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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2015-11-16 12:53:43 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2015-11-16 12:53:43 -0500
commit3bfc2564a685f87dda38d423ca3c32f96efeedf1 (patch)
tree84b104d03ddb6f586fd5b6f8053517038a5a9bc4 /indra
parentcdb96f8044fd609f92b9009450454e356008ca1c (diff)
SL-201 WIP - avatar_skeleton.xml tweaks for aliases, removed wings and tail from default definition.
Diffstat (limited to 'indra')
-rwxr-xr-xindra/newview/character/avatar_lad.xml110
-rwxr-xr-xindra/newview/character/avatar_skeleton.xml38
-rw-r--r--indra/newview/character/avatar_skeleton_wings_tail.xml40
3 files changed, 27 insertions, 161 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index ac0b8b5704..9ec6428ee6 100755
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -413,116 +413,6 @@
rotation="0 0 0"
visible_in_first_person="true" />
- <attachment_point
- id="41"
- group="6"
- pie_slice="2"
- name="L Wing Shoulder"
- joint="mLeftWingShoulder"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="42"
- group="6"
- pie_slice="2"
- name="L Wing Elbow"
- joint="mLeftWingElbow"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="43"
- group="6"
- pie_slice="2"
- name="L Wing Wrist"
- joint="mLeftWingWrist"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="44"
- group="6"
- pie_slice="2"
- name="L Wing Tip"
- joint="mLeftWingTip"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="45"
- group="6"
- pie_slice="2"
- name="R Wing Shoulder"
- joint="mRightWingShoulder"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="46"
- group="6"
- pie_slice="2"
- name="R Wing Elbow"
- joint="mRightWingElbow"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="47"
- group="6"
- pie_slice="2"
- name="R Wing Wrist"
- joint="mRightWingWrist"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="48"
- group="6"
- pie_slice="2"
- name="R Wing Tip"
- joint="mRightWingTip"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="49"
- group="6"
- pie_slice="2"
- name="Tail 1"
- joint="mTail_1"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="50"
- group="6"
- pie_slice="2"
- name="Tail 2"
- joint="mTail_2"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
- <attachment_point
- id="51"
- group="6"
- pie_slice="2"
- name="Tail 3"
- joint="mTail_3"
- position="0 0 0"
- rotation="0 0 0"
- visible_in_first_person="true" />
-
<param
id="32"
group="1"
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml
index f3e845171f..df5a5b9020 100755
--- a/indra/newview/character/avatar_skeleton.xml
+++ b/indra/newview/character/avatar_skeleton.xml
@@ -1,14 +1,6 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
-<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="29">
+<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26">
<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015" aliases="hip avatar_mPelvis">
- <bone name="mTail_1" pos="0.000 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25 0.000000 0.000000">
- <bone name="mTail_2" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-.25000000 0.000000 0.000000">
- <bone name="mTail_3" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.2500000 0.000000 0.000000">
- <bone name="mTail_4" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25000000 0.000000 0.000000">
- </bone>
- </bone>
- </bone>
- </bone>
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073" aliases="abdomen avatar_mTorso">
@@ -17,22 +9,6 @@
<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877" aliases="chest avatar_mChest">
- <bone name="mRightWingShoulder" pos="-0.07 -0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 -0.082 0.165">
- <bone name="mRightWingElbow" pos="-0.085 -0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 -0.115 0">
- <bone name="mRightWingWrist" pos="0.000 -0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -.231 -0.000000">
- <bone name="mRightWingTip" pos="0.000 -0.214 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000 -0.214 -0.000">
- </bone>
- </bone>
- </bone>
- </bone>
- <bone name="mLeftWingShoulder" pos="-0.07 0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 0.082 0.165">
- <bone name="mLeftWingElbow" pos="-0.085 0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 0.115 0">
- <bone name="mLeftWingWrist" pos="0.000 0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.231 -0.000000">
- <bone name="mLeftWingTip" pos="0.000 0.214 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000 0.214 -0.000">
- </bone>
- </bone>
- </bone>
- </bone>
<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
@@ -43,9 +19,9 @@
<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000" aliases="figureHair avatar_mSkull">
</bone>
- <bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
+ <bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000" aliases="avatar_mEyeRight">
</bone>
- <bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000">
+ <bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000" aliases="avatar_mEyeLeft">
</bone>
</bone>
</bone>
@@ -79,10 +55,10 @@
<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922" aliases="rShin avatar_mKneeRight">
<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
- <bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
+ <bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494" aliases="avatar_mAnkleRight">
<collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637" aliases="rFoot avatar_mFootRight">
- <bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
+ <bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104" aliases="avatar_mToeRight">
</bone>
</bone>
</bone>
@@ -92,10 +68,10 @@
<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053" aliases="lShin avatar_mKneeLeft">
<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
