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authorOz Linden <oz@lindenlab.com>2012-02-21 15:20:20 -0500
committerOz Linden <oz@lindenlab.com>2012-02-21 15:20:20 -0500
commit3be60824c86f2d02dcb393707f9d2be1b38c5f57 (patch)
tree4315becff5cc0c148b44bfa0bb585cb3d2e790d9 /indra
parentf1c8674aa84d72c9e46c8bbf73387dae3f335b59 (diff)
parent092c0eda65eedd606ae7cbacd74445dcff496998 (diff)
merge changes for storm-1807
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llinventorybridge.cpp8
-rw-r--r--indra/newview/llpreviewanim.cpp146
-rw-r--r--indra/newview/llpreviewanim.h20
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_animation.xml16
4 files changed, 91 insertions, 99 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index cebe93f042..654ebe78fa 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -4633,14 +4633,14 @@ void LLAnimationBridge::performAction(LLInventoryModel* model, std::string actio
{
if (getItem())
{
- LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE;
- if ("playworld" == action) activate = LLPreviewAnim::PLAY;
- if ("playlocal" == action) activate = LLPreviewAnim::AUDITION;
+ LLSD::String activate = "NONE";
+ if ("playworld" == action) activate = "Inworld";
+ if ("playlocal" == action) activate = "Locally";
LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID));
if (preview)
{
- preview->activate(activate);
+ preview->play(activate);
}
}
}
diff --git a/indra/newview/llpreviewanim.cpp b/indra/newview/llpreviewanim.cpp
index 8e8b530e13..35ac0537a3 100644
--- a/indra/newview/llpreviewanim.cpp
+++ b/indra/newview/llpreviewanim.cpp
@@ -43,19 +43,7 @@ extern LLAgent gAgent;
LLPreviewAnim::LLPreviewAnim(const LLSD& key)
: LLPreview( key )
{
-}
-
-// static
-void LLPreviewAnim::endAnimCallback( void *userdata )
-{
- LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
- LLFloater* self = handlep->get();
- delete handlep; // done with the handle
- if (self)
- {
- self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE);
- self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE);
- }
+ mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2));
}
// virtual
@@ -68,106 +56,115 @@ BOOL LLPreviewAnim::postBuild()
getChild<LLUICtrl>("desc")->setValue(item->getDescription());
}
- childSetAction("Anim play btn",playAnim, this);
- childSetAction("Anim audition btn",auditionAnim, this);
-
childSetCommitCallback("desc", LLPreview::onText, this);
getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
-
+
return LLPreview::postBuild();
}
-void LLPreviewAnim::activate(e_activation_type type)
+// static
+// llinventorybridge also calls into here
+void LLPreviewAnim::play(const LLSD& param)
{
- switch ( type )
+ const LLInventoryItem *item = getItem();
+
+ if(item)
{
- case PLAY:
+ LLUUID itemID=item->getAssetUUID();
+
+ std::string btn_name = param.asString();
+ LLButton* btn_inuse;
+ LLButton* btn_other;
+
+ if ("Inworld" == btn_name)
{
- playAnim( (void *) this );
- break;
+ btn_inuse = getChild<LLButton>("Inworld");
+ btn_other = getChild<LLButton>("Locally");
}
- case AUDITION:
+ else if ("Locally" == btn_name)
{
- auditionAnim( (void *) this );
- break;
+ btn_inuse = getChild<LLButton>("Locally");
+ btn_other = getChild<LLButton>("Inworld");
}
- default:
+ else
{
- //do nothing
+ return;
}
- }
-}
-
-// static
-void LLPreviewAnim::playAnim( void *userdata )
-{
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item)
- {
- LLUUID itemID=item->getAssetUUID();
+ if (btn_inuse)
+ {
+ btn_inuse->toggleState();
+ }
- LLButton* btn = self->getChild<LLButton>("Anim play btn");
- if (btn)
+ if (btn_other)
{
- btn->toggleState();
+ btn_other->setEnabled(false);
}
- if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() )
+ if (getChild<LLUICtrl>(btn_name)->getValue().asBoolean() )
{
- self->mPauseRequest = NULL;
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
+ if("Inworld" == btn_name)
+ {
+ gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
+ }
+ else
+ {
+ gAgentAvatarp->startMotion(item->getAssetUUID());
+ }
+
LLMotion* motion = gAgentAvatarp->findMotion(itemID);
if (motion)
{
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
+ mItemID = itemID;
+ mDidStart = false;
}
}
else
{
gAgentAvatarp->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
+
+ if (btn_other)
+ {
+ btn_other->setEnabled(true);
+ }
}
}
}
-// static
-void LLPreviewAnim::auditionAnim( void *userdata )
+// virtual
+void LLPreviewAnim::draw()
{
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
-
- if(item)
+ LLPreview::draw();
+ if (!this->mItemID.isNull())
{
- LLUUID itemID=item->getAssetUUID();
-
- LLButton* btn = self->getChild<LLButton>("Anim audition btn");
- if (btn)
- {
- btn->toggleState();
- }
-
- if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() )
+ LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID);
+ if (motion)
{
- self->mPauseRequest = NULL;
- gAgentAvatarp->startMotion(item->getAssetUUID());
- LLMotion* motion = gAgentAvatarp->findMotion(itemID);
-
- if (motion)
+ if (motion->isStopped() && this->mDidStart)
{
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
+ cleanup();
+ }
+ if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart)
+ {
+ this->mDidStart = true;
}
- }
- else
- {
- gAgentAvatarp->stopMotion(itemID);
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// virtual
+void LLPreviewAnim::cleanup()
+{
+ this->mItemID = LLUUID::null;
+ this->mDidStart = false;
+ getChild<LLUICtrl>("Inworld")->setValue(FALSE);
+ getChild<LLUICtrl>("Locally")->setValue(FALSE);
+ getChild<LLUICtrl>("Inworld")->setEnabled(true);
+ getChild<LLUICtrl>("Locally")->setEnabled(true);
+}
+
+// virtual
void LLPreviewAnim::onClose(bool app_quitting)
{
const LLInventoryItem *item = getItem();
@@ -176,12 +173,5 @@ void LLPreviewAnim::onClose(bool app_quitting)
{
gAgentAvatarp->stopMotion(item->getAssetUUID());
gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
- LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
-
- if (motion)
- {
- // *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
- motion->setDeactivateCallback(NULL, (void *)NULL);
- }
}
}
diff --git a/indra/newview/llpreviewanim.h b/indra/newview/llpreviewanim.h
index 32e07ee33a..8eaed6ca1f 100644
--- a/indra/newview/llpreviewanim.h
+++ b/indra/newview/llpreviewanim.h
@@ -33,24 +33,18 @@
class LLPreviewAnim : public LLPreview
{
public:
- enum e_activation_type { NONE = 0, PLAY = 1, AUDITION = 2 };
- LLPreviewAnim(const LLSD& key);
- static void playAnim( void* userdata );
- static void auditionAnim( void* userdata );
- static void endAnimCallback( void *userdata );
+ LLPreviewAnim(const LLSD& key);
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
- void activate(e_activation_type type);
+ void draw();
+ void cleanup();
+ void play(const LLSD& param);
protected:
- LLAnimPauseRequest mPauseRequest;
- LLUUID mItemID;
- std::string mTitle;
- LLUUID mObjectID;
- LLButton* mPlayBtn;
- LLButton* mAuditionBtn;
+ LLUUID mItemID;
+ bool mDidStart;
};
-#endif // LL_LLPREVIEWSOUND_H
+#endif // LL_LLPREVIEWANIM_H
diff --git a/indra/newview/skins/default/xui/en/floater_preview_animation.xml b/indra/newview/skins/default/xui/en/floater_preview_animation.xml
index 8427c7b06f..3ea5f54f2c 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_animation.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_animation.xml
@@ -41,18 +41,26 @@
label_selected="Stop"
layout="topleft"
left="10"
- name="Anim play btn"
+ name="Inworld"
tool_tip="Play this animation so that others can see it"
top="47"
- width="125" />
+ width="125">
+ <button.commit_callback
+ function="PreviewAnim.Play"
+ parameter="Inworld" />
+ </button>
<button
height="20"
label="Play Locally"
label_selected="Stop"
layout="topleft"
left_pad="5"
- name="Anim audition btn"
+ name="Locally"
tool_tip="Play this animation so that only you can see it"
top_delta="0"
- width="125" />
+ width="125">
+ <button.commit_callback
+ function="PreviewAnim.Play"
+ parameter="Locally" />
+ </button>
</floater>