diff options
| author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-11-17 15:02:13 -0500 | 
|---|---|---|
| committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-11-17 15:02:13 -0500 | 
| commit | 071e0339b75f4377b65ffb1ed4c574f5d2223a37 (patch) | |
| tree | c3cba33d1a68d742969551dcb1a7ed37d1e1fee7 /indra | |
| parent | 29852bc012afbed303159b895ae8dc9448500ca5 (diff) | |
| parent | 6400374986a5c8413f425ef62959cc6dd274742f (diff) | |
merge
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 1346 | ||||
| -rw-r--r-- | indra/newview/llfloatermodelpreview.h | 9 | ||||
| -rwxr-xr-x | indra/newview/llmeshrepository.cpp | 3 | ||||
| -rw-r--r-- | indra/newview/llvovolume.cpp | 3 | 
4 files changed, 744 insertions, 617 deletions
| diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 1c73a6cb31..d3da7533ec 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -112,7 +112,7 @@ std::string limit_name[] =  	"medium limit",  	"high limit",  	"physics limit", - +	  	"I went off the end of the limit_name array.  Me so smart."  }; @@ -123,7 +123,7 @@ std::string info_name[] =  	"medium info",  	"high info",  	"physics info", - +	  	"I went off the end of the info_name array.  Me so smart."  }; @@ -137,7 +137,7 @@ bool validate_face(const LLVolumeFace& face)  			return false;  		}  	} - +	  	return true;  } @@ -156,39 +156,39 @@ bool validate_model(const LLModel* mdl)  			llwarns << "Face has no vertices." << llendl;  			return false;  		} - +		  		if (mdl->getVolumeFace(i).mNumIndices == 0)  		{  			llwarns << "Face has no indices." << llendl;  			return false;  		} - +		  		if (!validate_face(mdl->getVolumeFace(i)))  		{  			return false;  		}  	} - +	  	return true;  }  BOOL stop_gloderror()  {  	GLuint error = glodGetError(); - +	  	if (error != GLOD_NO_ERROR)  	{  		llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;  		return TRUE;  	} - +	  	return FALSE;  }  LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)  : LLFloater(key)  { - +	  }  LLPhysicsDecompFloater::~LLPhysicsDecompFloater() @@ -204,14 +204,14 @@ class LLMeshFilePicker : public LLFilePickerThread  public:  	LLFloaterModelPreview* mFMP;  	S32 mLOD; - +	  	LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) -		: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) +	: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)  	{  		mFMP = fmp;  		mLOD = lod;  	} - +	  	virtual void notify(const std::string& filename)  	{  		mFMP->mModelPreview->loadModel(mFile, mLOD); @@ -223,7 +223,7 @@ public:  // LLFloaterModelPreview()  //-----------------------------------------------------------------------------  LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :  -	LLFloater(key) +LLFloater(key)  {  	sInstance = this;  	mLastMouseX = 0; @@ -242,27 +242,27 @@ BOOL LLFloaterModelPreview::postBuild()  	{  		return FALSE;  	} - +	  	childSetCommitCallback("high detail combo", onHighLODCommit, this);  	childSetCommitCallback("medium detail combo", onMediumLODCommit, this);  	childSetCommitCallback("low detail combo", onLowLODCommit, this);  	childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);  	childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); - - +	 +	  	childSetCommitCallback("high limit", onHighLimitCommit, this);  	childSetCommitCallback("medium limit", onMediumLimitCommit, this);  	childSetCommitCallback("low limit", onLowLimitCommit, this);  	childSetCommitCallback("lowest limit", onLowestLimitCommit, this);  	childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); - +	  	childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); - +	  	childSetCommitCallback("show edges", onShowEdgesCommit, this);  	childSetCommitCallback("auto fill", onAutoFillCommit, this); - +	  	childSetTextArg("status", "[STATUS]", getString("status_idle")); - +	  	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)  	{  		if (lod == LLModel::LOD_PHYSICS) @@ -279,36 +279,36 @@ BOOL LLFloaterModelPreview::postBuild()  			std::string msg = getString("required");  			childSetTextArg(info_name[lod], "[MESSAGE]", msg);  		} - +		  		childSetVisible(limit_name[lod], FALSE);  	} - +	  	//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));  	childSetAction("ok_btn", onUpload, this); - +	  	childSetAction("consolidate", onConsolidate, this);  	childSetAction("scrub materials", onScrubMaterials, this); - +	  	childSetAction("decompose_btn", onDecompose, this); - +	  	childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);  	childSetCommitCallback("upload_skin", onUploadSkinCommit, this);  	childSetCommitCallback("upload_joints", onUploadJointsCommit, this); - +	  	childSetCommitCallback("debug scale", onDebugScaleCommit, this); - +	  	childDisable("upload_skin");  	childDisable("upload_joints"); - +	  	const U32 width = 512;  	const U32 height = 512; - +	  	mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, -				PREVIEW_HPAD+height, -				getRect().getWidth()-PREVIEW_HPAD, -				PREVIEW_HPAD); - +					 PREVIEW_HPAD+height, +					 getRect().getWidth()-PREVIEW_HPAD, +					 PREVIEW_HPAD); +	  	mModelPreview = new LLModelPreview(512, 512, this);  	mModelPreview->setPreviewTarget(16.f); @@ -321,7 +321,7 @@ BOOL LLFloaterModelPreview::postBuild()  LLFloaterModelPreview::~LLFloaterModelPreview()  {  	sInstance = NULL; - +	  	if ( mModelPreview->containsRiggedAsset() )  	{  		gAgentAvatarp->resetJointPositions(); @@ -333,7 +333,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview()  	{  		LLImageGL::deleteTextures(1, &mGLName );  	} - +	  	if (mDecompFloater)  	{  		mDecompFloater->closeFloater(); @@ -344,7 +344,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview()  void LLFloaterModelPreview::loadModel(S32 lod)  {  	mLoading = TRUE; - +	  	(new LLMeshFilePicker(this, lod))->getFile();  } @@ -363,7 +363,7 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)  		{  			mModelPreview->clearModel(lod);  		} - +		  		mModelPreview->refresh();  		mModelPreview->calcResourceCost();  	} @@ -376,21 +376,21 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)  		mModelPreview->mLODMode[lod] = mode;  		mModelPreview->genLODs(lod);  	} - +	  	mModelPreview->setPreviewLOD(lod);  	LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); - +	  	if (mode == 2) //triangle count  	{  		U32 tri_count = 0;  		for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); -				iter != mModelPreview->mBaseModel.end(); ++iter) +			 iter != mModelPreview->mBaseModel.end(); ++iter)  		{  			tri_count += (*iter)->getNumTriangles();  		} - +		  		lim->setMaxValue(tri_count);  		lim->setVisible(TRUE);  	} @@ -419,7 +419,7 @@ void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata)  	{  		return;  	} - +	  	fp->mModelPreview->calcResourceCost();  } @@ -432,7 +432,7 @@ void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)  	{  		return;  	} - +	  	fp->mModelPreview->refresh();  } @@ -445,12 +445,12 @@ void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)  	{  		return;  	} - +	  	fp->mModelPreview->refresh();  	fp->mModelPreview->resetPreviewTarget();  	fp->mModelPreview->clearBuffers();  } -	 +  //static  void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)  { @@ -460,9 +460,9 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)  	{  		return;  	} - +	  	S32 which_mode = 0; - +	  	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");  	if (iface)  	{ @@ -480,9 +480,9 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)  	{  		return;  	} - +	  	S32 which_mode = 0; - +	  	std::string combo_name[] =  	{  		"lowest detail combo", @@ -490,16 +490,16 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)  		"medium detail combo",  		"high detail combo",  		"physics detail combo", - +		  		"I went off the end of the combo_name array.  Me so smart."  	}; - +	  	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);  	if (iface)  	{  		which_mode = iface->getFirstSelectedIndex();  	} - +	  	fp->setLODMode(lod, which_mode);  } @@ -542,9 +542,9 @@ void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)  	{  		return;  	} - +	  	S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); - +	  	fp->setLimit(lod, limit);  } @@ -583,7 +583,7 @@ void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)  void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - +	  	fp->mModelPreview->smoothNormals();  } @@ -591,7 +591,7 @@ void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata  void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - +	  	fp->mModelPreview->refresh();  } @@ -599,7 +599,7 @@ void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)  void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; - +	  	fp->mModelPreview->refresh();  } @@ -607,7 +607,7 @@ void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)  void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - +	  	fp->mModelPreview->genLODs();  } @@ -619,7 +619,7 @@ void LLFloaterModelPreview::draw()  {  	LLFloater::draw();  	LLRect r = getRect(); - +	  	mModelPreview->update();  	if (!mLoading) @@ -629,7 +629,7 @@ void LLFloaterModelPreview::draw()  	childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));  	childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); - +	  	if (mDecompFloater)  	{  		if (mCurRequest.notNull()) @@ -642,9 +642,9 @@ void LLFloaterModelPreview::draw()  			mDecompFloater->childSetText("status", idle);  		}  	} - +	  	U32 resource_cost = mModelPreview->mResourceCost*10; - +	  	if (childGetValue("upload_textures").asBoolean())  	{  		resource_cost += mModelPreview->mTextureSet.size()*10; @@ -655,7 +655,7 @@ void LLFloaterModelPreview::draw()  	if (mModelPreview)  	{  		gGL.color3f(1.f, 1.f, 1.f); - +		  		gGL.getTexUnit(0)->bind(mModelPreview);  		gGL.begin( LLRender::QUADS ); @@ -670,7 +670,7 @@ void LLFloaterModelPreview::draw()  			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);  		}  		gGL.end(); - +		  		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  	}  } @@ -689,7 +689,7 @@ BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)  		mLastMouseY = y;  		return TRUE;  	} - +	  	return LLFloater::handleMouseDown(x, y, mask);  } @@ -709,7 +709,7 @@ BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)  BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)  {  	MASK local_mask = mask & ~MASK_ALT; - +	  	if (mModelPreview && hasMouseCapture())  	{  		if (local_mask == MASK_PAN) @@ -726,20 +726,20 @@ BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)  		}  		else   		{ -		 +			  			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;  			F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;  			mModelPreview->rotate(yaw_radians, 0.f);  			mModelPreview->zoom(zoom_amt);  		} - +		  		mModelPreview->refresh();  		LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);  	} - +	  	if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)  	{  		return LLFloater::handleHover(x, y, mask); @@ -756,7 +756,7 @@ BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)  	{  		gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);  	} - +	  	return TRUE;  } @@ -770,7 +770,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)  		mModelPreview->zoom((F32)clicks * -0.2f);  		mModelPreview->refresh();  	} - +	  	return TRUE;  } @@ -782,7 +782,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)  		llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;  		return;  	} - +	  	if (sInstance)  	{  		LLCDParam* param = (LLCDParam*) data; @@ -796,7 +796,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)  	LLCDStageData* stage = (LLCDStageData*) data;  	LLModel* mdl = NULL; - +	  	if (sInstance)  	{  		if (sInstance->mCurRequest.notNull()) @@ -804,7 +804,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)  			llinfos << "Decomposition request still pending." << llendl;  			return;  		} - +		  		if (sInstance->mModelPreview)  		{  			if (sInstance->mDecompFloater) @@ -840,12 +840,12 @@ void LLFloaterModelPreview::showDecompFloater()  	{  		LLSD key;  		mDecompFloater = new LLPhysicsDecompFloater(key); -	 +		  		S32 left = 20;  		S32 right = 320; - +		  		S32 cur_y = 30; - +		  		{  			//add status text  			LLTextBox::Params p; @@ -853,8 +853,8 @@ void LLFloaterModelPreview::showDecompFloater()  			p.rect(LLRect(left, cur_y, right-80, cur_y-20));  			mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));  		} - - +		 +		  		{ //add cancel button  			LLButton::Params p;  			p.name("Cancel"); @@ -864,25 +864,25 @@ void LLFloaterModelPreview::showDecompFloater()  			button->setCommitCallback(onPhysicsStageCancel, NULL);		  			mDecompFloater->addChild(button);  		} - +		  		cur_y += 30; - - +		 +		  		static const LLCDStageData* stage = NULL;  		static S32 stage_count = 0; - +		  		if (!stage && LLConvexDecomposition::getInstance() != NULL)  		{  			stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);  		} - +		  		static const LLCDParam* param = NULL;  		static S32 param_count = 0;  		if (!param && LLConvexDecomposition::getInstance() != NULL)  		{  			param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);  		} - +		  		for (S32 j = stage_count-1; j >= 0; --j)  		{  			LLButton::Params p; @@ -896,29 +896,29 @@ void LLFloaterModelPreview::showDecompFloater()  			cur_y += 30;  			// protected against stub by stage_count being 0 for stub above  			LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); - +			  			llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;  			llinfos << "------------------------------------" << llendl; - +			  			for (S32 i = 0; i < param_count; ++i)  			{  				if (param[i].mStage != j)  				{  					continue;  				} - +				  				std::string name(param[i].mName ? param[i].mName : "");  				std::string description(param[i].mDescription ? param[i].mDescription : ""); - +				  				std::string type = "unknown"; - +				  				llinfos << name << " - " << description << llendl; - +				  				if (param[i].mType == LLCDParam::LLCD_FLOAT)  				{  					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);  					llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; - +					  					LLSliderCtrl::Params p;  					p.name(name);  					p.label(name); @@ -956,7 +956,7 @@ void LLFloaterModelPreview::showDecompFloater()  				{  					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);  					llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; - +					  					LLCheckBoxCtrl::Params p;  					p.rect(LLRect(left, cur_y, right, cur_y-20));  					p.name(name); @@ -973,11 +973,11 @@ void LLFloaterModelPreview::showDecompFloater()  					S32 cur_x = left;  					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);  					llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - +					  					{ //add label  						LLTextBox::Params p;  						const LLFontGL* font = (LLFontGL*) p.font(); - +						  						p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20));  						p.name(name);  						p.label(name); @@ -986,37 +986,37 @@ void LLFloaterModelPreview::showDecompFloater()  						mDecompFloater->addChild(text_box);  						cur_x += text_box->getRect().getWidth();  					} - +					  					{ //add combo_box  						LLComboBox::Params p;  						p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20));  						p.name(name);  						p.label(name);  						p.tool_tip(description); - +						  						llinfos << "Accepted values: " << llendl;  						LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);  						for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)  						{  							llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue  -								<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; - +							<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; +							  							combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,  -								LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); +										   LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));  						}  						combo_box->setValue(param[i].mDefault.mIntOrEnumValue);  						combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);  						mDecompFloater->addChild(combo_box);  						cur_y += 30; - +						  					} - +					  					llinfos << "----" << llendl;  				}  				llinfos << "-----------------------------" << llendl;  			}  		} - +		  		cur_y += 30;  		//explode slider  		{ @@ -1030,11 +1030,11 @@ void LLFloaterModelPreview::showDecompFloater()  			p.name("explode");  			p.rect(LLRect(left, cur_y, right, cur_y-20));  			LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); - +			  			mDecompFloater->addChild(slider);  			cur_y += 30;  		} - +		  		//mesh render checkbox  		{  			LLCheckBoxCtrl::Params p; @@ -1045,7 +1045,7 @@ void LLFloaterModelPreview::showDecompFloater()  			check->setValue(true);  			mDecompFloater->addChild(check);  		} - +		  		//hull render checkbox  		{  			LLCheckBoxCtrl::Params p; @@ -1056,7 +1056,7 @@ void LLFloaterModelPreview::showDecompFloater()  			check->setValue(true);  			mDecompFloater->addChild(check);  		} - +		  		{ //submesh combo box label  			LLTextBox::Params p;  			p.label("Model"); @@ -1066,7 +1066,7 @@ void LLFloaterModelPreview::showDecompFloater()  			text_box->setValue("Model");  			mDecompFloater->addChild(text_box);  		} - +		  		{  			//add submesh combo box  			LLComboBox::Params p; @@ -1082,16 +1082,16 @@ void LLFloaterModelPreview::showDecompFloater()  			mDecompFloater->addChild(combo_box);  			cur_y += 30;  		} - +		  		mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);  		mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);  		mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); - +		  		mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));   	} - +	  	mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this); - +	  	mDecompFloater->openFloater();  } @@ -1136,7 +1136,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev  	mJointMap["mAnkleLeft"] = "mAnkleLeft";  	mJointMap["mFootLeft"] = "mFootLeft";  	mJointMap["mToeLeft"] = "mToeLeft"; - +	  	mJointMap["avatar_mPelvis"] = "mPelvis";  	mJointMap["avatar_mTorso"] = "mTorso";  	mJointMap["avatar_mChest"] = "mChest"; @@ -1163,8 +1163,8 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev  	mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";  	mJointMap["avatar_mFootLeft"] = "mFootLeft";  	mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - +	 +	  	mJointMap["hip"] = "mPelvis";  	mJointMap["abdomen"] = "mTorso";  	mJointMap["chest"] = "mChest"; @@ -1200,7 +1200,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4  		LLVector4a( 1,-1,-1),  		LLVector4a( 1,-1, 1),  	}; - +	  	for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)  	{  		const LLVolumeFace& face = model->getVolumeFace(j); @@ -1211,15 +1211,15 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4  		LLVector4a size;  		size.setSub(face.mExtents[1],face.mExtents[0]);  		size.mul(0.5f); - +		  		for (U32 i = 0; i < 8; i++)  		{  			LLVector4a t;  			t.setMul(size, box[i]);  			t.add(center); - +			  			LLVector4a v; - +			  			mat.affineTransform(t, v);								  			if (first_transform) @@ -1239,11 +1239,11 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&  {  	LLVector4a mina, maxa;  	LLMatrix4a mata; - +	  	mata.loadu(mat);  	mina.load3(min.mV);  	maxa.load3(max.mV); - +	  	stretch_extents(model, mata, mina, maxa, first_transform);  	min.set(mina.getF32ptr()); @@ -1254,32 +1254,32 @@ void LLModelLoader::run()  {  	DAE dae;  	domCOLLADA* dom = dae.open(mFilename); - +	  	if (dom)  	{  		daeDatabase* db = dae.getDatabase(); - +		  		daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - +		  		daeDocument* doc = dae.getDoc(mFilename);  		if (!doc)  		{  			llwarns << "can't find internal doc" << llendl;  			return;  		} - +		  		daeElement* root = doc->getDomRoot();  		if (!root)  		{  			llwarns << "document has no root" << llendl;  			return;  		} - +		  		//get unit scale  		mTransform.setIdentity(); - +		  		domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - +		  		if (unit)  		{  			F32 meter = unit->getMeter(); @@ -1287,14 +1287,14 @@ void LLModelLoader::run()  			mTransform.mMatrix[1][1] = meter;  			mTransform.mMatrix[2][2] = meter;  		} - +		  		//get up axis rotation  		LLMatrix4 rotation; - +		  		domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP  		domAsset::domUp_axis* up_axis = -			daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - +		daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); +		  		if (up_axis)  		{  			up = up_axis->getValue(); @@ -1308,20 +1308,20 @@ void LLModelLoader::run()  		{  			rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);  		} - +		  		rotation *= mTransform;  		mTransform = rotation; - - +		 +		  		for (daeInt idx = 0; idx < count; ++idx)  		{ //build map of domEntities to LLModel  			domMesh* mesh = NULL;  			db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - +			  			if (mesh)  			{  				LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - +				  				if (model.notNull() && validate_model(model))  				{  					mModelList.push_back(model); @@ -1329,13 +1329,13 @@ void LLModelLoader::run()  				}  			}  		} - +		  		count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);  		for (daeInt idx = 0; idx < count; ++idx)  		{ //add skinned meshes as instances  			domSkin* skin = NULL;  			db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - +			  			if (skin)  			{	  				domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); @@ -1351,7 +1351,7 @@ void LLModelLoader::run()  							LLVector3 mesh_scale_vector;  							LLVector3 mesh_translation_vector;  							model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - +							  							LLMatrix4 normalized_transformation;  							normalized_transformation.setTranslation(mesh_translation_vector); @@ -1359,13 +1359,13 @@ void LLModelLoader::run()  							mesh_scale.initScale(mesh_scale_vector);  							mesh_scale *= normalized_transformation;  							normalized_transformation = mesh_scale; - +							  							glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);  							inv_mat = inv_mat.inverse();  							LLMatrix4 inverse_normalized_transformation(inv_mat.m);							 - +							  							domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - +							  							if (bind_mat)  							{ //get bind shape matrix  								domFloat4x4& dom_value = bind_mat->getValue(); @@ -1377,28 +1377,28 @@ void LLModelLoader::run()  										model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];  									}  								} - +								  								LLMatrix4 trans = normalized_transformation;  								trans *= model->mBindShapeMatrix;  								model->mBindShapeMatrix = trans; - +								  							} - +							  							/*{ -								LLMatrix4 rotation; -								if (up == UPAXISTYPE_X_UP) -								{ -									rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); -								} -								else if (up == UPAXISTYPE_Z_UP) -								{ -									rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); -								} - -								rotation *= model->mBindShapeMatrix; -								model->mBindShapeMatrix = rotation; -							}*/ - +							 LLMatrix4 rotation; +							 if (up == UPAXISTYPE_X_UP) +							 { +							 rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); +							 } +							 else if (up == UPAXISTYPE_Z_UP) +							 { +							 rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); +							 } +							  +							 rotation *= model->mBindShapeMatrix; +							 model->mBindShapeMatrix = rotation; +							 }*/ +							  							//The joint transfom map that we'll populate below  							std::map<std::string,LLMatrix4> jointTransforms;  							jointTransforms.clear(); @@ -1406,9 +1406,40 @@ void LLModelLoader::run()  							//Some collada setup for accessing the skeleton  							daeElement* pElement = 0;  							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); +							//Try to get at the skeletal instance controller  							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); -							if ( pSkeleton ) -							{        +							bool missingSkeletonOrScene = false; +							 +							//If no skeleton, do a breadth-first search to get at specific joints +							if ( !pSkeleton ) +							{ +								daeElement* pScene = root->getDescendant("visual_scene"); +								if ( !pScene ) +								{ +									llwarns<<"No visual scene - unable to parse bone offsets "<<llendl; +									missingSkeletonOrScene = true; +								} +								else +								{ +									//Get the children at this level +									daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); +									S32 childCount = children.getCount(); +									 +									//Process any children that are joints +									//Not all children are joints, some code be ambient lights, cameras, geometry etc.. +									for (S32 i = 0; i < childCount; ++i) +									{ +										domNode* pNode = daeSafeCast<domNode>(children[i]); +										if ( isNodeAJoint( pNode ) ) +										{ +											processJointNode( pNode, jointTransforms ); +										}	 +									} +								}				 +							} +							else  +							//Has Skeleton +							{     								//Get the root node of the skeleton  								daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();  								if ( pSkeletonRootNode ) @@ -1416,7 +1447,7 @@ void LLModelLoader::run()  									//Once we have the root node - start acccessing it's joint components         									const int jointCnt = mJointMap.size();  									std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); -									bool missingID = false; +									  									//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.  									for ( int i=0; i<jointCnt; ++i, ++jointIt )  									{ @@ -1426,97 +1457,97 @@ void LLModelLoader::run()  										//llwarns<<"Joint "<< str <<llendl;  										//Setup the resolver -										daeSIDResolver resolver( pSkeletonRootNode, str ); -										 -										//Look for the joint -										domNode* pJoint = daeSafeCast<domNode>(resolver.getElement()); -										if ( pJoint ) -										{                +                                        daeSIDResolver resolver( pSkeletonRootNode, str ); +                                         +                                        //Look for the joint +                                        domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); +                                        if ( pJoint ) +                                        {                                              											//Pull out the translate id and store it in the jointTranslations map -											daeSIDResolver jointResolver( pJoint, "./translate" );    						    +											daeSIDResolver jointResolver( pJoint, "./translate" );                                 											domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); -											 +                                              											LLMatrix4 workingTransform; -											 -											//Translation +                                             +											//Translation via SID  											if ( pTranslate )  											{                -												domFloat3 jointTrans = pTranslate->getValue(); -												LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); -												workingTransform.setTranslation( singleJointTranslation );											 +												extractTranslation( pTranslate, workingTransform );  											}  											else  											{ -												missingID = true; -												llwarns<< "No translation sid!" << llendl; +												//Translation via child from element +												daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); +												if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) +												{ +													llwarns<< "The found element is not a translate node" <<llendl; +													missingSkeletonOrScene = true; +												} +												else +												{                                                   +													extractTranslationViaElement( pTranslateElement, workingTransform ); +												}  											} -											//Store the joint transform w/respect to it's name.  -											jointTransforms[(*jointIt).second.c_str()] = workingTransform;  -										} -										else -										{ -											missingID = true; -											llwarns<< "Missing joint." << llendl; -										} +											//Store the joint transform w/respect to it's name. +											jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                                                                                                              +                                        } +										 +										  									}  									//If anything failed in regards to extracting the skeleton, joints or translation id,  									//mention it -									if ( missingID ) +									if ( missingSkeletonOrScene  )  									{  										llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;  									} -									 -									//Set the joint translations on the avatar -									//The joints are reset in the dtor -									jointIt = mJointMap.begin(); -									for ( int i=0; i<jointCnt; ++i, ++jointIt ) -									{ -										std::string lookingForJoint = (*jointIt).first.c_str(); -										if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) -										{											 -											LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; -											LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); -											if ( pJoint ) -											{    -												pJoint->storeCurrentXform( jointTransform.getTranslation() );												 -											} -											else -											{ -												//Most likely an error in the asset. -												llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; -											} -											//Reposition the avatars pelvis (avPos+offset) -											//if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
 -											if ( lookingForJoint == "mPelvis" )
 -											{												
 -												const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
 -												gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
 -												gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											
 -											} -										} -									}  		  -								} -								else -								{            -									llwarns<<"No root node in this skeleton" << llendl; -								} -							} -							else -							{ -								llwarns<<"No skeleton in this asset" << llendl; +								}//got skeleton?  							} +							if ( !missingSkeletonOrScene ) +							{ +								//Set the joint translations on the avatar +								//The joints are reset in the dtor +								const int jointCnt = mJointMap.size(); +								std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); +								for ( int i=0; i<jointCnt; ++i, ++jointIt ) +								{ +									std::string lookingForJoint = (*jointIt).first.c_str(); +									if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) +									{											 +										LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; +										LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); +										if ( pJoint ) +										{    +											pJoint->storeCurrentXform( jointTransform.getTranslation() );												 +										} +										else +										{ +											//Most likely an error in the asset. +											llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; +										} +										//Reposition the avatars pelvis (avPos+offset) +										if ( lookingForJoint == "mPelvis" ) +										{												 +											const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); +											gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); +											gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											 +										} +									} +								} +							} //missingSkeletonOrScene +					 +														  							domSkin::domJoints* joints = skin->getJoints(); - +							  							domInputLocal_Array& joint_input = joints->getInput_array(); - +							  							for (size_t i = 0; i < joint_input.getCount(); ++i)  							{  								domInputLocal* input = joint_input.get(i);  								xsNMTOKEN semantic = input->getSemantic(); - +								  								if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)  								{ //found joint source, fill model->mJointMap and model->mJointList  									daeElement* elem = input->getSource().getElement(); @@ -1525,13 +1556,13 @@ void LLModelLoader::run()  									if (source)  									{  - +										  										domName_array* names_source = source->getName_array();  										if (names_source)  										{  											domListOfNames &names = names_source->getValue();					 - +											  											for (size_t j = 0; j < names.getCount(); ++j)  											{  												std::string name(names.get(j)); @@ -1549,7 +1580,7 @@ void LLModelLoader::run()  											if (names_source)  											{  												