diff options
author | Dave Parks <davep@lindenlab.com> | 2022-11-30 13:25:25 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-11-30 13:25:25 -0600 |
commit | 0186707937852922521eeced28687231d8407deb (patch) | |
tree | d1c45591b0037d7ecb06067a3c953630245712b7 /indra | |
parent | 87bb72a47a1fc64b98e498120e332de76e6a9211 (diff) | |
parent | 0d58d3ee7a4196f31d45dd5a466a452d887a6968 (diff) |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra')
40 files changed, 833 insertions, 776 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d634945632..e3b29dc812 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -61,6 +61,21 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "LL_SHADER_CONST_CLOUD_MOON_DEPTH" + , "LL_SHADER_CONST_STAR_DEPTH" +}; + +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "0.99998" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.99999" // SHADER_CONST_STAR_DEPTH // SL-14113 +}; + + BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; @@ -776,6 +791,11 @@ void LLGLSLShader::addPermutation(std::string name, std::string value) mDefines[name] = value; } +void LLGLSLShader::addConstant( const LLGLSLShader::eShaderConsts shader_const ) +{ + addPermutation( gShaderConstsKey[ shader_const ], gShaderConstsVal[ shader_const ] ); +} + void LLGLSLShader::removePermutation(std::string name) { mDefines[name].erase(); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 67a9fca53a..23db1a8549 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -135,6 +135,13 @@ public: class LLGLSLShader { public: + // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + enum eShaderConsts + { + SHADER_CONST_CLOUD_MOON_DEPTH + , SHADER_CONST_STAR_DEPTH + , NUM_SHADER_CONSTS + }; // enum primarily used to control application sky settings uniforms typedef enum @@ -224,6 +231,8 @@ public: void addPermutation(std::string name, std::string value); void removePermutation(std::string name); + void addConstant( const LLGLSLShader::eShaderConsts shader_const ); + //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index fc24c6846d..adb3d99553 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -74,10 +74,12 @@ U32 vbo_block_size(U32 size) U32 vbo_block_index(U32 size) { - return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; + U32 blocks = vbo_block_size(size)/LL_VBO_BLOCK_SIZE; // block count reqd + llassert(blocks > 0); + return blocks - 1; // Adj index, i.e. single-block allocations are at index 0, etc } -const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); +const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE) + 1; //============================================================================ @@ -120,7 +122,6 @@ bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; bool LLVertexBuffer::sPreferStreamDraw = false; - U32 LLVBOPool::genBuffer() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX @@ -151,8 +152,9 @@ void LLVBOPool::deleteBuffer(U32 name) LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) -: mUsage(vboUsage), mType(vboType) +: mUsage(vboUsage), mType(vboType), mMissCountDirty(true) { + mFreeList.resize(LL_VBO_POOL_SEED_COUNT); mMissCount.resize(LL_VBO_POOL_SEED_COUNT); std::fill(mMissCount.begin(), mMissCount.end(), 0); } @@ -181,6 +183,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) { //record this miss mMissCount[i]++; + mMissCountDirty = true; // signal to ::seedPool() } if (mType == GL_ARRAY_BUFFER) @@ -200,13 +203,13 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) ret = (U8*) ll_aligned_malloc<64>(size); if (!ret) { - LL_ERRS() << "Failed to allocate "<< size << " bytes for LLVBOPool buffer " << name <<"." << LL_NEWLINE - << "Free list size: " << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist + LL_ERRS() + << "Failed to allocate " << size << " bytes for LLVBOPool buffer " << name << "." << LL_NEWLINE + << "Free list size: " + << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes - << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes - << " Pooled Bytes: " << sBytesPooled - << " Pooled Index Bytes: " << sIndexBytesPooled - << LL_ENDL; + << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes << " Pooled Bytes: " << sBytesPooled + << " Pooled Index Bytes: " << sIndexBytesPooled << LL_ENDL; } } } @@ -234,6 +237,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) sIndexBytesPooled += size; } mFreeList[i].push_back(rec); + mMissCountDirty = true; // signal to ::seedPool() } } else @@ -251,6 +255,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) } mFreeList[i].pop_front(); + mMissCountDirty = true; // signal to ::seedPool() } return ret; @@ -276,31 +281,27 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size) void LLVBOPool::seedPool() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX - U32 dummy_name = 0; - - if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT) + if (mMissCountDirty) { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("VBOPool Resize"); - mFreeList.resize(LL_VBO_POOL_SEED_COUNT); - } + U32 dummy_name = 0; + U32 size = LL_VBO_BLOCK_SIZE; for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) { if (mMissCount[i] > mFreeList[i].size()) { - U32 size = i*LL_VBO_BLOCK_SIZE; - S32 count = mMissCount[i] - mFreeList[i].size(); for (U32 j = 0; j < count; ++j) { allocate(dummy_name, size, true); } } + size += LL_VBO_BLOCK_SIZE; + } + mMissCountDirty = false; } } - - void LLVBOPool::cleanup() { U32 size = LL_VBO_BLOCK_SIZE; @@ -478,7 +479,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos) } gGL.end(); gGL.flush(); -} + } //static void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) @@ -514,7 +515,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto U16 idx = indicesp[i]; gGL.vertex3fv(pos[idx].getF32ptr()); } - } +} gGL.end(); gGL.flush(); } @@ -709,10 +710,10 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const #ifndef LL_RELEASE_FOR_DOWNLOAD llassert(mNumVerts >= 0); - if (first >= (U32)mNumVerts || - first + count > (U32)mNumVerts) + if (first >= (U32) mNumVerts || + first + count > (U32) mNumVerts) { - LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first + count << "]" << LL_ENDL; + LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL; } if (mGLArray) @@ -792,6 +793,11 @@ void LLVertexBuffer::cleanupClass() sStreamVBOPool.cleanup(); sDynamicVBOPool.cleanup(); sDynamicCopyVBOPool.cleanup(); + + llassert(0 == LLVBOPool::sBytesPooled); + llassert(0 == LLVBOPool::sIndexBytesPooled); + llassert(0 == sAllocatedBytes); + llassert(0 == sAllocatedIndexBytes); } //---------------------------------------------------------------------------- @@ -2381,10 +2387,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) } llglassertok(); -} + } void LLVertexBuffer::setupVertexBufferFast(U32 data_mask) -{ + { U8* base = (U8*)mAlignedOffset; if (data_mask & MAP_NORMAL) @@ -2472,7 +2478,7 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask) void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } -} + } LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) : mType(type), mIndex(index), mCount(count) diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index e846ab70e2..4d73cf07c0 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -88,6 +88,7 @@ public: typedef std::list<Record> record_list_t; std::vector<record_list_t> mFreeList; std::vector<U32> mMissCount; + bool mMissCountDirty; // flag any changes to mFreeList or mMissCount //used to avoid calling glGenBuffers for every VBO creation static U32 sNamePool[1024]; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl deleted file mode 100644 index bbdc8fdd1c..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl +++ /dev/null @@ -1,112 +0,0 @@ -/** - * @file avatarAlphaNoColorV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -mat4 getSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); - -vec3 atmosAmbient(); -vec3 atmosAffectDirectionalLight(float lightIntensity); - -VARYING vec3 vary_position; -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - - -uniform float near_clip; - -uniform vec4 color; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight); - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - vary_norm = norm; - - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; - - vary_position = pos.xyz; - - calcAtmospherics(pos.xyz); - - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*color.rgb; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(); - - vary_ambient = col.rgb*color.rgb; - vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - - col.rgb = col.rgb * color.rgb; - - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -} - - diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 788ce4a47b..b45dfcd550 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,GBUFFER_FLAG_SKIP_ATMOS); - gl_FragDepth = 0.99995f; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index b4044353b4..7032c45603 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -54,6 +54,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = srgb_to_linear(c.rgb); c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -67,6 +73,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_HAS_ATMOS); - gl_FragDepth = 0.999985f; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index ef9cee3fa0..6376527273 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -46,8 +46,13 @@ float twinkle(){ return abs(d); } +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { + // camera above water: class1\deferred\starsF.glsl + // camera below water: class1\environment\starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); @@ -62,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); - gl_FragDepth = 0.99995f; + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 8863869e44..38276859a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -70,7 +70,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl new file mode 100644 index 0000000000..a220971f06 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/moonF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; + +VARYING vec2 vary_texcoord0; + +// See: +// AS off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl +void main() +{ + vec4 color = texture2D(tex0, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (color.a <= 2./255.) // 0.00784 + discard; + + frag_color = color; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars +} diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl index 254c1d4fc2..c00f202c23 100644 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -1,9 +1,9 @@ /** - * @file fullbrightF.glsl + * @file class1\environment\moonV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,12 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - +uniform mat4 modelview_projection_matrix; -void main() +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() { - fullbright_lighting(); + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 44f2a73e1f..