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authorDave Parks <davep@lindenlab.com>2010-12-02 21:33:03 -0600
committerDave Parks <davep@lindenlab.com>2010-12-02 21:33:03 -0600
commit0be7fcf2a95a6d885bbef583966757d12fc9d18c (patch)
treee41167b201b3af5a291576c7c78bdde670f982ec /indra
parent447e697e33bc6b0643524faa68614e087e936187 (diff)
SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llgl.cpp105
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llglheaders.h45
-rw-r--r--indra/llrender/llrendertarget.cpp173
-rw-r--r--indra/newview/app_settings/high_graphics.xml2
-rw-r--r--indra/newview/app_settings/low_graphics.xml2
-rw-r--r--indra/newview/app_settings/mid_graphics.xml2
-rwxr-xr-xindra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/ultra_graphics.xml2
-rw-r--r--indra/newview/llappviewer.cpp2
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp5
-rw-r--r--indra/newview/llfloaterpreference.cpp3
-rw-r--r--indra/newview/llviewercontrol.cpp6
-rw-r--r--indra/newview/llviewermenu.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp3
-rw-r--r--indra/newview/llviewerwindow.cpp4
-rw-r--r--indra/newview/pipeline.cpp26
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml13
18 files changed, 179 insertions, 230 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 6ea63809f8..97047b21b0 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -154,30 +154,27 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
-// GL_EXT_framebuffer_object
-PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
-PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
-
-// GL_EXT_framebuffer_multisample
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL;
-
-// GL_EXT_framebuffer_blit
-PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_ARB_framebuffer_object
+PFNGLISRENDERBUFFERPROC glIsRenderbufferARB = NULL;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbufferARB = NULL;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffersARB = NULL;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffersARB = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorageARB = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameterivARB = NULL;
+PFNGLISFRAMEBUFFERPROC glIsFramebufferARB = NULL;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebufferARB = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffersARB = NULL;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffersARB = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatusARB = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1DARB = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2DARB = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3DARB = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbufferARB = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameterivARB = NULL;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmapARB = NULL;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebufferARB = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisampleARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayerARB = NULL;
// GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -320,7 +317,6 @@ LLGLManager::LLGLManager() :
mHasMipMapGeneration(FALSE),
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
- mHasFramebufferMultisample(FALSE),
mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
@@ -635,11 +631,6 @@ void LLGLManager::initExtensions()
# else
mHasFramebufferObject = FALSE;
# endif
-# ifdef GL_EXT_framebuffer_multisample
- mHasFramebufferMultisample = TRUE;
-# else
- mHasFramebufferMultisample = FALSE;
-# endif
# ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE;
#else
@@ -678,9 +669,7 @@ void LLGLManager::initExtensions()
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
- && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
- mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
+ mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
@@ -705,7 +694,6 @@ void LLGLManager::initExtensions()
mHasCompressedTextures = FALSE;
mHasVertexBufferObject = FALSE;
mHasFramebufferObject = FALSE;
- mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
@@ -759,10 +747,9 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
- if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
- if (strchr(blacklist,'v')) mHasDepthClamp = FALSE;
+ if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
+ if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
+ if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
@@ -862,28 +849,26 @@ void LLGLManager::initExtensions()
if (mHasFramebufferObject)
{
llinfos << "initExtensions() FramebufferObject-related procs..." << llendl;
- glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT");
- glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT");
- glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT");
- glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT");
- glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT");
- glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT");
- glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT");
- glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT");
- glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT");
- glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT");
- glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT");
- glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT");
- glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT");
- glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT");
- glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT");
- glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT");
- glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT");
- }
- if (mHasFramebufferMultisample)
- {
- glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT");
- glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT");
+ glIsRenderbufferARB = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferARB");
+ glBindRenderbufferARB = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferARB");
+ glDeleteRenderbuffersARB = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersARB");
+ glGenRenderbuffersARB = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersARB");
+ glRenderbufferStorageARB = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageARB");
+ glGetRenderbufferParameterivARB = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivARB");
+ glIsFramebufferARB = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferARB");