xsIDREFS& names = names_source->getValue(); - +												  												for (size_t j = 0; j < names.getCount(); ++j)  												{  													std::string name(names.get(j).getID()); @@ -1574,11 +1605,11 @@ void LLModelLoader::run()  										{  											domListOfFloats& transform = t->getValue();  											S32 count = transform.getCount()/16; - +											  											for (S32 k = 0; k < count; ++k)  											{  												LLMatrix4 mat; - +												  												for (int i = 0; i < 4; i++)  												{  													for(int j = 0; j < 4; j++) @@ -1586,14 +1617,14 @@ void LLModelLoader::run()  														mat.mMatrix[i][j] = transform[k*16 + i + j*4];  													}  												} - +												  												model->mInvBindMatrix.push_back(mat);  											}  										}  									}  								}  							} - +							  							//We need to construct the alternate bind matrix (which contains the new joint positions)  							//in the same order as they were stored in the joint buffer. The joints associated  							//with the skeleton are not stored in the same order as they are in the exported joint buffer. @@ -1644,10 +1675,10 @@ void LLModelLoader::run()  													}  													LLVector3 v(pos[j], pos[j+1], pos[j+2]); - +													  													//transform from COLLADA space to volume space  													v = v * inverse_normalized_transformation; - +													  													model->mPosition.push_back(v);  												}  											} @@ -1655,7 +1686,7 @@ void LLModelLoader::run()  									}  								}  							} - +							  							//grab skin weights array  							domSkin::domVertex_weights* weights = skin->getVertex_weights();  							if (weights) @@ -1673,44 +1704,44 @@ void LLModelLoader::run()  										}  									}  								} - +								  								if (vertex_weights)  								{  									domListOfFloats& w = vertex_weights->getValue();  									domListOfUInts& vcount = weights->getVcount()->getValue();  									domListOfInts& v = weights->getV()->getValue(); - +									  									U32 c_idx = 0;  									for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)  									{ //for each vertex  										daeUInt count = vcount[vc_idx]; - +										  										//create list of weights that influence this vertex  										LLModel::weight_list weight_list; - +										  										for (daeUInt i = 0; i < count; ++i)  										{ //for each weight  											daeInt joint_idx = v[c_idx++];  											daeInt weight_idx = v[c_idx++]; - +											  											if (joint_idx == -1)  											{  												//ignore bindings to bind_shape_matrix  												continue;  											} - +											  											F32 weight_value = w[weight_idx]; - +											  											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));	  										} - +										  										//sort by joint weight  										std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - +										  										std::vector<LLModel::JointWeight> wght;  										F32 total = 0.f; - +										  										for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)  										{ //take up to 4 most significant weights  											if (weight_list[i].mWeight > 0.f) @@ -1728,7 +1759,7 @@ void LLModelLoader::run()  												wght[i].mWeight *= scale;  											}  										} - +										  										model->mSkinWeights[model->mPosition[vc_idx]] = wght;  									} @@ -1746,67 +1777,153 @@ void LLModelLoader::run()  				}  			}  		} - +		  		daeElement* scene = root->getDescendant("visual_scene");  		if (!scene)  		{  			llwarns << "document has no visual_scene" << llendl;  			return;  		} - +		  		processElement(scene); - +		  		mPreview->loadModelCallback(mLod);  	}  } +bool LLModelLoader::isNodeAJoint( domNode* pNode )  +{ +	if ( mJointMap.find( pNode->getName() )  != mJointMap.end() ) +	{ +		return true; +	} +		 +		return false; +} + +void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) +{ +	domFloat3 jointTrans = pTranslate->getValue(); +	LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); +	transform.setTranslation( singleJointTranslation );              +} + +void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) +{ +	domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); +	domFloat3 translateChild = pTranslateChild->getValue(); +	LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); +	transform.setTranslation( singleJointTranslation );    +} + +void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ) +{ +	//llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl; +	 +	//1. handle the incoming node - extract out translation via SID or element +	 +	LLMatrix4 workingTransform; +	 +	//Pull out the translate id and store it in the jointTranslations map +	daeSIDResolver jointResolver( pNode, "./translate" );                                +	domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); +	 +	//Translation via SID was successful +	if ( pTranslate ) +	{                                       +		extractTranslation( pTranslate, workingTransform ); +	} +	else +	{ +		//Translation via child from element +		daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); +		if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) +		{ +			llwarns<< "The found element is not a translate node" <<llendl; +		} +		else +		{                                                 +			extractTranslationViaElement( pTranslateElement, workingTransform ); +		} +	} +	 +	//Store the working transform relative to the nodes name. +	jointTransforms[ pNode->getName() ] = workingTransform;                                                                                                                              +	 +	//2. handle the nodes children +	 +	//Gather and handle the incoming nodes children +	daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); +	S32 childOfChildCount = childOfChild.getCount(); +	 +	for (S32 i = 0; i < childOfChildCount; ++i) +	{ +		domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); +		if ( pChildNode ) +		{ +			processJointNode( pChildNode, jointTransforms ); +		}		 +	} +} + +daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) +{     +    daeElement* pChildOfElement = pElement->getChild( name.c_str() ); +	if ( pChildOfElement ) +	{ +		return pChildOfElement; +	}     +	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; +    return NULL;     +} +  void LLModelLoader::processElement(daeElement* element)  {  	LLMatrix4 saved_transform = mTransform; - +	  	domTranslate* translate = daeSafeCast<domTranslate>(element);  	if (translate)  	{  		domFloat3 dom_value = translate->getValue(); - +		  		LLMatrix4 translation;  		translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));  		translation *= mTransform;  		mTransform = translation;  	} - +	  	domRotate* rotate = daeSafeCast<domRotate>(element);  	if (rotate)  	{  		domFloat4 dom_value = rotate->getValue(); - +		  		LLMatrix4 rotation;  		rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - +		  		rotation *= mTransform;  		mTransform = rotation;  	} - +	  	domScale* scale = daeSafeCast<domScale>(element);  	if (scale)  	{  		domFloat3 dom_value = scale->getValue(); - +		  		LLMatrix4 scaling;  		scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - +		  		scaling *= mTransform;  		mTransform = scaling;  	} - +	  	domMatrix* matrix = daeSafeCast<domMatrix>(element);  	if (matrix)  	{  		domFloat4x4 dom_value = matrix->getValue(); - +		  		LLMatrix4 matrix_transform; - +		  		for (int i = 0; i < 4; i++)  		{  			for(int j = 0; j < 4; j++) @@ -1818,7 +1935,7 @@ void LLModelLoader::processElement(daeElement* element)  		matrix_transform *= mTransform;  		mTransform = matrix_transform;  	} - +	  	domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);  	if (instance_geo)  	{ @@ -1832,14 +1949,14 @@ void LLModelLoader::processElement(daeElement* element)  				if (model)  				{  					LLMatrix4 transformation = mTransform; - +					  					std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); - +					  					// adjust the transformation to compensate for mesh normalization  					LLVector3 mesh_scale_vector;  					LLVector3 mesh_translation_vector;  					model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - +					  					LLMatrix4 mesh_translation;  					mesh_translation.setTranslation(mesh_translation_vector);  					mesh_translation *= transformation; @@ -1851,13 +1968,13 @@ void LLModelLoader::processElement(daeElement* element)  					transformation = mesh_scale;  					mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); - +					  					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);			  				}  			}  		}  	} - +	  	domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);  	if (instance_node)  	{ @@ -1867,14 +1984,14 @@ void LLModelLoader::processElement(daeElement* element)  			processElement(instance);  		}  	} - +	  	//process children  	daeTArray< daeSmartRef<daeElement> > children = element->getChildren();  	for (S32 i = 0; i < children.getCount(); i++)  	{  		processElement(children[i]);  	} - +	  	domNode* node = daeSafeCast<domNode>(element);  	if (node)  	{ //this element was a node, restore transform before processiing siblings @@ -1888,40 +2005,40 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns  	for (int i = 0; i < model->mMaterialList.size(); i++)  	{  		LLImportMaterial import_material; - +		  		domInstance_material* instance_mat = NULL; - +		  		domBind_material::domTechnique_common* technique = -			daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - +		daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); +		  		if (technique)  		{  			daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();  			for (int j = 0; j < inst_materials.getCount(); j++)  			{  				std::string symbol(inst_materials[j]->getSymbol()); - +				  				if (symbol == model->mMaterialList[i]) // found the binding  				{  					instance_mat = inst_materials[j];  				}  			}  		} - +		  		if (instance_mat)  		{  			domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());  			if (material)  			{  				domInstance_effect* instance_effect = -					daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); +				daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));  				if (instance_effect)  				{  					domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());  					if (effect)  					{  						domProfile_COMMON* profile = -							daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); +						daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));  						if (profile)  						{  							import_material = profileToMaterial(profile); @@ -1933,7 +2050,7 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns  		materials.push_back(import_material);  	} - +	  	return materials;  } @@ -1941,12 +2058,12 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  {  	LLImportMaterial mat;  	mat.mFullbright = FALSE; - +	  	daeElement* diffuse = material->getDescendant("diffuse");  	if (diffuse)  	{  		domCommon_color_or_texture_type_complexType::domTexture* texture = -			daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); +		daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));  		if (texture)  		{  			domCommon_newparam_type_Array newparams = material->getNewparam_array(); @@ -1970,10 +2087,10 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  								if (init)  								{  									std::string filename = cdom::uriToNativePath(init->getValue().str()); -																					 +									  									mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);  									mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); - +									  									mat.mDiffuseMap->forceToSaveRawImage();  									mat.mDiffuseMapFilename = filename;  									mat.mDiffuseMapLabel = getElementLabel(material); @@ -1986,7 +2103,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  		}  		domCommon_color_or_texture_type_complexType::domColor* color = -			daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); +		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));  		if (color)  		{  			domFx_color_common domfx_color = color->getValue(); @@ -1994,7 +2111,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  			mat.mDiffuseColor = value;  		}  	} - +	  	daeElement* emission = material->getDescendant("emission");  	if (emission)  	{ @@ -2004,7 +2121,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  			mat.mFullbright = TRUE;  		}  	} - +	  	return mat;  } @@ -2017,13 +2134,13 @@ std::string LLModelLoader::getElementLabel(daeElement *element)  	{  		return name;  	} - +	  	// if we have an ID attribute, use it  	if (element->getID())  	{  		return std::string(element->getID());  	} - +	  	// if we have a parent, use it  	daeElement* parent = element->getParent();  	if (parent) @@ -2034,21 +2151,21 @@ std::string LLModelLoader::getElementLabel(daeElement *element)  		{  			return name;  		} - +		  		// if parent has an ID, use it  		if (parent->getID())  		{  			return std::string(parent->getID());  		}  	} - +	  	// try to use our type  	daeString element_name = element->getElementName();  	if (element_name)  	{  		return std::string(element_name);  	} - +	  	// if all else fails, use "object"  	return std::string("object");  } @@ -2057,13 +2174,13 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element)  {  	LLColor4 value;  	domCommon_color_or_texture_type_complexType::domColor* color = -		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); +	daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));  	if (color)  	{  		domFx_color_common domfx_color = color->getValue();  		value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);  	} - +	  	return value;  } @@ -2083,17 +2200,17 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp  	mPreviewLOD = 3;  	mModelLoader = NULL;  	mDirty = false; - +	  	for (U32 i = 0; i < LLModel::NUM_LODS; i++)  	{  		mLODMode[i] = 1;  		mLimit[i] = 0;  	} - +	  	mLODMode[0] = 0; - +	  	mFMP = fmp; - +	  	glodInit();  } @@ -2104,7 +2221,7 @@ LLModelPreview::~LLModelPreview()  		delete mModelLoader;  		mModelLoader = NULL;  	} - +	  	//*HACK : *TODO : turn this back on when we understand why this crashes  	//glodShutdown();  } @@ -2112,40 +2229,40 @@ LLModelPreview::~LLModelPreview()  U32 LLModelPreview::calcResourceCost()  {  	rebuildUploadData(); - +	  	U32 cost = 0;  	std::set<LLModel*> accounted;  	U32 num_points = 0;  	U32 num_hulls = 0; - +	  	F32 debug_scale = mFMP->childGetValue("debug scale").asReal(); - +	  	F32 streaming_cost = 0.f; - +	  	for (U32 i = 0; i < mUploadData.size(); ++i)  	{  		LLModelInstance& instance = mUploadData[i]; - +		  		if (accounted.find(instance.mModel) == accounted.end())  		{  			accounted.insert(instance.mModel); - +			  			LLModel::convex_hull_decomposition& decomp = -				instance.mLOD[LLModel::LOD_PHYSICS] ? -				instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : -				instance.mModel->mConvexHullDecomp; - +			instance.mLOD[LLModel::LOD_PHYSICS] ? +			instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : +			instance.mModel->mConvexHullDecomp; +			  			LLSD ret = LLModel::writeModel( -				"", -				instance.mLOD[4], -				instance.mLOD[3],  -				instance.mLOD[2],  -				instance.mLOD[1],  -				instance.mLOD[0], -				decomp, -				mFMP->childGetValue("upload_skin").asBoolean(), -				mFMP->childGetValue("upload_joints").asBoolean(), -				TRUE); +										   "", +										   instance.mLOD[4], +										   instance.mLOD[3],  +										   instance.mLOD[2],  +										   instance.mLOD[1],  +										   instance.mLOD[0], +										   decomp, +										   mFMP->childGetValue("upload_skin").asBoolean(), +										   mFMP->childGetValue("upload_joints").asBoolean(), +										   TRUE);  			cost += gMeshRepo.calcResourceCost(ret);  			num_hulls += decomp.size(); @@ -2153,12 +2270,12 @@ U32 LLModelPreview::calcResourceCost()  			{  				num_points += decomp[i].size();  			} - +			  			//calculate streaming cost  			LLMatrix4 transformation = instance.mTransform; - +			  			LLVector3 position = LLVector3(0, 0, 0) * transformation; - +			  			LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;  			LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;  			LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; @@ -2166,13 +2283,13 @@ U32 LLModelPreview::calcResourceCost()  			F32 y_length = y_transformed.normalize();  			F32 z_length = z_transformed.normalize();  			LLVector3 scale = LLVector3(x_length, y_length, z_length); - +			  			F32 radius = scale.length()*debug_scale; - +			  			streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);  		}  	} - +	  	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));  	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));				  	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));  @@ -2180,7 +2297,7 @@ U32 LLModelPreview::calcResourceCost()  	mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));  	mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));  	mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); - +	  	updateStatusMessages();  	return cost; @@ -2190,30 +2307,30 @@ void LLModelPreview::rebuildUploadData()  {  	mUploadData.clear();  	mTextureSet.clear(); - +	  	//fill uploaddata instance vectors from scene data - +	  	LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale"); - +	  	if (!scale_spinner)  	{  		llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl;  	} - +	  	F32 scale = scale_spinner->getValue().asReal(); - +	  	LLMatrix4 scale_mat;  	scale_mat.initScale(LLVector3(scale, scale, scale)); - +	  	F32 max_scale = 0.f; - +	  	for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)  	{ //for each transform in scene  		LLMatrix4 mat = iter->first; - +		  		// compute position  		LLVector3 position = LLVector3(0, 0, 0) * mat; - +		  		// compute scale  		LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;  		LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; @@ -2225,13 +2342,13 @@ void LLModelPreview::rebuildUploadData()  		max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);  		mat *= scale_mat; -	 +		  		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)  		{ //for each instance with said transform applied  			LLModelInstance instance = *model_iter; - +			  			LLModel* base_model = instance.mModel; - +			  			S32 idx = 0;  			for (idx = 0; idx < mBaseModel.size(); ++idx)  			{  //find reference instance for this model @@ -2240,7 +2357,7 @@ void LLModelPreview::rebuildUploadData()  					break;  				}  			} - +			  			for (U32 i = 0; i < LLModel::NUM_LODS; i++)  			{ //fill LOD slots based on reference model index  				if (!mModel[i].empty()) @@ -2252,16 +2369,16 @@ void LLModelPreview::rebuildUploadData()  					instance.mLOD[i] = NULL;  				}  			} - +			  			instance.mTransform = mat;  			mUploadData.push_back(instance);  		}  	} - +	  	F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; - +	  	scale_spinner->setMaxValue(max_import_scale); - +	  	if (max_import_scale < scale)  	{  		scale_spinner->setValue(max_import_scale); @@ -2275,7 +2392,7 @@ void LLModelPreview::clearModel(S32 lod)  	{  		return;  	} - +	  	mVertexBuffer[lod].clear();  	mModel[lod].clear();  	mScene[lod].clear(); @@ -2290,7 +2407,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)  		delete mModelLoader;  		mModelLoader = NULL;  	} - +	  	if (filename.empty())  	{  		if (mBaseModel.empty()) @@ -2299,11 +2416,11 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)  			// if we don't have a base model to show for high LOD.  			mFMP->closeFloater(false);  		} - +		  		mFMP->mLoading = false;  		return;  	} - +	  	if (lod == 3 && !mGroup.empty())  	{  		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) @@ -2311,29 +2428,29 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)  			glodDeleteGroup(iter->second);  			stop_gloderror();  		} - +		  		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)  		{  			glodDeleteObject(iter->second);  			stop_gloderror();  		} - +		  		mGroup.clear();  		mObject.clear();  	} - +	  	mModelLoader = new LLModelLoader(filename, lod, this); - +	  	mModelLoader->start(); - +	  	mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - +	  	if (mFMP->childGetValue("description_form").asString().empty())  	{  		std::string name = gDirUtilp->getBaseFileName(filename, true);  		mFMP->childSetValue("description_form", name);  	} - +	  	mFMP->openFloater();  } @@ -2348,7 +2465,7 @@ void LLModelPreview::clearIncompatible(S32 lod)  				mModel[i].clear();  				mScene[i].clear();  				mVertexBuffer[i].clear(); - +				  				if (i == LLModel::LOD_HIGH)  				{  					mBaseModel = mModel[lod]; @@ -2367,7 +2484,7 @@ void LLModelPreview::loadModelCallback(S32 lod)  	{  		return;  	} - +	  	mModel[lod] = mModelLoader->mModelList;  	mScene[lod] = mModelLoader->mScene;  	mVertexBuffer[lod].clear(); @@ -2376,7 +2493,7 @@ void LLModelPreview::loadModelCallback(S32 lod)  	{  		mPhysicsMesh.clear();  	} - +	  	setPreviewLOD(lod); @@ -2387,9 +2504,9 @@ void LLModelPreview::loadModelCallback(S32 lod)  		mVertexBuffer[5].clear();  		//mModel[lod] = NULL;  	} - +	  	clearIncompatible(lod); - +	  	mDirty = true;  	resetPreviewTarget(); @@ -2408,28 +2525,28 @@ void LLModelPreview::resetPreviewTarget()  void LLModelPreview::smoothNormals()  {  	S32 which_lod = mPreviewLOD; - - +	 +	  	if (which_lod > 4 || which_lod < 0 ||  		mModel[which_lod].empty())  	{  		return;  	} - +	  	F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); - +	  	angle_cutoff *= DEG_TO_RAD; - +	  	if (which_lod == 3 && !mBaseModel.empty())  	{  		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)  		{  			(*iter)->smoothNormals(angle_cutoff);  		} - +		  		mVertexBuffer[5].clear();  	} - +	  	for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)  	{  		(*iter)->smoothNormals(angle_cutoff); @@ -2437,22 +2554,22 @@ void LLModelPreview::smoothNormals()  	mVertexBuffer[which_lod].clear();  	refresh(); - +	  }  void LLModelPreview::consolidate()  {  	std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; - +	  	LLMatrix4 identity; - +	  	//bake out each node in current scene to composite  	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)  	{ //for each transform in current scene  		LLMatrix4 mat = iter->first;  		glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();  		LLMatrix4 norm_mat(inv_trans.m); - +		  		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)  		{ //for each instance with that transform  			LLModelInstance& source_instance = *model_iter; @@ -2462,15 +2579,15 @@ void LLModelPreview::consolidate()  			{  				llerrs << "Invalid model found!" << llendl;  			} - +			  			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)  			{ //for each face in instance  				const LLVolumeFace& src_face = source->getVolumeFace(i);  				LLImportMaterial& source_material = source_instance.mMaterial[i]; - +				  				//get model in composite that is composite for this material  				LLModel* model = NULL; - +				  				if (composite.find(source_material) != composite.end())  				{  					model = composite[source_material].rbegin()->mModel; @@ -2479,7 +2596,7 @@ void LLModelPreview::consolidate()  						model = NULL;  					}  				} - +				  				if (model == NULL)  				{  //no model found, make new model  					std::vector<LLImportMaterial> materials; @@ -2491,91 +2608,91 @@ void LLModelPreview::consolidate()  					model->setNumVolumeFaces(0);  					composite[source_material].push_back(LLModelInstance(model, identity, materials));  				} -			 +				  				model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);  			}  		}  	} - - +	 +	  	//condense composite into as few LLModel instances as possible  	LLModelLoader::model_list new_model;  	std::vector<LLModelInstance> instance_list;  	LLVolumeParams volume_params;  	volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - +	  	std::vector<LLImportMaterial> empty_material;  	LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);  	cur_instance.mModel->setNumVolumeFaces(0); - +	  	BOOL first_transform = TRUE; - +	  	LLModelLoader::scene new_scene;  	LLVector3 min,max; - +	  	for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); -			iter != composite.end(); -			++iter) +		 iter != composite.end(); +		 ++iter)  	{  		std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;  		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();  -				instance_iter != iter->second.end(); -				++instance_iter) +			 instance_iter != iter->second.end(); +			 ++instance_iter)  		{  			LLModel* source = instance_iter->mModel; - +			  			if (instance_iter->mMaterial.size() != 1)  			{  				llerrs << "WTF?" << llendl;  			} - +			  			if (source->getNumVolumeFaces() != 1)  			{  				llerrs << "WTF?" << llendl;  			} - +			  			if (source->mMaterialList.size() != 1)  			{  				llerrs << "WTF?" << llendl;  			} - +			  			cur_instance.mModel->addFace(source->getVolumeFace(0));  			cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);  			cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); - +			  			BOOL last_model = FALSE; -		 +			  			std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; - +			  			if (next_iter == composite.end() &&  				next_instance == iter->second.end())  			{  				last_model = TRUE;  			} - +			  			if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)  			{  				cur_instance.mModel->mLabel = source->mLabel; - +				  				cur_instance.mModel->optimizeVolumeFaces();  				cur_instance.mModel->normalizeVolumeFaces(); - +				  				if (!validate_model(cur_instance.mModel))  				{  					llerrs << "Invalid model detected." << llendl;  				} - +				  				new_model.push_back(cur_instance.mModel); - +				  				LLMatrix4 transformation = LLMatrix4(); - +				  				// adjust the transformation to compensate for mesh normalization  				LLVector3 mesh_scale_vector;  				LLVector3 mesh_translation_vector;  				cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - +				  				LLMatrix4 mesh_translation;  				mesh_translation.setTranslation(mesh_translation_vector);  				mesh_translation *= transformation; @@ -2585,12 +2702,12 @@ void LLModelPreview::consolidate()  				mesh_scale.initScale(mesh_scale_vector);  				mesh_scale *= transformation;  				transformation = mesh_scale; -							 +				  				cur_instance.mTransform = transformation; - +				  				new_scene[transformation].push_back(cur_instance);  				stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); - +				  				if (!last_model)  				{  					cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); @@ -2599,24 +2716,24 @@ void LLModelPreview::consolidate()  			}  		}  	} -		 +	  	mScene[mPreviewLOD] = new_scene;  	mModel[mPreviewLOD] = new_model;  	mVertexBuffer[mPreviewLOD].clear(); - +	  	if (mPreviewLOD == LLModel::LOD_HIGH)  	{  		mBaseScene = new_scene;  		mBaseModel = new_model;  		mVertexBuffer[5].clear();  	} - +	  	mPreviewTarget = (min+max)*0.5f;  	mPreviewScale = (max-min)*0.5f;  	setPreviewTarget(mPreviewScale.magVec()*2.f); - +	  	clearIncompatible(mPreviewLOD); - +	  	mResourceCost = calcResourceCost();  	refresh();  } @@ -2633,7 +2750,7 @@ void LLModelPreview::scrubMaterials()  			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)  			{ //for each face in instance  				LLImportMaterial& source_material = source_instance.mMaterial[i]; - +				  				//clear material info  				source_material.mDiffuseColor = LLColor4(1,1,1,1);  				source_material.mDiffuseMap = NULL; @@ -2643,17 +2760,17 @@ void LLModelPreview::scrubMaterials()  			}  		}  	} - - +	 +	  	mVertexBuffer[mPreviewLOD].clear(); - +	  	if (mPreviewLOD == LLModel::LOD_HIGH)  	{  		mBaseScene = mScene[mPreviewLOD];  		mBaseModel = mModel[mPreviewLOD];  		mVertexBuffer[5].clear();  	} - +	  	mResourceCost = calcResourceCost();  	refresh();  } @@ -2679,26 +2796,26 @@ void LLModelPreview::genLODs(S32 which_lod)  	{  		return;  	} - +	  	if (which_lod == LLModel::LOD_PHYSICS)  	{ //clear physics mesh map  		mPhysicsMesh.clear();  	} - +	  	LLVertexBuffer::unbind(); - +	  	stop_gloderror();  	static U32 cur_name = 1; - +	  	S32 limit = -1; - +	  	if (which_lod != -1)  	{  		limit = mLimit[which_lod];  	} - +	  	U32 triangle_count = 0; - +	  	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)  	{  		LLModel* mdl = *iter; @@ -2707,11 +2824,11 @@ void LLModelPreview::genLODs(S32 which_lod)  			triangle_count += mdl->getVolumeFace(i).mNumIndices/3;  		}  	} - +	  	U32 base_triangle_count = triangle_count; - +	  	U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - +	  	if (mGroup[mBaseModel[0]] == 0)  	{ //clear LOD maps  		mGroup.clear(); @@ -2719,7 +2836,7 @@ void LLModelPreview::genLODs(S32 which_lod)  		mPercentage.clear();  		mPatch.clear();  	} - +	  	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)  	{ //build GLOD objects for each model in base model list  		LLModel* mdl = *iter; @@ -2727,32 +2844,32 @@ void LLModelPreview::genLODs(S32 which_lod)  		{  			mGroup[mdl] = cur_name++;  			mObject[mdl] = cur_name++; - +			  			glodNewGroup(mGroup[mdl]);  			stop_gloderror(); - +			  			glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);  			stop_gloderror();		 - +			  			glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);  			stop_gloderror(); - +			  			glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);  			stop_gloderror(); - +			  			glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);  			stop_gloderror(); - +			  			if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())  			{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation  				mVertexBuffer[5].clear();  			} - +			  			if (mVertexBuffer[5].empty())  			{  				genBuffers(5, false);  			} - +			  			U32 tri_count = 0;  			for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)  			{ @@ -2765,10 +2882,10 @@ void LLModelPreview::genLODs(S32 which_lod)  				tri_count += num_indices/3;  				stop_gloderror();  			} - +			  			//store what percentage of total model (in terms of triangle count) this model makes up  			mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; - +			  			//build glodobject  			glodBuildObject(mObject[mdl]);  			if (stop_gloderror()) @@ -2777,18 +2894,18 @@ void LLModelPreview::genLODs(S32 which_lod)  				stop_gloderror();  				glodDeleteObject(mObject[mdl]);  				stop_gloderror(); - +				  				mGroup[mdl] = 0;  				mObject[mdl] = 0; - +				  				if (which_lod == -1)  				{  					mModel[LLModel::LOD_HIGH] = mBaseModel;  				} - +				  				return;  			} - +			  		}  		//generating LODs for all entries, or this entry has a triangle budget @@ -2798,11 +2915,11 @@ void LLModelPreview::genLODs(S32 which_lod)  		glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);  		stop_gloderror();  	} - - +	 +	  	S32 start = LLModel::LOD_HIGH;  	S32 end = 0; - +	  	if (which_lod != -1)  	{  		start = end = which_lod; @@ -2817,7 +2934,7 @@ void LLModelPreview::genLODs(S32 which_lod)  		"high detail combo",  		"physics detail combo"  	}; - +	  	std::string limit_name[] =  	{  		"lowest limit", @@ -2826,7 +2943,7 @@ void LLModelPreview::genLODs(S32 which_lod)  		"high limit",  		"physics limit"  	}; - +	  	for (S32 lod = start; lod >= end; --lod)  	{  		if (which_lod == -1) @@ -2840,59 +2957,59 @@ void LLModelPreview::genLODs(S32 which_lod)  		{  			triangle_count = limit;  		} - +		  		LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]);  		combo_box->setCurrentByIndex(2); -	 +		  		LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE);  		lim->setMaxValue(base_triangle_count);  		lim->setVisible(true); -					 +		  		mModel[lod].clear();  		mModel[lod].resize(mBaseModel.size());  		mVertexBuffer[lod].clear(); - +		  		U32 actual_tris = 0;  		U32 actual_verts = 0;  		U32 submeshes = 0; - +		  		for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)  		{   			LLModel* base = mBaseModel[mdl_idx]; - +			  			U32 target_count = U32(mPercentage[base]*triangle_count); - +			  			if (target_count < 4)  			{   				target_count = 4;  			} - +			  			glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);  			stop_gloderror(); -						 +			  			glodAdaptGroup(mGroup[base]);  			stop_gloderror(); - +			  			GLint patch_count = 0;  			glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);  			stop_gloderror(); - +			  			LLVolumeParams volume_params;  			volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);  			mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - +			  			GLint* sizes = new GLint[patch_count*2];  			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);  			stop_gloderror(); - +			  			GLint* names = new GLint[patch_count];  			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);  			stop_gloderror(); - +			  			mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);  			