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -1,9 +1,9 @@ /** - * @file shadowAlphaMaskF.glsl + * @file class1/environment/starsF.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else @@ -33,23 +31,21 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; +uniform float custom_alpha; -VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb = pow(color.rgb, vec3(0.45)); + color.rgb *= vertex_color.rgb; + color.a *= max(custom_alpha, vertex_color.a); - frag_color = vec4(alpha, alpha, alpha, 1); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif + frag_color = color; + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl index f45c343066..6fcfec6b6a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl @@ -1,9 +1,9 @@ /** - * @file shadowAlphaMaskV.glsl + * @file class1/environment/starsV.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,45 +23,19 @@ * $/LicenseInfo$ */ -uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -void passTextureIndex(); - void main() { - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; vertex_color = diffuse_color; } + diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index a0a0e7dfca..ac400aa2a6 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -80,7 +80,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon oPosition = modelViewProj * oPosition; diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index f03003f5e1..c4ab0c95dc 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -51,6 +51,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -61,5 +67,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 9c5a4903d0..6f4bdbde28 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -127,5 +127,11 @@ void main() /// Gamma correct for WL (soft clip effect). frag_color = vec4(color.rgb, alpha1); + + // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon + // camera above water: class1\deferred\cloudsF.glsl + // camera below water: class2\windlight\coudsV.glsl + // See: starsV.glsl, cloudsV.glsl, moonF.glsl + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 57a59d81c4..5de52c1daf 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2043,6 +2043,13 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial() F32 LLAgentCamera::getCameraMaxZoomDistance() { + // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out. + static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false); + if (s_disable_camera_constraints) + { + return (F32)INT_MAX; + } + // Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT, mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index dcc12a865b..cd8f9d2065 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -572,7 +572,7 @@ static void settings_modify() LLPipeline::sRenderDeferred = TRUE; // FALSE is deprecated -- LLPipeline::sRenderBump&& gSavedSettings.getBOOL("RenderDeferred"); LLRenderTarget::sUseFBO = LLPipeline::sRenderDeferred; LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); - LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; // square lod factor to get exponential range of [1,4] + LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gDebugGLSession || gDebugSession; gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 55ebf03adc..a7b5ec5fc8 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -51,7 +51,7 @@ LLDrawPoolSky::LLDrawPoolSky() void LLDrawPoolSky::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - if (gSky.mVOSkyp->mDrawable) + if (gSky.mVOSkyp && gSky.mVOSkyp->mDrawable) { gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); } @@ -112,20 +112,39 @@ void LLDrawPoolSky::renderSkyFace(U8 index) return; } - if (index < 6) // sky tex...interp + if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); mSkyTex[index].bindTexture(true); // bind the current tex face->renderIndexed(); } + else // Moon + if (index == LLVOSky::FACE_MOON) + { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + + LLGLEnable blend(GL_BLEND); + + // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above + LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); + if (tex) + { + gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram + gGL.getTexUnit(0)->bind(tex, true); + face->renderIndexed(); + } + } else // heavenly body faces, no interp... { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous + LLGLEnable blend(GL_BLEND); LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { + gOneTextureNoColorProgram.bind(); gGL.getTexUnit(0)->bind(tex, true); face->renderIndexed(); } diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 3f39716449..21b2e56c7c 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -357,7 +357,7 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { #if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOSky *voskyp = gSky.mVOSkyp; + LLVOSky *voskyp = gSky.mVOSkyp; if (voskyp == NULL) { @@ -365,16 +365,16 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } LLGLSLShader* shader = NULL; - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectSimpleNonIndexedTexGenWaterProgram; - } - else - { - shader = &gObjectSimpleNonIndexedTexGenProgram; - } + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectSimpleNonIndexedTexGenWaterProgram; + } + else + { + shader = &gObjectSimpleNonIndexedTexGenProgram; + } - shader->bind(); + shader->bind(); stop_glerror(); @@ -508,9 +508,9 @@ void LLDrawPoolWater::renderWater() LLColor3 light_diffuse(0, 0, 0); F32 light_exp = 