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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2018-03-28 19:45:04 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2018-03-28 19:45:04 +0300 |
commit | 6de246cd00a0d46763581dc8fa362c146e32d894 (patch) | |
tree | 12ca0cf7fc790f6c90c4130c63ba0a18fa2f7ed2 /indra | |
parent | 4ddae9b01bc1a417b0a8e6fe30786d1e18417181 (diff) |
MAINT-8355 - Alpha masked textures turn white on rigged mesh when viewed through the water surface.
FIXED.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3e0cec0f09..ff7647a7e4 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2811,6 +2811,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); |