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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-05-18 22:18:48 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-05-18 22:18:48 +0300 |
commit | 3e72ded0442f26910ee574ebb38cec43d3d9b9bd (patch) | |
tree | ca961f7f096af456d0b76ac5a74a87a15db1a17b /indra | |
parent | 2b8d3dc6fda2c1d9d1f37a73d24230773e5fe16f (diff) |
SL-12007 Missed transparent water in LLFloaterPreference
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 3cf4d0d27e..d1f04007c6 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1317,9 +1317,11 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && + transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && |