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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-06-25 08:54:41 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-06-25 08:54:41 -0400
commit84bdf7f626e21260cabdba2dc108a4c35dfb1afe (patch)
treeec0a07e0db8e883b1c9d626da2c0eee9e673be7c /indra
parent4e3d76f52ebf099eb1201e6e1ae01cadc93acbbd (diff)
SL-344 - fixes for scaling of mEye and mAltEye bones
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/character/avatar_lad.xml62
1 files changed, 38 insertions, 24 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 77847c75e3..c6294f582f 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -2071,30 +2071,6 @@
value_max="1">
<param_skeleton>
- <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
- | The result is: Custom eyes now scale in the same way as system eyes do
- | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
- -->
- <bone
- name="mEyeLeft"
- scale="0.25 0.25 0.25"
- offset="-.005 0 0" />
-
- <bone
- name="mEyeRight"
- scale="0.25 0.25 0.25"
- offset="-.005 0 0" />
-
- <bone
- name="mFaceEyeAltLeft"
- scale="0.25 0.25 0.25"
- offset="-0.005 0 0" />
-
- <bone
- name="mFaceEyeAltRight"
- scale="0.25 0.25 0.25"
- offset="-0.005 0 0" />
-
<bone
name="mFaceEyeLidLowerRight"
scale="0 0.3 0.7"
@@ -4425,6 +4401,41 @@
</param_skeleton>
</param>
+ <param
+ id="30689"
+ group="1"
+ name="EyeBone_Big_Eyes"
+ value_min="-1"
+ value_max="0.56">
+ <param_skeleton>
+
+ <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
+ | The result is: Custom eyes now scale in the same way as system eyes do
+ | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
+ -->
+ <bone
+ name="mEyeLeft"
+ scale="0.3195 0.3280 0.3280"
+ offset="-.005 0 0" />
+
+ <bone
+ name="mEyeRight"
+ scale="0.3195 0.3280 0.3280"
+ offset="-.005 0 0" />
+
+ <bone
+ name="mFaceEyeAltLeft"
+ scale="0.3195 0.3280 0.3280"
+ offset="-0.005 0 0" />
+
+ <bone
+ name="mFaceEyeAltRight"
+ scale="0.3195 0.3280 0.3280"
+ offset="-0.005 0 0" />
+
+ </param_skeleton>
+ </param>
+
</skeleton>
<mesh
@@ -14796,6 +14807,9 @@ render_pass="bump">
<driven
id="689" />
+ <driven
+ id="30689" />
+
</param_driver>
</param>