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authorAura Linden <aura@lindenlab.com>2015-11-13 04:12:13 -0800
committerAura Linden <aura@lindenlab.com>2015-11-13 04:12:13 -0800
commit99219cbe80d56dbd9d6f75689304ce2759592868 (patch)
treeedddfd8003e918e5f922c500560b4ffcc2dd0689 /indra
parent146919fa764bed09bfa5e27bc30d02ce2afb6188 (diff)
parentb72480ddb9b01202f1bbe4bfb84595549faeacf3 (diff)
Eliminated joint_offset file. Added aliases attrib to bones in avatar_skeleton.xml.
Diffstat (limited to 'indra')
-rwxr-xr-xindra/llappearance/llavatarappearance.cpp54
-rwxr-xr-xindra/llappearance/llavatarappearance.h7
-rwxr-xr-xindra/llcharacter/llbvhloader.cpp33
-rwxr-xr-xindra/llcharacter/llbvhloader.h2
-rwxr-xr-xindra/llcharacter/lljoint.h4
-rw-r--r--indra/llprimitive/lldaeloader.cpp85
-rw-r--r--indra/llprimitive/lldaeloader.h4
-rwxr-xr-xindra/llprimitive/llmodel.h2
-rw-r--r--indra/llprimitive/llmodelloader.cpp187
-rw-r--r--indra/llprimitive/llmodelloader.h10
-rwxr-xr-xindra/newview/CMakeLists.txt1
-rwxr-xr-xindra/newview/app_settings/joint_aliases.xml97
-rwxr-xr-xindra/newview/character/avatar_skeleton.xml40
-rwxr-xr-xindra/newview/llfloaterbvhpreview.cpp13
-rwxr-xr-xindra/newview/llfloaterbvhpreview.h3
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp34
-rwxr-xr-xindra/newview/llfloatermodelpreview.h5
-rw-r--r--indra/newview/llskinningutil.cpp18
-rwxr-xr-xindra/newview/llviewercontrol.cpp1
-rwxr-xr-xindra/newview/llvoavatar.cpp14
20 files changed, 249 insertions, 365 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index a464ffcb43..81834204f5 100755
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -44,6 +44,7 @@
#include "lltexglobalcolor.h"
#include "llwearabledata.h"
#include "boost/bind.hpp"
+#include "boost/tokenizer.hpp"
#if LL_MSVC
@@ -88,6 +89,7 @@ public:
private:
std::string mName;
std::string mSupport;
+ std::string mAliases;
BOOL mIsJoint;
LLVector3 mPos;
LLVector3 mRot;
@@ -119,6 +121,7 @@ public:
private:
S32 mNumBones;
S32 mNumCollisionVolumes;
+ LLAvatarAppearance::joint_alias_map_t mJointAliasMap;
typedef std::vector<LLAvatarBoneInfo*> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
@@ -1529,6 +1532,9 @@ BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
LL_WARNS() << "Bone without name" << LL_ENDL;
return FALSE;
}
+
+ static LLStdStringHandle aliases_string = LLXmlTree::addAttributeString("aliases");
+ node->getFastAttributeString(aliases_string, mAliases ); //Aliases are not required.
}
else if (node->hasName("collision_volume"))
{
@@ -1628,6 +1634,54 @@ BOOL LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
return TRUE;
}
+//Make aliases for joint and push to map.
+void LLAvatarAppearance::makeJointAliases(LLAvatarBoneInfo *bone_info)
+{
+ if (! bone_info->mIsJoint )
+ {
+ return;
+ }
+
+ std::string bone_name = bone_info->mName;
+ mJointAliasMap[bone_name] = bone_name; //Actual name is a valid alias.