+ glBindFramebufferARB = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferARB");
+ glDeleteFramebuffersARB = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersARB");
+ glGenFramebuffersARB = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersARB");
+ glCheckFramebufferStatusARB = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusARB");
+ glFramebufferTexture1DARB = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DARB");
+ glFramebufferTexture2DARB = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DARB");
+ glFramebufferTexture3DARB = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DARB");
+ glFramebufferRenderbufferARB = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferARB");
+ glGetFramebufferAttachmentParameterivARB = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivARB");
+ glGenerateMipmapARB = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapARB");
+ glBlitFramebufferARB = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferARB");
+ glRenderbufferStorageMultisampleARB = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleARB");
+ glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayerARB");
}
if (mHasDrawBuffers)
{
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 85fab7a0f8..b152bd0c3c 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -80,7 +80,6 @@ public:
BOOL mHasMipMapGeneration;
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
- BOOL mHasFramebufferMultisample;
BOOL mHasBlendFuncSeparate;
// ARB Extensions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 576969b81a..93c2c7cea8 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -651,30 +651,27 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbufferARB;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbufferARB;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffersARB;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffersARB;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorageARB;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameterivARB;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebufferARB;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebufferARB;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffersARB;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffersARB;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatusARB;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1DARB;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2DARB;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3DARB;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbufferARB;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameterivARB;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmapARB;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebufferARB;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisampleARB;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayerARB;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index ccbd027f30..541a144fac 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -38,10 +38,10 @@ void check_framebuffer_status()
{
if (gDebugGL)
{
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatusARB(GL_DRAW_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
ll_fail("check_framebuffer_status failed");
@@ -99,24 +99,24 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffersARB(1, (GLuint *) &mFBO);
if (mDepth)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
}
stop_glerror();
@@ -168,14 +168,14 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
}
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset,
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -187,10 +187,10 @@ void LLRenderTarget::allocateDepth()
if (mStencil)
{
//use render buffers where stencil buffers are in play
- glGenRenderbuffersEXT(1, (GLuint *) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ glGenRenderbuffersARB(1, (GLuint *) &mDepth);
+ glBindRenderbufferARB(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorageARB(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbufferARB(GL_RENDERBUFFER, 0);
}
else
{
@@ -198,7 +198,7 @@ void LLRenderTarget::allocateDepth()
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
}
@@ -222,23 +222,23 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
if (mDepth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, target.mFBO);
stop_glerror();
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
target.mStencil = true;
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
target.mUseDepth = true;
}
@@ -250,7 +250,7 @@ void LLRenderTarget::release()
{
if (mStencil)
{
- glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth);
+ glDeleteRenderbuffersARB(1, (GLuint*) &mDepth);
stop_glerror();
}
else
@@ -262,23 +262,23 @@ void LLRenderTarget::release()
}
else if (mUseDepth && mFBO)
{ //detach shared depth buffer
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{ //attached as a renderbuffer
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
mStencil = false;
}
else
{ //attached as a texture
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
}
mUseDepth = false;
}
if (mFBO)
{
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
+ glDeleteFramebuffersARB(1, (GLuint *) &mFBO);
mFBO = 0;
}
@@ -304,14 +304,14 @@ void LLRenderTarget::bindTarget()
}
else
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(mTex.size(), drawbuffers);
}
@@ -336,7 +336,7 @@ void LLRenderTarget::unbindTarget()
{
if (gGLManager.mHasFramebufferObject)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
}
sBoundTarget = NULL;
}
@@ -398,7 +398,7 @@ void LLRenderTarget::flush(bool fetch_depth)
}
gGL.getTexUnit(0)->bind(this);
- glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0);
+ glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
}
gGL.getTexUnit(0)->disable();
@@ -407,55 +407,59 @@ void LLRenderTarget::flush(bool fetch_depth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
stop_glerror();
if (mSampleBuffer)
{
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(GL_MULTISAMPLE);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO);
+ glBindFramebufferARB(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO);
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebufferARB(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
stop_glerror();
if (mTex.size() > 1)
{
for (U32 i = 1; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferTexture2DARB(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbufferARB(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebufferARB(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
