = translation;
- }
-
- domRotate* rotate = daeSafeCast<domRotate>(element);
- if (rotate)
- {
- domFloat4 dom_value = rotate->getValue();
-
- LLMatrix4 rotation;
- rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
- rotation *= mTransform;
- mTransform = rotation;
- }
-
- domScale* scale = daeSafeCast<domScale>(element);
- if (scale)
- {
- domFloat3 dom_value = scale->getValue();
-
-
- LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]);
- scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes
- LLMatrix4 scaling;
- scaling.initScale(scale_vector);
-
- scaling *= mTransform;
- mTransform = scaling;
- }
-
- domMatrix* matrix = daeSafeCast<domMatrix>(element);
- if (matrix)
- {
- domFloat4x4 dom_value = matrix->getValue();
-
- LLMatrix4 matrix_transform;
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
- }
- }
-
- matrix_transform *= mTransform;
- mTransform = matrix_transform;
- }
-
- domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
- if (instance_geo)
- {
- domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
- if (geo)
- {
- domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
- if (mesh)
- {
- LLModel* model = mModel[mesh];
- if (model)
- {
- LLMatrix4 transformation = mTransform;
-
- if (mTransform.determinant() < 0)
- { //negative scales are not supported
- llinfos << "Negative scale detected, unsupported transform. domInstance_geometry: " << LLModel::getElementLabel(instance_geo) << llendl;
- badElement = true;
- }
-
- std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo);
-
- // adjust the transformation to compensate for mesh normalization
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 mesh_translation;
- mesh_translation.setTranslation(mesh_translation_vector);
- mesh_translation *= transformation;
- transformation = mesh_translation;
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= transformation;
- transformation = mesh_scale;
-
- std::string label = getElementLabel(instance_geo);
- mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
-
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
- }
- }
- }
- else
- {
- llinfos<<"Unable to resolve geometry URL."<<llendl;
- badElement = true;
- }
-
- }
-
- domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
- if (instance_node)
- {
- daeElement* instance = instance_node->getUrl().getElement();
- if (instance)
- {
- processElement(instance,badElement);
- }
- }
-
- //process children
- daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
- int childCount = children.getCount();
- for (S32 i = 0; i < childCount; i++)
- {
- processElement(children[i],badElement);
- }
-
- domNode* node = daeSafeCast<domNode>(element);
- if (node)
- { //this element was a node, restore transform before processiing siblings
- mTransform = saved_transform;
- }
-}
-
-std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
-{
- std::map<std::string, LLImportMaterial> materials;
- for (int i = 0; i < model->mMaterialList.size(); i++)
- {
- LLImportMaterial import_material;
-
- domInstance_material* instance_mat = NULL;
-
- domBind_material::domTechnique_common* technique =
- daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
- if (technique)
- {
- daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
- for (int j = 0; j < inst_materials.getCount(); j++)
- {
- std::string symbol(inst_materials[j]->getSymbol());
-
- if (symbol == model->mMaterialList[i]) // found the binding
- {
- instance_mat = inst_materials[j];
- }
- }
- }
-
- if (instance_mat)
- {
- domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
- if (material)
- {
- domInstance_effect* instance_effect =
- daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
- if (instance_effect)
- {
- domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
- if (effect)
- {
- domProfile_COMMON* profile =
- daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
- if (profile)
- {
- import_material = profileToMaterial(profile);
- }
- }
- }
- }
- }
-
- import_material.mBinding = model->mMaterialList[i];
- materials[model->mMaterialList[i]] = import_material;
- }
-
- return materials;
-}
-
-LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
-{
- LLImportMaterial mat;
- mat.mFullbright = FALSE;
-
- daeElement* diffuse = material->getDescendant("diffuse");
- if (diffuse)
- {
- domCommon_color_or_texture_type_complexType::domTexture* texture =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
- if (texture)
- {
- domCommon_newparam_type_Array newparams = material->getNewparam_array();
- for (S32 i = 0; i < newparams.getCount(); i++)
- {
- domFx_surface_common* surface = newparams[i]->getSurface();
- if (surface)
- {
- domFx_surface_init_common* init = surface->getFx_surface_init_common();
- if (init)
- {
- domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
-
- if (init_from.getCount() > i)
- {
- domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
- if (image)
- {
- // we only support init_from now - embedded data will come later
- domImage::domInit_from* init = image->getInit_from();
- if (init)
- {
- mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
- mat.mDiffuseMapLabel = getElementLabel(material);
- }
- }
- }
- }
- }
- }
- }
-
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- mat.mDiffuseColor = value;
- }
- }
-
- daeElement* emission = material->getDescendant("emission");
- if (emission)
- {
- LLColor4 emission_color = getDaeColor(emission);
- if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
- {
- mat.mFullbright = TRUE;
- }
- }
-
- return mat;
-}
-
-// try to get a decent label for this element