+
+ std::string aliases = bone_info->mAliases;
+
+ boost::char_separator<char> sep(" ");
+ boost::tokenizer<boost::char_separator<char> > tok(aliases, sep);
+ for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
+ {
+ if ( mJointAliasMap.find(*i) != mJointAliasMap.end() )
+ {
+ LL_WARNS() << "avatar skeleton: Joint alias \"" << *i << "\" remapped from " << mJointAliasMap[*i] << " to " << bone_name << LL_ENDL;
+ }
+ mJointAliasMap[*i] = bone_name;
+ }
+
+ LLAvatarBoneInfo::child_list_t::const_iterator iter;
+ for (iter = bone_info->mChildList.begin(); iter != bone_info->mChildList.end(); ++iter)
+ {
+ makeJointAliases( *iter );
+ }
+}
+
+const LLAvatarAppearance::joint_alias_map_t& LLAvatarAppearance::getJointAliases ()
+{
+ LLAvatarAppearance::joint_alias_map_t alias_map;
+ if (mJointAliasMap.empty())
+ {
+
+ LLAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
+ for (iter = sAvatarSkeletonInfo->mBoneInfoList.begin(); iter != sAvatarSkeletonInfo->mBoneInfoList.end(); ++iter)
+ {
+ //LLAvatarBoneInfo *bone_info = *iter;
+ makeJointAliases( *iter );
+ }
+ }
+
+ return mJointAliasMap;
+}
+
//-----------------------------------------------------------------------------
// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h
index 43a5274840..5cff1eef1e 100755
--- a/indra/llappearance/llavatarappearance.h
+++ b/indra/llappearance/llavatarappearance.h
@@ -127,6 +127,9 @@ protected:
virtual LLAvatarJoint* createAvatarJoint() = 0;
virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0;
virtual LLAvatarJointMesh* createAvatarJointMesh() = 0;
+ void makeJointAliases(LLAvatarBoneInfo *bone_info);
+
+
public:
F32 getPelvisToFoot() const { return mPelvisToFoot; }
/*virtual*/ LLJoint* getRootJoint() { return mRoot; }
@@ -142,6 +145,9 @@ public:
public:
typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
+ typedef std::map<std::string, std::string> joint_alias_map_t;
+ const joint_alias_map_t& getJointAliases();
+
protected:
static BOOL parseSkeletonFile(const std::string& filename);
@@ -156,6 +162,7 @@ protected:
BOOL mIsBuilt; // state of deferred character building
avatar_joint_list_t mSkeleton;
LLPosOverrideMap mPelvisFixups;
+ joint_alias_map_t mJointAliasMap;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
diff --git a/indra/llcharacter/llbvhloader.cpp b/indra/llcharacter/llbvhloader.cpp
index cc2505a5ab..a3c95fa8c9 100755
--- a/indra/llcharacter/llbvhloader.cpp
+++ b/indra/llcharacter/llbvhloader.cpp
@@ -123,39 +123,17 @@ LLQuaternion::Order bvhStringToOrder( char *str )
// LLBVHLoader()
//-----------------------------------------------------------------------------
-LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::deque<std::string>& legal_joint_names)
+LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string>& joint_alias_map )
{
reset();
errorLine = 0;
// Recognize all names we've been told are legal.
- for (std::deque<std::string>::iterator joint_name_it = legal_joint_names.begin();
- joint_name_it != legal_joint_names.end(); ++joint_name_it)
+ std::map<std::string, std::string>::iterator iter;
+ for (iter = joint_alias_map.begin(); iter != joint_alias_map.end(); iter++)
{
- const std::string& name = *joint_name_it;
-
- makeTranslation(name, name);
+ makeTranslation( iter->first , iter->second );
}
-
- mStatus = loadAliases("joint_aliases.xml"); //Load joint name aliases
- loadStatus = mStatus;
- LL_INFOS("BVH") << "Load Status 00 : " << loadStatus << LL_ENDL;
- if (mStatus == E_ST_NO_XLT_FILE)
- {
- LL_WARNS("BVH") << "NOTE: No translation table found." << LL_ENDL;
- loadStatus = mStatus;
- return;
- }
- else
- {
- if (mStatus != E_ST_OK)
- {
- LL_WARNS("BVH") << "ERROR: [line: " << getLineNumber() << "] " << mStatus << LL_ENDL;
- errorLine = getLineNumber();
- loadStatus = mStatus;
- return;
- }
- }
char error_text[128]; /* Flawfinder: ignore */
S32 error_line;
@@ -478,8 +456,7 @@ ELoadStatus LLBVHLoader::loadBVHFile(const char *buffer, char* error_text, S32 &
return E_ST_NO_CHANNELS;
}
- // FIXME BENTO do we want to open up motion of non-hip joints or
- // not? Already effectively allowed via .anim upload.
+ // Animating position (via mNumChannels = 6) is only supported for mPelvis.
int res = sscanf(line.c_str(), " CHANNELS %d", &joint->mNumChannels);
if ( res != 1 )
{
diff --git a/indra/llcharacter/llbvhloader.h b/indra/llcharacter/llbvhloader.h
index a0207750ed..01a7c8ad16 100755
--- a/indra/llcharacter/llbvhloader.h
+++ b/indra/llcharacter/llbvhloader.h
@@ -230,7 +230,7 @@ public:
// Constructor
// LLBVHLoader(const char* buffer);
LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine);
- LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::deque<std::string>& legal_joint_names);
+ LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string>& joint_alias_map );
~LLBVHLoader();
/*
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 113742ad74..8d380cdc82 100755
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -40,9 +40,9 @@
#include "xform.h"
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
-// BENTO JOINT COUNT LIMIT
+// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size + 2
const U32 LL_CHARACTER_MAX_JOINTS = 152; // must be divisible by 4!
