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authorDave Parks <davep@lindenlab.com>2010-04-22 23:38:55 -0500
committerDave Parks <davep@lindenlab.com>2010-04-22 23:38:55 -0500
commit65406d9e70af3aed5a08fcced89d6905bc22c353 (patch)
tree0a1ee3112e98c59b1a8aaa1a6288cfdcfca53c10 /indra
parentbabd0d0355a9732fdb0150dbeebc3ad4646d4334 (diff)
parentbd216c96498585ca01e1634877d4b184f20fa45f (diff)
merge
Diffstat (limited to 'indra')
-rw-r--r--indra/llmath/llcamera.h2
-rw-r--r--indra/newview/pipeline.cpp11
2 files changed, 11 insertions, 2 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index 0c81067919..d6c5f7bbb1 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -143,7 +143,7 @@ private:
public:
LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum
F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane
- LLPlane getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; }
+ LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; }
public:
LLCamera();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index a36f6831c3..5a173d8460 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8118,6 +8118,14 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist");
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
+ //put together a universal "near clip" plane for shadow frusta
+ LLPlane shadow_near_clip;
+ {
+ LLVector3 p = gAgent.getPositionAgent();
+ p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f;
+ shadow_near_clip.setVec(p, mSunDir);
+ }
+
LLVector3 lightDir = -mSunDir;
lightDir.normVec();
@@ -8551,7 +8559,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
//translate and scale to from [-1, 1] to [0, 1]
glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,