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authorDenis Serdjuk <dserduk@productengine.com>2009-11-27 16:07:14 +0200
committerDenis Serdjuk <dserduk@productengine.com>2009-11-27 16:07:14 +0200
commit34d3d02101e1838a4d8b875850a12867866a2935 (patch)
tree9566251ef4668d7865313a35e555b8b9369f0097 /indra
parent8d776c4bdc1b272bd73d2b27c4687e64264d9e99 (diff)
fixed bug EXT-2785 All gestures appear in Gestures window only after inventory/gestures has been invoked
Cause: Specific implementation of LLInventoryCompletionObserver. It call done() on startup before all items had been loaded. Changes: LLGesturemanager will be loaded appropriated inventory item itself. LLGestureInventoryfetchObserver has been removed. --HG-- branch : product-engine
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llfloatergesture.cpp2
-rw-r--r--indra/newview/llgesturemgr.cpp12
-rw-r--r--indra/newview/llgesturemgr.h2
-rw-r--r--indra/newview/llstartup.cpp25
4 files changed, 14 insertions, 27 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp
index 0f8e4c10d7..9d05d9de34 100644
--- a/indra/newview/llfloatergesture.cpp
+++ b/indra/newview/llfloatergesture.cpp
@@ -304,7 +304,7 @@ void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gestur
{
font_style = "BOLD";
}
-
+ item_name = gesture->mName;
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = gesture->mTrigger;
element["columns"][0]["font"]["name"] = "SANSSERIF";
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp
index 77a2cbcfca..18ff53c127 100644
--- a/indra/newview/llgesturemgr.cpp
+++ b/indra/newview/llgesturemgr.cpp
@@ -73,6 +73,7 @@ LLGestureManager::LLGestureManager()
mActive(),
mLoadingCount(0)
{
+ mRetryIfMissing = true;
gInventory.addObserver(this);
}
@@ -984,7 +985,9 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
else
{
// Watch this item and set gesture name when item exists in inventory
- self.watchItem(item_id);
+ item_ref_t ids;
+ ids.push_back(item_id);
+ self.fetchItems(ids);
}
self.mActive[item_id] = gesture;
@@ -1177,6 +1180,7 @@ void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids)
void LLGestureManager::done()
{
+ bool notify = false;
for(item_map_t::iterator it = mActive.begin(); it != mActive.end(); ++it)
{
if(it->second && it->second->mName.empty())
@@ -1185,10 +1189,14 @@ void LLGestureManager::done()
if(item)
{
it->second->mName = item->getName();
+ notify = true;
}
}
}
- notifyObservers();
+ if(notify)
+ {
+ notifyObservers();
+ }
}
// static
diff --git a/indra/newview/llgesturemgr.h b/indra/newview/llgesturemgr.h
index 094ca13798..e80eea9ae9 100644
--- a/indra/newview/llgesturemgr.h
+++ b/indra/newview/llgesturemgr.h
@@ -54,7 +54,7 @@ public:
virtual void changed() = 0;
};
-class LLGestureManager : public LLSingleton<LLGestureManager>, public LLInventoryCompletionObserver
+class LLGestureManager : public LLSingleton<LLGestureManager>, public LLInventoryFetchObserver
{
public:
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index e7fe85bdf0..db8bda008e 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -101,7 +101,6 @@
#include "llfeaturemanager.h"
#include "llfirstuse.h"
#include "llfloaterchat.h"
-#include "llfloatergesture.h"
#include "llfloaterhud.h"
#include "llfloaterland.h"
#include "llfloaterpreference.h"
@@ -299,23 +298,6 @@ namespace
};
}
-class LLGestureInventoryFetchObserver : public LLInventoryFetchObserver
-{
-public:
- LLGestureInventoryFetchObserver() {}
- virtual void done()
- {
- // we've downloaded all the items, so repaint the dialog
- LLFloaterGesture* floater = LLFloaterReg::findTypedInstance<LLFloaterGesture>("gestures");
- if (floater)
- {
- floater->refreshAll();
- }
- gInventory.removeObserver(this);
- delete this;
- }
-};
-
void update_texture_fetch()
{
LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
@@ -1825,11 +1807,8 @@ bool idle_startup()
item_ids.push_back(item_id);
}
}
-
- LLGestureInventoryFetchObserver* fetch = new LLGestureInventoryFetchObserver();
- fetch->fetchItems(item_ids);
- // deletes itself when done
- gInventory.addObserver(fetch);
+ // no need to add gesture to inventory observer, it's already made in constructor
+ LLGestureManager::instance().fetchItems(item_ids);
}
}
gDisplaySwapBuffers = TRUE;