-std::string LLModelLoader::getElementLabel(daeElement *element)
-{
- // if we have a name attribute, use it
- std::string name = element->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if we have an ID attribute, use it
- if (element->getID())
- {
- return std::string(element->getID());
- }
-
- // if we have a parent, use it
- daeElement* parent = element->getParent();
- if (parent)
- {
- // if parent has a name, use it
- std::string name = parent->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if parent has an ID, use it
- if (parent->getID())
- {
- return std::string(parent->getID());
- }
- }
-
- // try to use our type
- daeString element_name = element->getElementName();
- if (element_name)
- {
- return std::string(element_name);
- }
-
- // if all else fails, use "object"
- return std::string("object");
-}
-
-LLColor4 LLModelLoader::getDaeColor(daeElement* element)
-{
- LLColor4 value;
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- }
-
- return value;
-}
-
-//-----------------------------------------------------------------------------
// LLModelPreview
//-----------------------------------------------------------------------------
@@ -3171,51 +1197,20 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
glodInit();
- //move into joint mapper class
- //1. joints for joint offset verification
- mMasterJointList.push_front("mPelvis");
- mMasterJointList.push_front("mTorso");
- mMasterJointList.push_front("mChest");
- mMasterJointList.push_front("mNeck");
- mMasterJointList.push_front("mHead");
- mMasterJointList.push_front("mCollarLeft");
- mMasterJointList.push_front("mShoulderLeft");
- mMasterJointList.push_front("mElbowLeft");
- mMasterJointList.push_front("mWristLeft");
- mMasterJointList.push_front("mCollarRight");
- mMasterJointList.push_front("mShoulderRight");
- mMasterJointList.push_front("mElbowRight");
- mMasterJointList.push_front("mWristRight");
- mMasterJointList.push_front("mHipRight");
- mMasterJointList.push_front("mKneeRight");
- mMasterJointList.push_front("mFootRight");
- mMasterJointList.push_front("mHipLeft");
- mMasterJointList.push_front("mKneeLeft");
- mMasterJointList.push_front("mFootLeft");
- //2. legacy joint list - used to verify rigs that will not be using joint offsets
- mMasterLegacyJointList.push_front("mPelvis");
- mMasterLegacyJointList.push_front("mTorso");
- mMasterLegacyJointList.push_front("mChest");
- mMasterLegacyJointList.push_front("mNeck");
- mMasterLegacyJointList.push_front("mHead");
- mMasterLegacyJointList.push_front("mHipRight");
- mMasterLegacyJointList.push_front("mKneeRight");
- mMasterLegacyJointList.push_front("mFootRight");
- mMasterLegacyJointList.push_front("mHipLeft");
- mMasterLegacyJointList.push_front("mKneeLeft");
- mMasterLegacyJointList.push_front("mFootLeft");
-
createPreviewAvatar();
}
LLModelPreview::~LLModelPreview()
{
- if (mModelLoader)
- {
- mModelLoader->mPreview = NULL;
- mModelLoader = NULL;
- }
- //*HACK : *TODO : turn this back on when we understand why this crashes
+ // glod apparently has internal mem alignment issues that are angering
+ // the heap-check code in windows, these should be hunted down in that
+ // TP code, if possible
+ //
+ // kernel32.dll!HeapFree() + 0x14 bytes
+ // msvcr100.dll!free(void * pBlock) Line 51 C
+ // glod.dll!glodGetGroupParameteriv() + 0x119 bytes
+ // glod.dll!glodShutdown() + 0x77 bytes
+ //
//glodShutdown();
}
@@ -3281,7 +1276,9 @@ U32 LLModelPreview::calcResourceCost()
decomp,
mFMP->childGetValue("upload_skin").asBoolean(),
mFMP->childGetValue("upload_joints").asBoolean(),
- TRUE);
+ TRUE,
+ FALSE,
+ instance.mModel->mSubmodelID);
num_hulls += decomp.mHull.size();
for (U32 i = 0; i < decomp.mHull.size(); ++i)
@@ -3348,29 +1345,9 @@ void LLModelPreview::rebuildUploadData()
F32 max_scale = 0.f;
- //reorder materials to match mBaseModel
- for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
- {
- if (mBaseModel.size() == mModel[i].size())
- {
- for (U32 j = 0; j < mBaseModel.size(); ++j)
- {
-
- int refFaceCnt = 0;
- int modelFaceCnt = 0;
-
- if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) )
- {
- setLoadState( LLModelLoader::ERROR_MATERIALS );
- mFMP->childDisable( "calculate_btn" );
- }
- }
- }
- }
-
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
- LLMatrix4 mat = iter->first;
+ LLMatrix4 mat = iter->first;
// compute position
LLVector3 position = LLVector3(0, 0, 0) * mat;
@@ -3387,41 +1364,176 @@ void LLModelPreview::rebuildUploadData()
mat *= scale_mat;
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- { //for each instance with said transform applied
- LLModelInstance instance = *model_iter;
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();)
+ { //for each instance with said transform applied
+ LLModelInstance instance = *model_iter++;
LLModel* base_model = instance.mModel;
- if (base_model)
+ if (base_model && !requested_name.empty())
{
base_model->mRequestedLabel = requested_name;
base_model->mMetric = metric;
}
- S32 idx = 0;
- for (idx = 0; idx < mBaseModel.size(); ++idx)
- { //find reference instance for this model
- if (mBaseModel[idx] == base_model)
- {
- break;
- }
+ for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--)
+ { // Fill LOD slots by finding matching meshes by label with name extensions
+ // in the appropriate scene for each LOD. This fixes all kinds of issues
+ // where the indexed method below fails in spectacular fashion.
+ // If you don't take the time to name your LOD and PHYS meshes
+ // with the name of their corresponding mesh in the HIGH LOD,
+ // then the indexed method will be attempted below.
