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authorBrad Linden <brad@lindenlab.com>2023-04-26 17:32:19 -0700
committerBrad Linden <brad@lindenlab.com>2023-04-26 17:34:43 -0700
commit513ac361b13b081a13f1f6dde1c0c34c4eb41b3a (patch)
tree74ef1cb77d0541de2fa0bea08cd44b32fe5f95b8 /indra
parente2dc40a76e1a6e191443c213d0f0474d36c83413 (diff)
Got things to compile again after DRTVWR-559 & DRTVWR-539 merge.
removing dead code and references to members that don't exist anymore
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llfeaturemanager.cpp2
-rw-r--r--indra/newview/llfloaterperformance.cpp4
-rw-r--r--indra/newview/llfloaterpreference.cpp7
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp31
-rw-r--r--indra/newview/llperfstats.cpp4
-rw-r--r--indra/newview/llperfstats.h4
-rw-r--r--indra/newview/llviewercontrol.cpp6
7 files changed, 31 insertions, 27 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index c5d64b87b9..3d941b5547 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -408,7 +408,7 @@ bool LLFeatureManager::loadGPUClass()
{
if (!gSavedSettings.getBOOL("SkipBenchmark"))
{
- F32 class0_gbps = gSavedSettings.getF32("RenderClass0MemoryBandwidth"); // TODO merge brad - figure out what to do with this setting and the below gbps constant comparisons
+ //F32 class0_gbps = gSavedSettings.getF32("RenderClass0MemoryBandwidth"); // TODO merge brad - figure out what to do with this setting and the below gbps constant comparisons
//get memory bandwidth from benchmark
F32 gbps;
try
diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp
index e35fa55564..c221da539c 100644
--- a/indra/newview/llfloaterperformance.cpp
+++ b/indra/newview/llfloaterperformance.cpp
@@ -143,7 +143,7 @@ BOOL LLFloaterPerformance::postBuild()
mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
// store the current setting as the users desired reflection detail and DD
- gSavedSettings.setS32("UserTargetReflections", LLPipeline::RenderReflectionDetail);
+ //gSavedSettings.setS32("UserTargetReflections", LLPipeline::RenderReflectionDetail);
if(!LLPerfStats::tunables.userAutoTuneEnabled)
{
gSavedSettings.setF32("AutoTuneRenderFarClipTarget", LLPipeline::RenderFarClip);
@@ -633,7 +633,7 @@ void LLFloaterPerformance::changeQualityLevel(const std::string& notif)
bool is_ALM_available()
{
- bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
bool shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
return LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 030711ca66..d4e40ff103 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1200,8 +1200,7 @@ void LLFloaterPreference::refreshEnabledState()
getChildView("block_list")->setEnabled(LLLoginInstance::getInstance()->authSuccess());
}
-// TODO merge brad figure out where LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() went and port over changes
-// static
+
void LLAvatarComplexityControls::setIndirectControls()
{
/*
@@ -1242,7 +1241,7 @@ void LLAvatarComplexityControls::setIndirectMaxArc()
}
gSavedSettings.setU32("IndirectMaxComplexity", indirect_max_arc);
}
-// TODO merge brad figure out where LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() went and port over changes
+
void LLFloaterPreference::refresh()
{
LLPanel::refresh();
@@ -1726,7 +1725,7 @@ void LLFloaterPreference::onAtmosShaderChange()
if(ctrl_alm)
{
//Deferred/SSAO/Shadows
- BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ BOOL bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index a976b97831..d251c72672 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -354,13 +354,13 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
// Reflections
- BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
+ BOOL reflections = LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
- bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
+ bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
// Avatar Mode
@@ -396,21 +396,29 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
terrain_text->setEnabled(FALSE);
// WindLight
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ //ctrl_wind_light->setEnabled(TRUE);
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
- ctrl_wind_light->setEnabled(TRUE);
sky->setEnabled(TRUE);
sky_text->setEnabled(TRUE);
+ BOOL enabled = TRUE;
+#if 0 // deferred always on now
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
ctrl_deferred->setEnabled(enabled);
+#endif
+
+ LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders");
+
+ //PBR
+ ctrl_pbr->setEnabled(TRUE);
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
@@ -418,9 +426,9 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
// note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? TRUE : FALSE);
- ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
+ //ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
ctrl_ssao->setEnabled(enabled);
ctrl_dof->setEnabled(enabled);
@@ -431,20 +439,23 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
shadow_text->setEnabled(enabled);
// Hardware settings
+# if 0 // TODO merge brad VRAM is rewritten
F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value());
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value());
-
+#endif
+
+#if 0 // cannot turn off VBOs anymore
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
getChildView("vbo")->setEnabled(FALSE);
}
+#endif
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
- !gGLManager.mHasVertexBufferObject)
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures"))
{
getChildView("texture compression")->setEnabled(FALSE);
}
diff --git a/indra/newview/llperfstats.cpp b/indra/newview/llperfstats.cpp
index 7ff363c3c1..e37c2a4479 100644
--- a/indra/newview/llperfstats.cpp
+++ b/indra/newview/llperfstats.cpp
@@ -443,6 +443,7 @@ namespace LLPerfStats
{
// 1 - hack the water to opaque. all non opaque have a significant hit, this is a big boost for (arguably) a minor visual hit.
// the other reflection options make comparatively little change and if this overshoots we'll be stepping back up later
+# if 0 // TODO RenderReflectionDetail went away
if(LLPipeline::RenderReflectionDetail != -2)
{
LLPerfStats::tunables.updateReflectionDetail(-2);
@@ -450,6 +451,7 @@ namespace LLPerfStats
return;
}
else // deliberately "else" here so we only do one of these in any given frame
+#endif
{
// step down the DD by 10m per update
auto new_dd = (LLPipeline::RenderFarClip - DD_STEP > tunables.userMinDrawDistance)?(LLPipeline::RenderFarClip - DD_STEP) : tunables.userMinDrawDistance;
@@ -539,7 +541,9 @@ namespace LLPerfStats
if( (tot_frame_time_raw * 1.5) < target_frame_time_raw )
{
// if everything else is "max" and we have >50% headroom let's knock the water quality up a notch at a time.
+# if 0 // RenderReflectionDetail went away
LLPerfStats::tunables.updateReflectionDetail( std::min(LLPipeline::RenderReflectionDetail + 1, tunables.userTargetReflections) );
+#endif
}
}
}
diff --git a/indra/newview/llperfstats.h b/indra/newview/llperfstats.h
index 48ac483ce7..3289f396f1 100644
--- a/indra/newview/llperfstats.h
+++ b/indra/newview/llperfstats.h
@@ -229,10 +229,6 @@ namespace LLPerfStats
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
// LL_INFOS("perfstats") << "processing update:" << LL_ENDL;
// Note: nullptr is used as the key for global stats
- #ifdef TRACY_ENABLE
- static char avstr[36];
- static char obstr[36];
- #endif
if (upd.statType == StatType_t::RENDER_DONE && upd.objType == ObjType_t::OT_GENERAL && upd.time == 0)
{
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 5c486dbbac..f197722698 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -158,12 +158,6 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
return true;
}
-static bool handleShadowDetailChanged(const LLSD& newvalue)
-{
- gPipeline.handleShadowDetailChanged();
- return true;
-}
-
static bool handleRenderPerfTestChanged(const LLSD& newvalue)
{
bool status = !newvalue.asBoolean();