0.0f; - LLEnvironment & environment = LLEnvironment::instance(); - LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); - LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); LLVector3 light_dir = environment.getLightDirection(); bool sun_up = environment.getIsSunUp(); bool moon_up = environment.getIsMoonUp(); @@ -535,15 +535,15 @@ void LLDrawPoolWater::renderWater() F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1]; light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f)); if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling... - { + { light_diffuse *= (1.5f + (6.f * ground_proj_sq)); } // set up normal maps filtering for (auto norm_map : mWaterNormp) - { + { if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT); - } + } LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor()); F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f; @@ -570,51 +570,51 @@ void LLDrawPoolWater::renderWater() } gPipeline.bindDeferredShader(*shader); - + // bind textures for water rendering - S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); - if (reftex > -1) - { - gGL.getTexUnit(reftex)->activate(); - gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef); - gGL.getTexUnit(0)->activate(); - } + S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); + if (reftex > -1) + { + gGL.getTexUnit(reftex)->activate(); + gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef); + gGL.getTexUnit(0)->activate(); + } - // bind normal map - S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2); + //bind normal map + S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); + S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2); - LLViewerTexture *tex_a = mWaterNormp[0]; - LLViewerTexture *tex_b = mWaterNormp[1]; + LLViewerTexture* tex_a = mWaterNormp[0]; + LLViewerTexture* tex_b = mWaterNormp[1]; F32 blend_factor = pwater->getBlendFactor(); + + gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - - if (tex_a && (!tex_b || (tex_a == tex_b))) - { - gGL.getTexUnit(bumpTex)->bind(tex_a); - blend_factor = 0; // only one tex provided, no blending - } - else if (tex_b && !tex_a) - { - gGL.getTexUnit(bumpTex)->bind(tex_b); - blend_factor = 0; // only one tex provided, no blending - } - else if (tex_b != tex_a) - { - gGL.getTexUnit(bumpTex)->bind(tex_a); - gGL.getTexUnit(bumpTex2)->bind(tex_b); - } - - // bind reflection texture from RenderTarget - S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); + if (tex_a && (!tex_b || (tex_a == tex_b))) + { + gGL.getTexUnit(bumpTex)->bind(tex_a); + blend_factor = 0; // only one tex provided, no blending + } + else if (tex_b && !tex_a) + { + gGL.getTexUnit(bumpTex)->bind(tex_b); + blend_factor = 0; // only one tex provided, no blending + } + else if (tex_b != tex_a) + { + gGL.getTexUnit(bumpTex)->bind(tex_a); + gGL.getTexUnit(bumpTex2)->bind(tex_b); + } + + // bind reflection texture from RenderTarget + S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); S32 screenDepth = shader->enableTexture(LLShaderMgr::WATER_SCREENDEPTH); F32 screenRes[] = {1.f / gGLViewport[2], 1.f / gGLViewport[3]}; - - S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); + + S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); // set uniforms for shader if (deferred_render) @@ -626,26 +626,26 @@ void LLDrawPoolWater::renderWater() } } - shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); - shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); + shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); + shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); - - if (screentex > -1) - { - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density); - gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); - } + F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); + if (screentex > -1) + { + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density); + gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); + } + if (screenDepth > -1) { gGL.getTexUnit(screenDepth)->bind(&gPipeline.mWaterDis, true); } - if (mShaderLevel == 1) - { - fog_color.mV[VW] = log(fog_density) / log(2); - } + if (mShaderLevel == 1) + { + fog_color.mV[VW] = log(fog_density) / log(2); + } F32 water_height = environment.getWaterHeight(); F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2]; @@ -654,45 +654,48 @@ void LLDrawPoolWater::renderWater() shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV); - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, 1, fog_color_linear.mV); - shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); - shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); + shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); + shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); - shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); + shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); - shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); - F32 sunAngle = llmax(0.f, light_dir.mV[1]); - F32 scaledAngle = 1.f - sunAngle; + F32 sunAngle = llmax(0.f, light_dir.mV[1]); + F32 scaledAngle = 1.f - sunAngle; shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up ? 