diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2024-04-19 11:59:28 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-19 11:59:28 -0500 | 
| commit | 2880e5ceeeacbf4024167b2a4e0f1d2ce129eb6f (patch) | |
| tree | 6480818e4217adf7fc9b92be8c052bf376a1054d /indra | |
| parent | 9b5615647dc5053769af4fcf18b5805ffa89c50b (diff) | |
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode.  Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
Diffstat (limited to 'indra')
24 files changed, 109 insertions, 127 deletions
| diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index e8529ebadc..ed0f27d143 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -49,7 +49,6 @@ public:      bool hasShadows = false;      bool hasAmbientOcclusion = false;      bool hasSrgb = false; -    bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl      bool isDeferred = false;      bool hasScreenSpaceReflections = false;      bool disableTextureIndex = false; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 6cfe065355..0b20ff6230 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -264,14 +264,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)  		}  	} -    if (features->encodesNormal) -	{ -        if (!shader->attachFragmentObject("environment/encodeNormF.glsl")) -		{ -			return FALSE; -		} -	} -  	if (features->hasAtmospherics || features->isDeferred)      {          if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index c0607d0149..db7597dd74 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -25,7 +25,7 @@  /*[EXTRA_CODE_HERE]*/ -out vec4 frag_data[3]; +out vec4 frag_data[4];  uniform sampler2D diffuseMap; @@ -35,7 +35,6 @@ in vec3 vary_normal;  in vec2 vary_texcoord0;  in vec3 vary_position; -vec2 encode_normal(vec3 n);  void mirrorClip(vec3 pos);  void main()  @@ -52,6 +51,7 @@ void main()  	frag_data[0] = vec4(diff.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); +	frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); +    frag_data[3] = vec4(0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index a22c174349..8483f257fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -39,8 +39,6 @@ in vec4 vertex_color;  in vec2 vary_texcoord0;  in vec3 vary_position; -vec2 encode_normal(vec3 n); -  void mirrorClip(vec3 pos);  void main()   { @@ -64,6 +62,6 @@ void main()  		frag_data[1] = vertex_color.aaaa; // spec  		//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested  		vec3 nvn = normalize(tnorm); -		frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); -        frag_data[3] = vec4(0); +		frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS); +        frag_data[3] = vec4(vertex_color.a, 0, 0, 0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index f9ebf33b4a..065fcec45a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -50,6 +50,7 @@ SOFTWARE.  uniform sampler2D   normalMap;  uniform sampler2D   depthMap; +uniform sampler2D emissiveRect;  uniform sampler2D projectionMap; // rgba  uniform sampler2D brdfLut; @@ -140,18 +141,9 @@ vec2 getScreenCoordinate(vec2 screenpos)      return sc - vec2(1.0, 1.0);  } -// See: https://aras-p.info/texts/CompactNormalStorage.html -//      Method #4: Spheremap Transform, Lambert Azimuthal Equal-Area projection  vec3 getNorm(vec2 screenpos)  { -   vec2 enc = texture(normalMap, screenpos.xy).xy; -   vec2 fenc = enc*4-2; -   float f = dot(fenc,fenc); -   float g = sqrt(1-f/4); -   vec3 n; -   n.xy = fenc*g; -   n.z = 1-f/2; -   return n; +    return texture(normalMap, screenpos.xy).rgb;  }  vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags) @@ -170,10 +162,10 @@ vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags)  // See: C++: addDeferredAttachments(), GLSL: softenLightF  vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity)  { -    vec4 packedNormalEnvIntensityFlags = texture(normalMap, screenpos.xy); -    n = getNormalFromPacked( packedNormalEnvIntensityFlags ); -    envIntensity = packedNormalEnvIntensityFlags.z; -    return packedNormalEnvIntensityFlags; +    n = texture(normalMap, screenpos.xy).rgb; +    envIntensity = texture(emissiveRect, screenpos.xy).r; + +    return vec4(n, envIntensity);  }  // get linear depth value given a depth buffer sample d and znear and zfar values diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e8ead91504..82d5d363d2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -37,8 +37,6 @@ in vec3 vary_normal;  in vec4 vertex_color;  in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); -  void mirrorClip(vec3 pos);  void main()  @@ -55,7 +53,7 @@ void main()  	frag_data[0] = vec4(col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0); // spec  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); +	frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);      frag_data[3] = vec4(0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index a07c892d8e..788ea633fc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -35,8 +35,6 @@ uniform float minimum_alpha;  in vec4 vertex_color;  in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); -  void mirrorClip(vec3 pos);  void main()  @@ -53,6 +51,6 @@ void main()  	frag_data[0] = vec4(col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); +	frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);      