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authorKelly Washington <kelly@lindenlab.com>2008-04-03 23:53:20 +0000
committerKelly Washington <kelly@lindenlab.com>2008-04-03 23:53:20 +0000
commit96add52a1c414bae4da030c3ab8604f15bd9c8db (patch)
tree6b932253ddbf2e356fadbd06750590cf308173ca /indra
parentdc48f1c7417f0f49ad1bd32330845ce17a29eece (diff)
Fix mac build from havok4 merge.
Diffstat (limited to 'indra')
-rw-r--r--indra/llprimitive/llmaterialtable.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp
index 3eea03e0b9..6d30917bd9 100644
--- a/indra/llprimitive/llmaterialtable.cpp
+++ b/indra/llprimitive/llmaterialtable.cpp
@@ -36,7 +36,6 @@
#include "material_codes.h"
#include "sound_ids.h"
#include "imageids.h"
-#include <llphysics/llphysicsversion.h>
LLMaterialTable LLMaterialTable::basic(1);
@@ -60,7 +59,7 @@ F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; //
F32 const LLMaterialTable::FRICTION_MAX = 0.95f; //
*/
-#if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460
+// #if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460
// Havok4 has more correct friction dynamics, however here we have to use
// the "incorrect" equivalents for the legacy Havok1 behavior
F32 const LLMaterialTable::FRICTION_MIN = 0.15f;
@@ -74,7 +73,7 @@ F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt
F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete
F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; //
F32 const LLMaterialTable::FRICTION_MAX = 0.71f; //
-#endif
+// #endif
F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f;
F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN;