diff options
author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2024-04-26 09:27:27 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-04-26 09:27:27 -0700 |
commit | 6f51d909a2cd4fd5d875cf255f5379bc5c1984d2 (patch) | |
tree | 385c08e9692d8350521996178cf9d05d69d70cf4 /indra | |
parent | 86c0c1d5536897c925f4e8aa2859a160313d964c (diff) | |
parent | 668c63c2c4e2d9757ccaebbfea5f99264b7352c2 (diff) |
Merge pull request #1337 from secondlife/v-1184
Cached minimap textures still using extra memory/loading still not reliable
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llimage/llimage.cpp | 67 | ||||
-rw-r--r-- | indra/llimage/llimage.h | 6 | ||||
-rw-r--r-- | indra/llrender/llgltexture.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llgltexture.h | 3 | ||||
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 36 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 2 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 283 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.h | 8 |
8 files changed, 268 insertions, 140 deletions
diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index 91a66082bf..ed8f36286f 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -1874,6 +1874,73 @@ void LLImageRaw::compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S3 } } + +void LLImageRaw::addEmissive(LLImageRaw* src) +{ + LLImageRaw* dst = this; // Just for clarity. + + if (!validateSrcAndDst(__FUNCTION__, src, dst)) + { + return; + } + + llassert((3 == src->getComponents()) || (4 == src->getComponents())); + llassert(3 == dst->getComponents()); + + if( 3 == dst->getComponents() ) + { + if( (src->getWidth() == dst->getWidth()) && (src->getHeight() == dst->getHeight()) ) + { + addEmissiveUnscaled(src); + } + else + { + addEmissiveScaled(src); + } + } +} + +void LLImageRaw::addEmissiveUnscaled(LLImageRaw* src) +{ + LLImageRaw* dst = this; // Just for clarity. + + llassert((3 == src->getComponents()) || (4 == src->getComponents())); + llassert((3 == dst->getComponents()) || (4 == dst->getComponents())); + llassert( (src->getWidth() == dst->getWidth()) && (src->getHeight() == dst->getHeight()) ); + + U8* const src_data = src->getData(); + U8* const dst_data = dst->getData(); + for(S32 y = 0; y < dst->getHeight(); ++y) + { + const S32 src_row_offset = src->getComponents() * src->getWidth() * y; + const S32 dst_row_offset = dst->getComponents() * dst->getWidth() * y; + for (S32 x = 0; x < dst->getWidth(); ++x) + { + const S32 src_offset = src_row_offset + (x * src->getComponents()); + const S32 dst_offset = dst_row_offset + (x * dst->getComponents()); + U8* const src_pixel = src_data + src_offset; + U8* const dst_pixel = dst_data + dst_offset; + dst_pixel[0] = llmin(255, dst_pixel[0] + src_pixel[0]); + dst_pixel[1] = llmin(255, dst_pixel[1] + src_pixel[1]); + dst_pixel[2] = llmin(255, dst_pixel[2] + src_pixel[2]); + } + } +} + +void LLImageRaw::addEmissiveScaled(LLImageRaw* src) +{ + LLImageRaw* dst = this; // Just for clarity. + + llassert( (4 == src->getComponents()) && (3 == dst->getComponents()) ); + + LLImageRaw temp(dst->getWidth(), dst->getHeight(), dst->getComponents()); + llassert_always(temp.getDataSize() > 0); + temp.copyScaled(src); + + dst->addEmissiveUnscaled(&temp); +} + + bool LLImageRaw::validateSrcAndDst(std::string func, LLImageRaw* src, LLImageRaw* dst) { if (!src || !dst || src->isBufferInvalid() || dst->isBufferInvalid()) diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 93b58b2356..c49184e338 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -276,6 +276,12 @@ public: // Src and dst are same size. Src has 4 components. Dst has 3 components. void compositeUnscaled4onto3( LLImageRaw* src ); + // Emissive operations used by minimap + // Roughly emulates GLTF emissive texture, but is not GLTF-compliant + // *TODO: Remove in favor of shader + void addEmissive(LLImageRaw* src); + void addEmissiveScaled(LLImageRaw* src); + void addEmissiveUnscaled(LLImageRaw* src); protected: // Create an image from a local file (generally used in tools) //bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false); diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index b616002b49..a590a8e745 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -95,7 +95,8 @@ void LLGLTexture::setBoostLevel(S32 level) mBoostLevel = level ; if(mBoostLevel != LLGLTexture::BOOST_NONE && mBoostLevel != LLGLTexture::BOOST_ICON - && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL) + && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL + && mBoostLevel != LLGLTexture::BOOST_TERRAIN) { setNoDelete() ; } diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 1cc8fbe523..fa6faa2583 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -52,10 +52,11 @@ public: BOOST_AVATAR , BOOST_AVATAR_BAKED , BOOST_SCULPTED , + BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead. BOOST_HIGH = 10, BOOST_BUMP , - BOOST_TERRAIN , // has to be high priority for minimap / low detail + BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug BOOST_SELECTED , BOOST_AVATAR_BAKED_SELF , BOOST_AVATAR_SELF , // needed for baking avatar diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 2d198c5b4b..c5932a6ad9 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -115,41 +115,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures() // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - for (S32 i = 0; i < 4; i++) - { - constexpr LLGLTexture::EBoostLevel level = LLGLTexture::BOOST_TERRAIN; - constexpr float stats = 1024.f * 1024.f; - - LLPointer<LLViewerFetchedTexture>& tex = compp->mDetailTextures[i]; - llassert(tex.notNull()); - tex->setBoostLevel(level); - tex->addTextureStats(stats); - - LLPointer<LLFetchedGLTFMaterial>& fetched_material = compp->mDetailMaterials[i]; - if (fetched_material) - { - if (fetched_material->mBaseColorTexture) - { - fetched_material->mBaseColorTexture->setBoostLevel(level); - fetched_material->mBaseColorTexture->addTextureStats(stats); - } - if (fetched_material->mNormalTexture) - { - fetched_material->mNormalTexture->setBoostLevel(level); - fetched_material->mNormalTexture->addTextureStats(stats); - } - if (fetched_material->mMetallicRoughnessTexture) - { - fetched_material->mMetallicRoughnessTexture->setBoostLevel(level); - fetched_material->mMetallicRoughnessTexture->addTextureStats(stats); - } - if (fetched_material->mEmissiveTexture) - { - fetched_material->mEmissiveTexture->setBoostLevel(level); - fetched_material->mEmissiveTexture->addTextureStats(stats); - } - } - } + compp->boost(); } void LLDrawPoolTerrain::beginDeferredPass(S32 pass) diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 35fb0a2237..52b2f19ada 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -398,7 +398,6 @@ public: BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;} BOOL isRawImageValid()const { return mIsRawImageValid ; } void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; - void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override; void destroySavedRawImage() ; LLImageRaw* getSavedRawImage() ; @@ -420,6 +419,7 @@ public: protected: /*virtual*/ void switchToCachedImage() override; S32 getCurrentDiscardLevelForFetching() ; + void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); private: void init(bool firstinit) ; diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 6c0691c6a9..8d3b5cc8a5 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -28,6 +28,8 @@ #include "llvlcomposition.h" +#include <functional> + #include "llerror.h" #include "v3math.h" #include "llsurface.h" @@ -45,6 +47,7 @@ extern LLColor4U MAX_WATER_COLOR; static const U32 BASE_SIZE = 128; +static const F32 TERRAIN_DECODE_PRIORITY = 2048.f * 2048.f; namespace { @@ -64,25 +67,38 @@ namespace return result; } - void unboost_minimap_texture(LLPointer<LLViewerFetchedTexture>& tex) + void boost_minimap_texture(LLViewerFetchedTexture* tex, F32 virtual_size) + { + llassert(tex); + if (!tex) { return; } + + tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case the raw image is at low detail + tex->addTextureStats(virtual_size); // priority + } + + void boost_minimap_material(LLFetchedGLTFMaterial* mat, F32 virtual_size) + { + if (!mat) { return; } + if (mat->mBaseColorTexture) { boost_minimap_texture(mat->mBaseColorTexture, virtual_size); } + if (mat->mNormalTexture) { boost_minimap_texture(mat->mNormalTexture, virtual_size); } + if (mat->mMetallicRoughnessTexture) { boost_minimap_texture(mat->mMetallicRoughnessTexture, virtual_size); } + if (mat->mEmissiveTexture) { boost_minimap_texture(mat->mEmissiveTexture, virtual_size); } + } + + void unboost_minimap_texture(LLViewerFetchedTexture* tex) { if (!tex) { return; } tex->setBoostLevel(LLGLTexture::BOOST_NONE); tex->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1); - - if (tex->getTextureState() == LLGLTexture::NO_DELETE) - { - tex->forceActive(); - } } - void unboost_minimap_material(LLPointer<LLFetchedGLTFMaterial>& mat) + void unboost_minimap_material(LLFetchedGLTFMaterial* mat) { if (!mat) { return; } - unboost_minimap_texture(mat->mBaseColorTexture); - unboost_minimap_texture(mat->mNormalTexture); - unboost_minimap_texture(mat->mMetallicRoughnessTexture); - unboost_minimap_texture(mat->mEmissiveTexture); + if (mat->mBaseColorTexture) { unboost_minimap_texture(mat->mBaseColorTexture); } + if (mat->mNormalTexture) { unboost_minimap_texture(mat->mNormalTexture); } + if (mat->mMetallicRoughnessTexture) { unboost_minimap_texture(mat->mMetallicRoughnessTexture); } + if (mat->mEmissiveTexture) { unboost_minimap_texture(mat->mEmissiveTexture); } } }; @@ -96,11 +112,7 @@ LLTerrainMaterials::LLTerrainMaterials() LLTerrainMaterials::~LLTerrainMaterials() { - for (S32 i = 0; i < ASSET_COUNT; ++i) - { - unboost_minimap_texture(mDetailTextures[i]); - unboost_minimap_material(mDetailMaterials[i]); - } + unboost(); } BOOL LLTerrainMaterials::generateMaterials() @@ -118,6 +130,31 @@ BOOL LLTerrainMaterials::generateMaterials() return FALSE; } +void LLTerrainMaterials::boost() +{ + for (S32 i = 0; i < ASSET_COUNT; ++i) + { + LLPointer<LLViewerFetchedTexture>& tex = mDetailTextures[i]; + llassert(tex.notNull()); + boost_minimap_texture(tex, TERRAIN_DECODE_PRIORITY); + + LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i]; + boost_minimap_material(mat, TERRAIN_DECODE_PRIORITY); + } +} + +void LLTerrainMaterials::unboost() +{ + for (S32 i = 0; i < ASSET_COUNT; ++i) + { + LLPointer<LLViewerFetchedTexture>& tex = mDetailTextures[i]; + unboost_minimap_texture(tex); + + LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i]; + unboost_minimap_material(mat); + } +} + LLUUID LLTerrainMaterials::getDetailAssetID(S32 asset) { llassert(mDetailTextures[asset] && mDetailMaterials[asset]); @@ -135,7 +172,6 @@ LLPointer<LLViewerFetchedTexture> fetch_terrain_texture(const LLUUID& id) } LLPointer<LLViewerFetchedTexture> tex = LLViewerTextureManager::getFetchedTexture(id); - tex->setNoDelete(); return tex; } @@ -240,8 +276,7 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo { if (boost) { - tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail - tex->addTextureStats(BASE_SIZE*BASE_SIZE); + boost_minimap_texture(tex, BASE_SIZE*BASE_SIZE); } return false; } @@ -251,6 +286,8 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo { if (boost) { + boost_minimap_texture(tex, BASE_SIZE*BASE_SIZE); + S32 width = tex->getFullWidth(); S32 height = tex->getFullHeight(); S32 min_dim = llmin(width, height); @@ -260,9 +297,7 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo ddiscard++; min_dim /= 2; } - tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail tex->setMinDiscardLevel(ddiscard); - tex->addTextureStats(BASE_SIZE*BASE_SIZE); // priority } return false; } @@ -480,6 +515,108 @@ BOOL LLVLComposition::generateComposition() return LLTerrainMaterials::generateMaterials(); } +namespace +{ + void prepare_fallback_image(LLImageRaw* raw_image) + { + raw_image->resize(BASE_SIZE, BASE_SIZE, 4); + raw_image->fill(LLColor4U::white); + } + + // Check if the raw image is loaded for this texture at a discard + // level the minimap can use, and if not then try to get it loaded. + bool prepare_raw_image(LLPointer<LLImageRaw>& raw_image, bool emissive, LLViewerFetchedTexture* tex, bool& delete_raw_post) + { + if (!tex) + { + if (!emissive) + { + prepare_fallback_image(raw_image); + } + else + { + llassert(!raw_image); + raw_image = nullptr; + } + return true; + } + if (raw_image) + { + // Callback already initiated + if (raw_image->getDataSize() > 0) + { + // Callback finished + delete_raw_post = true; + return true; + } + else + { + return false; + } + } + + raw_image = new LLImageRaw(); + + S32 ddiscard = 0; + { + S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight()); + while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL) + { + ddiscard++; + min_dim /= 2; + } + } + + struct PendingImage + { + LLImageRaw* mRawImage; + S32 mDesiredDiscard; + LLUUID mTextureId; + PendingImage(LLImageRaw* raw_image, S32 ddiscard, const LLUUID& texture_id) + : mRawImage(raw_image) + , mDesiredDiscard(ddiscard) + , mTextureId(texture_id) + { + mRawImage->ref(); + } + ~PendingImage() + { + mRawImage->unref(); + } + }; + PendingImage* pending_image = new PendingImage(raw_image, ddiscard, tex->getID()); + + loaded_callback_func cb = [](BOOL success, LLViewerFetchedTexture * src_vi, LLImageRaw * src, LLImageRaw * src_aux, S32 discard_level, BOOL is_final, void* userdata) { + PendingImage* pending = (PendingImage*)userdata; + // Owning LLVLComposition still exists + + // Assume mRawImage only used by single LLVLComposition for now + const bool in_use_by_composition = pending->mRawImage->getNumRefs() > 1; + llassert(pending->mRawImage->getNumRefs()); + llassert(pending->mRawImage->getNumRefs() <= 2); + const bool needs_data = !pending->mRawImage->getDataSize(); + if (in_use_by_composition && needs_data) + { + if (success && pending->mDesiredDiscard == discard_level) + { + pending->mRawImage->resize(BASE_SIZE, BASE_SIZE, src->getComponents()); + pending->mRawImage->copyScaled(src); + } + else if (is_final) + { + prepare_fallback_image(pending->mRawImage); + } + } + + if (is_final) { delete pending; } + }; + tex->setLoadedCallback(cb, ddiscard, true, false, pending_image, nullptr); + tex->forceToSaveRawImage(ddiscard); + + return false; + } +}; + BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height) { @@ -547,96 +684,28 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, } if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; } - // tex_emissive can be null, and then will be ignored - - S32 ddiscard = 0; - { - S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight()); - while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL) - { - ddiscard++; - min_dim /= 2; - } - } - - S32 ddiscard_emissive = 0; - if (tex_emissive) - { - S32 min_dim_emissive = llmin(tex_emissive->getFullWidth(), tex_emissive->getFullHeight()); - while (min_dim_emissive > BASE_SIZE && ddiscard_emissive < MAX_DISCARD_LEVEL) - { - ddiscard_emissive++; - min_dim_emissive /= 2; - } - } - // *NOTE: It is probably safe to call destroyRawImage no matter - // what, as LLViewerFetchedTexture::mRawImage is managed by - // LLPointer and not modified with the rare exception of - // icons (see BOOST_ICON). Nevertheless, gate this fix for now, as - // it may have unintended consequences on texture loading. - // We may want to also set the boost level in setDetailAssetID, but - // that is not guaranteed to work if a texture is loaded on an object - // before being loaded as terrain, so we will need this fix - // regardless. - static LLCachedControl<bool> sRenderTerrainPBREnabled(gSavedSettings, "RenderTerrainPBREnabled", false); - BOOL delete_raw = (tex->reloadRawImage(ddiscard) != NULL || sRenderTerrainPBREnabled); - BOOL delete_raw_emissive = (tex_emissive && - (tex_emissive->reloadRawImage(ddiscard_emissive) != NULL || sRenderTerrainPBREnabled)); - - if(tex->getRawImageLevel() != ddiscard) - { - // Raw image is not ready, will enter here again later. - if (tex->getFetchPriority() <= 0.0f && !tex->hasSavedRawImage()) - { - tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); - tex->forceToRefetchTexture(ddiscard); - } - - if(delete_raw) - { - tex->destroyRawImage() ; - } - return FALSE; - } - if (tex_emissive) - { - if(tex_emissive->getRawImageLevel() != ddiscard_emissive) - { - // Raw image is not ready, will enter here again later. - if (tex_emissive->getFetchPriority() <= 0.0f && !tex_emissive->hasSavedRawImage()) - { - tex_emissive->setBoostLevel(LLGLTexture::BOOST_TERRAIN); - tex_emissive->forceToRefetchTexture(ddiscard_emissive); - } - - if(delete_raw_emissive) - { - tex_emissive->destroyRawImage() ; - } - return FALSE; - } - } + bool delete_raw_post = false; + bool delete_raw_post_emissive = false; + if (!prepare_raw_image(mRawImagesBaseColor[i], false, tex, delete_raw_post)) { return FALSE; } + if (tex_emissive && !prepare_raw_image(mRawImagesEmissive[i], true, tex_emissive, delete_raw_post_emissive)) { return FALSE; } + // tex_emissive can be null, and then will be ignored - mRawImages[i] = tex->getRawImage() ; - if(delete_raw) - { - tex->destroyRawImage() ; - } + // In the simplest case, the minimap image is just the base color. + // This will be replaced if we need to do any tinting/compositing. + mRawImages[i] = mRawImagesBaseColor[i]; // *TODO: This isn't quite right for PBR: // 1) It does not convert the color images from SRGB to linear // before mixing (which will always require copying the image). // 2) It mixes emissive and base color before mixing terrain // materials, but it should be the other way around - // 3) The composite function used to put emissive into base color - // is not an alpha blend. // Long-term, we should consider a method that is more // maintainable. Shaders, perhaps? Bake shaders to textures? LLPointer<LLImageRaw> raw_emissive; if (tex_emissive) { - raw_emissive = tex_emissive->getRawImage(); + raw_emissive = mRawImagesEmissive[i]; if (has_emissive_factor || tex_emissive->getWidth(tex_emissive->getRawImageLevel()) != BASE_SIZE || tex_emissive->getHeight(tex_emissive->getRawImageLevel()) != BASE_SIZE || @@ -644,7 +713,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, { LLPointer<LLImageRaw> newraw_emissive = new LLImageRaw(BASE_SIZE, BASE_SIZE, 4); // Copy RGB, leave alpha alone (set to opaque by default) - newraw_emissive->copy(mRawImages[i]); + newraw_emissive->copy(mRawImagesEmissive[i]); if (has_emissive_factor) { newraw_emissive->tint(emissive_factor); @@ -669,7 +738,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, MAX_WATER_COLOR.mV[VZ], 255); } - newraw->composite(mRawImages[i]); + newraw->composite(mRawImagesBaseColor[i]); if (has_base_color_factor) { newraw->tint(base_color_factor); @@ -677,16 +746,24 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, // Apply emissive texture if (raw_emissive) { - newraw->composite(raw_emissive); + newraw->addEmissive(raw_emissive); } mRawImages[i] = newraw; // deletes old } - if (delete_raw_emissive) + if (delete_raw_post) + { + tex->destroyRawImage(); + } + if (delete_raw_post_emissive) { tex_emissive->destroyRawImage(); } + + // Remove intermediary image references + mRawImagesBaseColor[i] = nullptr; + mRawImagesEmissive[i] = nullptr; } st_data[i] = mRawImages[i]->getData(); st_data_size[i] = mRawImages[i]->getDataSize(); @@ -860,6 +937,8 @@ void LLVLComposition::setDetailAssetID(S32 asset, const LLUUID& id) } LLTerrainMaterials::setDetailAssetID(asset, id); mRawImages[asset] = NULL; + mRawImagesBaseColor[asset] = NULL; + mRawImagesEmissive[asset] = NULL; } void LLVLComposition::setStartHeight(S32 corner, const F32 start_height) diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 7397ff1e8d..5db832e034 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -58,6 +58,8 @@ public: BOOL generateMaterials(); + void boost(); + virtual LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); Type getMaterialType(); @@ -67,6 +69,7 @@ public: bool materialsReady(bool boost, bool strict); protected: + void unboost(); static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded @@ -127,8 +130,13 @@ protected: BOOL mParamsReady = FALSE; LLSurface *mSurfacep; + // Final minimap raw images LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT]; + // Only non-null during minimap tile generation + LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT]; + LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT]; + F32 mStartHeight[CORNER_COUNT]; F32 mHeightRange[CORNER_COUNT]; |