+
+ LLModel* lod_model = NULL;
+ LLMatrix4 transform;
+
+ std::string name_to_match = instance.mLabel;
+ llassert(!name_to_match.empty());
+
+ switch (i)
+ {
+ case LLModel::LOD_IMPOSTOR: name_to_match += "_LOD0"; break;
+ case LLModel::LOD_LOW: name_to_match += "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: name_to_match += "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: name_to_match += "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+
+ FindModel(mScene[i], name_to_match, lod_model, transform);
+
+ S32 importerDebug = gSavedSettings.getS32("ImporterDebug");
+
+ // Fall back to old method of index-based association if
+ // we could not find a match based on the mesh names
+ //
+ if (lod_model)
+ {
+
+ if (i == LLModel::LOD_PHYSICS)
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << llendl;
+ }
+ instance.mLOD[i] = lod_model;
+ }
+ else
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << llendl;
+ }
+ instance.mLOD[i] = lod_model;
+ }
+ }
+ else
+ {
+ int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i;
+ while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model)
+ {
+ std::string name_to_match = instance.mLabel;
+ llassert(!name_to_match.empty());
+
+ switch (searchLOD)
+ {
+ case LLModel::LOD_IMPOSTOR: name_to_match += "_LOD0"; break;
+ case LLModel::LOD_LOW: name_to_match += "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: name_to_match += "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: name_to_match += "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+
+ // See if we can find an appropriately named model in LOD 'searchLOD'
+ //
+ FindModel(mScene[searchLOD], name_to_match, lod_model, transform);
+ searchLOD++;
+ }
+
+ // Fall back to old method of index-based association if
+ // we could not find a match based on the mesh names at all.
+ //
+ if (lod_model)
+ {
+ if (i == LLModel::LOD_PHYSICS)
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "Falling back collision for " << instance.mLabel << " to " << lod_model->mLabel << llendl;
+ }
+ instance.mLOD[i] = lod_model;
+ }
+ else
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "Falling back LOD" << i << " for " << instance.mLabel << " to found " << lod_model->mLabel << llendl;
+ }
+ instance.mLOD[i] = lod_model;
+ }
+ }
+ else
+ {
+ S32 idx = 0;
+ for (idx = 0; idx < mBaseModel.size(); ++idx)
+ { //find reference instance for this model
+ if (mBaseModel[idx] == base_model)
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "Falling back to model index " << idx << " for LOD " << i << " of " << instance.mLabel << llendl;
+ }
+ break;
+ }
+ }
+
+ // If the model list for the current LOD includes that index...
+ //
+ if (mModel[i].size() > idx)
+ {
+ // Assign that index from the model list for our LOD as the LOD model for this instance
+ //
+ lod_model = mModel[i][idx];
+ instance.mLOD[i] = lod_model;
+ if (i == LLModel::LOD_PHYSICS)
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "Indexed fallback to model index " << idx << ": LOD " << i << " named " << lod_model->mLabel << " for collision for " << instance.mLabel << llendl;
+ }
+ }
+ else
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "Indexed fallback to model index " << idx << " LOD " << i << " named " << lod_model->mLabel << " for LOD " << i << " for " << instance.mLabel << llendl;
+ }
+ }
+ }
+ else
+ {
+ if (importerDebug > 0)
+ {
+ llinfos << "List of models for LOD " << i << " did not include index " << idx << llendl;
+ }
+ }
+ }
+ }
}
- if(idx < mBaseModel.size())
- {
- for (U32 i = 0; i < LLModel::NUM_LODS; i++)
- { //fill LOD slots based on reference model index
- if (mModel[i].size() > idx)
- {
- instance.mLOD[i] = mModel[i][idx];
- }
- else
- {
- instance.mLOD[i] = NULL;
- }
+ LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH];
+ llassert(high_lod_model);
+
+ for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
+ {
+ int refFaceCnt = 0;
+ int modelFaceCnt = 0;
+ llassert(instance.mLOD[i]);
+ if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt ) )
+ {
+ setLoadState( LLModelLoader::ERROR_MATERIALS );
+ mFMP->childDisable( "calculate_btn" );
}
- }
+ }
instance.mTransform = mat;
mUploadData.push_back(instance);
}
@@ -3493,7 +1605,6 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
meshes.insert(instance.mModel);
std::stringstream str;
-
LLModel::Decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
@@ -3506,8 +1617,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
instance.mLOD[LLModel::LOD_LOW],
instance.mLOD[LLModel::LOD_IMPOSTOR],
decomp,
- save_skinweights, save_joint_positions, FALSE, TRUE);
-
+ save_skinweights, save_joint_positions,
+ FALSE, TRUE, instance.mModel->mSubmodelID);
data["mesh"][instance.mModel->mLocalID] = str.str();
}
@@ -3575,7 +1686,16 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
