diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-11-11 09:37:45 -0500 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-11-11 09:37:45 -0500 |
commit | 5fb30e5ad3615c0b0e9e67a94542dbb110e9ed95 (patch) | |
tree | 50e0341f2beec61836ffb79a31c05d24f761248a /indra | |
parent | a6d9323c7266cf496bc1db6df8ce5bcb58f84ede (diff) |
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llgl.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 3 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 17 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 34 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 32 |
6 files changed, 49 insertions, 40 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index e24d3bb5ba..7757198af5 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -306,6 +306,7 @@ PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL; @@ -1333,6 +1334,7 @@ void LLGLManager::initExtensions() glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB"); glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB"); glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB"); + glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB"); glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB"); glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB"); diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index a95872e883..722dd9050b 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -155,6 +155,7 @@ extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; @@ -422,6 +423,7 @@ extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; @@ -668,6 +670,7 @@ extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 58c1186a3e..5d669fb955 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1257,6 +1257,23 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c } } +void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) +{ + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + glUniformMatrix3x4fv(mUniform[index], count, transpose, v); + } + } +} + void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { if (mProgramObject > 0) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 0746e8760a..6f10d122cb 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -115,6 +115,7 @@ public: void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j); void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); + void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniform1i(const LLStaticHashedString& uniform, GLint i); void uniform1f(const LLStaticHashedString& uniform, GLfloat v); diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 8f754fe82b..90bf2851c9 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -24,11 +24,7 @@ ATTRIBUTE vec4 weight4; -/* BENTO JOINT COUNT LIMITS - * Note that the value in these two lines also needs to be updated to value-1 several places below. - */ -uniform mat3 matrixPalette[MAX_JOINTS_PER_MESH_OBJECT]; -uniform vec3 translationPalette[MAX_JOINTS_PER_MESH_OBJECT]; +uniform mat3x4 matrixPalette[MAX_JOINTS_PER_MESH_OBJECT]; mat4 getObjectSkinnedTransform() { @@ -37,8 +33,8 @@ mat4 getObjectSkinnedTransform() vec4 w = fract(weight4); vec4 index = floor(weight4); - index = min(index, vec4(MAX_JOINTS_PER_MESH_OBJECT-1)); - index = max(index, vec4( 0.0)); + index = min(index, vec4(MAX_JOINTS_PER_MESH_OBJECT-1)); + index = max(index, vec4( 0.0)); w *= 1.0/(w.x+w.y+w.z+w.w); @@ -46,16 +42,16 @@ mat4 getObjectSkinnedTransform() int i2 = int(index.y); int i3 = int(index.z); int i4 = int(index.w); - - mat3 mat = matrixPalette[i1]*w.x; - mat += matrixPalette[i2]*w.y; - mat += matrixPalette[i3]*w.z; - mat += matrixPalette[i4]*w.w; - vec3 trans = translationPalette[i1]*w.x; - trans += translationPalette[i2]*w.y; - trans += translationPalette[i3]*w.z; - trans += translationPalette[i4]*w.w; + mat3 mat = mat3(matrixPalette[i1])*w.x; + mat += mat3(matrixPalette[i2])*w.y; + mat += mat3(matrixPalette[i3])*w.z; + mat += mat3(matrixPalette[i4])*w.w; + + vec3 trans = vec3(matrixPalette[i1][0].w,matrixPalette[i1][1].w,matrixPalette[i1][2].w)*w.x; + trans += vec3(matrixPalette[i2][0].w,matrixPalette[i2][1].w,matrixPalette[i2][2].w)*w.y; + trans += vec3(matrixPalette[i3][0].w,matrixPalette[i3][1].w,matrixPalette[i3][2].w)*w.z; + trans += vec3(matrixPalette[i4][0].w,matrixPalette[i4][1].w,matrixPalette[i4][2].w)*w.w; mat4 ret; @@ -68,10 +64,8 @@ mat4 getObjectSkinnedTransform() #ifdef IS_AMD_CARD // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. - mat3 dummy1 = matrixPalette[0]; - vec3 dummy2 = translationPalette[0]; - mat3 dummy3 = matrixPalette[MAX_JOINTS_PER_MESH_OBJECT-1]; - vec3 dummy4 = translationPalette[MAX_JOINTS_PER_MESH_OBJECT-1]; + mat3x4 dummy1 = matrixPalette[0]; + mat3x4 dummy2 = matrixPalette[MAX_JOINTS_PER_MESH_OBJECT-1]; #endif } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 517c69305a..10311044d2 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1708,43 +1708,35 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) stop_glerror(); - F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*9]; - - F32 transp[LL_MAX_JOINTS_PER_MESH_OBJECT*3]; + F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*12]; for (U32 i = 0; i < count; ++i) { F32* m = (F32*) mat[i].mMatrix[0].getF32ptr(); - U32 idx = i*9; + U32 idx = i*12; mp[idx+0] = m[0]; mp[idx+1] = m[1]; mp[idx+2] = m[2]; + mp[idx+3] = m[12]; - mp[idx+3] = m[4]; - mp[idx+4] = m[5]; - mp[idx+5] = m[6]; - - mp[idx+6] = m[8]; - mp[idx+7] = m[9]; - mp[idx+8] = m[10]; - - idx = i*3; + mp[idx+4] = m[4]; + mp[idx+5] = m[5]; + mp[idx+6] = m[6]; + mp[idx+7] = m[13]; - transp[idx+0] = m[12]; - transp[idx+1] = m[13]; - transp[idx+2] = m[14]; + mp[idx+8] = m[8]; + mp[idx+9] = m[9]; + mp[idx+10] = m[10]; + mp[idx+11] = m[14]; } - LLDrawPoolAvatar::sVertexProgram->uniformMatrix3fv(LLViewerShaderMgr::AVATAR_MATRIX, + LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, count, FALSE, (GLfloat*) mp); - LLDrawPoolAvatar::sVertexProgram->uniform3fv(LLShaderMgr::AVATAR_TRANSLATION, count, transp); - - stop_glerror(); } else |