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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-03 11:37:26 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-03 11:37:26 +0000
commit8821755bd4fb010573c0f43e8ea2daf527d45e79 (patch)
tree4e22cd93857d29e0f8565265afafb441a262ec8a /indra
parent4a943e234d86553b3d7d7c932ce91d1209c8e54e (diff)
Backed out changeset 5f3d047f0b18
I'll never understand named branches, I guess.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llviewermessage.cpp40
1 files changed, 0 insertions, 40 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 825ec4005d..f9f778449b 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3192,9 +3192,6 @@ const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater th
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
- bool is_flying = gAgent.getFlying();
- llinfos << "agent flying = " << int(is_flying) << llendl;
-
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
// We don't care if they want to send an agent update, they're not allowed to until the simulator
@@ -3955,43 +3952,6 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
gAgent.setFlying(FALSE);
}
- if (animation_id == ANIM_AGENT_STANDUP)
- {
- llwarns << "ANIM_AGENT_STANDUP" << llendl;
- }
- if (animation_id == ANIM_AGENT_SIT)
- {
- llwarns << "ANIM_AGENT_SIT" << llendl;
- }
- if (animation_id == ANIM_AGENT_STAND)
- {
- llwarns << "ANIM_AGENT_STAND" << llendl;
- }
- if (animation_id == ANIM_AGENT_HOVER)
- {
- llwarns << "ANIM_AGENT_HOVER" << llendl;
- }
- if (animation_id == ANIM_AGENT_SIT_TO_STAND)
- {
- llwarns << "ANIM_AGENT_SIT_TO_STAND" << llendl;
- }
- if (animation_id == ANIM_AGENT_SIT_FEMALE)
- {
- llwarns << "ANIM_AGENT_SIT_FEMALE" << llendl;
- }
- if (animation_id == ANIM_AGENT_SIT_GENERIC)
- {
- llwarns << "ANIM_AGENT_SIT_GENERIC" << llendl;
- }
- if (animation_id == ANIM_AGENT_SIT_GROUND)
- {
- llwarns << "ANIM_AGENT_SIT_GROUND" << llendl;
- }
- if (animation_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
- {
- llwarns << "ANIM_AGENT_SIT_GROUND_CONSTRAINED" << llendl;
- }
-
if (i < num_source_blocks)
{
mesgsys->getUUIDFast(_PREHASH_AnimationSourceList, _PREHASH_ObjectID, object_id, i);