stop_glerror();
}
for (U32 i = 0; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i,
+ glFramebufferTexture2DARB(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbufferARB(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
}
}
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
}
}
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -472,25 +476,25 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, source.mFBO);
gGL.getTexUnit(0)->bind(this, true);
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
stop_glerror();
}
else
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebufferARB(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebufferARB(GL_DRAW_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebufferARB(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
@@ -505,15 +509,19 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
}
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
+ glBindFramebufferARB(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebufferARB(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
@@ -548,19 +556,19 @@ void LLMultisampleBuffer::release()
{
if (mFBO)
{
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
+ glDeleteFramebuffersARB(1, (GLuint *) &mFBO);
mFBO = 0;
}
if (mTex.size() > 0)
{
- glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]);
+ glDeleteRenderbuffersARB(mTex.size(), (GLuint *) &mTex[0]);
mTex.clear();
}
if (mDepth)
{
- glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth);
+ glDeleteRenderbuffersARB(1, (GLuint *) &mDepth);
mDepth = 0;
}
}
@@ -577,13 +585,13 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
ref = this;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(ref->mTex.size(), drawbuffers);
}
@@ -611,11 +619,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
release();
- if (!gGLManager.mHasFramebufferMultisample)
- {
- llerrs << "Attempting to allocate unsupported render target type!" << llendl;
- }
-
mSamples = samples;
if (mSamples <= 1)
@@ -635,21 +638,21 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffersARB(1, (GLuint *) &mFBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
if (mDepth)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
}
}
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
stop_glerror();
}
@@ -671,28 +674,28 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
U32 tex;
- glGenRenderbuffersEXT(1, &tex);
+ glGenRenderbuffersARB(1, &tex);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex);
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY);
+ glBindRenderbufferARB(GL_RENDERBUFFER, tex);
+ glRenderbufferStorageMultisampleARB(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY);
stop_glerror();
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex);
+ glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
stop_glerror();
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatusARB(GL_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
llerrs << "WTF? " << std::hex << status << llendl;
break;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -700,15 +703,15 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
void LLMultisampleBuffer::allocateDepth()
{
- glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
+ glGenRenderbuffersARB(1, (GLuint* ) &mDepth);
+ glBindRenderbufferARB(GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
+ glRenderbufferStorageMultisampleARB(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY);
}
else
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
+ glRenderbufferStorageMultisampleARB(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY);
}
}
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml
index 4da2b0fd00..587b2f2a89 100644
--- a/indra/newview/app_settings/high_graphics.xml
+++ b/indra/newview/app_settings/high_graphics.xml
@@ -24,8 +24,6 @@
<RenderTerrainLODFactor value="2"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderUseFBO value="1"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml
index 136087f69b..a5bbdfc1d0 100644
--- a/indra/newview/app_settings/low_graphics.xml
+++ b/indra/newview/app_settings/low_graphics.xml
@@ -26,8 +26,6 @@
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderUseFBO value="0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml
index c150a87cdf..a1430a58f9 100644
--- a/indra/newview/app_settings/mid_graphics.xml
+++ b/indra/newview/app_settings/mid_graphics.xml
@@ -24,8 +24,6 @@
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderUseFBO value="0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 61d6397109..002e847492 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8700,17 +8700,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseFBO</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use GL_EXT_framebuffer_objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>RenderUseTriStrips</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml
index e7dce3b989..f741089ca2 100644
--- a/indra/newview/app_settings/ultra_graphics.xml
+++ b/indra/newview/app_settings/ultra_graphics.xml
@@ -24,8 +24,6 @@
<RenderTerrainLODFactor value="2.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderUseFBO value="1"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 4f80ba3aeb..e8fe073d02 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -466,7 +466,7 @@ static void settings_to_globals()
static void settings_modify()
{
- LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
+ LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred");
LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors");
LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index 1e91710552..42ec7d765b 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -50,7 +50,6 @@ LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key)
// but init them anyway
mUseVBO(0),
mUseAniso(0),
- mUseFBO(0),
mFSAASamples(0),
mGamma(0.0),
mVideoCardMem(0),
@@ -75,7 +74,6 @@ void LLFloaterHardwareSettings::refresh()
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
- mUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
@@ -104,7 +102,7 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing());
- getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO"));
+ getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderDeferred"));
/* Enable to reset fsaa value to disabled when feature is not available.