1 : 0); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); - shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f * sunAngle); - shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); + shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle); + shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); - LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm(); - shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + // SL-15861 This was changed from getRotatedLightNorm() as it was causing + // lightnorm in shaders\class1\windlight\atmosphericsFuncs.glsl in have inconsistent additive lighting for 180 degrees of the FOV. + LLVector4 rotated_light_direction = LLEnvironment::instance().getClampedLightNorm(); + shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); - if (LLViewerCamera::getInstance()->cameraUnderWater()) - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); - } - else - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); - } + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - LLGLDisable cullface(GL_CULL_FACE); + if (LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); + } + else + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); + } + + LLGLDisable cullface(GL_CULL_FACE); LLVOWater *water = nullptr; for (LLFace *const &face : mDrawFace) @@ -701,41 +704,41 @@ void LLDrawPoolWater::renderWater() water = static_cast<LLVOWater *>(face->getViewerObject()); if (!water) continue; - gGL.getTexUnit(diffTex)->bind(face->getTexture()); + gGL.getTexUnit(diffTex)->bind(face->getTexture()); if ((bool)edge == (bool) water->getIsEdgePatch()) - { - face->renderIndexed(); + { + face->renderIndexed(); // Note non-void water being drawn, updates required if (!edge) // SL-16461 remove !LLPipeline::sUseOcclusion check - { - sNeedsReflectionUpdate = TRUE; - sNeedsDistortionUpdate = TRUE; + { + sNeedsReflectionUpdate = TRUE; + sNeedsDistortionUpdate = TRUE; } - } + } } - shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); - shader->disableTexture(LLShaderMgr::BUMP_MAP); - shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader->disableTexture(LLShaderMgr::WATER_REFTEX); - shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); + shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); + shader->disableTexture(LLShaderMgr::BUMP_MAP); + shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader->disableTexture(LLShaderMgr::WATER_REFTEX); + shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); // clean up gPipeline.unbindDeferredShader(*shader); gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - } + } - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!deferred_render) - { - gGL.setColorMask(true, false); - } + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!deferred_render) + { + gGL.setColorMask(true, false); + } } LLViewerTexture *LLDrawPoolWater::getDebugTexture() diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 6678e244b9..4bd7536964 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -266,15 +266,15 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); + gStarsProgram.bind(); + gStarsProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); gSky.mVOWLSkyp->drawStars(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.popMatrix(); - gCustomAlphaProgram.unbind(); -} + gStarsProgram.unbind(); // SL-14113 was gCustomAlphaProgram + } void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const { @@ -319,6 +319,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); + gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); if (LLPipeline::sReflectionRender) @@ -453,7 +454,8 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { if (!gSky.mVOSkyp) return; - LLGLSPipelineBlendSkyBox gls_skybox(true, false); + //LLGLSPipelineBlendSkyBox gls_skybox(true, false); + LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); gGL.pushMatrix(); @@ -583,8 +585,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(origin); renderHeavenlyBodies(); + renderStarsDeferred(origin); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } gGL.setColorMask(true, true); @@ -602,8 +604,8 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); + renderHeavenlyBodies(); renderStars(origin); - renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 6557bcb81d..878022a2c8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -342,34 +342,6 @@ void LLFace::dirtyTexture() gPipeline.markTextured(drawablep); } -void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutCreatingTexture(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - -void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutMissingAsset(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index a5ea460061..0cb986b8ed 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -228,9 +228,6 @@ public: LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } S32 getRiggedIndex(U32 type) const; - void notifyAboutCreatingTexture(LLViewerTexture *texture); - void notifyAboutMissingAsset(LLViewerTexture *texture); - // used to preserve draw order of faces that are batched together. // Allows content creators to manipulate linked sets and face ordering // for consistent alpha sorting results, particularly for rigged attachments diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp index 45de0b71ae..d04a674e91 100644 --- a/indra/newview/llgltfmateriallist.cpp +++ b/indra/newview/llgltfmateriallist.cpp @@ -32,7 +32,6 @@ #include "lldispatcher.h" #include "llfetchedgltfmaterial.h" #include "llfilesystem.h" -#include "llmaterialeditor.h" #include "llsdserialize.h" #include "lltinygltfhelper.h" #include "llviewercontrol.h" @@ -147,6 +146,11 @@ public: LLGLTFMaterialOverrideDispatchHandler() = default; ~LLGLTFMaterialOverrideDispatchHandler() override = default; + void addCallback(void(*callback)(const LLUUID& object_id, S32 side)) + { + mSelectionCallbacks.push_back(callback); + } + bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override { LL_PROFILE_ZONE_SCOPED; @@ -210,7 +214,15 @@ public: return true; } - static void applyData(const LLGLTFOverrideCacheEntry &object_override) + void doSelectionCallbacks(const LLUUID& object_id, S32 side) + { + for (auto& callback : mSelectionCallbacks) + { + callback(object_id, side); + } + } + + void applyData(const LLGLTFOverrideCacheEntry &object_override) { // Parse the data @@ -264,7 +276,7 @@ public: } return results; }, - [object_override](std::vector<ReturnData> results) // Callback to main thread + [object_override, this](std::vector<ReturnData> results) // Callback to main thread { LLViewerObject * obj = gObjectList.findObject(object_override.mObjectId); @@ -285,32 +297,31 @@ public: // object not ready to receive override data, queue for later gGLTFMaterialList.queueOverrideUpdate(object_override.mObjectId, results[i].mSide, results[i].mMaterial); } - else if (obj && obj->isAnySelected()) + else if (obj && obj->getTE(i) && obj->getTE(i)->isSelected()) { - LLMaterialEditor::updateLive(object_override.mObjectId, results[i].mSide); + doSelectionCallbacks(object_override.mObjectId, results[i].mSide); } } else { // unblock material editor - if (obj && obj->isAnySelected()) + if (obj && obj->getTE(i) && obj->getTE(i)->isSelected()) { - LLMaterialEditor::updateLive(object_override.mObjectId, results[i].mSide); + doSelectionCallbacks(object_override.mObjectId, results[i].mSide); } } } if (obj && side_set.size() != obj->getNumTEs()) { // object exists and at least one texture entry needs to have its override data nulled out - bool object_has_selection = obj->isAnySelected(); for (int i = 0; i < obj->getNumTEs(); ++i) { if (side_set.find(i) == side_set.end()) { obj->setTEGLTFMaterialOverride(i, nullptr); - if (object_has_selection) + if (obj->getTE(i) && obj->getTE(i)->isSelected()) { - LLMaterialEditor::updateLive(object_override.mObjectId, i); + doSelectionCallbacks(object_override.mObjectId, i); } } } @@ -318,18 +329,21 @@ public: } else if (obj) { // override list was empty or an error occurred, null out all overrides for this object - bool object_has_selection = obj->isAnySelected(); for (int i = 0; i < obj->getNumTEs(); ++i) { obj->setTEGLTFMaterialOverride(i, nullptr); - if (object_has_selection) + if (obj->getTE(i) && obj->getTE(i)->isSelected()) { - LLMaterialEditor::updateLive(obj->getID(), i); + doSelectionCallbacks(obj->getID(), i); } } } }); } + +private: + + std::vector<void(*)(const LLUUID& object_id, S32 side)> mSelectionCallbacks; }; namespace @@ -357,20 +371,19 @@ void LLGLTFMaterialList::applyQueuedOverrides(LLViewerObject* obj) if (iter != mQueuedOverrides.end()) { - bool object_has_selection = obj->isAnySelected(); override_list_t& overrides = iter->second; for (int i = 0; i < overrides.size(); ++i) { if (overrides[i].notNull()) { - if (!obj->getTE(i)->getGLTFMaterial()) + if (!obj->getTE(i) || !obj->getTE(i)->getGLTFMaterial()) { // object doesn't have its base GLTF material yet, don't apply override (yet) return; } obj->setTEGLTFMaterialOverride(i, overrides[i]); - if (object_has_selection) + if (obj->getTE(i)->isSelected()) { - LLMaterialEditor::updateLive(id, i); + handle_gltf_override_message.doSelectionCallbacks(id, i); } } } @@ -459,6 +472,11 @@ void LLGLTFMaterialList::flushUpdates(void(*done_callback)(bool)) } } +void LLGLTFMaterialList::addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)) +{ + handle_gltf_override_message.addCallback(update_callback); +} + class AssetLoadUserData { public: @@ -713,5 +731,5 @@ void LLGLTFMaterialList::modifyMaterialCoro(std::string cap_url, LLSD overrides, void LLGLTFMaterialList::loadCacheOverrides(const LLGLTFOverrideCacheEntry& override) { - LLGLTFMaterialOverrideDispatchHandler::applyData(override); + handle_gltf_override_message.applyData(override); } diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h index 0f0edf7414..abbb755599 100644 --- a/indra/newview/llgltfmateriallist.h +++ b/indra/newview/llgltfmateriallist.h @@ -74,6 +74,8 @@ public: // Automatically called once per frame, but may be called explicitly // for cases that care about the done_callback forwarded to LLCoros::instance().launch static void flushUpdates(void(*done_callback)(bool) = nullptr); + + static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)); // Queue an explicit LLSD ModifyMaterialParams update apply given override data // overrides -- LLSD map (or array of maps) in the format: diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp index b07efff827..89f14c6cfa 100644 --- a/indra/newview/lllocalgltfmaterials.cpp +++ b/indra/newview/lllocalgltfmaterials.cpp @@ -93,27 +93,27 @@ LLLocalGLTFMaterial::~LLLocalGLTFMaterial() } /* accessors */ -std::string LLLocalGLTFMaterial::getFilename() +std::string LLLocalGLTFMaterial::getFilename() const { return mFilename; } -std::string LLLocalGLTFMaterial::getShortName() +std::string LLLocalGLTFMaterial::getShortName() const { return mShortName; } -LLUUID LLLocalGLTFMaterial::getTrackingID() +LLUUID LLLocalGLTFMaterial::getTrackingID() const { return mTrackingID; } -LLUUID LLLocalGLTFMaterial::getWorldID() +LLUUID LLLocalGLTFMaterial::getWorldID() const { return mWorldID; } -S32 LLLocalGLTFMaterial::getIndexInFile() +S32 