clearGLODGroup();
}
- mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode );
+ mModelLoader = new LLDAELoader(
+ filename,
+ lod,
+ &LLModelPreview::loadedCallback,
+ &LLModelPreview::lookupJointByName,
+ &LLModelPreview::loadTextures,
+ &LLModelPreview::stateChangedCallback,
+ this,
+ mJointTransformMap,
+ mJointsFromNode );
if (force_disable_slm)
{
@@ -3683,9 +1803,15 @@ void LLModelPreview::loadModelCallback(S32 lod)
if(getLoadState() >= LLModelLoader::ERROR_PARSING)
{
mLoading = false ;
+ mModelLoader = NULL;
return ;
}
+ // Copy determinations about rig so UI will reflect them
+ //
+ setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload());
+ setLegacyRigValid(mModelLoader->isLegacyRigValid());
+
mModelLoader->loadTextures() ;
if (lod == -1)
@@ -3720,6 +1846,11 @@ void LLModelPreview::loadModelCallback(S32 lod)
//override displayed model with current LoD
list_iter->mModel = list_iter->mLOD[lod];
+ if (!list_iter->mModel)
+ {
+ continue;
+ }
+
//add current model to current LoD's model list (LLModel::mLocalID makes a good vector index)
S32 idx = list_iter->mModel->mLocalID;
@@ -3728,7 +1859,7 @@ void LLModelPreview::loadModelCallback(S32 lod)
mModel[lod].resize(idx+1);
}
- mModel[lod][idx] = list_iter->mModel;
+ mModel[lod][idx] = list_iter->mModel;
if (!list_iter->mModel->mSkinWeights.empty())
{
skin_weights = true;
@@ -3817,6 +1948,8 @@ void LLModelPreview::loadModelCallback(S32 lod)
refresh();
mModelLoadedSignal();
+
+ mModelLoader = NULL;
}
void LLModelPreview::resetPreviewTarget()
@@ -4104,6 +2237,19 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
+ std::string name = base->mLabel;
+
+ switch (lod)
+ {
+ case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
+ case LLModel::LOD_LOW: name += "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+
+ mModel[lod][mdl_idx]->mLabel = name;
+
GLint* sizes = new GLint[patch_count*2];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
stop_gloderror();
@@ -4216,17 +2362,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
{
shader->bind();
}
-
- /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
- { //build physics scene
- mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
- mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
-
- for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
- {
- mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
- }
- }*/
}
void LLModelPreview::updateStatusMessages()
@@ -4243,43 +2378,88 @@ void LLModelPreview::updateStatusMessages()
S32 total_verts[LLModel::NUM_LODS];
S32 total_submeshes[LLModel::NUM_LODS];
- for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
+ {
+ total_tris[i] = 0;
+ total_verts[i] = 0;
+ total_submeshes[i] = 0;
+ }
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
- //initialize total for this lod to 0
- total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
+ LLModelInstance& instance = *iter;
+
+ LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH];
+ llassert(model_high_lod);
- for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter)
+ for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
{
- for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
- {
- LLModel* model = instance->mModel;
- if (model)
- {
- //for each model in the lod
- S32 cur_tris = 0;
- S32 cur_verts = 0;
- S32 cur_submeshes = model->getNumVolumeFaces();
+ LLModel* lod_model = instance.mLOD[i];
+ llassert(lod_model);
+ if (!lod_model)
+ {
+ setLoadState( LLModelLoader::ERROR_MATERIALS );
+ mFMP->childDisable( "calculate_btn" );
+ }
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = model->getVolumeFace(j);
- cur_tris += face.mNumIndices/3;
- cur_verts += face.mNumVertices;
- }
+ int refFaceCnt = 0;
+ int modelFaceCnt = 0;
- //add this model to the lod total
- total_tris[lod] += cur_tris;
- total_verts[lod] += cur_verts;
- total_submeshes[lod] += cur_submeshes;
+ if (!lod_model->matchMaterialOrder(model_high_lod, refFaceCnt, modelFaceCnt ) )
+ {
+ setLoadState( LLModelLoader::ERROR_MATERIALS );
+ mFMP->childDisable( "calculate_btn" );
+ }
- //store this model's counts to asset data
- tris[lod].push_back(cur_tris);
- verts[lod].push_back(cur_verts);
- submeshes[lod].push_back(cur_submeshes);
+ if (lod_model)
+ {
+ //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = lod_model->getNumVolumeFaces();
+
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = lod_model->getVolumeFace(j);
+ cur_tris += face.mNumIndices/3;
+ cur_verts += face.mNumVertices;
}
+
+ std::string instance_name = instance.mLabel;
+
+ S32 importerDebug = gSavedSettings.getS32("ImporterDebug");
+ if (importerDebug > 0)
+ {
+ // Useful for debugging generalized complaints below about total submeshes which don't have enough
+ // context to address exactly what needs to be fixed to move towards compliance with the rules.
+ //
+ llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts << llendl;
+ llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris << llendl;
+ llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes << llendl;
+
+ if (importerDebug > 1)
+ {
+ LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin();
+ while (mat_iter != lod_model->mMaterialList.end())
+ {
+ llinfos << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter) << llendl;
+ mat_iter++;
+ }
+ }
+ }
+
+ //add this model to the lod total
+ total_tris[i] += cur_tris;
+ total_verts[i] += cur_verts;
+ total_submeshes[i] += cur_submeshes;
+
+ //store this model's counts to asset data
+ tris[i].push_back(cur_tris);
+ verts[i].push_back(cur_verts);
+ submeshes[i].push_back(cur_submeshes);
}
}
- }
+ }
if (mMaxTriangleLimit == 0)
{
@@ -4293,28 +2473,36 @@ void LLModelPreview::updateStatusMessages()
const LLVector4a scale(0.5f);
for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i)
{ //for each model in the lod
- if (mModel[lod][i]->mPhysics.mHull.empty())
+ if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
{ //no decomp exists
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j)
{ //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
- for (S32 k = 0; k < face.mNumIndices && !has_degenerate; )
+ LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+ for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; )
{
- LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale);
- LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale);
- LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale);
+ U16 index_a = face.mIndices[k+0];
+ U16 index_b = face.mIndices[k+1];
+ U16 index_c = face.mIndices[k+2];
+
+ LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
if (ll_is_degenerate(v1,v2,v3))
{
has_degenerate = true;
}
+ else
+ {
+ k += 3;
+ }
}
}
}
}
}
-
+
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
std::string mesh_status_na = mFMP->getString("mesh_status_na");
@@ -4417,13 +2605,16 @@ void LLModelPreview::updateStatusMessages()
{
LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i];
- for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j)
+ if (mdl)
{
- if (mdl->mPhysics.mHull[j].size() > 256)
+ for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j)
{
- upload_ok = false;
+ if (mdl->mPhysics.mHull[j].size() > 256)
+ {
+ upload_ok = false;
+ }
}
- }
+ }
}
bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false;
@@ -4939,6 +3130,58 @@ void LLModelPreview::createPreviewAvatar( void )
}
}
+void LLModelPreview::loadedCallback(
+ LLModelLoader::scene& scene,
+ LLModelLoader::model_list& model_list,
+ S32 lod,
+ void* opaque)
+{
+ LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
+ if (pPreview)
+ {
+ pPreview->loadModelCallback(lod);
+ }
+}
+
+void LLModelPreview::stateChangedCallback(U32 state,void* opaque)
+{
+ LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
+ if (pPreview)
+ {
+ pPreview->setLoadState(state);
+ }
+}
+
+LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque)
+{
+ LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
+ if (pPreview)
+ {
+ return pPreview->getPreviewAvatar()->getJoint(str);
+ }
+ return NULL;
+}
+
+U32 LLModelPreview::loadTextures(LLImportMaterial& material,void* opaque)
+{
+ (void)opaque;
+
+ if (material.mDiffuseMapFilename.size())
+ {
+ material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >;
+ LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData));
+
+ tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW);
+ tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE);
+ tex->forceToSaveRawImage(0, F32_MAX);
+ material.setDiffuseMap(tex->getID()); // record tex ID
+ return 1;
+ }
+
+ material.mOpaqueData = NULL;
+ return 0;
+}
+
void LLModelPreview::addEmptyFace( LLModel* pTarget )
{
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -5181,24 +3424,6 @@ BOOL LLModelPreview::render()
}
}
- //make sure material lists all match
- for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
- {
- if (mBaseModel.size() == mModel[i].size())
- {
- for (U32 j = 0; j < mBaseModel.size(); ++j)
- {
- int refFaceCnt = 0;
- int modelFaceCnt = 0;
-
- if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) )
- {
- mFMP->childDisable( "calculate_btn" );
- }
- }
- }
- }
-
if (regen)
{
genBuffers(mPreviewLOD, skin_weight);
@@ -5212,62 +3437,61 @@ BOOL LLModelPreview::render()
LLModel* model = instance.mLOD[mPreviewLOD];
- if (!model)
- {
- continue;
- }
+ if (!model)
+ {
+ continue;
+ }
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
- gGL.multMatrix((GLfloat*) mat.mMatrix);
+ gGL.multMatrix((GLfloat*) mat.mMatrix);
- for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
- if (textures)
- {
- int materialCnt = instance.mModel->mMaterialList.size();
- if ( i < materialCnt )
+ if (textures)
{
- const std::string& binding = instance.mModel->mMaterialList[i];
- const LLImportMaterial& material = instance.mMaterial[binding];
+ int materialCnt = instance.mModel->mMaterialList.size();
+ if ( i < materialCnt )
+ {
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
- gGL.diffuseColor4fv(material.mDiffuseColor.mV);
+ gGL.diffuseColor4fv(material.mDiffuseColor.mV);
- if (material.mDiffuseMap.notNull())
- {
- if (material.mDiffuseMap->getDiscardLevel() > -1)
+ // Find the tex for this material, bind it, and add it to our set
+ //
+ LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
+ if (tex)
{
- gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
- mTextureSet.insert(material.mDiffuseMap.get());
+ mTextureSet.insert(tex);
}
}
}
- }
- else
- {
- gGL.diffuseColor4f(1,1,1,1);
- }
-
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
+ else
+ {
+ gGL.diffuseColor4f(1,1,1,1);
+ }
- if (edges)
- {
- glLineWidth(3.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
+
+ if (edges)
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
}
+ gGL.popMatrix();
}
- gGL.popMatrix();
- }
if (physics)
{
@@ -5295,97 +3519,97 @@ BOOL LLModelPreview::render()
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- if (!model)
- {
- continue;
- }
+ if (!model)
+ {
+ continue;
+ }
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
gGL.multMatrix((GLfloat*) mat.mMatrix);
- bool render_mesh = true;
+ bool render_mesh = true;
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
- LLModel::Decomposition& physics = model->mPhysics;
+ LLModel::Decomposition& physics = model->mPhysics;
- if (!physics.mHull.empty())
- {
- render_mesh = false;
+ if (!physics.mHull.empty())
+ {
+ render_mesh = false;
- if (physics.mMesh.empty())
- { //build vertex buffer for physics mesh
- gMeshRepo.buildPhysicsMesh(physics);
- }
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
- if (!physics.mMesh.empty())
- { //render hull instead of mesh
- for (U32 i = 0; i < physics.mMesh.size(); ++i)
- {
- if (explode > 0.f)
+ if (!physics.mMesh.empty())
+ { //render hull instead of mesh
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
- gGL.pushMatrix();
+ if (explode > 0.f)
+ {
+ gGL.pushMatrix();
- LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
- offset *= explode;
+ LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+ offset *= explode;
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
- static std::vector<LLColor4U> hull_colors;
+ static std::vector<LLColor4U> hull_colors;
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
- }
+ if (i+1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
