diff options
| author | Lars Næsbye Christensen <lars@naesbye.dk> | 2024-02-09 04:25:50 +0100 | 
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-02-12 23:17:22 +0200 | 
| commit | 7316441f22e516db17f27a6102e012713c2b0ce9 (patch) | |
| tree | 4c99f016d481a398453ff34009ac0010090d1a2e /indra | |
| parent | 3a12af88b779b667ace2dc594f0e8ec48b83b58a (diff) | |
llrender:  BOOL (int) to real bool
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llrender/llcubemaparray.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llcubemaparray.h | 2 | ||||
| -rw-r--r-- | indra/llrender/llfontbitmapcache.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llfontbitmapcache.h | 2 | ||||
| -rw-r--r-- | indra/llrender/llfontregistry.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 26 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.h | 6 | ||||
| -rw-r--r-- | indra/llrender/llrender2dutils.cpp | 8 | ||||
| -rw-r--r-- | indra/llrender/llrender2dutils.h | 2 | 
9 files changed, 28 insertions, 28 deletions
| diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 1debd33953..ed0ad07dc0 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -107,7 +107,7 @@ LLCubeMapArray::~LLCubeMapArray()  {  } -void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL use_mips) +void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips)  {      U32 texname = 0;      mWidth = resolution; diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 6c3f7dc890..1b0fa626c4 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -52,7 +52,7 @@ public:      // components - number of components per pixel      // count - number of cube maps in the array      // use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used -    void allocate(U32 res, U32 components, U32 count, BOOL use_mips = TRUE); +    void allocate(U32 res, U32 components, U32 count, bool use_mips = true);  	void bind(S32 stage);      void unbind(); diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index c71e24c83a..004888f8bc 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -73,7 +73,7 @@ LLImageGL *LLFontBitmapCache::getImageGL(U32 bitmap_num) const  } -BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitmap_num) +bool LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitmap_num)  {  	if ((mBitmapNum<0) || (mCurrentOffsetX + width + 1) > mBitmapWidth)  	{ @@ -138,7 +138,7 @@ BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm  	mCurrentOffsetX += width + 1; -	return TRUE; +	return true;  }  void LLFontBitmapCache::destroyGL() diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h index 7de3a6b56f..4bbd464cea 100644 --- a/indra/llrender/llfontbitmapcache.h +++ b/indra/llrender/llfontbitmapcache.h @@ -45,7 +45,7 @@ public:  	void reset(); -	BOOL nextOpenPos(S32 width, S32 &posX, S32 &posY, S32 &bitmapNum); +	bool nextOpenPos(S32 width, S32 &posX, S32 &posY, S32 &bitmapNum);  	void destroyGL(); diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp index 9750bd4fa1..032396ca33 100644 --- a/indra/llrender/llfontregistry.cpp +++ b/indra/llrender/llfontregistry.cpp @@ -457,7 +457,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)  	// Snarf all fonts we can into fontlist.  First will get pulled  	// off the list and become the "head" font, set to non-fallback.  	// Rest will consitute the fallback list. -	BOOL is_first_found = TRUE; +	bool is_first_found = true;  	std::string local_path = LLFontGL::getFontPathLocal();  	std::string sys_path = LLFontGL::getFontPathSystem(); @@ -481,7 +481,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)  		bool is_ft_collection = (std::find(ft_collection_list.begin(), ft_collection_list.end(), *file_name_it) != ft_collection_list.end());  		// *HACK: Fallback fonts don't render, so we can use that to suppress  		// creation of OpenGL textures for test apps. JC -		BOOL is_fallback = !is_first_found || !mCreateGLTextures; +		bool is_fallback = !is_first_found || !mCreateGLTextures;  		F32 extra_scale = (is_fallback)?fallback_scale:1.0;  		F32 point_size_scale = extra_scale * point_size;  		bool is_font_loaded = false; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ccfb8f69be..65c44ed04c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -81,7 +81,7 @@ const std::string gShaderConstsVal[LLGLSLShader::NUM_SHADER_CONSTS] =  }; -BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) +bool shouldChange(const LLVector4& v1, const LLVector4& v2)  {      return v1 != v2;  } @@ -381,7 +381,7 @@ void LLGLSLShader::unloadInternal()      stop_glerror();  } -BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, +bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,      std::vector<LLStaticHashedString>* uniforms,      U32 varying_count,      const char** varyings) @@ -415,10 +415,10 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,          // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist.          LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL;          unloadInternal(); -        return FALSE; +        return false;      } -    BOOL success = TRUE; +    bool success = true;      mUsingBinaryProgram =  LLShaderMgr::instance()->loadCachedProgramBinary(this); @@ -440,7 +440,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,  			}  			else  			{ -				success = FALSE; +				success = false;  			}  		}      } @@ -449,7 +449,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,      if (!LLShaderMgr::instance()->attachShaderFeatures(this))      {          unloadInternal(); -        return FALSE; +        return false;      }      // Map attributes and uniforms      if (success) @@ -529,7 +529,7 @@ void dumpAttachObject(const char* func_name, GLuint program_object, const std::s  }  #endif // DEBUG_SHADER_INCLUDES -BOOL LLGLSLShader::attachVertexObject(std::string object_path) +bool LLGLSLShader::attachVertexObject(std::string object_path)  {      if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)      { @@ -539,19 +539,19 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path)          dumpAttachObject("attachVertexObject", mProgramObject, object_path);  #endif // DEBUG_SHADER_INCLUDES          stop_glerror(); -        return TRUE; +        return true;      }      else      {          LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL; -        return FALSE; +        return false;      }  } -BOOL LLGLSLShader::attachFragmentObject(std::string object_path) +bool LLGLSLShader::attachFragmentObject(std::string object_path)  {      if(mUsingBinaryProgram) -        return TRUE; +        return true;      if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0)      { @@ -561,12 +561,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)          dumpAttachObject("attachFragmentObject", mProgramObject, object_path);  #endif // DEBUG_SHADER_INCLUDES          stop_glerror(); -        return TRUE; +        return true;      }      else      {          LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL; -        return FALSE; +        return false;      }  } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 43d095f73a..af9472e2ea 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -174,12 +174,12 @@ public:      // If force_read is true, will force an immediate readback (severe performance penalty)      bool readProfileQuery(bool for_runtime = false, bool force_read = false); -    BOOL createShader(std::vector<LLStaticHashedString>* attributes, +    bool createShader(std::vector<LLStaticHashedString>* attributes,          std::vector<LLStaticHashedString>* uniforms,          U32 varying_count = 0,          const char** varyings = NULL); -    BOOL attachFragmentObject(std::string object); -    BOOL attachVertexObject(std::string object); +    bool attachFragmentObject(std::string object); +    bool attachVertexObject(std::string object);      void attachObject(GLuint object);      void attachObjects(GLuint* objects = NULL, S32 count = 0);      BOOL mapAttributes(const std::vector<LLStaticHashedString>* attributes); diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 52869406d2..df1169b315 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -51,11 +51,11 @@ const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f);  // Functions  // -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) +bool ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom)  { -	if (x < left || right < x) return FALSE; -	if (y < bottom || top < y) return FALSE; -	return TRUE; +	if (x < left || right < x) return false; +	if (y < bottom || top < y) return false; +	return true;  } diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h index 135738c3ba..298b357a38 100644 --- a/indra/llrender/llrender2dutils.h +++ b/indra/llrender/llrender2dutils.h @@ -43,7 +43,7 @@ class LLUUID;  extern const LLColor4 UI_VERTEX_COLOR; -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); +bool ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);  void gl_state_for_2d(S32 width, S32 height);  void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); | 
