diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-06-25 08:54:41 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-06-25 08:54:41 -0400 |
commit | 84bdf7f626e21260cabdba2dc108a4c35dfb1afe (patch) | |
tree | ec0a07e0db8e883b1c9d626da2c0eee9e673be7c /indra | |
parent | 4e3d76f52ebf099eb1201e6e1ae01cadc93acbbd (diff) |
SL-344 - fixes for scaling of mEye and mAltEye bones
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/character/avatar_lad.xml | 62 |
1 files changed, 38 insertions, 24 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 77847c75e3..c6294f582f 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -2071,30 +2071,6 @@ value_max="1"> <param_skeleton> - <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes. - | The result is: Custom eyes now scale in the same way as system eyes do - | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight - --> - <bone - name="mEyeLeft" - scale="0.25 0.25 0.25" - offset="-.005 0 0" /> - - <bone - name="mEyeRight" - scale="0.25 0.25 0.25" - offset="-.005 0 0" /> - - <bone - name="mFaceEyeAltLeft" - scale="0.25 0.25 0.25" - offset="-0.005 0 0" /> - - <bone - name="mFaceEyeAltRight" - scale="0.25 0.25 0.25" - offset="-0.005 0 0" /> - <bone name="mFaceEyeLidLowerRight" scale="0 0.3 0.7" @@ -4425,6 +4401,41 @@ </param_skeleton> </param> + <param + id="30689" + group="1" + name="EyeBone_Big_Eyes" + value_min="-1" + value_max="0.56"> + <param_skeleton> + + <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes. + | The result is: Custom eyes now scale in the same way as system eyes do + | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight + --> + <bone + name="mEyeLeft" + scale="0.3195 0.3280 0.3280" + offset="-.005 0 0" /> + + <bone + name="mEyeRight" + scale="0.3195 0.3280 0.3280" + offset="-.005 0 0" /> + + <bone + name="mFaceEyeAltLeft" + scale="0.3195 0.3280 0.3280" + offset="-0.005 0 0" /> + + <bone + name="mFaceEyeAltRight" + scale="0.3195 0.3280 0.3280" + offset="-0.005 0 0" /> + + </param_skeleton> + </param> + </skeleton> <mesh @@ -14796,6 +14807,9 @@ render_pass="bump"> <driven id="689" /> + <driven + id="30689" /> + </param_driver> </param> |