+ }
- gGL.diffuseColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ gGL.diffuseColor4ubv(hull_colors[i].mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
- if (explode > 0.f)
- {
- gGL.popMatrix();
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
+ }
}
}
}
}
- }
-
- if (render_mesh)
- {
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
- for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+
+ if (render_mesh)
{
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+ for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
- buffer->setBuffer(type_mask & buffer->getTypeMask());
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- gGL.diffuseColor3f(1.f, 1.f, 0.f);
+ gGL.diffuseColor3f(1.f, 1.f, 0.f);
- glLineWidth(2.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glLineWidth(2.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
}
- }
- gGL.popMatrix();
- }
+ gGL.popMatrix();
+ }
glLineWidth(3.f);
glPointSize(8.f);
@@ -5572,13 +3796,13 @@ BOOL LLModelPreview::render()
buffer->setBuffer(type_mask & buffer->getTypeMask());
gGL.diffuseColor4fv(material.mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (material.mDiffuseMap.notNull())
+
+ // Find the tex for this material, bind it, and add it to our set
+ //
+ LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
+ if (tex)
{
- if (material.mDiffuseMap->getDiscardLevel() > -1)
- {
- gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
- mTextureSet.insert(material.mDiffuseMap.get());
- }
+ mTextureSet.insert(tex);
}
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index e588418f7b..9948bb35a8 100755
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -37,6 +37,8 @@
#include "llviewermenufile.h"
#include "llfloatermodeluploadbase.h"
+#include "lldaeloader.h"
+
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
@@ -45,103 +47,18 @@ class LLTextBox;
class LLVertexBuffer;
class LLModelPreview;
class LLFloaterModelPreview;
+class DAE;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
class domController;
+class domSkin;
+class domMesh;
class LLMenuButton;
class LLToggleableMenu;
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
-
-const S32 NUM_LOD = 4;
-
-class LLModelLoader : public LLThread
-{
-public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING, //basically loading failed
- ERROR_MATERIALS,
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
- bool mTrySLM;
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
-
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
- std::deque<std::string>& jointsFromNodes );
- ~LLModelLoader() ;
-
- virtual void run();
- bool doLoadModel();
- bool loadFromSLM(const std::string& filename);
- void loadModelCallback();
-
- void loadTextures() ; //called in the main thread.
- void processElement(daeElement* element, bool& badElement);
- std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
- void extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform );
-
- void setLoadState(U32 state);
-
- void buildJointToNodeMappingFromScene( daeElement* pRoot );
- void processJointToNodeMapping( domNode* pNode );
- void processChildJoints( domNode* pParentNode );
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
- JointTransformMap& mJointList;
- std::deque<std::string>& mJointsFromNode;
-
- S32 mNumOfFetchingTextures ; //updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
-
-private:
- static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
-};
-
class LLFloaterModelPreview : public LLFloaterModelUploadBase
{
public:
@@ -358,21 +275,14 @@ public:
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
- //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
- void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
//Accessors for joint position upload friendly rigs
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
- bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- //Determines if a rig is a legacy from the joint list
- bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
+
//Accessors for the legacy rigs
const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
- void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
- //Verify that a controller matches vertex counts
- bool verifyController( domController* pController );
+ void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
@@ -387,6 +297,14 @@ public:
LLVector3 getTranslationForJointOffset( std::string joint );
+protected:
+
+ static void loadedCallback(LLModelLoader::scene& scene,LLModelLoader::model_list& model_list, S32 lod, void* opaque);
+ static void stateChangedCallback(U32 state, void* opaque);
+
+ static LLJoint* lookupJointByName(const std::string&, void* opaque);
+ static U32 loadTextures(LLImportMaterial& material, void* opaque);
+
private:
//Utility function for controller vertex compare
bool verifyCount( int expected, int result );
@@ -452,7 +370,7 @@ private:
U32 mMaxTriangleLimit;
LLMeshUploadThread::instance_list mUploadData;
- std::set<LLViewerFetchedTexture* > mTextureSet;
+ std::set<LLViewerFetchedTexture * > mTextureSet;
//map of vertex buffers to models (one vertex buffer in vector per face in model
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
@@ -470,11 +388,10 @@ private:
bool mLegacyRigValid;
bool mLastJointUpdate;
+
+ JointSet mJointsFromNode;
+ JointTransformMap mJointTransformMap;
- std::deque<std::string> mMasterJointList;
- std::deque<std::string> mMasterLegacyJointList;
- std::deque<std::string> mJointsFromNode;
- JointTransformMap mJointTransformMap;
LLPointer<LLVOAvatar> mPreviewAvatar;
};
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 5afd2cb329..f36fb971b5 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -498,6 +498,12 @@ void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res,
}
}
+LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMaterial& material)
+{
+ LLPointer< LLViewerFetchedTexture > * ppTex = static_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData);
+ return ppTex ? (*ppTex).get() : NULL;
+}
+
volatile S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
volatile S32 LLMeshRepoThread::sActiveLODRequests = 0;
U32 LLMeshRepoThread::sMaxConcurrentRequests = 1;
@@ -2027,6 +2033,14 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
{
LLMeshUploadData data;
data.mBaseModel = iter->first;
+
+ if (data.mBaseModel->mSubmodelID)
+ {
+ // These are handled below to insure correct parenting order on creation
+ // due to map walking being based on model address (aka random)
+ continue;
+ }
+
LLModelInstance& first_instance = *(iter->second.begin());
for (S32 i = 0; i < 5; i++)
{
@@ -2064,7 +2078,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
data.mModel[LLModel::LOD_IMPOSTOR],
decomp,
mUploadSkin,
- mUploadJoints);
+ mUploadJoints,
+ FALSE,
+ FALSE,
+ data.mBaseModel->mSubmodelID);
data.mAssetData = ostr.str();
std::string str = ostr.str();
@@ -2098,17 +2115,26 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
instance_entry["scale"] = ll_sd_from_vector3(scale);
instance_entry["material"] = LL_MCODE_WOOD;
- instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+ instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
instance_entry["mesh"] = mesh_index[data.mBaseModel];
instance_entry["face_list"] = LLSD::emptyArray();
- S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), data.mBaseModel->getNumVolumeFaces()) ;
+ // We want to be able to allow more than 8 materials...
