summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
authorDenis Serdjuk <dserduk@productengine.com>2009-11-05 14:19:43 +0200
committerDenis Serdjuk <dserduk@productengine.com>2009-11-05 14:19:43 +0200
commita0348b7e271d8bc343ac15049c6c5ea81c4b7f3f (patch)
tree2daba907f8caf42a60531a37e691a32714b2188c /indra
parent9ec38e7ef6d51d6d817428075ec3d77a88a736ff (diff)
EXT-2023 Camera floater: arrows became shifted when pressed
Cause: The different between default texture size and size of the image has influenced on displacement of arrows at rotation. Solution: Transformation matrix has been changed to handle that different --HG-- branch : product-engine
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lljoystickbutton.cpp29
-rw-r--r--indra/newview/lljoystickbutton.h2
2 files changed, 20 insertions, 11 deletions
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp
index 4fd3b7bddc..bd6702a0b2 100644
--- a/indra/newview/lljoystickbutton.cpp
+++ b/indra/newview/lljoystickbutton.cpp
@@ -517,43 +517,52 @@ void LLJoystickCameraRotate::draw()
LLGLSUIDefault gls_ui;
getImageUnselected()->draw( 0, 0 );
+ LLPointer<LLUIImage> image = getImageSelected();
if( mInTop )
{
- drawRotatedImage( getImageSelected()->getImage(), 0 );
+ drawRotatedImage( getImageSelected(), 0 );
}
if( mInRight )
{
- drawRotatedImage( getImageSelected()->getImage(), 1 );
+ drawRotatedImage( getImageSelected(), 1 );
}
if( mInBottom )
{
- drawRotatedImage( getImageSelected()->getImage(), 2 );
+ drawRotatedImage( getImageSelected(), 2 );
}
if( mInLeft )
{
- drawRotatedImage( getImageSelected()->getImage(), 3 );
+ drawRotatedImage( getImageSelected(), 3 );
}
}
// Draws image rotated by multiples of 90 degrees
-void LLJoystickCameraRotate::drawRotatedImage( LLTexture* image, S32 rotations )
+void LLJoystickCameraRotate::drawRotatedImage( LLPointer<LLUIImage> image, S32 rotations )
{
S32 width = image->getWidth();
S32 height = image->getHeight();
-
+ LLTexture* texture = image->getImage();
+
+ /*
+ * Scale texture coordinate system
+ * to handle the different between image size and size of texture.
+ * If we will use default matrix,
+ * it may break texture mapping after rotation.
+ * see EXT-2023 Camera floater: arrows became shifted when pressed.
+ */
F32 uv[][2] =
{
- { 1.f, 1.f },
- { 0.f, 1.f },
+ { (F32)width/texture->getWidth(), (F32)height/texture->getHeight() },
+ { 0.f, (F32)height/texture->getHeight() },
{ 0.f, 0.f },
- { 1.f, 0.f }
+ { (F32)width/texture->getWidth(), 0.f }
};
- gGL.getTexUnit(0)->bind(image);
+ gGL.getTexUnit(0)->bind(texture);
gGL.color4fv(UI_VERTEX_COLOR.mV);
diff --git a/indra/newview/lljoystickbutton.h b/indra/newview/lljoystickbutton.h
index 8caef30fa4..4c657913b8 100644
--- a/indra/newview/lljoystickbutton.h
+++ b/indra/newview/lljoystickbutton.h
@@ -150,7 +150,7 @@ public:
protected:
F32 getOrbitRate();
virtual void updateSlop();
- void drawRotatedImage( LLTexture* image, S32 rotations );
+ void drawRotatedImage( LLPointer<LLUIImage> image, S32 rotations );
protected:
BOOL mInLeft;