diff options
author | Andrew Meadows <andrew@lindenlab.com> | 2009-04-01 17:11:37 +0000 |
---|---|---|
committer | Andrew Meadows <andrew@lindenlab.com> | 2009-04-01 17:11:37 +0000 |
commit | 3d4e04b5569952629f68c52c9309b5364e16136c (patch) | |
tree | 16bf58109074959695886f7125170c37b095cd90 /indra | |
parent | a8525c90b9ab0544583585cf887388b64ee1323f (diff) |
QAR-1284 ip-takedown tools simulator work is ready for merge
svn merge -r115879:116020 svn+ssh://svn.lindenlab.com/svn/linden/branches/dmcat/dmcat-5
no conflicts
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llcommon/lllivefile.cpp | 9 | ||||
-rw-r--r-- | indra/llcommon/lllivefile.h | 2 | ||||
-rw-r--r-- | indra/llinventory/llinventory.cpp | 23 | ||||
-rw-r--r-- | indra/llinventory/llinventory.h | 87 | ||||
-rw-r--r-- | indra/llinventory/llsaleinfo.cpp | 2 | ||||
-rw-r--r-- | indra/llinventory/llsaleinfo.h | 2 | ||||
-rw-r--r-- | indra/llprimitive/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.cpp | 411 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.h | 24 | ||||
-rw-r--r-- | indra/llprimitive/llprimtexturelist.cpp | 414 | ||||
-rw-r--r-- | indra/llprimitive/llprimtexturelist.h | 126 | ||||
-rw-r--r-- | indra/llprimitive/lltextureentry.cpp | 108 | ||||
-rw-r--r-- | indra/llprimitive/lltextureentry.h | 14 |
13 files changed, 769 insertions, 455 deletions
diff --git a/indra/llcommon/lllivefile.cpp b/indra/llcommon/lllivefile.cpp index 810ae706a7..b6f458cb3e 100644 --- a/indra/llcommon/lllivefile.cpp +++ b/indra/llcommon/lllivefile.cpp @@ -167,3 +167,12 @@ void LLLiveFile::addToEventTimer() impl.mEventTimer = new LiveFileEventTimer(*this, impl.mRefreshPeriod); } +void LLLiveFile::setRefreshPeriod(F32 seconds) +{ + if (seconds < 0.f) + { + seconds = -seconds; + } + impl.mRefreshPeriod = seconds; +} + diff --git a/indra/llcommon/lllivefile.h b/indra/llcommon/lllivefile.h index fddf006229..a3a9cf49ab 100644 --- a/indra/llcommon/lllivefile.h +++ b/indra/llcommon/lllivefile.h @@ -52,6 +52,8 @@ public: // Normally, just calling checkAndReload() is enough. In some cases // though, you may need to let the live file periodically check itself. + void setRefreshPeriod(F32 seconds); + protected: virtual void loadFile() = 0; // Implement this to load your file if it changed diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp index b1cfd68668..4dddd9de3e 100644 --- a/indra/llinventory/llinventory.cpp +++ b/indra/llinventory/llinventory.cpp @@ -333,15 +333,6 @@ void LLInventoryItem::copyItem(const LLInventoryItem* other) mCreationDate = other->mCreationDate; } -// As a constructor alternative, the clone() method works like a -// copy constructor, but gens a new UUID. -void LLInventoryItem::cloneItem(LLPointer<LLInventoryItem>& newitem) const -{ - newitem = new LLInventoryItem; - newitem->copyItem(this); - newitem->mUUID.generate(); -} - const LLPermissions& LLInventoryItem::getPermissions() const { return mPermissions; @@ -934,6 +925,12 @@ BOOL LLInventoryItem::exportLegacyStream(std::ostream& output_stream, BOOL inclu LLSD LLInventoryItem::asLLSD() const { LLSD sd = LLSD(); + asLLSD(sd); + return sd; +} + +void LLInventoryItem::asLLSD( LLSD& sd ) const +{ sd[INV_ITEM_ID_LABEL] = mUUID; sd[INV_PARENT_ID_LABEL] = mParentUUID; sd[INV_PERMISSIONS_LABEL] = ll_create_sd_from_permissions(mPermissions); @@ -965,11 +962,9 @@ LLSD LLInventoryItem::asLLSD() const sd[INV_NAME_LABEL] = mName; sd[INV_DESC_LABEL] = mDescription; sd[INV_CREATION_DATE_LABEL] = (S32) mCreationDate; - - return sd; } -bool LLInventoryItem::fromLLSD(LLSD& sd) +bool LLInventoryItem::fromLLSD(const LLSD& sd) { mInventoryType = LLInventoryType::IT_NONE; mAssetUUID.setNull(); @@ -1419,7 +1414,7 @@ void LLInventoryCategory::packMessage(LLMessageSystem* msg) const msg->addStringFast(_PREHASH_Name, mName); } -bool LLInventoryCategory::fromLLSD(LLSD& sd) +bool LLInventoryCategory::fromLLSD(const LLSD& sd) { std::string w; @@ -1661,6 +1656,7 @@ LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item) return rv; } +/* deprecated, use LLInventoryItem::fromLLSD() instead LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item) { LLPointer<LLInventoryItem> rv = new LLInventoryItem; @@ -1690,6 +1686,7 @@ LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item) rv->setCreationDate(sd_item[INV_CREATION_DATE_LABEL].asInteger()); return rv; } +*/ LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat) { diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h index 937e12dbcf..53a52cd324 100644 --- a/indra/llinventory/llinventory.h +++ b/indra/llinventory/llinventory.h @@ -89,7 +89,7 @@ public: void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy // accessors - const LLUUID& getUUID() const; + virtual const LLUUID& getUUID() const; const LLUUID& getParentUUID() const; const std::string& getName() const; LLAssetType::EType getType() const; @@ -225,10 +225,7 @@ public: LLInventoryItem(const LLInventoryItem* other); virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy - // As a constructor alternative, the clone() method works like a - // copy constructor, but gens a new UUID. - // It is up to the caller to delete (unref) the item. - virtual void cloneItem(LLPointer<LLInventoryItem>& newitem) const; + void