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authorXiaohong Bao <bao@lindenlab.com>2014-02-12 20:50:32 -0700
committerXiaohong Bao <bao@lindenlab.com>2014-02-12 20:50:32 -0700
commit6661628d5c68855ddffc54a3f2578f93ada84de1 (patch)
tree5bbe2fe69cce144760930e23282ef4a266d73074 /indra
parent89d5cef757b4665b3a700dbb39c2e396298dca9c (diff)
add two debug settings: "SceneLoadLowMemoryBound" and "SceneLoadHighMemoryBound"
Diffstat (limited to 'indra')
-rwxr-xr-xindra/newview/app_settings/settings.xml22
-rwxr-xr-xindra/newview/llvocache.cpp13
2 files changed, 29 insertions, 6 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 325cdb3a03..83fc639050 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10231,6 +10231,28 @@
<key>Value</key>
<real>100.0</real>
</map>
+ <key>SceneLoadHighMemoryBound</key>
+ <map>
+ <key>Comment</key>
+ <string>in MB, when total memory usage above this threshold, minimum invisible objects are kept in memory </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>1024</real>
+ </map>
+ <key>SceneLoadLowMemoryBound</key>
+ <map>
+ <key>Comment</key>
+ <string>in MB, when total memory usage above this threshold, start to reduce invisible objects kept in memory </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>750</real>
+ </map>
<key>SceneLoadMinRadius</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 0f29e9cfa2..fd1d57a9d0 100755
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -414,17 +414,18 @@ void LLVOCacheEntry::updateDebugSettings()
sRearFarRadius = llmin(sRearFarRadius, gAgentCamera.mDrawDistance); //can not be more than the draw distance.
//make the above parameters adaptive to memory usage
- //starts to put restrictions from 750MB, apply tightest restrictions when hits 1GB
- const U32 low_bound = 750 * 1024; //KB
- const U32 high_bound = 1024 * 1024; //KB
-
+ //starts to put restrictions from low_mem_bound_MB, apply tightest restrictions when hits high_mem_bound_MB
+ static LLCachedControl<U32> low_mem_bound_MB(gSavedSettings,"SceneLoadLowMemoryBound");
+ static LLCachedControl<U32> high_mem_bound_MB(gSavedSettings,"SceneLoadHighMemoryBound");
+
LLMemory::updateMemoryInfo() ;
U32 allocated_mem = LLMemory::getAllocatedMemKB().value();
- if(allocated_mem < low_bound)
+ allocated_mem /= 1024; //convert to MB.
+ if(allocated_mem < low_mem_bound_MB)
{
return;
}
- F32 adjust_factor = llmax(0.f, (F32)(high_bound - allocated_mem) / (high_bound - low_bound));
+ F32 adjust_factor = llmax(0.f, (F32)(high_mem_bound_MB - allocated_mem) / (high_mem_bound_MB - low_mem_bound_MB));
sRearFarRadius = llmin(adjust_factor * sRearFarRadius, 96.f); //[0.f, 96.f]
sMinFrameRange = (U32)llclamp(adjust_factor * sMinFrameRange, 10.f, 64.f); //[10, 64]