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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-10-07 14:56:23 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-10-07 14:56:23 +0300 |
commit | 06e316b0ad0b79f048852da14ff64e9213a7db31 (patch) | |
tree | 2c9fdf58c5077ae074555af3bec6361bf20b4b85 /indra | |
parent | 00cad756a2c83fc80135a2bad3c2ef5a13168520 (diff) |
SL-11838 Resetting attach points was not resetting HUD
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 1e4b5cc599..37ad7a53a8 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2046,8 +2046,10 @@ void LLVOAvatar::resetSkeleton(bool reset_animations) LL_ERRS() << "Error resetting skeleton" << LL_ENDL; } - // Reset attachment points (buildSkeleton only does bones and CVs) - bool ignore_hud_joints = true; + // Reset attachment points + // BuildSkeleton only does bones and CVs but we still need to reinit huds + // since huds can be animated. + bool ignore_hud_joints = !isSelf(); initAttachmentPoints(ignore_hud_joints); // Fix up collision volumes @@ -6577,7 +6579,7 @@ void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints) LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter; if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints)) { - //don't process hud joint for other avatars, or when doing a skeleton reset. + //don't process hud joint for other avatars. continue; } |