LLModel* target_model = mModel[lod][mdl_idx]; - +			  			for (GLint i = 0; i < patch_count; ++i)  			{  				LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); @@ -2912,29 +3029,29 @@ void LLModelPreview::genLODs(S32 which_lod)  				}  				buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - +				  				LLStrider<LLVector3> pos;  				LLStrider<LLVector3> norm;  				LLStrider<LLVector2> tc;  				LLStrider<U16> index; - +				  				buff->getVertexStrider(pos);  				buff->getNormalStrider(norm);  				buff->getTexCoord0Strider(tc);  				buff->getIndexStrider(index); - - +				 +				  				target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());  				actual_tris += buff->getNumIndices()/3;  				actual_verts += buff->getNumVerts();  				++submeshes; - +				  				if (!validate_face(target_model->getVolumeFace(names[i])))  				{  					llerrs << "Invalid face generated during LOD generation." << llendl;  				}  			} - +			  			//blind copy skin weights and just take closest skin weight to point on  			//decimated mesh for now (auto-generating LODs with skin weights is still a bit  			//of an open problem). @@ -2947,20 +3064,20 @@ void LLModelPreview::genLODs(S32 which_lod)  			target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;  			//copy material list  			target_model->mMaterialList = base->mMaterialList; - +			  			if (!validate_model(target_model))  			{  				llerrs << "Invalid model generated when creating LODs" << llendl;  			} - +			  			delete [] sizes;  			delete [] names;  		} - +		  		//rebuild scene based on mBaseScene  		mScene[lod].clear();  		mScene[lod] = mBaseScene; - +		  		for (U32 i = 0; i < mBaseModel.size(); ++i)  		{  			LLModel* mdl = mBaseModel[i]; @@ -2980,19 +3097,19 @@ void LLModelPreview::genLODs(S32 which_lod)  			}  		}  	} - +	  	mResourceCost = calcResourceCost(); - +	  	/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) -	{ //build physics scene -		mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; -		mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - -		for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) -		{ -			mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); -		} -	}*/ +	 { //build physics scene +	 mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; +	 mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; +	  +	 for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) +	 { +	 mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); +	 } +	 }*/  }  void LLModelPreview::updateStatusMessages() @@ -3006,30 +3123,30 @@ void LLModelPreview::updateStatusMessages()  	S32 total_tris[LLModel::NUM_LODS];  	S32 total_verts[LLModel::NUM_LODS];  	S32 total_submeshes[LLModel::NUM_LODS]; - +	  	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)  	{  		//initialize total for this lod to 0  		total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - +		  		for (U32 i = 0; i < mModel[lod].size(); ++i)  		{ //for each model in the lod  			S32 cur_tris = 0;  			S32 cur_verts = 0;  			S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - +			  			for (S32 j = 0; j < cur_submeshes; ++j)  			{ //for each submesh (face), add triangles and vertices to current total  				const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);  				cur_tris += face.mNumIndices/3;  				cur_verts += face.mNumVertices;  			} - +			  			//add this model to the lod total  			total_tris[lod] += cur_tris;  			total_verts[lod] += cur_verts;  			total_submeshes[lod] += cur_submeshes; - +			  			//store this model's counts to asset data  			tris[lod].push_back(cur_tris);  			verts[lod].push_back(cur_verts); @@ -3037,21 +3154,21 @@ void LLModelPreview::updateStatusMessages()  		}  	} - +	  	std::string upload_message; - +	  	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS])); - +	  	for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)  	{  		mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));  		mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));  		mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); - +		  		std::string message = "good";  		const U32 lod_high = LLModel::LOD_HIGH; - +		  		if (lod != lod_high)  		{  			if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) @@ -3069,7 +3186,7 @@ void LLModelPreview::updateStatusMessages()  				for (U32 i = 0; i < verts[lod].size(); ++i)  				{  					S32 max_verts = verts[lod+1][i]; - +					  					if (verts[lod][i] > max_verts)  					{  						message = "too_heavy"; @@ -3078,10 +3195,10 @@ void LLModelPreview::updateStatusMessages()  				}  			}  		} - +		  		mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));  	} - +	  	if (upload_message.empty())  	{  		mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); @@ -3116,9 +3233,9 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)  	U32 tri_count = 0;  	U32 vertex_count = 0;  	U32 mesh_count = 0; - +	  	LLModelLoader::model_list* model = NULL; - +	  	if (lod < 0 || lod > 4)  	{  		model = &mBaseModel; @@ -3128,16 +3245,16 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)  	{  		model = &(mModel[lod]);  	} - +	  	if (!mVertexBuffer[lod].empty())  	{  		mVertexBuffer[lod].clear();  	} - +	  	mVertexBuffer[lod].clear(); - +	  	LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - +	  	for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)  	{  		LLModel* mdl = *iter; @@ -3145,47 +3262,47 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)  		{  			continue;  		} - +		  		LLModel* base_mdl = *base_iter;  		base_iter++; - +		  		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)  		{  			const LLVolumeFace &vf = mdl->getVolumeFace(i);  			U32 num_vertices = vf.mNumVertices;  			U32 num_indices = vf.mNumIndices; - +			  			if (!num_vertices || ! num_indices)  			{  				continue;  			} - +			  			LLVertexBuffer* vb = NULL;  			bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); - +			  			U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;  			if (skinned)  			{  				mask |= LLVertexBuffer::MAP_WEIGHT4;  			} - +			  			vb = new LLVertexBuffer(mask, 0);  			vb->allocateBuffer(num_vertices, num_indices, TRUE); - +			  			LLStrider<LLVector3> vertex_strider;  			LLStrider<LLVector3> normal_strider;  			LLStrider<LLVector2> tc_strider;  			LLStrider<U16> index_strider;  			LLStrider<LLVector4> weights_strider; - +			  			vb->getVertexStrider(vertex_strider);  			vb->getNormalStrider(normal_strider);  			vb->getTexCoord0Strider(tc_strider);  			vb->getIndexStrider(index_strider); - +			  			if (skinned)  			{  				vb->getWeight4Strider(weights_strider); @@ -3194,22 +3311,22 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)  			LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));  			LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));  			LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - +			  			if (skinned)  			{  				for (U32 i = 0; i < num_vertices; i++)  				{  					//find closest weight to vf.mVertices[i].mPosition  					LLVector3 pos(vf.mPositions[i].getF32ptr()); - +					  					const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - +					  					LLVector4 w(0,0,0,0);  					if (weight_list.size() > 4)  					{  						llerrs << "WTF?" << llendl;  					} - +					  					for (U32 i = 0; i < weight_list.size(); ++i)  					{  						F32 wght = llmin(weight_list[i].mWeight, 0.999999f); @@ -3220,19 +3337,19 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)  					*(weights_strider++) = w;  				}  			} - +			  			// build indices  			for (U32 i = 0; i < num_indices; i++)  			{  				*(index_strider++) = vf.mIndices[i];  			} - +			  			mVertexBuffer[lod][mdl].push_back(vb); - +			  			vertex_count += num_vertices;  			tri_count += num_indices/3;  			++mesh_count; - +			  		}  	}  } @@ -3253,33 +3370,33 @@ BOOL LLModelPreview::render()  {  	LLMutexLock lock(this);  	mNeedsUpdate = FALSE; - +	  	S32 width = getWidth();  	S32 height = getHeight(); - +	  	LLGLSUIDefault def;  	LLGLDisable no_blend(GL_BLEND);  	LLGLEnable cull(GL_CULL_FACE);  	LLGLDepthTest depth(GL_TRUE);  	LLGLDisable fog(GL_FOG); - +	  	glMatrixMode(GL_PROJECTION);  	gGL.pushMatrix();  	glLoadIdentity();  	glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - +	  	glMatrixMode(GL_MODELVIEW);  	gGL.pushMatrix();  	glLoadIdentity(); -		 +	  	gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - +	  	gl_rect_2d_simple( width, height ); - +	  	bool avatar_preview = false;  	bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();  	bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - +	  	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)  	{  		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) @@ -3292,19 +3409,19 @@ BOOL LLModelPreview::render()  			}  		}  	} - +	  	if (upload_skin && !avatar_preview)  	{  		mFMP->childSetValue("upload_skin", false);  		upload_skin = false;  	} - +	  	if (!upload_skin && upload_joints)  	{  		mFMP->childSetValue("upload_joints", false);  		upload_joints = false;  	} - +	  	if (!avatar_preview)  	{  		mFMP->childDisable("upload_skin"); @@ -3313,7 +3430,7 @@ BOOL LLModelPreview::render()  	{  		mFMP->childEnable("upload_skin");  	} - +	  	if (!upload_skin)  	{  		mFMP->childDisable("upload_joints"); @@ -3322,125 +3439,125 @@ BOOL LLModelPreview::render()  	{  		mFMP->childEnable("upload_joints");  	} - +	  	avatar_preview = avatar_preview && upload_skin; - -		 +	 +	  	mFMP->childSetEnabled("consolidate", !avatar_preview);  	F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f; - +	  	glMatrixMode(GL_PROJECTION);  	gGL.popMatrix(); - +	  	glMatrixMode(GL_MODELVIEW);  	gGL.popMatrix(); - +	  	glClear(GL_DEPTH_BUFFER_BIT); - +	  	LLViewerCamera::getInstance()->setAspect((F32) width / height );  	LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - +	  	LLVector3 target_pos = mPreviewTarget;  	LLVector3 offset = mCameraOffset; - +	  	F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);  	F32 z_far = mCameraDistance+mPreviewScale.magVec(); - +	  	if (avatar_preview)  	{  		target_pos = gAgentAvatarp->getPositionAgent();  		z_near = 0.01f;  		z_far = 1024.f;  		mCameraDistance = 16.f; - +		  		//render avatar previews every frame  		refresh();  	} - +	  	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *  -		LLQuaternion(mCameraYaw, LLVector3::z_axis); - +	LLQuaternion(mCameraYaw, LLVector3::z_axis); +	  	LLQuaternion av_rot = camera_rot;  	LLViewerCamera::getInstance()->setOriginAndLookAt( -		target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera -		LLVector3::z_axis,																	// up -		target_pos);											// point of interest - +													  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera +													  LLVector3::z_axis,																	// up +													  target_pos);											// point of interest +	  	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - +	  	stop_glerror(); - +	  	gPipeline.enableLightsAvatar(); - +	  	gGL.pushMatrix();  	const F32 