frag_data[3] = vec4(0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index 234f096ed5..22e6d60419 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -34,8 +34,6 @@ uniform sampler2D diffuseMap;  in vec3 vary_normal;  in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); -  void main()   {  	vec4 col = texture(diffuseMap, vary_texcoord0.xy); @@ -48,7 +46,7 @@ void main()  	frag_data[0] = vec4(col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0); // spec  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); +	frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);      frag_data[3] = vec4(0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 76776ede2c..799fc62a42 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -34,7 +34,6 @@ in vec4 vertex_color;  in vec2 vary_texcoord0;  in vec3 vary_position; -vec2 encode_normal(vec3 n);  void mirrorClip(vec3 pos);  void main()  @@ -45,7 +44,7 @@ void main()  	frag_data[1] = vertex_color.aaaa; // spec  	//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); -    frag_data[3] = vec4(0); +	frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); +    frag_data[3] = vec4(vertex_color.a, 0, 0, 0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index b983acf657..3362a180c6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -33,7 +33,6 @@ in vec2 vary_texcoord0;  in vec3 vary_position;  void mirrorClip(vec3 pos); -vec2 encode_normal(vec3 n);  vec3 linear_to_srgb(vec3 c);  void main()  @@ -47,6 +46,6 @@ void main()  	frag_data[0] = vec4(col, 0.0);  	frag_data[1] = vec4(spec, vertex_color.a); // spec  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); -    frag_data[3] = vec4(0); +	frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); +    frag_data[3] = vec4(vertex_color.a, 0, 0, 0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index aae595f619..c64f65e32c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -37,7 +37,6 @@ uniform sampler2D specularMap;  in vec2 vary_texcoord0;  vec3 linear_to_srgb(vec3 c); -vec2 encode_normal (vec3 n);  void main()   { @@ -53,6 +52,6 @@ void main()  	frag_data[0] = vec4(col.rgb, 0.0);  	frag_data[1] = spec; -	frag_data[2] = vec4(encode_normal(norm.xyz),0,GBUFFER_FLAG_HAS_ATMOS); +	frag_data[2] = vec4(norm.xyz, GBUFFER_FLAG_HAS_ATMOS);      frag_data[3] = vec4(0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index 0683236460..55fc94b7f5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -54,7 +54,6 @@ in vec2 emissive_texcoord;  uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() -vec2 encode_normal(vec3 n);  vec3 linear_to_srgb(vec3 c);  vec3 srgb_to_linear(vec3 c); @@ -110,7 +109,7 @@ void main()      // See: C++: addDeferredAttachments(), GLSL: softenLightF      frag_data[0] = max(vec4(col, 0.0), vec4(0));                                                   // Diffuse      frag_data[1] = max(vec4(spec.rgb,vertex_color.a), vec4(0));                                    // PBR linear packed Occlusion, Roughness, Metal. -    frag_data[2] = max(vec4(encode_normal(tnorm), vertex_color.a, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags +    frag_data[2] = max(vec4(tnorm, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags      frag_data[3] = max(vec4(emissive,0), vec4(0));                                                // PBR sRGB Emissive  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 57c0a6024f..025ecb64df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -140,7 +140,6 @@ flat in float vary_sign;  in vec4 vary_texcoord0;  in vec4 vary_texcoord1; -vec2 encode_normal(vec3 n);  void mirrorClip(vec3 position);  float terrain_mix(TerrainMix tm, vec4 tms4); @@ -342,7 +341,7 @@ void main()  #endif      frag_data[0] = max(vec4(mix.col.xyz, 0.0), vec4(0));                                                   // Diffuse      frag_data[1] = max(vec4(orm.rgb, base_color_factor_alpha), vec4(0));                                    // PBR linear packed Occlusion, Roughness, Metal. -    frag_data[2] = max(vec4(encode_normal(tnorm), base_color_factor_alpha, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags +    frag_data[2] = max(vec4(tnorm, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, flags      frag_data[3] = max(vec4(emissive,0), vec4(0));                                                // PBR sRGB Emissive  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 2dba7cb9d9..5f598f84a7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -38,7 +38,6 @@ in vec3 vary_normal;  in vec4 vary_texcoord0;  in vec4 vary_texcoord1; -vec2 encode_normal(vec3 n);  void mirrorClip(vec3 position);  void main() @@ -61,7 +60,7 @@ void main()      frag_data[0] = outColor;      frag_data[1] = vec4(0.0,0.0,0.0,-1.0);      vec3 nvn = normalize(vary_normal); -    frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); +    frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);      frag_data[3] = vec4(0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index f108faf283..708acd0194 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -36,8 +36,6 @@ in vec3 vary_position;  uniform float minimum_alpha; -vec2 encode_normal(vec3 n); -  void mirrorClip(vec3 pos);  void main()   { @@ -51,6 +49,6 @@ void main()  	frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); +	frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);      frag_data[3] = vec4(0);  } diff --git a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl deleted file mode 100644 index 6cd2445522..0000000000 --- a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl +++ /dev/null @@ -1,34 +0,0 @@ -/** - * @file encodeNormF.glsl - * - * $LicenseInfo:firstyear=2018&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2018, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -// Lambert Azimuthal Equal-Area projection -// See: https://aras-p.info/texts/CompactNormalStorage.html -// Also see: A_bit_more_deferred_-_CryEngine3.ppt -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 4aef22c296..7a1a54a77a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -68,7 +68,6 @@ void waterClip(vec3 pos);  vec3 srgb_to_linear(vec3 c);  vec3 linear_to_srgb(vec3 c); -vec2 encode_normal (vec3 n);  vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);  void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 0476b98e10..d49db4b74d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -216,8 +216,6 @@ in vec3 vary_normal;  in vec4 vertex_color;  in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); -  // get the transformed normal and apply glossiness component from normal map  vec3 getNormal(inout float glossiness)  { @@ -306,8 +304,6 @@ void main()      float glossiness = specular_color.a;      vec3 norm = getNormal(glossiness); -    vec2 abnormal = encode_normal(norm.xyz); -      float emissive = getEmissive(diffcol);  #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -417,10 +413,12 @@ void main()      float flag = GBUFFER_FLAG_HAS_ATMOS; -    frag_data[0] = vec4(diffcol.rgb, emissive);        // gbuffer is sRGB for legacy materials -    frag_data[1] = vec4(spec.rgb, glossiness);           // XYZ = Specular color. W = Specular exponent. -    frag_data[2] = vec4(encode_normal(norm), env, flag);;   // XY = Normal.  Z = Env. intensity. W = 1 skip atmos (mask off fog) -    frag_data[3] = vec4(0); +    frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0));        // gbuffer is sRGB for legacy materials +    frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0));           // XYZ = Specular color. W = Specular exponent. +    frag_data[2] = max(vec4(norm, flag), vec4(0));   // XY = Normal.  Z = Env. intensity. W = 1 skip atmos (mask off fog) +    frag_data[3] = vec4(env, 0, 0, 0); +  #endif  } + diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 9b9739ba22..f71f8a028f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -129,7 +129,8 @@ void main()      float depth        = getDepth(tc.xy);      vec4  pos          = getPositionWithDepth(tc, depth);      vec4  norm         = texture(normalMap, tc); -    float envIntensity = norm.z; +    vec3 colorEmissive = texture(emissiveRect, tc).rgb; +    float envIntensity = colorEmissive.r;      norm.xyz           = getNorm(tc);      vec3  light_dir   = (sun_up_factor == 1) ? sun_dir : moon_dir; @@ -174,7 +175,7 @@ void main()          float metallic = orm.b;          float ao = orm.r; -        vec3 colorEmissive = texture(emissiveRect, tc).rgb; +                  // PBR IBL          float gloss      = 1.0 - perceptualRoughness; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index a0ce0ef6cf..24df11c158 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -701,8 +701,7 @@ void LLBumpImageList::updateImages()  {	  	for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); )  	{ -		bump_image_map_t::iterator curiter = iter++; -		LLViewerTexture* image = curiter->second; +		LLViewerTexture* image = iter->second;  		if( image )  		{  			BOOL destroy = TRUE; @@ -721,9 +720,11 @@ void LLBumpImageList::updateImages()  			if( destroy )  			{  				//LL_INFOS() << "*** Destroying bright " << (void*)image << LL_ENDL; -				mBrightnessEntries.erase(curiter);   // deletes the image thanks to reference counting +				iter = mBrightnessEntries.erase(iter);   // deletes the image thanks to reference counting +                continue;  			}  		} +        ++iter;  	}  	for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); ) diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 9f377ae3e7..360fc3ea7b 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -740,10 +740,30 @@ U32 render_type_from_string(std::string render_type)  	{  		return LLPipeline::RENDER_TYPE_SIMPLE;  	} +    if ("materials" == render_type) +    { +        return LLPipeline::RENDER_TYPE_MATERIALS; +    }  	else if ("alpha" == render_type)  	{  		return LLPipeline::RENDER_TYPE_ALPHA;  	} +    else if ("alpha_mask" == render_type) +    { +        return LLPipeline::RENDER_TYPE_ALPHA_MASK; +    } +    else if ("fullbright_alpha_mask" == render_type) +    { +        return LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK; +    } +    else if ("fullbright" == render_type) +    { +        return LLPipeline::RENDER_TYPE_FULLBRIGHT; +    } +    else if ("glow" == render_type) +    { +        return LLPipeline::RENDER_TYPE_GLOW; +    }  	else if ("tree" == render_type)  	{  		return LLPipeline::RENDER_TYPE_TREE; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 65b1fee54b..24064ed6c1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -720,7 +720,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()      