- <bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
+ <bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449" aliases="avatar_mAnkleLeft">
<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620" aliases="lFoot avatar_mFootLeft">
- <bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
+ <bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871" aliases="avatar_mToeLeft">
</bone>
</bone>
</bone>
diff --git a/indra/newview/character/avatar_skeleton_wings_tail.xml b/indra/newview/character/avatar_skeleton_wings_tail.xml
index 7a088484d8..f3e845171f 100644
--- a/indra/newview/character/avatar_skeleton_wings_tail.xml
+++ b/indra/newview/character/avatar_skeleton_wings_tail.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="29">
-<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
+<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015" aliases="hip avatar_mPelvis">
<bone name="mTail_1" pos="0.000 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25 0.000000 0.000000">
<bone name="mTail_2" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-.25000000 0.000000 0.000000">
<bone name="mTail_3" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.2500000 0.000000 0.000000">
@@ -11,12 +11,12 @@
</bone>
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
- <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
+ <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073" aliases="abdomen avatar_mTorso">
<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
- <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
+ <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877" aliases="chest avatar_mChest">
<bone name="mRightWingShoulder" pos="-0.07 -0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 -0.082 0.165">
<bone name="mRightWingElbow" pos="-0.085 -0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 -0.115 0">
<bone name="mRightWingWrist" pos="0.000 -0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -.231 -0.000000">
@@ -37,11 +37,11 @@
<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
- <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
+ <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108" aliases="neck avatar_mNeck">
<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
- <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
+ <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630" aliases="head avatar_mHead">
<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
- <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000">
+ <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000" aliases="figureHair avatar_mSkull">
</bone>
<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
</bone>
@@ -49,25 +49,25 @@
</bone>
</bone>
</bone>
- <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
+ <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396" aliases="lCollar avatar_mCollarLeft">
<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
- <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000" aliases="lShldr avatar_mShoulderLeft">
<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
- <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
+ <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000" aliases="lForeArm avatar_mElbowLeft">
<collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
- <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000">
+ <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000" aliases="lHand avatar_mWristLeft">
<collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
</bone>
</bone>
- <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
+ <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396" aliases="rCollar avatar_mCollarRight">
<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
- <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
+ <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000" aliases="rShldr avatar_mShoulderRight">
<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
- <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
+ <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000" aliases="rForeArm avatar_mElbowRight">
<collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
- <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000">
+ <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000" aliases="rHand avatar_mWristRight">
<collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
@@ -75,26 +75,26 @@
</bone>
</bone>
</bone>
- <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086">
+ <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086" aliases="rThigh avatar_mHipRight">
<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
- <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922">
+ <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922" aliases="rShin avatar_mKneeRight">
<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
<collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
- <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637">
+ <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637" aliases="rFoot avatar_mFootRight">
<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
</bone>
</bone>
</bone>
</bone>
</bone>
- <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998">
+ <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998" aliases="lThigh avatar_mHipLeft">
<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
- <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053">
+ <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053" aliases="lShin avatar_mKneeLeft">
<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
- <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620">
+ <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620" aliases="lFoot avatar_mFootLeft">
<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
</bone>
</bone>