+ //
+ S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ;
+
for (S32 face_num = 0; face_num < end; face_num++)
{
LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]];
LLSD face_entry = LLSD::emptyMap();
- LLViewerFetchedTexture *texture = material.mDiffuseMap.get();
+
+ LLViewerFetchedTexture *texture = NULL;
+
+ if (material.mDiffuseMapFilename.size())
+ {
+ texture = FindViewerTexture(material);
+ }
if ((texture != NULL) &&
(textures.find(texture) == textures.end()))
@@ -2123,9 +2149,171 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
{
LLPointer<LLImageJ2C> upload_file =
LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
+
+ if (!upload_file.isNull() && upload_file->getDataSize())
+ {
+ texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ }
+ }
+ }
+
+ if (texture != NULL &&
+ mUploadTextures &&
+ texture_index.find(texture) == texture_index.end())
+ {
+ texture_index[texture] = texture_num;
+ std::string str = texture_str.str();
+ res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
+ texture_num++;
+ }
+
+ // Subset of TextureEntry fields.
+ if (texture != NULL && mUploadTextures)
+ {
+ face_entry["image"] = texture_index[texture];
+ face_entry["scales"] = 1.0;
+ face_entry["scalet"] = 1.0;
+ face_entry["offsets"] = 0.0;
+ face_entry["offsett"] = 0.0;
+ face_entry["imagerot"] = 0.0;
+ }
+ face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor);
+ face_entry["fullbright"] = material.mFullbright;
+ instance_entry["face_list"][face_num] = face_entry;
+ }
+
+ res["instance_list"][instance_num] = instance_entry;
+ instance_num++;
+ }
+ }
+
+ for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ {
+ LLMeshUploadData data;
+ data.mBaseModel = iter->first;
+
+ if (!data.mBaseModel->mSubmodelID)
+ {
+ // These were handled above already...
+ //
+ continue;
+ }
+
+ LLModelInstance& first_instance = *(iter->second.begin());
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = first_instance.mLOD[i];
+ }
+
+ if (mesh_index.find(data.mBaseModel) == mesh_index.end())
+ {
+ // Have not seen this model before - create a new mesh_list entry for it.
+ if (model_name.empty())
+ {
+ model_name = data.mBaseModel->getName();
+ }
+
+ if (model_metric.empty())
+ {
+ model_metric = data.mBaseModel->getMetric();
+ }
+
+ std::stringstream ostr;
+
+ LLModel::Decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
+ data.mBaseModel->mPhysics;
+
+ decomp.mBaseHull = mHullMap[data.mBaseModel];
+
+ LLSD mesh_header = LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mUploadSkin,
+ mUploadJoints,
+ FALSE,
+ FALSE,
+ data.mBaseModel->mSubmodelID);
+
+ data.mAssetData = ostr.str();
+ std::string str = ostr.str();
+
+ res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
+ mesh_index[data.mBaseModel] = mesh_num;
+ mesh_num++;
+ }
+
+ // For all instances that use this model
+ for (instance_list::iterator instance_iter = iter->second.begin();
+ instance_iter != iter->second.end();
+ ++instance_iter)
+ {
+
+ LLModelInstance& instance = *instance_iter;
+
+ LLSD instance_entry;
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ LLVector3 pos, scale;
+ LLQuaternion rot;
+ LLMatrix4 transformation = instance.mTransform;
+ decomposeMeshMatrix(transformation,pos,rot,scale);
+ instance_entry["position"] = ll_sd_from_vector3(pos);
+ instance_entry["rotation"] = ll_sd_from_quaternion(rot);
+ instance_entry["scale"] = ll_sd_from_vector3(scale);
+
+ instance_entry["material"] = LL_MCODE_WOOD;
+ instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE);
+ instance_entry["mesh"] = mesh_index[data.mBaseModel];
+
+ instance_entry["face_list"] = LLSD::emptyArray();
+
+ // We want to be able to allow more than 8 materials...
