diff options
| author | prep <prep@lindenlab.com> | 2011-05-23 16:55:23 -0400 | 
|---|---|---|
| committer | prep <prep@lindenlab.com> | 2011-05-23 16:55:23 -0400 | 
| commit | 1840a2a6926f6c6121fd7eb283e4a1c5bd817024 (patch) | |
| tree | e60bae55e8d23fe7c8a5fdecc142a75d4af6414b /indra | |
| parent | 7b51aa0ba2a9cffba71e87ad5c19b30bf87904a1 (diff) | |
Fix for sh-788
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llvoavatar.cpp | 23 | 
1 files changed, 9 insertions, 14 deletions
| diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index ec2b5a4c98..dc355362ce 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4968,19 +4968,6 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name )  //-----------------------------------------------------------------------------  void LLVOAvatar::resetJointPositionsToDefault( void )  { -	const LLVector3& avPos = getCharacterPosition(); -	 -	//Reposition the pelvis -	LLJoint* pPelvis = mRoot.findJoint("mPelvis"); -	if ( pPelvis ) -	{ -		pPelvis->setPosition( avPos + pPelvis->getPosition() ); -	} -	else  -	{ -		llwarns<<"Can't get pelvis joint."<<llendl;	 -		return; -	}  	//Subsequent joints are relative to pelvis  	for( S32 i = 0; i < (S32)mNumJoints; ++i ) @@ -4991,7 +4978,7 @@ void LLVOAvatar::resetJointPositionsToDefault( void )  			pJoint->setId( LLUUID::null );  			//restore joints to default positions, however skip over the pelvis -			if ( pJoint && pPelvis != pJoint ) +			if ( pJoint )  			{  				pJoint->restoreOldXform();  			} @@ -6028,6 +6015,14 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )  					if ( bindCnt > 0 )  					{  						LLVOAvatar::resetJointPositionsToDefault(); +						//Need to handle the repositioning of the cam, updating rig data etc during outfit editing  +						//This handles the case where we detach a replacement rig. +						if ( gAgentCamera.cameraCustomizeAvatar() ) +						{ +							gAgent.unpauseAnimation(); +							//Still want to refocus on head bone +							gAgentCamera.changeCameraToCustomizeAvatar(); +						}  					}  				}  			}				 | 
