diff options
| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 16:09:31 +0100 | 
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 16:09:31 +0100 | 
| commit | 45a99b8d0d061e5c703141e51f19579b0de00f02 (patch) | |
| tree | e23a2599b938c3ce2d053182810eef92d0b75079 /indra | |
| parent | e9d8427d0542ebd147ad9680deba61e283f032ac (diff) | |
ssreflection: restore the shadow factor I accidentally removed with the last update.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index d6fbae7b22..00a6a9dcb5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -315,7 +315,7 @@ void main()  		// reflect light direction to increase the illusion that  		// these are reflections.  		vec3 reflight = reflect(lightnorm.xyz, norm.xyz); -		float reflit = max(dot(refn, reflight.xyz), 0.0); +		float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad);  		// apply sun color to guess-point, dampen according to inappropriateness of guess  		float refmod = min(refapprop, reflit);  		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index ecfd9bef52..aaa74eb7df 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -318,7 +318,7 @@ void main()  		// reflect light direction to increase the illusion that  		// these are reflections.  		vec3 reflight = reflect(lightnorm.xyz, norm.xyz); -		float reflit = max(dot(refn, reflight.xyz), 0.0); +		float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad);  		// apply sun color to guess-point, dampen according to inappropriateness of guess  		float refmod = min(refapprop, reflit);  		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; | 