+ //
+ S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ;
+
+ for (S32 face_num = 0; face_num < end; face_num++)
+ {
+ LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]];
+ LLSD face_entry = LLSD::emptyMap();
+
+ LLViewerFetchedTexture *texture = NULL;
+
+ if (material.mDiffuseMapFilename.size())
+ {
+ texture = FindViewerTexture(material);
+ }
+
+ if ((texture != NULL) &&
+ (textures.find(texture) == textures.end()))
+ {
+ textures.insert(texture);
+ }
+
+ std::stringstream texture_str;
+ if (texture != NULL && include_textures && mUploadTextures)
+ {
+ if(texture->hasSavedRawImage())
+ {
+ LLPointer<LLImageJ2C> upload_file =
+ LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
+
+ if (!upload_file.isNull() && upload_file->getDataSize())
+ {
texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
}
}
+ }
if (texture != NULL &&
mUploadTextures &&
@@ -3756,37 +3944,6 @@ void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
result_rot = quat_rotation;
}
-bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
-{
- if (mDiffuseMap != rhs.mDiffuseMap)
- {
- return mDiffuseMap < rhs.mDiffuseMap;
- }
-
- if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
- {
- return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
- }
-
- if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
- {
- return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
- }
-
- if (mDiffuseColor != rhs.mDiffuseColor)
- {
- return mDiffuseColor < rhs.mDiffuseColor;
- }
-
- if (mBinding != rhs.mBinding)
- {
- return mBinding < rhs.mBinding;
- }
-
- return mFullbright < rhs.mFullbright;
-}
-
-
void LLMeshRepository::updateInventory(inventory_data data)
{
LLMutexLock lock(mMeshMutex);
@@ -4372,60 +4529,6 @@ void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg)
mStatusMessage = msg;
}
-LLModelInstance::LLModelInstance(LLSD& data)
-{
- mLocalMeshID = data["mesh_id"].asInteger();
- mLabel = data["label"].asString();
- mTransform.setValue(data["transform"]);
-
- for (U32 i = 0; i < data["material"].size(); ++i)
- {
- LLImportMaterial mat(data["material"][i]);
- mMaterial[mat.mBinding] = mat;
- }
-}
-
-
-LLSD LLModelInstance::asLLSD()
-{
- LLSD ret;
-
- ret["mesh_id"] = mModel->mLocalID;
- ret["label"] = mLabel;
- ret["transform"] = mTransform.getValue();
-
- U32 i = 0;
- for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
- {
- ret["material"][i++] = iter->second.asLLSD();
- }
-
- return ret;
-}
-
-LLImportMaterial::LLImportMaterial(LLSD& data)
-{
- mDiffuseMapFilename = data["diffuse"]["filename"].asString();
- mDiffuseMapLabel = data["diffuse"]["label"].asString();
- mDiffuseColor.setValue(data["diffuse"]["color"]);
- mFullbright = data["fullbright"].asBoolean();
- mBinding = data["binding"].asString();
-}
-
-
-LLSD LLImportMaterial::asLLSD()
-{
- LLSD ret;
-
- ret["diffuse"]["filename"] = mDiffuseMapFilename;
- ret["diffuse"]["label"] = mDiffuseMapLabel;
- ret["diffuse"]["color"] = mDiffuseColor.getValue();
- ret["fullbright"] = mFullbright;
- ret["binding"] = mBinding;
-
- return ret;
-}
-
void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
{
decomp.mMesh.resize(decomp.mHull.size());
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 39280bea3a..688cd01a87 100755
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -90,54 +90,6 @@ public:
}
};
-class LLImportMaterial
-{
-public:
- LLPointer<LLViewerFetchedTexture> mDiffuseMap;
- std::string mDiffuseMapFilename;
- std::string mDiffuseMapLabel;
- std::string mBinding;
- LLColor4 mDiffuseColor;
- bool mFullbright;
-
- bool operator<(const LLImportMaterial &params) const;
-
- LLImportMaterial()
- : mFullbright(false)
- {
- mDiffuseColor.set(1,1,1,1);
- }
-
- LLImportMaterial(LLSD& data);
-
- LLSD asLLSD();
-};
-
-class LLModelInstance
-{
-public:
- LLPointer<LLModel> mModel;
- LLPointer<LLModel> mLOD[5];
-
- std::string mLabel;
-
- LLUUID mMeshID;
- S32 mLocalMeshID;
-
- LLMatrix4 mTransform;
- std::map<std::string, LLImportMaterial> mMaterial;
-
- LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::map<std::string, LLImportMaterial>& materials)
- : mModel(model), mLabel(label), mTransform(transform), mMaterial(materials)
- {
- mLocalMeshID = -1;
- }
-
- LLModelInstance(LLSD& data);
-
- LLSD asLLSD();
-};
-
class LLPhysicsDecomp : public LLThread
{
public:
@@ -483,6 +435,8 @@ public:
// Inherited from LLCore::HttpHandler
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
+ LLViewerFetchedTexture* FindViewerTexture(const LLImportMaterial& material);
+
private:
LLHandle<LLWholeModelFeeObserver> mFeeObserverHandle;
LLHandle<LLWholeModelUploadObserver> mUploadObserverHandle;