generateUUID() { mUUID.generate(); } // accessors const LLPermissions& getPermissions() const; @@ -276,7 +273,8 @@ public: S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const; void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size); LLSD asLLSD() const; - bool fromLLSD(LLSD& sd); + void asLLSD( LLSD& sd ) const; + bool fromLLSD(const LLSD& sd); }; @@ -317,7 +315,7 @@ public: virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); LLSD asLLSD() const; - bool fromLLSD(LLSD& sd); + bool fromLLSD(const LLSD& sd); // file support virtual BOOL importFile(LLFILE* fp); @@ -338,85 +336,12 @@ protected: // Useful bits //----------------------------------------------------------------------------- -// This functor tests if an item is transferrable and returns true if -// it is. Derived from unary_function<> so that the object can be used -// in stl-compliant adaptable predicates (eg, not1<>). You might want -// to use this in std::partition() or similar logic. -struct IsItemTransferable : public std::unary_function<LLInventoryItem*, bool> -{ - LLUUID mDestID; - IsItemTransferable(const LLUUID& dest_id) : mDestID(dest_id) {} - bool operator()(const LLInventoryItem* item) const - { - return (item->getPermissions().allowTransferTo(mDestID)) ? true:false; - } -}; - -// This functor is used to set the owner and group of inventory items, -// for example, in a simple std::for_each() loop. Note that the call -// to setOwnerAndGroup can fail if authority_id != LLUUID::null. -struct SetItemOwnerAndGroup -{ - LLUUID mAuthorityID; - LLUUID mOwnerID; - LLUUID mGroupID; - SetItemOwnerAndGroup(const LLUUID& authority_id, - const LLUUID& owner_id, - const LLUUID& group_id) : - mAuthorityID(authority_id), mOwnerID(owner_id), mGroupID(group_id) {} - void operator()(LLInventoryItem* item) const - { - LLPermissions perm = item->getPermissions(); - bool is_atomic = (LLAssetType::AT_OBJECT == item->getType()) ? false : true; - perm.setOwnerAndGroup(mAuthorityID, mOwnerID, mGroupID, is_atomic); - // If no owner id is set, this is equivalent to a deed action. - // Clear 'share with group'. - if (mOwnerID.isNull()) - { - perm.setMaskGroup(PERM_NONE); - } - item->setPermissions(perm); - } -}; - -// This functor is used to unset the share with group, everyone perms, and -// for sale info for objects being sold through contents. -struct SetNotForSale -{ - LLUUID mAgentID; - LLUUID mGroupID; - SetNotForSale(const LLUUID& agent_id, - const LLUUID& group_id) : - mAgentID(agent_id), mGroupID(group_id) {} - void operator()(LLInventoryItem* item) const - { - // Clear group & everyone permissions. - LLPermissions perm = item->getPermissions(); - perm.setGroupBits(mAgentID, mGroupID, FALSE, PERM_MODIFY | PERM_MOVE | PERM_COPY); - perm.setEveryoneBits(mAgentID, mGroupID, FALSE, PERM_MOVE | PERM_COPY); - item->setPermissions(perm); - - // Mark group & everyone permissions for overwrite on the next - // rez if it is an object. - if(LLAssetType::AT_OBJECT == item->getType()) - { - U32 flags = item->getFlags(); - flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP; - flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE; - item->setFlags(flags); - } - - // Clear for sale info. - item->setSaleInfo(LLSaleInfo::DEFAULT); - } -}; - typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList; // These functions convert between structured data and an inventroy // item, appropriate for serialization. LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item); -LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item); +//LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item); LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat); LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat); diff --git a/indra/llinventory/llsaleinfo.cpp b/indra/llinventory/llsaleinfo.cpp index 11709bc593..b7afb28adf 100644 --- a/indra/llinventory/llsaleinfo.cpp +++ b/indra/llinventory/llsaleinfo.cpp @@ -111,7 +111,7 @@ LLSD LLSaleInfo::asLLSD() const return sd; } -bool LLSaleInfo::fromLLSD(LLSD& sd, BOOL& has_perm_mask, U32& perm_mask) +bool LLSaleInfo::fromLLSD(const LLSD& sd, BOOL& has_perm_mask, U32& perm_mask) { const char *w; diff --git a/indra/llinventory/llsaleinfo.h b/indra/llinventory/llsaleinfo.h index 07f440527b..d546c49fd7 100644 --- a/indra/llinventory/llsaleinfo.h +++ b/indra/llinventory/llsaleinfo.h @@ -98,7 +98,7 @@ public: BOOL exportLegacyStream(std::ostream& output_stream) const; LLSD asLLSD() const; operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd, BOOL& has_perm_mask, U32& perm_mask); + bool fromLLSD(const LLSD& sd, BOOL& has_perm_mask, U32& perm_mask); BOOL importLegacyStream(std::istream& input_stream, BOOL& has_perm_mask, U32& perm_mask); LLXMLNode *exportFileXML() const; diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 5dc4c701a1..478dd398ff 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -18,6 +18,7 @@ include_directories( set(llprimitive_SOURCE_FILES llmaterialtable.cpp llprimitive.cpp + llprimtexturelist.cpp lltextureanim.cpp lltextureentry.cpp lltreeparams.cpp @@ -31,6 +32,7 @@ set(llprimitive_HEADER_FILES legacy_object_types.h llmaterialtable.h llprimitive.h + llprimtexturelist.h lltextureanim.h lltextureentry.h lltreeparams.h diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 6fc0a559ae..13facc0d58 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -44,6 +44,7 @@ #include "llstring.h" #include "lldatapacker.h" #include "llsdutil.h" +#include "llprimtexturelist.h" /** * exported constants @@ -112,6 +113,7 @@ const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE; const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE; +const S32 MAX_FACE_BITS = 9; const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; @@ -151,7 +153,8 @@ bool LLPrimitive::cleanupVolumeManager() //=============================================================== LLPrimitive::LLPrimitive() -: mMiscFlags(0) +: mTextureList(), + mMiscFlags(0) { mPrimitiveCode = 0; @@ -168,20 +171,12 @@ LLPrimitive::LLPrimitive() mAngularVelocity.setVec(0.f,0.f,0.f); mScale.setVec(1.f,1.f,1.f); - - mNumTEs = 0; - mTextureList = NULL; } //=============================================================== LLPrimitive::~LLPrimitive() { - if (mTextureList) - { - delete [] mTextureList; - mTextureList = NULL; - } - + clearTextureList(); // Cleanup handled by volume manager if (mVolumep) { @@ -190,6 +185,10 @@ LLPrimitive::~LLPrimitive() mVolumep = NULL; } +void LLPrimitive::clearTextureList() +{ +} + //=============================================================== // static LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code) @@ -213,15 +212,7 @@ LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code) void LLPrimitive::init_primitive(LLPCode p_code) { LLMemType m1(LLMemType::MTYPE_PRIMITIVE); - if (mNumTEs) - { - if (mTextureList) - { - delete [] mTextureList; - } - mTextureList = new LLTextureEntry[mNumTEs]; - } - + clearTextureList(); mPrimitiveCode = p_code; } @@ -231,342 +222,146 @@ void LLPrimitive::setPCode(const U8 p_code) } //=============================================================== -const LLTextureEntry * LLPrimitive::getTE(const U8 te_num) const +LLTextureEntry* LLPrimitive::getTE(const U8 index) const { - // if we're asking for a non-existent face, return null - if (mNumTEs && (te_num< mNumTEs)) - { - return(&mTextureList[te_num]); - } - else - { - return(NULL); - } + return mTextureList.getTexture(index); } //=============================================================== void LLPrimitive::setNumTEs(const U8 num_tes) { - if (num_tes == mNumTEs) - { - return; - } - - // Right now, we don't try and preserve entries when the number of faces - // changes. - - LLMemType m1(LLMemType::MTYPE_PRIMITIVE); - if (num_tes) - { - LLTextureEntry *new_tes; - new_tes = new LLTextureEntry[num_tes]; - U32 i; - for (i = 0; i < num_tes; i++) - { - if (i < mNumTEs) - { - new_tes[i] = mTextureList[i]; - } - else if (mNumTEs) - { - new_tes[i] = mTextureList[mNumTEs - 1]; - } - else - { - new_tes[i] = LLTextureEntry(); - } - } - delete[] mTextureList; - mTextureList = new_tes; - } - else - { - delete[] mTextureList; - mTextureList = NULL; - } - - - mNumTEs = num_tes; + mTextureList.setSize(num_tes); } //=============================================================== void LLPrimitive::setAllTETextures(const LLUUID &tex_id) { - U8 i; - - for (i = 0; i < mNumTEs; i++) - { - mTextureList[i].setID(tex_id); - } + mTextureList.setAllIDs(tex_id); } //=============================================================== -void LLPrimitive::setTE(const U8 index, const LLTextureEntry &te) +void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te) { - mTextureList[index] = te; + mTextureList.copyTexture(index, te); } -S32 LLPrimitive::setTETexture(const U8 te, const LLUUID &tex_id) +S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setID(tex_id); + return mTextureList.setID(index, id); } -S32 LLPrimitive::setTEColor(const U8 te, const LLColor4 &color) +S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setColor(color); + return mTextureList.setColor(index, color); } -S32 LLPrimitive::setTEColor(const U8 te, const LLColor3 &color) +S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setColor(color); + return mTextureList.setColor(index, color); } -S32 LLPrimitive::setTEAlpha(const U8 te, const F32 alpha) +S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setAlpha(alpha); + return mTextureList.setAlpha(index, alpha); } //=============================================================== -S32 LLPrimitive::setTEScale(const U8 te, const F32 s, const F32 t) +S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "Setting nonexistent face" << llendl; - return 0; - } - - return mTextureList[te].setScale(s,t); + return mTextureList.setScale(index, s, t); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords -S32 LLPrimitive::setTEScaleS(const U8 te, const F32 s) +S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s) { - if (te >= mNumTEs) - { - llwarns << "Setting nonexistent face" << llendl; - return 0; - } - - F32 ignore, t; - mTextureList[te].getScale(&ignore, &t); - return mTextureList[te].setScale(s,t); + return mTextureList.setScaleS(index, s); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords -S32 LLPrimitive::setTEScaleT(const U8 te, const F32 t) +S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t) { - if (te >= mNumTEs) - { - llwarns << "Setting nonexistent face" << llendl; - return 0; - } - - F32 