diff options
| author | James Cook <james@lindenlab.com> | 2009-11-17 12:02:44 -0800 | 
|---|---|---|
| committer | James Cook <james@lindenlab.com> | 2009-11-17 12:02:44 -0800 | 
| commit | 91b89383a8e3b3aa5cacf5b8c70b7f195dc84fcf (patch) | |
| tree | e2569abfcc888f39a963af6f975b1e90670473e2 /indra | |
| parent | 4a2ed8f6f7885454f66ea5bfc014ce0b78234f76 (diff) | |
Only use avatar motion to compute wind noise, makes world less desolate on login
and when standing still.
Reviewed with Kelly
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llvieweraudio.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 7bdcb07c00..e7f904023a 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -221,9 +221,9 @@ void audio_update_wind(bool force_update)  			}  		}  		// this line rotates the wind vector to be listener (agent) relative -		// unfortunately we have to pre-translate to undo the translation that -		// occurs in the transform call -		gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal(gWindVec - gAgent.getVelocity()); +		// Only use the agent's motion to compute wind noise, otherwise the world +		// feels desolate on login when you are standing still. +		gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( -gAgent.getVelocity() );  		// don't use the setter setMaxWindGain() because we don't  		// want to screw up the fade-in on startup by setting actual source gain | 
