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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-03-26 21:07:20 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-03-27 18:29:19 +0200
commit2b44a97a16dcf5f2a3356f1a4ccf29a47bbe9c87 (patch)
treea3926ee6b7e3b30d1ca0bcbbaa448af13050fa20 /indra
parentd67859e48351a4db498f658030c0eb2866d59e77 (diff)
Avoid recalculating pixel area when possible
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llviewertexturelist.cpp23
1 files changed, 20 insertions, 3 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index db530a3943..63d5a2d778 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -899,6 +899,9 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
+ constexpr F32 BIAS_TRS_OUT_OF_SCREEN = 1.5f;
+ constexpr F32 BIAS_TRS_ON_SCREEN = 1.f;
+
if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
{
static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f);
@@ -940,7 +943,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
F32 vsize = face->getPixelArea();
- on_screen = face->mInFrustum;
+ on_screen |= face->mInFrustum;
// Scale desired texture resolution higher or lower depending on texture scale
//
@@ -972,14 +975,28 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
}
max_vsize = llmax(max_vsize, vsize);
+
+ // addTextureStats limits size to sMaxVirtualSize
+ if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
+ && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
+ {
+ break;
+ }
}
}
+
+ if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
+ && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
+ {
+ break;
+ }
}
if (face_count > 1024)
{ // this texture is used in so many places we should just boost it and not bother checking its vsize
// this is especially important because the above is not time sliced and can hit multiple ms for a single texture
imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH);
+ // Do we ever remove it? This also sets texture nodelete!
}
if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
@@ -987,8 +1004,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
// this is an alternative to decaying mMaxVirtualSize over time
// that keeps textures from continously downrezzing and uprezzing in the background
- if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
- (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
+ if (LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_OUT_OF_SCREEN ||
+ (!on_screen && LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_ON_SCREEN))
{
imagep->mMaxVirtualSize = 0.f;
}