index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl",       mShaderLevel[SHADER_WINDLIGHT] ) );  	index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/atmosphericsF.glsl",          mShaderLevel[SHADER_WINDLIGHT] ) );  	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/waterFogF.glsl",                mShaderLevel[SHADER_WATER] ) ); -	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/encodeNormF.glsl",	mShaderLevel[SHADER_ENVIRONMENT] ) );  	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/srgbF.glsl",                    mShaderLevel[SHADER_ENVIRONMENT] ) );  	index_channels.push_back(-1);    shaders.push_back( make_pair( "deferred/deferredUtil.glsl",                    1) );      index_channels.push_back(-1);    shaders.push_back( make_pair( "deferred/globalF.glsl",                          1)); @@ -1040,7 +1039,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; -        gDeferredDiffuseProgram.mFeatures.encodesNormal = true;          gDeferredDiffuseProgram.mFeatures.hasSrgb = true;  		gDeferredDiffuseProgram.mShaderFiles.clear();  		gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); @@ -1054,7 +1052,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; -        gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;  		gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();  		gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));  		gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER)); @@ -1067,7 +1064,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; -		gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); @@ -1079,7 +1075,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask No Color Shader"; -		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER)); @@ -1091,7 +1086,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredBumpProgram.mName = "Deferred Bump Shader"; -		gDeferredBumpProgram.mFeatures.encodesNormal = true;  		gDeferredBumpProgram.mShaderFiles.clear();  		gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));  		gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER)); @@ -1163,7 +1157,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()              gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; -            gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;              gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;              gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true;              gDeferredMaterialProgram[i].mFeatures.hasGamma = true; @@ -1197,7 +1190,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()      if (success)      {          gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; -        gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true;          gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;          gDeferredPBROpaqueProgram.mShaderFiles.clear(); @@ -1258,7 +1250,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          shader->mFeatures.hasLighting = false;          shader->mFeatures.isAlphaLighting = true;          shader->mFeatures.hasSrgb = true; -        shader->mFeatures.encodesNormal = true;          shader->mFeatures.calculatesAtmospherics = true;          shader->mFeatures.hasAtmospherics = true;          shader->mFeatures.hasGamma = true; @@ -1329,7 +1320,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s",                  detail,                  (mapping == 1 ? "flat" : "triplanar")); -        gDeferredPBRTerrainProgram.mFeatures.encodesNormal = true;          gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;          gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;          gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels @@ -1353,7 +1343,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredTreeProgram.mName = "Deferred Tree Shader";  		gDeferredTreeProgram.mShaderFiles.clear(); -        gDeferredTreeProgram.mFeatures.encodesNormal = true;  		gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));  		gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));  		gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1388,8 +1377,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredImpostorProgram.mName = "Deferred Impostor Shader";  		gDeferredImpostorProgram.mFeatures.hasSrgb = true; -		gDeferredImpostorProgram.mFeatures.encodesNormal = true; -		//gDeferredImpostorProgram.mFeatures.isDeferred = true;  		gDeferredImpostorProgram.mShaderFiles.clear();  		gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));          gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER)); @@ -1551,7 +1538,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()              shader->mFeatures.isAlphaLighting = true;              shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels              shader->mFeatures.hasSrgb = true; -            shader->mFeatures.encodesNormal = true;              shader->mFeatures.calculatesAtmospherics = true;              shader->mFeatures.hasAtmospherics = true;              shader->mFeatures.hasGamma = true; @@ -1613,7 +1599,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()              shader->mFeatures.hasSrgb = true;              shader->mFeatures.isAlphaLighting = true; -            shader->mFeatures.encodesNormal = true;              