diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-11-04 16:53:14 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2010-11-04 16:53:14 -0400 |
commit | 0347844b340ed5b64ade2428fec85e5ecb2d478a (patch) | |
tree | cab7ac8b6e8ef4e808bf49d2c6eb669865e13ba9 /indra | |
parent | b827f4d2aa036a2677af6f7f56b47b821c45e922 (diff) |
SH-358 FIXED Non-FBO driven fix for anti-aliasing (make applying of FSAA require restart when FBO is disabled).
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llfloaterhardwaresettings.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 2 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_hardware_settings.xml | 14 |
4 files changed, 20 insertions, 5 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 3cd3c74ee4..e562b00a04 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -104,6 +104,8 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing()); + getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO")); + /* Enable to reset fsaa value to disabled when feature is not available. if (!gPipeline.canUseAntiAliasing()) { @@ -130,7 +132,8 @@ BOOL LLFloaterHardwareSettings::postBuild() void LLFloaterHardwareSettings::apply() { // Anisotropic rendering - BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; + //Do nothing here -- this code is unreliable, and UI now tells users to restart for changes to take affect + /*BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue(); U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger(); @@ -151,7 +154,7 @@ void LLFloaterHardwareSettings::apply() else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic) { gViewerWindow->restartDisplay(logged_in); - } + }*/ refresh(); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 15f82cf568..ebcb6e3738 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1341,7 +1341,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, - 0); //gSavedSettings.getU32("RenderFSAASamples")); + gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled if (!LLAppViewer::instance()->restoreErrorTrap()) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dd69287dbb..03e6e65788 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -873,7 +873,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return (gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); } void LLPipeline::unloadShaders() diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 27f8b4bb39..b2c620f435 100644 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -22,7 +22,7 @@ <check_box control_name="RenderAnisotropic" height="16" - label="Anisotropic Filtering (slower when enabled)" + label="Anisotropic Filtering (slower when enabled, requires viewer restart)" layout="topleft" left_pad="10" name="ani" @@ -71,6 +71,18 @@ name="16x" value="16" /> </combo_box> + <text + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_pad="10" + name="antialiasing restart" + top_delta="0" + width="188"> + (requires viewer restart) + </text> <spinner control_name="RenderGamma" decimal_digits="2" |