-const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 132;
+const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
// FIXME BENTO - these should be higher than the joint_num of any
// other joint, to avoid conflicts in updateMotionsByType()
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 63457512ff..400b8563c1 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -810,8 +810,8 @@ LLDAELoader::LLDAELoader(
void* opaque_userdata,
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
- JointNameSet& legalJointNames,
- std::string jointAliasesFilename,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
U32 modelLimit)
: LLModelLoader(
filename,
@@ -823,8 +823,8 @@ LLDAELoader::LLDAELoader(
opaque_userdata,
jointTransformMap,
jointsFromNodes,
- legalJointNames,
- jointAliasesFilename),
+ jointAliasMap,
+ maxJointsPerMesh),
mGeneratedModelLimit(modelLimit)
{
}
@@ -1187,6 +1187,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
extractTranslation( pTranslateA, workingTransform );
}
else
+ {
if ( pTranslateB )
{
extractTranslation( pTranslateB, workingTransform );
@@ -1211,9 +1212,10 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}
+ }
- //Store the joint transform w/respect to it's name.
- mJointList[(*jointIt).second.c_str()] = workingTransform;
+ //Store the joint transform w/respect to its name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
}
}
@@ -1259,8 +1261,6 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
- // BENTO this does not appear to be used anywhere.
- // model->mSkinInfo.mJointMap[name] = j;
}
}
else
@@ -1278,8 +1278,6 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
- // BENTO not used?
- // model->mSkinInfo.mJointMap[name] = j;
}
}
}
@@ -1323,35 +1321,40 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
if ( !missingSkeletonOrScene )
{
- //Set the joint translations on the avatar - if it's a full mapping
- //The joints are reset in the dtor
- if ( getRigWithSceneParity() )
- {
- JointMap :: const_iterator masterJointIt = mJointMap.begin();
- JointMap :: const_iterator masterJointItEnd = mJointMap.end();
- for (;masterJointIt!=masterJointItEnd;++masterJointIt )
- {
- std::string lookingForJoint = (*masterJointIt).first.c_str();
-
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
- {
- //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
- LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
- if ( pJoint )
- {
- LLUUID fake_mesh_id;
- fake_mesh_id.generate();
- pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, "");
- }
- else
- {
- //Most likely an error in the asset.
- LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
- }
- }
- }
- }
+ //Set the joint translations on the avatar
+ JointMap :: const_iterator masterJointIt = mJointMap.begin();
+ JointMap :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
+ if ( pJoint )
+ {
+ // FIXME: mesh_id is used to determine which
+ // mesh gets to set the joint offset, in the
+ // event of a conflict. Since we don't know
+ // the mesh id yet, we can't guarantee that
+ // joint offsets will be applied with the same
+ // priority as in the uploaded model. If the
+ // file contains multiple meshes with
+ // conflicting joint offsets, preview may be
+ // incorrect.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+ pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, "");
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
+ }
+ }
+ }
} //missingSkeletonOrScene
//We need to construct the alternate bind matrix (which contains the new joint positions)
@@ -1373,7 +1376,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
else
{
- LL_WARNS()<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<LL_ENDL;
+ LL_DEBUGS("Mesh")<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<"] "<<LL_ENDL;
}
}
@@ -1820,7 +1823,7 @@ daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string
{
return pChildOfElement;
}
- LL_WARNS()<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
+ LL_DEBUGS("Mesh")<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
return NULL;
}
diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h
index 52ad9d4705..f8965d1d5d 100644
--- a/indra/llprimitive/lldaeloader.h
+++ b/indra/llprimitive/lldaeloader.h
@@ -56,8 +56,8 @@ public:
void* opaque_userdata,
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
- JointNameSet& legalJointNames,
- std::string jointAliasesFilename,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
U32 modelLimit);
virtual ~LLDAELoader() ;
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 56844ac16d..5f98942340 100755
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -47,8 +47,6 @@ public:
std::vector<LLMatrix4> mInvBindMatrix;
std::vector<LLMatrix4> mAlternateBindMatrix;
std::vector<U32> mJointRemap;
- // BENTO not used?
- //std::map<std::string, U32> mJointMap;
LLMeshSkinInfo() { }
LLMeshSkinInfo(LLSD& data);
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index b4bd467c64..9bfd6dc3e6 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -111,13 +111,14 @@ LLModelLoader::LLModelLoader(
void* opaque_userdata,
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
- JointNameSet& legalJointNames,
- std::string jointAliasFilename)
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh)
: mJointList( jointTransformMap )
, mJointsFromNode( jointsFromNodes )
, LLThread("Model Loader")
, mFilename(filename)
, mLod(lod)
+, mTrySLM(false)
, mFirstTransform(TRUE)
, mNumOfFetchingTextures(0)
, mLoadCallback(load_cb)
@@ -125,38 +126,14 @@ LLModelLoader::LLModelLoader(
, mTextureLoadFunc(texture_load_func)
, mStateCallback(state_cb)
, mOpaqueData(opaque_userdata)
+, mRigValidJointUpload(true)
+, mLegacyRigValid(true)
, mNoNormalize(false)
, mNoOptimize(false)
, mCacheOnlyHitIfRigged(false)
-{
- // Recognize all names we've been told are legal.
- for (JointNameSet::iterator joint_name_it = legalJointNames.begin();
- joint_name_it != legalJointNames.end(); ++joint_name_it)
- {
- const std::string& name = *joint_name_it;
- mJointMap[name] = name;
- }
-
-
- // Also support various legacy aliases for commonly used joints
- LLSD aliases_sd;
- llifstream input_stream;
- input_stream.open(jointAliasFilename.c_str(), std::ios::in | std::ios::binary);
-
- if(input_stream.is_open())
- {
- LLSDSerialize::fromXML(aliases_sd, input_stream);
- for(LLSD::map_iterator alias_iter = aliases_sd.beginMap();
- alias_iter != aliases_sd.endMap();
- ++alias_iter)
- {
- LLSD::String alias_name = alias_iter->first;
- LLSD::String joint_name = alias_iter->second;
- mJointMap[ alias_name ] = joint_name;
- }
- input_stream.close();
- }
-
+, mMaxJointsPerMesh(maxJointsPerMesh)
+, mJointMap(legalJointNamesMap)
+{
//move into joint mapper class
//1. joints for joint offset verification
mMasterJointList.push_front("mPelvis");
@@ -426,8 +403,6 @@ void LLModelLoader::loadModelCallback()
//-----------------------------------------------------------------------------
void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
{
- critiqueJointToNodeMappingFromScene();
-
//Determines the following use cases for a rig:
//1. It is suitable for upload with skin weights & joint positions, or
//2. It is suitable for upload as standard av with just skin weights
@@ -435,59 +410,27 @@ void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::st
bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
- //It's OK that both could end up being true, both default to false
- if ( isJointPositionUploadOK )
+ // It's OK that both could end up being true.
+
+ // Both start out as true and are forced to false if any mesh in
+ // the model file is not vald by that criterion. Note that a file
+ // can contain multiple meshes.
+ if ( !isJointPositionUploadOK )
{
- setRigValidForJointPositionUpload( true );
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setRigValidForJointPositionUpload( false );
}
- if ( isRigLegacyOK)
+ if ( !isRigLegacyOK)
{
- setLegacyRigValid( true );
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setLegacyRigValid( false );
}
}
-//-----------------------------------------------------------------------------
-// critiqueJointToNodeMappingFromScene()
-//-----------------------------------------------------------------------------
-void LLModelLoader::critiqueJointToNodeMappingFromScene( void )
-{
- //Do the actual nodes back the joint listing from the dae?
- //if yes then this is a fully rigged asset, otherwise it's just a partial rig
-
- JointNameSet::iterator jointsFromNodeIt = mJointsFromNode.begin();
- JointNameSet::iterator jointsFromNodeEndIt = mJointsFromNode.end();
- bool result = true;
- if ( !mJointsFromNode.empty() )
- {
- for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
- {
- std::string name = *jointsFromNodeIt;
- if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
- {
- continue;
- }
- else
- {
- LL_INFOS() <<"critiqueJointToNodeMappingFromScene is missing a: " << name << LL_ENDL;
- result = false;
- }
- }
- }
- else
- {
- result = false;
- }
-
- //Determines the following use cases for a rig:
- //1. Full av rig w/1-1 mapping from the scene and joint array
- //2. Partial rig but w/o parity between the scene and joint array
- if ( result )
- {
- setRigWithSceneParity( true );
- }
-}
//-----------------------------------------------------------------------------
// isRigLegacy()
//-----------------------------------------------------------------------------
@@ -499,68 +442,80 @@ bool LLModelLoader::isRigLegacy( const std::vector<std::string> &jointListFromAs
return false;
}
- bool result = false;
+ // Too many joints in asset
+ if (jointListFromAsset.size()>mMaxJointsPerMesh)
+ {
+ LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
+ LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL;
+ return false;
+ }
+
+ // Unknown joints in asset
+ S32 unknown_joint_count = 0;
+ for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
+ it != jointListFromAsset.end(); ++it)
+ {
+ if (mJointMap.find(*it)==mJointMap.end())
+ {
+ LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL;
+ unknown_joint_count++;
+ }
+ }
+ if (unknown_joint_count>0)
+ {
+ LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL;
+ return false;
+ }
+ // Note that this is basically the same code as
+ // isRigSuitableForJointPositionUpload(), but the set of joints is
+ // different.