shader->mFeatures.hasShadows = use_sun_shadow;              shader->mFeatures.hasReflectionProbes = true;              shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1661,7 +1646,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;  		gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;  		gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true; -		gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;  		gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;  		gDeferredAvatarEyesProgram.mShaderFiles.clear(); @@ -2059,7 +2043,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredTerrainProgram.mName = "Deferred Terrain Shader"; -		gDeferredTerrainProgram.mFeatures.encodesNormal = true;  		gDeferredTerrainProgram.mFeatures.hasSrgb = true;  		gDeferredTerrainProgram.mFeatures.isAlphaLighting = true;  		gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels @@ -2079,7 +2062,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredAvatarProgram.mName = "Deferred Avatar Shader";  		gDeferredAvatarProgram.mFeatures.hasSkinning = true; -		gDeferredAvatarProgram.mFeatures.encodesNormal = true;  		gDeferredAvatarProgram.mShaderFiles.clear();  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); @@ -2097,7 +2079,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;  		gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;  		gDeferredAvatarAlphaProgram.mFeatures.hasSrgb = true; -		gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;  		gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;          gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; @@ -2431,7 +2412,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()      if (success)      {          gObjectBumpProgram.mName = "Bump Shader"; -        gObjectBumpProgram.mFeatures.encodesNormal = true;          gObjectBumpProgram.mShaderFiles.clear();          gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));          gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER)); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3adf2828f8..fd8a2e3ffc 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -331,8 +331,8 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)  {      bool valid = true          && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM -        && target.addColorAttachment(GL_RGBA16F)                              // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight -        && target.addColorAttachment(GL_RGB16F);                  // frag_data[3] PBR emissive +        && target.addColorAttachment(GL_RGBA16F)                              // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight +        && target.addColorAttachment(GL_RGB16F);                  // frag_data[3] PBR emissive OR material env intensity      return valid;  } diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index a366e78a2d..44300738bb 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2039,7 +2039,57 @@ function="World.EnvPreset"                   function="Advanced.ToggleRenderType"                   parameter="simple" />              </menu_item_check> -            <menu_item_check +          <menu_item_check +             label="Materials" +             name="Rendering Type Materials"> +            <menu_item_check.on_check +             function="Advanced.CheckRenderType" +             parameter="materials" /> +            <menu_item_check.on_click +             function="Advanced.ToggleRenderType" +             parameter="materials" /> +          </menu_item_check> +          <menu_item_check +             label="Alpha Mask" +             name="Rendering Type Alpha Mask"> +            <menu_item_check.on_check +             function="Advanced.CheckRenderType" +             parameter="alpha_mask" /> +            <menu_item_check.on_click +             function="Advanced.ToggleRenderType" +             parameter="alpha_mask" /> +          </menu_item_check> +          <menu_item_check +             label="Fullbright Alpha Mask" +             name="Rendering Type Fullbright Alpha Mask"> +            <menu_item_check.on_check +             function="Advanced.CheckRenderType" +             parameter="fullbright_alpha_mask" /> +            <menu_item_check.on_click +             function="Advanced.ToggleRenderType" +             parameter="fullbright_alpha_mask" /> +          </menu_item_check> +          <menu_item_check +             label="Glow" +             name="Rendering Type Glow"> +            <menu_item_check.on_check +             function="Advanced.CheckRenderType" +             parameter="glow" /> +            <menu_item_check.on_click +             function="Advanced.ToggleRenderType" +             parameter="glow" /> +          </menu_item_check> +          <menu_item_check +             label="Fullbright" +             name="Rendering Type Glow"> +            <menu_item_check.on_check +             function="Advanced.CheckRenderType" +             parameter="fullbright" /> +            <menu_item_check.on_click +             function="Advanced.ToggleRenderType" +             parameter="fullbright" /> +          </menu_item_check> +          <menu_item_check               label="Alpha"               name="Rendering Type Alpha"               shortcut="control|alt|shift|2"> | 