BRIGHTNESS = 0.9f;  	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);  	LLGLEnable normalize(GL_NORMALIZE); - +	  	if (!mBaseModel.empty() && mVertexBuffer[5].empty())  	{  		genBuffers(-1, avatar_preview);  		//genBuffers(3);  		//genLODs();  	} - +	  	bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); - +	  	S32 physics_idx = -1; - +	  	bool render_mesh = true;  	bool render_hull = false; - +	  	if (physics && mFMP->mDecompFloater)  	{  		physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();  		render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();  		render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();  	} - +	  	if (!mModel[mPreviewLOD].empty())  	{  		if (mVertexBuffer[mPreviewLOD].empty())  		{  			genBuffers(mPreviewLOD, avatar_preview);  		} - +		  		if (!avatar_preview)  		{  			//for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)  			for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)  			{  				LLModelInstance& instance = *iter; - +				  				gGL.pushMatrix();  				LLMatrix4 mat = instance.mTransform; - +				  				glMultMatrixf((GLfloat*) mat.mMatrix);				  				//for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)  				{  					//LLModelInstance& instance = *model_iter;  					LLModel* model = instance.mLOD[mPreviewLOD]; - +					  					if (!model)  					{  						continue;  					} - +					  					//if (instance.mTransform != mat)  					//{  					//	llerrs << "WTF?" << llendl;  					//} - +					  					if (render_mesh)  					{  						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)  						{  							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - +							  							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);  							if (physics)  							{ @@ -3465,11 +3582,11 @@ BOOL LLModelPreview::render()  									}  								}  							} - +							  							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);  							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  							glColor3f(0.4f, 0.4f, 0.4f); - +							  							if (mFMP->childGetValue("show edges").asBoolean())  							{  								glLineWidth(3.f); @@ -3480,16 +3597,16 @@ BOOL LLModelPreview::render()  							}  						}  					} - +					  					if (render_hull)  					{  						LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;  						if (decomp)  						{  							LLMutexLock(decomp->mMutex); -												 +							  							std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =  -								mPhysicsMesh.find(model); +							mPhysicsMesh.find(model);  							if (iter != mPhysicsMesh.end())  							{  								for (U32 i = 0; i < iter->second.size(); ++i) @@ -3497,28 +3614,28 @@ BOOL LLModelPreview::render()  									if (explode > 0.f)  									{  										gGL.pushMatrix(); - +										  										LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;  										offset *= explode; - +										  										gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);  									} - +									  									static std::vector<LLColor4U> hull_colors; - +									  									if (i+1 >= hull_colors.size())  									{  										hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));  									} - +									  									LLVertexBuffer* buff = iter->second[i];  									if (buff)  									{  										buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);			 - +										  										glColor4ubv(hull_colors[i].mV);  										buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); -									 +										  										if (mFMP->childGetValue("show edges").asBoolean())  										{  											glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3529,7 +3646,7 @@ BOOL LLModelPreview::render()  											glLineWidth(1.f);  										}	  									} - +									  									if (explode > 0.f)  									{  										gGL.popMatrix(); @@ -3537,15 +3654,15 @@ BOOL LLModelPreview::render()  								}  							}  						}	 - +						  						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));  						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));				  					}  				} - +				  				gGL.popMatrix();  			} - +			  			if (physics)  			{  				mPreviewLOD = LLModel::LOD_PHYSICS; @@ -3555,29 +3672,29 @@ BOOL LLModelPreview::render()  		{  			LLVOAvatarSelf* avatar = gAgentAvatarp;  			target_pos = avatar->getPositionAgent(); - +			  			LLViewerCamera::getInstance()->setOriginAndLookAt( -				target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera -				LLVector3::z_axis,																	// up -				target_pos);											// point of interest - +															  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera +															  LLVector3::z_axis,																	// up +															  target_pos);											// point of interest +			  			avatar->renderCollisionVolumes(); - +			  			for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)  			{  				for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)  				{  					LLModelInstance& instance = *model_iter;  					LLModel* model = instance.mModel; - +					  					if (!model->mSkinWeights.empty())  					{  						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)  						{  							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - +							  							const LLVolumeFace& face = model->getVolumeFace(i); - +							  							LLStrider<LLVector3> position;  							buffer->getVertexStrider(position); @@ -3585,7 +3702,7 @@ BOOL LLModelPreview::render()  							buffer->getWeight4Strider(weight);  							//quick 'n dirty software vertex skinning - +							  							//build matrix palette  							LLMatrix4 mat[64];  							for (U32 j = 0; j < model->mJointList.size(); ++j) @@ -3597,55 +3714,55 @@ BOOL LLModelPreview::render()  									mat[j] *= joint->getWorldMatrix();  								}  							} - +							  							for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)  							{  								LLMatrix4 final_mat;  								final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - +								  								LLVector4 wght;  								S32 idx[4]; - +								  								F32 scale = 0.f;  								for (U32 k = 0; k < 4; k++)  								{  									F32 w = weight[j].mV[k]; - +									  									idx[k] = (S32) floorf(w);  									wght.mV[k] = w - floorf(w);  									scale += wght.mV[k];  								} - +								  								wght *= 1.f/scale;						 - +								  								for (U32 k = 0; k < 4; k++)  								{  									F32* src = (F32*) mat[idx[k]].mMatrix;  									F32* dst = (F32*) final_mat.mMatrix; - +									  									F32 w = wght.mV[k]; - +									  									for (U32 l = 0; l < 16; l++)  									{  										dst[l] += src[l]*w;  									}  								} - +								  								//VECTORIZE THIS  								LLVector3 v(face.mPositions[j].getF32ptr());  								v = v * model->mBindShapeMatrix;  								v = v * final_mat; - +								  								position[j] = v;  							} - +							  							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);  							glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);  							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);  							glColor3f(0.4f, 0.4f, 0.4f); - +							  							if (mFMP->childGetValue("show edges").asBoolean())  							{  								glLineWidth(3.f); @@ -3660,9 +3777,9 @@ BOOL LLModelPreview::render()  			}  		}  	} - +	  	gGL.popMatrix(); -		 +	  	return TRUE;  } @@ -3680,7 +3797,7 @@ void LLModelPreview::refresh()  void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)  {  	mCameraYaw = mCameraYaw + yaw_radians; - +	  	mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);  } @@ -3690,7 +3807,7 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)  void LLModelPreview::zoom(F32 zoom_amt)  {  	F32 new_zoom = mCameraZoom+zoom_amt; -		 +	  	mCameraZoom	= llclamp(new_zoom, 1.f, 10.f);  } @@ -3738,17 +3855,17 @@ void LLFloaterModelPreview::onBrowseLowestLOD(void* data)  void LLFloaterModelPreview::onUpload(void* user_data)  {  	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - +	  	if (mp->mDecompFloater)  	{  		mp->mDecompFloater->closeFloater();  	} - +	  	mp->mModelPreview->rebuildUploadData(); -		 +	  	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,  -		mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); - +						  mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); +	  	mp->closeFloater(false);  } @@ -3799,15 +3916,15 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL  	mContinue = 1;  	mModel = mdl;  	mParams = sInstance->mDecompParams; - +	  	//copy out positions and indices  	if (mdl)  	{  		U16 index_offset = 0; - +		  		mPositions.clear();  		mIndices.clear(); -			 +		  		//queue up vertex positions and indices  		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)  		{ @@ -3816,17 +3933,17 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL  			{  				continue;  			} - +			  			for (U32 j = 0; j < face.mNumVertices; ++j)  			{  				mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));  			} - +			  			for (U32 j = 0; j < face.mNumIndices; ++j)  			{  				mIndices.push_back(face.mIndices[j]+index_offset);  			} - +			  			index_offset += face.mNumVertices;  		}  	} @@ -3855,4 +3972,3 @@ void LLFloaterModelPreview::DecompRequest::completed()  	}  } - diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index a7e87ba9a1..65d46e5891 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -46,6 +46,8 @@ class LLFloaterModelPreview;  class daeElement;  class domProfile_COMMON;  class domInstance_geometry; +class domNode; +class domTranslate;  class LLPhysicsDecompFloater : public LLFloater  { @@ -101,6 +103,13 @@ public:  	LLImportMaterial profileToMaterial(domProfile_COMMON* material);  	std::string getElementLabel(daeElement *element);  	LLColor4 getDaeColor(daeElement* element); +	 +	daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); +	bool isNodeAJoint( domNode* pNode ); +	void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ); +	void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); +	void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); +	  	//map of avatar joints as named in COLLADA assets to internal joint names  	std::map<std::string, std::string> mJointMap; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b26f2dd0de..1f5d577a20 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -59,6 +59,9 @@  #include "material_codes.h"  #include "pipeline.h" +#ifndef LL_WINDOWS +#include "netdb.h" +#endif  #include <queue> diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 10b7816caf..fe11570cf6 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4086,8 +4086,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)  										{										
  											pAvatarVO->setPelvisOffset( true, jointPos );
  											//Trigger to rebuild viewer AV
 -											pelvisGotSet = true;
 -											//pAvatarVO->setPosition( pAvatarVO->getCharacterPosition() + jointPos );											
 +											pelvisGotSet = true;											
  										}										
  									}
  									else
 | 