JointNameSet :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
JointNameSet :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
-
+
+ S32 missing_joint_count = 0;
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
{
- result = false;
- modelJointIt = jointListFromAsset.begin();
-
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
- break;
- }
+ if (std::find(modelJointIt,modelJointItEnd,*masterJointIt)==modelJointItEnd)
+ {
+ LL_INFOS() <<" Asset did not contain a joint required for skinned mesh upload: " << *masterJointIt<< LL_ENDL;
+ missing_joint_count++;
+ }
}
- return result;
+ if (missing_joint_count>0)
+ {
+ LL_WARNS() << "Skinning disabled due to missing joints" << LL_ENDL;
+ }
+ return missing_joint_count==0;
}
//-----------------------------------------------------------------------------
// isRigSuitableForJointPositionUpload()
//-----------------------------------------------------------------------------
bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
{
- bool result = false;
-
JointNameSet :: const_iterator masterJointIt = mMasterJointList.begin();
JointNameSet :: const_iterator masterJointEndIt = mMasterJointList.end();
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
+ S32 missing_joint_count = 0;
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
{
- result = false;
- modelJointIt = jointListFromAsset.begin();
-
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
- break;
- }
+ if (std::find(modelJointIt,modelJointItEnd,*masterJointIt)==modelJointItEnd)
+ {
+ LL_INFOS() <<" Asset did not contain a joint required for joint position upload: " << *masterJointIt<< LL_ENDL;
+ missing_joint_count++;
+ }
}
- return result;
+ if (missing_joint_count>0)
+ {
+ LL_WARNS() << "Joint upload disabled due to missing joints" << LL_ENDL;
+ }
+ return missing_joint_count==0;
}
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 20c3aee649..568b3ead4e 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -117,6 +117,7 @@ public:
JointMap mJointMap;
JointTransformMap& mJointList;
JointNameSet& mJointsFromNode;
+ U32 mMaxJointsPerMesh;
LLModelLoader(
std::string filename,
@@ -128,8 +129,8 @@ public:
void* opaque_userdata,
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
- JointNameSet& legalJointNames,
- std::string jointAliasFilename);
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh);
virtual ~LLModelLoader() ;
virtual void setNoNormalize() { mNoNormalize = true; }
@@ -160,7 +161,6 @@ public:
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
//Determines if a rig is a legacy from the joint list
bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
@@ -168,9 +168,6 @@ public:
//Determines if a rig is suitable for upload
bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
-
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
@@ -193,7 +190,6 @@ protected:
LLModelLoader::state_callback_t mStateCallback;
void* mOpaqueData;
- bool mRigParityWithScene;
bool mRigValidJointUpload;
bool mLegacyRigValid;
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index b371939fb5..3c6b1c7903 100755
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -1605,7 +1605,6 @@ set(viewer_APPSETTINGS_FILES
app_settings/grass.xml
app_settings/high_graphics.xml
app_settings/ignorable_dialogs.xml
- app_settings/joint_aliases.xml
app_settings/keys.xml
app_settings/keywords_lsl_default.xml
app_settings/logcontrol.xml
diff --git a/indra/newview/app_settings/joint_aliases.xml b/indra/newview/app_settings/joint_aliases.xml
deleted file mode 100755
index 1e4a233837..0000000000
--- a/indra/newview/app_settings/joint_aliases.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
-<llsd>
-<map>
- <key>avatar_mPelvis</key>
- <string>mPelvis</string>
- <key>avatar_mTorso</key>
- <string>mTorso</string>
- <key>avatar_mChest</key>
- <string>mChest</string>
- <key>avatar_mNeck</key>
- <string>mNeck</string>
- <key>avatar_mHead</key>
- <string>mHead</string>
- <key>avatar_mSkull</key>
- <string>mSkull</string>
- <key>avatar_mEyeRight</key>
- <string>mEyeRight</string>
- <key>avatar_mEyeLeft</key>
- <string>mEyeLeft</string>
- <key>avatar_mCollarLeft</key>
- <string>mCollarLeft</string>
- <key>avatar_mShoulderLeft</key>
- <string>mShoulderLeft</string>
- <key>avatar_mElbowLeft</key>
- <string>mElbowLeft</string>
- <key>avatar_mWristLeft</key>
- <string>mWristLeft</string>
- <key>avatar_mCollarRight</key>
- <string>mCollarRight</string>
- <key>avatar_mShoulderRight</key>
- <string>mShoulderRight</string>
- <key>avatar_mElbowRight</key>
- <string>mElbowRight</string>
- <key>avatar_mWristRight</key>
- <string>mWristRight</string>
- <key>avatar_mHipRight</key>
- <string>mHipRight</string>
- <key>avatar_mKneeRight</key>
- <string>mKneeRight</string>
- <key>avatar_mAnkleRight</key>
- <string>mAnkleRight</string>
- <key>avatar_mFootRight</key>
- <string>mFootRight</string>
- <key>avatar_mToeRight</key>
- <string>mToeRight</string>
- <key>avatar_mHipLeft</key>
- <string>mHipLeft</string>
- <key>avatar_mKneeLeft</key>
- <string>mKneeLeft</string>
- <key>avatar_mAnkleLeft</key>
- <string>mAnkleLeft</string>
- <key>avatar_mFootLeft</key>
- <string>mFootLeft</string>
- <key>avatar_mToeLeft</key>
- <string>mToeLeft</string>
- <key>hip</key>
- <string>mPelvis</string>
- <key>abdomen</key>
- <string>mTorso</string>
- <key>chest</key>
- <string>mChest</string>
- <key>neck</key>
- <string>mNeck</string>
- <key>head</key>
- <string>mHead</string>
- <key>figureHair</key>
- <string>mSkull</string>
- <key>lCollar</key>
- <string>mCollarLeft</string>
- <key>lShldr</key>
- <string>mShoulderLeft</string>
- <key>lForeArm</key>
- <string>mElbowLeft</string>
- <key>lHand</key>
- <string>mWristLeft</string>
- <key>rCollar</key>
- <string>mCollarRight</string>
- <key>rShldr</key>
- <string>mShoulderRight</string>
- <key>rForeArm</key>
- <string>mElbowRight</string>