if (!gPipeline.canUseAntiAliasing())
@@ -139,7 +137,6 @@ void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
- gSavedSettings.setBOOL("RenderUseFBO", mUseFBO);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 2bea3d37ff..741388af41 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -903,8 +903,7 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
shaders)
{
BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE;
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 13dee0c7b7..4fd4368df8 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -369,11 +369,12 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
return true;
}
-static bool handleRenderUseFBOChanged(const LLSD& newvalue)
+static bool handleRenderDeferredChanged(const LLSD& newvalue)
{
LLRenderTarget::sUseFBO = newvalue.asBoolean();
if (gPipeline.isInit())
{
+ gPipeline.updateRenderDeferred();
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
if (LLPipeline::sRenderDeferred && LLRenderTarget::sUseFBO)
@@ -584,13 +585,12 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
- gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2));
gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2));
gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2));
gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2));
gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2));
- gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
+ gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2));
gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 1fa99b4a8a..23b39b8b24 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -2029,7 +2029,7 @@ class LLAdvancedEnableRenderDeferred: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) &&
+ bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) &&
LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0;
return new_value;
}
@@ -2042,7 +2042,7 @@ class LLAdvancedEnableRenderDeferredOptions: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && gSavedSettings.getBOOL("RenderDeferred");
+ bool new_value = gSavedSettings.getBOOL("RenderDeferred");
return new_value;
}
};
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a16257940e..7c84357de8 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -415,9 +415,6 @@ void LLViewerShaderMgr::setShaders()
deferred_class = 1;
}
- //make sure framebuffer objects are enabled
- gSavedSettings.setBOOL("RenderUseFBO", TRUE);
-
//make sure hardware skinning is enabled
gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 20d9f49a3e..fefd387c91 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1430,7 +1430,7 @@ LLViewerWindow::LLViewerWindow(
gSavedSettings.getBOOL("DisableVerticalSync"),
!gNoRender,
ignore_pixel_depth,
- gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
+ gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
if (!LLAppViewer::instance()->restoreErrorTrap())
{
@@ -4183,7 +4183,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
{
mWindowRectRaw = window_rect;
target.flush();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
}
gDisplaySwapBuffers = FALSE;
gDepthDirty = TRUE;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 78d1044ff3..e3f397e291 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -563,6 +563,11 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
//never use more than 4 samples for render targets
U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
+ if (gGLManager.mIsATI)
+ { //disable multisampling of render targets where ATI is involved
+ samples = 0;
+ }
+
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
if (res_mod > 1 && res_mod < resX && res_mod < resY)
@@ -691,8 +696,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
-
- if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
+ if (LLRenderTarget::sUseFBO && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)
@@ -977,7 +981,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
+ return TRUE;
}
void LLPipeline::unloadShaders()
@@ -6031,21 +6035,21 @@ void apply_cube_face_rotation(U32 face)
void validate_framebuffer_object()
{
GLenum status;
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatusARB(GL_FRAMEBUFFER_EXT);
switch(status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
//framebuffer OK, no error.
break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Dimensions." << llendl;
+ llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
llerrs << "Framebuffer Incomplete Attachment." << llendl;
break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ case GL_FRAMEBUFFER_UNSUPPORTED:
/* choose different formats */
llerrs << "Framebuffer unsupported." << llendl;
break;
@@ -6283,7 +6287,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebufferARB(GL_FRAMEBUFFER, 0);
}
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
@@ -7034,7 +7038,7 @@ void LLPipeline::renderDeferredLighting()
mLuminanceMap.flush();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- glGenerateMipmapEXT(GL_TEXTURE_2D);
+ glGenerateMipmapARB(GL_TEXTURE_2D);
}
}
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 7bb4c93766..cc21dcc202 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2278,19 +2278,6 @@
<menu_item_check.on_enable
function="Advanced.EnableObjectObjectOcclusion" />
</menu_item_check>
- <menu_item_check
- label="Framebuffer Objects"
- name="Framebuffer Objects">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RenderUseFBO" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RenderUseFBO" />
- <menu_item_check.on_enable
- function="Advanced.EnableRenderFBO" />
- </menu_item_check>
-
<menu_item_separator />
<menu_item_check