s, ignore; - mTextureList[te].getScale(&s, &ignore); - return mTextureList[te].setScale(s,t); + return mTextureList.setScaleT(index, t); } //=============================================================== -S32 LLPrimitive::setTEOffset(const U8 te, const F32 s, const F32 t) +S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "Setting nonexistent face" << llendl; - return 0; - } - - return mTextureList[te].setOffset(s,t); + return mTextureList.setOffset(index, s, t); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords -S32 LLPrimitive::setTEOffsetS(const U8 te, const F32 s) +S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s) { - if (te >= mNumTEs) - { - llwarns << "Setting nonexistent face" << llendl; - return 0; - } - - F32 ignore, t; - mTextureList[te].getOffset(&ignore, &t); - return mTextureList[te].setOffset(s,t); + return mTextureList.setOffsetS(index, s); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords -S32 LLPrimitive::setTEOffsetT(const U8 te, const F32 t) +S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t) { - if (te >= mNumTEs) - { - llwarns << "Setting nonexistent face" << llendl; - return 0; - } - - F32 s, ignore; - mTextureList[te].getOffset(&s, &ignore); - return mTextureList[te].setOffset(s,t); + return mTextureList.setOffsetT(index, t); } //=============================================================== -S32 LLPrimitive::setTERotation(const U8 te, const F32 r) +S32 LLPrimitive::setTERotation(const U8 index, const F32 r) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "Setting nonexistent face" << llendl; - return 0; - } - - return mTextureList[te].setRotation(r); + return mTextureList.setRotation(index, r); } //=============================================================== -S32 LLPrimitive::setTEBumpShinyFullbright(const U8 te, const U8 bump) +S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setBumpShinyFullbright( bump ); + return mTextureList.setBumpShinyFullbright(index, bump); } -S32 LLPrimitive::setTEMediaTexGen(const U8 te, const U8 media) +S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setMediaTexGen( media ); + return mTextureList.setMediaTexGen(index, media); } -S32 LLPrimitive::setTEBumpmap(const U8 te, const U8 bump) +S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setBumpmap( bump ); + return mTextureList.setBumpMap(index, bump); } -S32 LLPrimitive::setTEBumpShiny(const U8 te, const U8 bump_shiny) +S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setBumpShiny( bump_shiny ); + return mTextureList.setBumpShiny(index, bump_shiny); } -S32 LLPrimitive::setTETexGen(const U8 te, const U8 texgen) +S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setTexGen( texgen ); + return mTextureList.setTexGen(index, texgen); } -S32 LLPrimitive::setTEShiny(const U8 te, const U8 shiny) +S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setShiny( shiny ); + return mTextureList.setShiny(index, shiny); } -S32 LLPrimitive::setTEFullbright(const U8 te, const U8 fullbright) +S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setFullbright( fullbright ); + return mTextureList.setFullbright(index, fullbright); } -S32 LLPrimitive::setTEMediaFlags(const U8 te, const U8 media_flags) +S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setMediaFlags( media_flags ); + return mTextureList.setMediaFlags(index, media_flags); } -S32 LLPrimitive::setTEGlow(const U8 te, const F32 glow) +S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow) { - // if we're asking for a non-existent face, return null - if (te >= mNumTEs) - { - llwarns << "setting non-existent te " << te << llendl - return 0; - } - - return mTextureList[te].setGlow( glow ); + return mTextureList.setGlow(index, glow); } @@ -878,25 +673,18 @@ std::string LLPrimitive::pCodeToString(const LLPCode pcode) void LLPrimitive::copyTEs(const LLPrimitive *primitivep) { U32 i; - if (primitivep->getNumTEs() != getNumTEs()) + if (primitivep->getExpectedNumTEs() != getExpectedNumTEs()) + { + llwarns << "Primitives don't have same expected number of TE's" << llendl; + } + U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs()); + if (mTextureList.size() < getExpectedNumTEs()) { - llwarns << "Primitives don't have same number of TE's" << llendl; + mTextureList.setSize(getExpectedNumTEs()); } - U32 num_tes = llmin(primitivep->getNumTEs(), getNumTEs()); for (i = 0; i < num_tes; i++) { - const LLTextureEntry *tep = primitivep->getTE(i); - F32 s, t; - setTETexture(i, tep->getID()); - setTEColor(i, tep->getColor()); - tep->getScale(&s, &t); - setTEScale(i, s, t); - tep->getOffset(&s, &t); - setTEOffset(i, s, t); - setTERotation(i, tep->getRotation()); - setTEBumpShinyFullbright(i, tep->getBumpShinyFullbright()); - setTEMediaTexGen(i, tep->getMediaTexGen()); - setTEGlow(i, tep->getGlow()); + mTextureList.copyTexture(i, *(primitivep->getTE(i))); } } @@ -962,12 +750,12 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai sVolumeManager->unrefVolume(mVolumep); mVolumep = volumep; - U32 new_face_mask = mVolumep->mFaceMask; + U32 new_face_mask = mVolumep->mFaceMask; if (old_face_mask != new_face_mask) { setNumTEs(mVolumep->getNumFaces()); - } - + } + return TRUE; } @@ -984,50 +772,6 @@ BOOL LLPrimitive::setMaterial(U8 material) } } -void LLPrimitive::setTEArrays(const