- <key>rHand</key>
- <string>mWristRight</string>
- <key>rThigh</key>
- <string>mHipRight</string>
- <key>rShin</key>
- <string>mKneeRight</string>
- <key>rFoot</key>
- <string>mFootRight</string>
- <key>lThigh</key>
- <string>mHipLeft</string>
- <key>lShin</key>
- <string>mKneeLeft</string>
- <key>lFoot</key>
- <string>mFootLeft</string>
-</map>
-</llsd>
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml
index 7a088484d8..47182620d2 100755
--- a/indra/newview/character/avatar_skeleton.xml
+++ b/indra/newview/character/avatar_skeleton.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="29">
-<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
+<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015" aliases="hip pelvis">
<bone name="mTail_1" pos="0.000 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25 0.000000 0.000000">
<bone name="mTail_2" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-.25000000 0.000000 0.000000">
<bone name="mTail_3" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.2500000 0.000000 0.000000">
@@ -11,12 +11,12 @@
</bone>
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
- <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
+ <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073" aliases="abdomen">
<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
- <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
+ <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877" aliases="chest">
<bone name="mRightWingShoulder" pos="-0.07 -0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 -0.082 0.165">
<bone name="mRightWingElbow" pos="-0.085 -0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 -0.115 0">
<bone name="mRightWingWrist" pos="0.000 -0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -.231 -0.000000">
@@ -37,11 +37,11 @@
<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
- <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
+ <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108" aliases="neck">
<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
- <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
+ <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630" aliases="head">
<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
- <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000">
+ <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000" aliases="figureHair">
</bone>
<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
</bone>
@@ -49,25 +49,25 @@
</bone>
</bone>
</bone>
- <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
+ <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396" aliases="lCollar">
<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
- <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000" aliases="lShldr">
<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
- <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
+ <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000" aliases="lForeArm">
<collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
- <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000">
+ <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000" aliases="lHand">
<collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
</bone>
</bone>
- <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
+ <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396" aliases="rCollar">
<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
- <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
+ <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000" aliases="rShldr">
<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
- <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
+ <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000" aliases="rForeArm">
<collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
- <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000">
+ <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000" aliases="rHand">
<collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
@@ -75,26 +75,26 @@
</bone>
</bone>
</bone>
- <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086">
+ <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086" aliases="rThigh">
<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
- <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922">
+ <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922" aliases="rShin">
<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
<collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
- <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637">
+ <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637" aliases="rFoot">
<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
</bone>
</bone>
</bone>
</bone>
</bone>
- <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998">
+ <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998" aliases="lThigh">
<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
- <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053">
+ <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053" aliases="lShin">
<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
- <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620">
+ <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620" aliases="lFoot">
<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
</bone>
</bone>
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index 97769838e8..543b6ff813 100755
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -178,14 +178,12 @@ void LLFloaterBvhPreview::setAnimCallbacks()
getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1));
}
-void LLFloaterBvhPreview::getLegalJointNames(std::deque<std::string>& legal_joint_names)
+std::map <std::string, std::string> LLFloaterBvhPreview::getJointAliases()
{
- // Get all standard skeleton joints from the preview avatar.
LLPointer<LLVOAvatar> av = (LLVOAvatar*)mAnimPreview->getDummyAvatar();
- av->getLegalJointNames(legal_joint_names, false);
+ return av->getJointAliases();
}
-
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
@@ -252,9 +250,10 @@ BOOL LLFloaterBvhPreview::postBuild()
LL_INFOS() << "Loading BVH file " << mFilename << LL_ENDL;
ELoadStatus load_status = E_ST_OK;
S32 line_number = 0;
- std::deque<std::string> legal_joint_names;
- getLegalJointNames(legal_joint_names);
- loaderp = new LLBVHLoader(file_buffer, load_status, line_number, legal_joint_names);
+
+ std::map<std::string, std::string> joint_alias_map = getJointAliases();
+
+ loaderp = new LLBVHLoader(file_buffer, load_status, line_number, joint_alias_map);
std::string status = getString(STATUS[load_status]);
if(load_status == E_ST_NO_XLT_FILE)
diff --git a/indra/newview/llfloaterbvhpreview.h b/indra/newview/llfloaterbvhpreview.h
index 74d77d0004..20d15d9603 100755
--- a/indra/newview/llfloaterbvhpreview.h
+++ b/indra/newview/llfloaterbvhpreview.h
@@ -109,7 +109,8 @@ public:
S32 status, LLExtStat ext_status);
private:
void setAnimCallbacks() ;
- void getLegalJointNames(std::deque<std::string>& legal_joint_names);
+ std::map <std::string, std::string> getJointAliases();
+
protected:
void draw();
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 30051a79f1..9ab81a74a1 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1184,7 +1184,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mPhysicsSearchLOD( LLModel::LOD_PHYSICS )
, mResetJoints( false )
, mModelNoErrors( true )
-, mRigParityWithScene( false )
, mLastJointUpdate( false )
{
mNeedsUpdate = TRUE;
@@ -1708,27 +1707,17 @@ void LLModelPreview::clearModel(S32 lod)
mScene[lod].clear();
}
-void LLModelPreview::getLegalJointNames(JointNameSet& legal_joint_names)
+void LLModelPreview::getJointAliases( JointMap& joint_map)
{
// Get all standard skeleton joints from the preview avatar.
LLVOAvatar *av = getPreviewAvatar();
-
- av->getLegalJointNames(legal_joint_names, true);
- const LLVOAvatar::avatar_joint_list_t &skel = av->getSkeleton();
- for (S32 i=0; i<skel.size(); i++)
- {
- LLAvatarJoint *joint = skel[i];
- if (joint)
- {
- legal_joint_names.push_back(joint->getName());
- }
- }
- std::stringstream cvstr;
+ //Joint names and aliases come from avatar_skeleton.xml
+
+ joint_map = av->getJointAliases();
for (S32 i = 0; i < av->mNumCollisionVolumes; i++)
{
- legal_joint_names.push_back(av->mCollisionVolumes[i].getName());
- cvstr << legal_joint_names[i];
+ joint_map[av->mCollisionVolumes[i].getName()] = av->mCollisionVolumes[i].getName();
}
}
@@ -1774,13 +1763,9 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
clearGLODGroup();
}
- JointNameSet legal_joint_names;
- getLegalJointNames(legal_joint_names);
+ std::map<std::string, std::string> joint_alias_map;
+ getJointAliases(joint_alias_map);
- std::string joint_aliases_filename =
- gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"joint_aliases.xml");
-
-
mModelLoader = new LLDAELoader(
filename,
lod,
@@ -1791,8 +1776,8 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
this,
mJointTransformMap,
mJointsFromNode,
- legal_joint_names,
- joint_aliases_filename,
+ joint_alias_map,
+ LLSkinningUtil::getMaxJointCount(),
gSavedSettings.getU32("ImporterModelLimit"));
if (force_disable_slm)
@@ -3584,6 +3569,7 @@ BOOL LLModelPreview::render()
fmp->enableViewOption("show_skin_weight");
fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
mFMP->childEnable("upload_skin");
+ mFMP->childSetValue("show_skin_weight", skin_weight);
}
}
else
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index d9351029ec..a0aeda0a3c 100755
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -259,7 +259,7 @@ public:
virtual BOOL needsRender() { return mNeedsUpdate; }
void setPreviewLOD(S32 lod);
void clearModel(S32 lod);