U8 size, - const LLUUID* image_ids, - const F32* scale_s, - const F32* scale_t) -{ - S32 cur_size = size; - if (cur_size > getNumTEs()) - { - llwarns << "Trying to set more TEs than exist!" << llendl; - cur_size = getNumTEs(); - } - - S32 i; - // Copy over image information - for (i = 0; i < cur_size; i++) - { - // This is very BAD!!!!!! - if (image_ids != NULL) - { - setTETexture(i,image_ids[i]); - } - if (scale_s && scale_t) - { - setTEScale(i, scale_s[i], scale_t[i]); - } - } - - if (i < getNumTEs()) - { - cur_size--; - for (i=i; i < getNumTEs(); i++) // the i=i removes a gcc warning - { - if (image_ids != NULL) - { - setTETexture(i, image_ids[cur_size]); - } - if (scale_s && scale_t) - { - setTEScale(i, scale_s[cur_size], scale_t[cur_size]); - } - } - } -} - const F32 LL_MAX_SCALE_S = 100.0f; const F32 LL_MAX_SCALE_T = 100.0f; S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const @@ -1489,11 +1233,24 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp) return retval; } -void LLPrimitive::setTextureList(LLTextureEntry *listp) +U8 LLPrimitive::getExpectedNumTEs() const +{ + U8 expected_face_count = 0; + if (mVolumep) + { + expected_face_count = mVolumep->getNumFaces(); + } + return expected_face_count; +} + +void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list) +{ + mTextureList.copy(other_list); +} + +void LLPrimitive::takeTextureList(LLPrimTextureList& other_list) { - LLTextureEntry* old_texture_list = mTextureList; - mTextureList = listp; - delete[] old_texture_list; + mTextureList.take(other_list); } //============================================================================ diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index cc86f5b747..c25df0a40f 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -40,6 +40,7 @@ #include "llmemory.h" #include "llvolume.h" #include "lltextureentry.h" +#include "llprimtexturelist.h" // Moved to stdtypes.h --JC // typedef U8 LLPCode; @@ -295,6 +296,8 @@ public: LLPrimitive(); virtual ~LLPrimitive(); + void clearTextureList(); + static LLPrimitive *createPrimitive(LLPCode p_code); void init_primitive(LLPCode p_code); @@ -305,11 +308,11 @@ public: // Modify texture entry properties inline BOOL validTE(const U8 te_num) const; - const LLTextureEntry *getTE(const U8 te_num) const; + LLTextureEntry* getTE(const U8 te_num) const; virtual void setNumTEs(const U8 num_tes); virtual void setAllTETextures(const LLUUID &tex_id); - virtual void setTE(const U8 index, const LLTextureEntry &te); + virtual void setTE(const U8 index, const LLTextureEntry& te); virtual S32 setTEColor(const U8 te, const LLColor4 &color); virtual S32 setTEColor(const U8 te, const LLColor3 &color); virtual S32 setTEAlpha(const U8 te, const F32 alpha); @@ -332,10 +335,6 @@ public: virtual S32 setTEGlow(const U8 te, const F32 glow); virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed - void setTEArrays(const U8 size, - const LLUUID* image_ids, - const F32* scale_s, - const F32* scale_t); void copyTEs(const LLPrimitive *primitive); S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const; S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type); @@ -383,14 +382,21 @@ public: const LLVector3& getAngularVelocity() const { return mAngularVelocity; } const LLVector3& getVelocity() const { return mVelocity; } const LLVector3& getAcceleration() const { return mAcceleration; } - U8 getNumTEs() const { return mNumTEs; } + U8 getNumTEs() const { return mTextureList.size(); } + U8 getExpectedNumTEs() const; U8 getMaterial() const { return mMaterial; } void setVolumeType(const U8 code); U8 getVolumeType(); - void setTextureList(LLTextureEntry *listp); + // clears existing textures + // copies the contents of other_list into mEntryList + void copyTextureList(const LLPrimTextureList& other_list); + + // clears existing textures + // takes the contents of other_list and clears other_list + void takeTextureList(LLPrimTextureList& other_list); inline BOOL isAvatar() const; inline BOOL isSittingAvatar() const; @@ -415,7 +421,7 @@ protected: LLVector3 mAcceleration; // are we under constant acceleration? LLVector3 mAngularVelocity; // angular velocity LLPointer<LLVolume> mVolumep; - LLTextureEntry *mTextureList; // list of texture GUIDs, scales, offsets + LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets U8 mMaterial; // Material code U8 mNumTEs; // # of faces on the primitve U32 mMiscFlags; // home for misc bools diff --git a/indra/llprimitive/llprimtexturelist.cpp b/indra/llprimitive/llprimtexturelist.cpp new file mode 100644 index 0000000000..c9632ebdad --- /dev/null +++ b/indra/llprimitive/llprimtexturelist.cpp @@ -0,0 +1,414 @@ +/** + * @file lltexturelist.cpp + * @brief LLPrimTextureList (virtual) base class + * + * $LicenseInfo:firstyear=2008&license=viewergpl$ + * + * Copyright (c) 2008-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llprimtexturelist.h" +#include "lltextureentry.h" +#include "llmemtype.h" + +// static +//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++ +LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry); + +// static +void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() ) +{ + if (callback) + { + LLPrimTextureList::sNewTextureEntryCallback = callback; + } + else + { + LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry); + } +} + +// static +// call this to get a new texture entry +LLTextureEntry* LLPrimTextureList::newTextureEntry() +{ + return (*sNewTextureEntryCallback)(); +} + +LLPrimTextureList::LLPrimTextureList() +{ +} + +// virtual +LLPrimTextureList::~LLPrimTextureList() +{ + clear(); +} + +void LLPrimTextureList::clear() +{ + texture_list_t::iterator itr = mEntryList.begin(); + while (itr != mEntryList.end()) + { + delete (*itr); + (*itr) = NULL; + ++itr; + } + mEntryList.clear(); +} + + +// clears current entries +// copies contents of other_list +// this is somewhat expensive, so it must be called explicitly +void LLPrimTextureList::copy(const LLPrimTextureList& other_list) +{ + // compare the sizes + S32 this_size = mEntryList.size(); + S32 other_size = other_list.mEntryList.size(); + + if (this_size > other_size) + { + // remove the extra entries + for (S32 index = this_size; index > other_size; --index) + { + delete mEntryList[index-1]; + } + mEntryList.resize(other_size); + this_size = other_size; + } + + S32 index = 0; + // copy for the entries that already exist + for ( ; index < this_size; ++index) + { + delete mEntryList[index]; + mEntryList[index] = other_list.getTexture(index)->newCopy(); + } + + // add new entires if needed + for ( ; index < other_size; ++index) + { + mEntryList.push_back( other_list.getTexture(index)->newCopy() ); + } +} + +// clears current copies +// takes contents of other_list +// clears other_list +void LLPrimTextureList::take(LLPrimTextureList& other_list) +{ + clear(); + mEntryList = other_list.mEntryList; + other_list.mEntryList.clear(); +} + +// virtual +// copies LLTextureEntry 'te' +// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE +S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te) +{ + if (S32(index) >= mEntryList.size()) + { + // TODO -- assert here + S32 current_size = mEntryList.size(); + llerrs << "index = " << S32(index) << " current_size = " << current_size << llendl; + return TEM_CHANGE_NONE; + } + + // we're changing an existing entry + llassert(mEntryList[index]); + delete (mEntryList[index]); + if (&te) + { + mEntryList[index] = te.newCopy(); + } + else + { + mEntryList[index] = LLPrimTextureList::newTextureEntry(); + } + return TEM_CHANGE_TEXTURE; +} + +// virtual +// takes ownership of LLTextureEntry* 'te' +// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE +// IMPORTANT! -- if you use this function you must check the return value +S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te) +{ + if (S32(index) >= mEntryList.size()) + { + return TEM_CHANGE_NONE; + } + + // we're changing an existing entry + llassert(mEntryList[index]); + delete (mEntryList[index]); + mEntryList[index] = te; + return TEM_CHANGE_TEXTURE; +} + +// returns pointer to texture at 'index' slot +LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const +{ + if (index < mEntryList.size()) + { + return mEntryList[index]; + } + return NULL; +} + +//virtual +//S32 setTE(const U8 index, const LLTextureEntry& te) = 0; + +S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setID(id); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setColor(color); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setColor(color); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setAlpha(alpha); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setScale(s, t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setScaleS(s); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setScaleT(t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffset(s, t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffsetS(s); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffsetT(t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setRotation(r); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpShinyFullbright(bump); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setMediaTexGen(media); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpmap(bump); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpShiny(bump_shiny); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setTexGen(texgen); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setShiny(shiny); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setFullbright(fullbright); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setMediaFlags(media_flags); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setGlow(glow); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::size() const +{ + return mEntryList.size(); +} + +// sets the size of the mEntryList container +void LLPrimTextureList::setSize(S32 new_size) +{ + LLMemType m1(LLMemType::MTYPE_PRIMITIVE); + if (new_size < 0) + { + new_size = 0; + } + + S32 current_size = mEntryList.size(); + + if (new_size > current_size) + { + mEntryList.resize(new_size); + for (S32 index = current_size; index < new_size; ++index) + { + LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry(); + mEntryList[index] = new_entry; + } + } + else if (new_size < current_size) + { + for (S32 index = current_size-1; index >= new_size; --index) + { + delete mEntryList[index]; + } + mEntryList.resize(new_size); + } +} + + +void LLPrimTextureList::setAllIDs(const LLUUID& id) +{ + texture_list_t::iterator itr = mEntryList.begin(); + while (itr != mEntryList.end()) + { + (*itr)->setID(id); + ++itr; + } +} + + diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h new file mode 100644 index 0000000000..61285bd1bf --- /dev/null +++ b/indra/llprimitive/llprimtexturelist.h @@ -0,0 +1,126 @@ +/** + * @file llprimtexturelist.h + * @brief LLPrimTextureList (virtual) base class + * + * $LicenseInfo:firstyear=2008&license=viewergpl$ + * + * Copyright (c) 2008-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLPRIMTEXTURELIST_H +#define LL_LLPRIMTEXTURELIST_H + +#include <vector> +#include "lluuid.h" +#include "v3color.h" +#include "v4color.h" + + +class LLTextureEntry; + +// this is a list of LLTextureEntry*'s because in practice the list's elements +// are of some derived class: LLFooTextureEntry +typedef std::vector<LLTextureEntry*> texture_list_t; + +class LLPrimTextureList +{ +public: + // the LLPrimTextureList needs to know what type of LLTextureEntry + // to generate when it needs a new one, so we may need to set a + // callback for generating it, (or else use the base class default: + // static LLPrimTextureEntry::newTextureEntry() ) + //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)(); + //static NewTextureEntryFunction sNewTextureEntryCallback; + static LLTextureEntry* newTextureEntry(); + static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() ); + static LLTextureEntry* (*sNewTextureEntryCallback)(); + + LLPrimTextureList(); + virtual ~LLPrimTextureList(); + + void clear(); + + // clears current entries + // copies contents of other_list + // this is somewhat expensive, so it must be called explicitly + void copy(const LLPrimTextureList& other_list); + + // clears current copies + // takes contents of other_list + // clears other_list + void take(LLPrimTextureList& other_list); + + // copies LLTextureEntry 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + S32 copyTexture(const U8 index, const LLTextureEntry& te); + + // takes ownership of LLTextureEntry* 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + // IMPORTANT! -- if you use this function you must check the return value + S32 takeTexture(const U8 index, LLTextureEntry* te); + +// // copies contents of 'entry' and stores it in 'index' slot +// void copyTexture(const U8 index, const LLTextureEntry* entry); + + // returns pointer to texture at 'index' slot + LLTextureEntry* getTexture(const U8 index) const; + + S32 setID(const U8 index, const LLUUID& id); + S32 setColor(const U8 index, const LLColor3& color); + S32 setColor(const U8 index, const LLColor4& color); + S32 setAlpha(const U8 index, const F32 alpha); + S32 setScale(const U8 index, const F32 s, const F32 t); + S32 setScaleS(const U8 index, const F32 s); + S32 setScaleT(const U8 index, const F32 t); + S32 setOffset(const U8 index, const F32 s, const F32 t); + S32 setOffsetS(const U8 index, const F32 s); + S32 setOffsetT(const U8 index, const F32 t); + S32 setRotation(const U8 index, const F32 r); + S32 setBumpShinyFullbright(const U8 index, const U8 bump); + S32 setMediaTexGen(const U8 index, const U8 media); + S32 setBumpMap(const U8 index, const U8 bump); + S32 setBumpShiny(const U8 index, const U8 bump_shiny); + S32 setTexGen(const U8 index, const U8 texgen); + S32 setShiny(const U8 index, const U8 shiny); + S32 setFullbright(const U8 index, const U8 t); + S32 setMediaFlags(const U8 index, const U8 media_flags); + S32 setGlow(const U8 index, const F32 glow); + + S32 size() const; + +// void forceResize(S32 new_size); + void setSize(S32 new_size); + + void setAllIDs(const LLUUID& id); +protected: + texture_list_t mEntryList; +private: + LLPrimTextureList(const LLPrimTextureList& other_list) + { + // private so that it can't be used + } +}; + +#endif diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 14b45443d1..3bcd831142 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -39,6 +39,12 @@ const U8 DEFAULT_BUMP_CODE = 0; // no bump or shininess const LLTextureEntry LLTextureEntry::null; +// static +LLTextureEntry* LLTextureEntry::newTextureEntry() +{ + return new LLTextureEntry(); +} + //=============================================================== LLTextureEntry::LLTextureEntry() { @@ -136,20 +142,23 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const LLSD LLTextureEntry::asLLSD() const { LLSD sd; + asLLSD(sd); + return sd; +} - sd["imageid"] = getID(); - sd["colors"] = ll_sd_from_color4(getColor()); +void LLTextureEntry::asLLSD(LLSD& sd) const +{ + sd["imageid"] = mID; + sd["colors"] = ll_sd_from_color4(mColor); sd["scales"] = mScaleS; sd["scalet"] = mScaleT; sd["offsets"] = mOffsetS; sd["offsett"] = mOffsetT; - sd["imagerot"] = getRotation(); + sd["imagerot"] = mRotation; sd["bump"] = getBumpShiny(); sd["fullbright"] = getFullbright(); - sd["media_flags"] = getMediaTexGen(); - sd["glow"] = getGlow(); - - return sd; + sd["media_flags"] = mMediaFlags; + sd["glow"] = mGlow; } bool LLTextureEntry::fromLLSD(LLSD& sd) @@ -208,6 +217,19 @@ fail: return false; } +// virtual +// override this method for each derived class +LLTextureEntry* LLTextureEntry::newBlank() const +{ + return new LLTextureEntry(); +} + +// virtual +LLTextureEntry* LLTextureEntry::newCopy() const +{ + return new LLTextureEntry(*this); +} + S32 LLTextureEntry::setID(const LLUUID &tex_id) { if (mID != tex_id) @@ -215,7 +237,7 @@ S32 LLTextureEntry::setID(const LLUUID &tex_id) mID = tex_id; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setScale(F32 s, F32 t) @@ -233,6 +255,28 @@ S32 LLTextureEntry::setScale(F32 s, F32 t) return retval; } +S32 LLTextureEntry::setScaleS(F32 s) +{ + S32 retval = TEM_CHANGE_NONE; + if (mScaleS != s) + { + mScaleS = s; + retval = TEM_CHANGE_TEXTURE; + } + return retval; +} + +S32 LLTextureEntry::setScaleT(F32 t) +{ + S32 retval = TEM_CHANGE_NONE; + if (mScaleT != t) + { + mScaleT = t; + retval = TEM_CHANGE_TEXTURE; + } + return retval; +} + S32 LLTextureEntry::setColor(const LLColor4 &color) { if (mColor != color) @@ -240,7 +284,7 @@ S32 LLTextureEntry::setColor(const LLColor4 &color) mColor = color; return TEM_CHANGE_COLOR; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setColor(const LLColor3 &color) @@ -251,7 +295,7 @@ S32 LLTextureEntry::setColor(const LLColor3 &color) mColor.setVec(color); return TEM_CHANGE_COLOR; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setAlpha(const F32 alpha) @@ -261,7 +305,7 @@ S32 LLTextureEntry::setAlpha(const F32 alpha) mColor.mV[VW] = alpha; return TEM_CHANGE_COLOR; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setOffset(F32 s, F32 t) @@ -279,6 +323,28 @@ S32 LLTextureEntry::setOffset(F32 s, F32 t) return retval; } +S32 LLTextureEntry::setOffsetS(F32 s) +{ + S32 retval = 0; + if (mOffsetS != s) + { + mOffsetS = s; + retval = TEM_CHANGE_TEXTURE; + } + return retval; +} + +S32 LLTextureEntry::setOffsetT(F32 t) +{ + S32 retval = 0; + if (mOffsetT != t) + { + mOffsetT = t; + retval = TEM_CHANGE_TEXTURE; + } + return retval; +} + S32 LLTextureEntry::setRotation(F32 theta) { if (mRotation != theta) @@ -286,7 +352,7 @@ S32 LLTextureEntry::setRotation(F32 theta) mRotation = theta; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setBumpShinyFullbright(U8 bump) @@ -296,7 +362,7 @@ S32 LLTextureEntry::setBumpShinyFullbright(U8 bump) mBump = bump; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setMediaTexGen(U8 media) @@ -306,7 +372,7 @@ S32 LLTextureEntry::setMediaTexGen(U8 media) mMediaFlags = media; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setBumpmap(U8 bump) @@ -318,7 +384,7 @@ S32 LLTextureEntry::setBumpmap(U8 bump) mBump |= bump; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setFullbright(U8 fullbright) @@ -330,7 +396,7 @@ S32 LLTextureEntry::setFullbright(U8 fullbright) mBump |= fullbright << TEM_FULLBRIGHT_SHIFT; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setShiny(U8 shiny) @@ -342,7 +408,7 @@ S32 LLTextureEntry::setShiny(U8 shiny) mBump |= shiny << TEM_SHINY_SHIFT; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setBumpShiny(U8 bump_shiny) @@ -354,7 +420,7 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny) mBump |= bump_shiny; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setMediaFlags(U8 media_flags) @@ -366,7 +432,7 @@ S32 LLTextureEntry::setMediaFlags(U8 media_flags) mMediaFlags |= media_flags; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setTexGen(U8 tex_gen) @@ -378,7 +444,7 @@ S32 LLTextureEntry::setTexGen(U8 tex_gen) mMediaFlags |= tex_gen; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setGlow(F32 glow) @@ -388,5 +454,5 @@ S32 LLTextureEntry::setGlow(F32 glow) mGlow = glow; return TEM_CHANGE_TEXTURE; } - return 0; + return TEM_CHANGE_NONE; } diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index c562545fc4..84870e93e6 100644 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -37,6 +37,7 @@ #include "v4color.h" #include "llsd.h" +const S32 TEM_CHANGE_NONE = 0x0; const S32 TEM_CHANGE_COLOR = 0x1; const S32 TEM_CHANGE_TEXTURE = 0x2; const S32 TEM_INVALID = 0x4; @@ -68,6 +69,7 @@ const S32 TEM_TEX_GEN_SHIFT = 1; class LLTextureEntry { public: + static LLTextureEntry* newTextureEntry(); typedef enum e_texgen { @@ -82,15 +84,19 @@ public: LLTextureEntry(const LLTextureEntry &rhs); LLTextureEntry &operator=(const LLTextureEntry &rhs); - ~LLTextureEntry(); + virtual ~LLTextureEntry(); bool operator==(const LLTextureEntry &rhs) const; bool operator!=(const LLTextureEntry &rhs) const; LLSD asLLSD() const; + void asLLSD(LLSD& sd) const; operator LLSD() const { return asLLSD(); } bool fromLLSD(LLSD& sd); + virtual LLTextureEntry* newBlank() const; + virtual LLTextureEntry* newCopy() const; + void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump); // These return a TEM_ flag from above to indicate if something changed. @@ -99,7 +105,11 @@ public: S32 setColor(const LLColor3 &color); S32 setAlpha(const F32 alpha); S32 setScale(F32 s, F32 t); + S32 setScaleS(F32 s); + S32 setScaleT(F32 t); S32 setOffset(F32 s, F32 t); + S32 setOffsetS(F32 s); + S32 setOffsetT(F32 t); S32 setRotation(F32 theta); S32 setBumpmap(U8 bump); @@ -113,7 +123,7 @@ public: S32 setMediaTexGen(U8 media); S32 setGlow(F32 glow); - const LLUUID &getID() const { return mID; } + virtual const LLUUID &getID() const { return mID; } const LLColor4 &getColor() const { return mColor; } void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; } void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; } |