- void getLegalJointNames(JointNameSet& legal_joint_names);
+ void getJointAliases(JointMap& joint_map);
void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
void loadModelCallback(S32 lod);
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
@@ -297,8 +297,6 @@ public:
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
static bool sIgnoreLoadedCallback;
@@ -346,7 +344,6 @@ private:
bool mLoading;
U32 mLoadState;
bool mResetJoints;
- bool mRigParityWithScene;
bool mModelNoErrors;
std::map<std::string, bool> mViewOption;
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index 5fd2248060..279035d769 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -85,9 +85,7 @@ U32 get_proxy_joint_index(U32 joint_index, LLVOAvatar *avatar, std::vector<std::
U32 j_proxy = get_valid_joint_index(joint_names[joint_index], avatar, joint_names);
LLJoint *joint = avatar->getJoint(joint_names[j_proxy]);
llassert(joint);
- // BENTO - test of simple push-to-base-ancestor
- // complexity reduction scheme. Find the first
- // ancestor that's not flagged as extended, or the
+ // Find the first ancestor that's not flagged as extended, or the
// last ancestor that's rigged in this mesh, whichever
// comes first.
while (1)
@@ -113,6 +111,7 @@ U32 get_proxy_joint_index(U32 joint_index, LLVOAvatar *avatar, std::vector<std::
void LLSkinningUtil::initClass()
{
sIncludeEnhancedSkeleton = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
+ // BENTO - remove MaxJointsPerMeshObject before release.
sMaxJointsPerMeshObject = gSavedSettings.getU32("MaxJointsPerMeshObject");
}
@@ -233,7 +232,18 @@ void LLSkinningUtil::initSkinningMatrixPalette(
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
mat[j] = skin->mInvBindMatrix[j];
- mat[j] *= joint->getWorldMatrix();
+ if (joint)
+ {
+ mat[j] *= joint->getWorldMatrix();
+ }
+ else
+ {
+ // This shouldn't happen - in mesh upload, skinned
+ // rendering should be disabled unless all joints are
+ // valid. In other cases of skinned rendering, invalid
+ // joints should already have been removed during remap.
+ LL_WARNS_ONCE("Avatar") << "Rigged to invalid joint name " << skin->mJointNames[j] << LL_ENDL;
+ }
}
}
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 4e4aaf5f8e..7af76259a8 100755
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -768,6 +768,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("SpellCheck")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
gSavedSettings.getControl("SpellCheckDictionary")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
gSavedSettings.getControl("LoginLocation")->getSignal()->connect(boost::bind(&handleLoginLocationChanged));
+ // BENTO - remove MaxJointsPerMeshObject before release
gSavedSettings.getControl("MaxJointsPerMeshObject")->getCommitSignal()->connect(boost::bind(&handleDeferredDebugSettingChanged, _2));
gSavedSettings.getControl("IncludeEnhancedSkeleton")->getCommitSignal()->connect(boost::bind(&handleDeferredDebugSettingChanged, _2));
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index d14ec7e55b..b6924e5904 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -940,15 +940,13 @@ std::string LLVOAvatar::rezStatusToString(S32 rez_status)
void LLVOAvatar::getLegalJointNames(std::deque<std::string>& legal_joint_names,
bool include_collision_volumes)
{
- // Get all standard skeleton joints from the preview avatar.
- const LLVOAvatar::avatar_joint_list_t &skel = getSkeleton();
- for (S32 i=0; i<skel.size(); i++)
+ LLAvatarAppearance::joint_alias_map_t alias_map = getJointAliases();
+
+ std::map<std::string, std::string>::iterator iter;
+
+ for (iter = alias_map.begin(); iter != alias_map.end(); ++iter)
{
- LLAvatarJoint *joint = skel[i];
- if (joint)
- {
- legal_joint_names.push_back(joint->getName());
- }
+ legal_joint_names.push_back(iter->first);
}
if (include_collision_volumes)