LLLocalGLTFMaterial::getIndexInFile() const { return mMaterialIndex; } diff --git a/indra/newview/lllocalgltfmaterials.h b/indra/newview/lllocalgltfmaterials.h index 3bdccbbf3d..6919b9b4b2 100644 --- a/indra/newview/lllocalgltfmaterials.h +++ b/indra/newview/lllocalgltfmaterials.h @@ -42,11 +42,11 @@ public: /* main */ virtual ~LLLocalGLTFMaterial(); public: /* accessors */ - std::string getFilename(); - std::string getShortName(); - LLUUID getTrackingID(); - LLUUID getWorldID(); - S32 getIndexInFile(); + std::string getFilename() const; + std::string getShortName() const; + LLUUID getTrackingID() const; + LLUUID getWorldID() const; + S32 getIndexInFile() const; public: bool updateSelf(); diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index d5339777c4..07c283e9c2 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -46,6 +46,7 @@ #include "llsdutil.h" #include "llselectmgr.h" #include "llstatusbar.h" // can_afford_transaction() +#include "lltoolpie.h" #include "llviewerinventory.h" #include "llinventory.h" #include "llviewerregion.h" @@ -322,9 +323,17 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index) mLocalMaterial = local_mat; } mMaterial = tep->getGLTFRenderMaterial(); + + if (mMaterial.isNull()) + { + // Shouldn't be possible? + LL_WARNS("MaterialEditor") << "Object has material id, but no material" << LL_ENDL; + mMaterial = gGLTFMaterialList.getMaterial(mat_id); + } } + return true; } - return true; + return false; } ///---------------------------------------------------------------------------- @@ -399,6 +408,9 @@ BOOL LLMaterialEditor::postBuild() if (mIsOverride) { + // Material override change success callback + LLGLTFMaterialList::addSelectionUpdateCallback(&LLMaterialEditor::updateLive); + // Live editing needs a recovery mechanism on cancel mBaseColorTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); mMetallicTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); @@ -1816,58 +1828,95 @@ void LLMaterialEditor::loadLive() void LLMaterialEditor::saveObjectsMaterialAs() { - - // Find an applicable material. - // Do this before showing message, because - // message is going to drop selection. LLSelectedTEGetMatData func(false); LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + saveMaterialAs(func.mMaterial, func.mLocalMaterial); +} +void LLMaterialEditor::savePickedMaterialAs() +{ + LLPickInfo pick = LLToolPie::getInstance()->getPick(); + if (pick.mPickType != LLPickInfo::PICK_OBJECT || !pick.getObject()) + { + return; + } + + LLPointer<LLGLTFMaterial> render_material; + LLPointer<LLLocalGLTFMaterial> local_material; - if (func.mLocalMaterial.notNull()) + LLViewerObject *objectp = pick.getObject(); + LLUUID mat_id = objectp->getRenderMaterialID(pick.mObjectFace); + if (mat_id.notNull() && objectp->permCopy()) + { + // Try a face user picked first + // (likely the only method we need, but in such case + // enable_object_save_gltf_material will need to check this) + LLTextureEntry *tep = objectp->getTE(pick.mObjectFace); + LLGLTFMaterial *mat = tep->getGLTFMaterial(); + LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat); + + if (local_mat) + { + local_material = local_mat; + } + render_material = tep->getGLTFRenderMaterial(); + } + else + { + // Find an applicable material. + // Do this before showing message, because + // message is going to drop selection. + LLSelectedTEGetMatData func(false); + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + local_material = func.mLocalMaterial; + render_material = func.mMaterial; + } + + saveMaterialAs(render_material, local_material); +} + +void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material) +{ + if (local_material) { // This is a local material, reload it from file // so that user won't end up with grey textures // on next login. - LLMaterialEditor::loadMaterialFromFile(func.mLocalMaterial->getFilename(), func.mLocalMaterial->getIndexInFile()); + LLMaterialEditor::loadMaterialFromFile(local_material->getFilename(), local_material->getIndexInFile()); LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); if (me) { - // apply differences on top - LLGLTFMaterial* local_mat = func.mLocalMaterial.get(); - // don't use override mat here, it has 'hacked ids' - // and values, use end result. - LLGLTFMaterial* cmp_mat = func.mMaterial.get(); - - me->setBaseColor(cmp_mat->mBaseColor); - me->setMetalnessFactor(cmp_mat->mMetallicFactor); - me->setRoughnessFactor(cmp_mat->mRoughnessFactor); - me->setEmissiveColor(cmp_mat->mEmissiveColor); - me->setDoubleSided(cmp_mat->mDoubleSided); - me->setAlphaMode(cmp_mat->getAlphaMode()); - me->setAlphaCutoff(cmp_mat->mAlphaCutoff); + // don't use override material here, it has 'hacked ids' + // and values, use end result, apply it on top of local. + me->setBaseColor(render_material->mBaseColor); + me->setMetalnessFactor(render_material->mMetallicFactor); + me->setRoughnessFactor(render_material->mRoughnessFactor); + me->setEmissiveColor(render_material->mEmissiveColor); + me->setDoubleSided(render_material->mDoubleSided); + me->setAlphaMode(render_material->getAlphaMode()); + me->setAlphaCutoff(render_material->mAlphaCutoff); // most things like colors we can apply without verifying // but texture ids are going to be different from both, base and override // so only apply override id if there is actually a difference - if (local_mat->mBaseColorId != cmp_mat->mBaseColorId) + if (local_material->mBaseColorId != render_material->mBaseColorId) { - me->setBaseColorId(cmp_mat->mBaseColorId); + me->setBaseColorId(render_material->mBaseColorId); me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mNormalId != cmp_mat->mNormalId) + if (local_material->mNormalId != render_material->mNormalId) { - me->setNormalId(cmp_mat->mNormalId); + me->setNormalId(render_material->mNormalId); me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mMetallicRoughnessId != cmp_mat->mMetallicRoughnessId) + if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId) { - me->setMetallicRoughnessId(cmp_mat->mMetallicRoughnessId); + me->setMetallicRoughnessId(render_material->mMetallicRoughnessId); me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mEmissiveId != cmp_mat->mEmissiveId) + if (local_material->mEmissiveId != render_material->mEmissiveId) { - me->setEmissiveId(cmp_mat->mEmissiveId); + me->setEmissiveId(render_material->mEmissiveId); me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string")); } @@ -1879,9 +1928,9 @@ void LLMaterialEditor::saveObjectsMaterialAs() } LLSD payload; - if (func.mMaterial.notNull()) + if (render_material) { - payload["data"] = func.mMaterial->asJSON(); + payload["data"] = render_material->asJSON(); } else { diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h index 23d5434ff7..6deda5df50 100644 --- a/indra/newview/llmaterialeditor.h +++ b/indra/newview/llmaterialeditor.h @@ -35,6 +35,7 @@ class LLButton; class LLColorSwatchCtrl; class LLComboBox; class LLGLTFMaterial; +class LLLocalGLTFMaterial; class LLTextureCtrl; class LLTextBox; @@ -111,6 +112,7 @@ public: static void loadLive(); static void saveObjectsMaterialAs(); + static void savePickedMaterialAs(); static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response); static void loadFromGLTFMaterial(LLUUID &asset_id); @@ -232,6 +234,8 @@ public: static bool capabilitiesAvailable(); private: + static void saveMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material); + static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id); static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc); diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 84b1ff63f4..3d72865f69 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -32,7 +32,6 @@ // library includes #include "llcalc.h" #include "llerror.h" -#include "llfocusmgr.h" #include "llrect.h" #include "llstring.h" #include "llfontgl.h" @@ -95,6 +94,8 @@ using namespace std::literals; +LLPanelFace::Selection LLPanelFace::sMaterialOverrideSelection; + // // Constant definitions for comboboxes // Must match the commbobox definitions in panel_tools_texture.xml @@ -136,7 +137,7 @@ LLGLTFMaterial::TextureInfo texture_info_from_pbrtype(S32 pbr_type) } } -void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func) +void LLPanelFace::updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func) { struct LLSelectedTEGLTFMaterialFunctor : public LLSelectedTEFunctor { @@ -158,6 +159,7 @@ void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func) std::function<void(LLGLTFMaterial*)> mFunc; } select_func(func); + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&select_func); } @@ -268,11 +270,14 @@ BOOL LLPanelFace::postBuild() childSetCommitCallback("add_media", &LLPanelFace::onClickBtnAddMedia, this); childSetCommitCallback("delete_media", &LLPanelFace::onClickBtnDeleteMedia, this); - childSetCommitCallback("gltfTextureScaleU", boost::bind(&LLPanelFace::onCommitGLTFTextureScaleU, this, _1), nullptr); - childSetCommitCallback("gltfTextureScaleV", boost::bind(&LLPanelFace::onCommitGLTFTextureScaleV, this, _1), nullptr); - childSetCommitCallback("gltfTextureRotation", boost::bind(&LLPanelFace::onCommitGLTFRotation, this, _1), nullptr); - childSetCommitCallback("gltfTextureOffsetU", boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetU, this, _1), nullptr); - childSetCommitCallback("gltfTextureOffsetV", boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetV, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureScaleU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleU, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureScaleV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleV, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureRotation")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFRotation, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureOffsetU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetU, this, _1), nullptr); + getChild<LLUICtrl>("gltfTextureOffsetV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetV, this, _1), nullptr); + + LLGLTFMaterialList::addSelectionUpdateCallback(&LLPanelFace::onMaterialOverrideReceived); + sMaterialOverrideSelection.connect(); childSetAction("button align",&LLPanelFace::onClickAutoFix,this); childSetAction("button align textures", &LLPanelFace::onAlignTexture, this); @@ -486,6 +491,11 @@ void LLPanelFace::draw() updateMediaTitle(); LLPanel::draw(); + + if (sMaterialOverrideSelection.update()) + { + setMaterialOverridesFromSelection(); + } } void LLPanelFace::sendTexture() @@ -1773,7 +1783,7 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, { has_pbr_material = false; - BOOL editable = objectp->permModify() && !objectp->isPermanentEnforced(); + const bool editable = objectp->permModify() && !objectp->isPermanentEnforced(); bool has_pbr_capabilities = LLMaterialEditor::capabilitiesAvailable(); // pbr material @@ -1784,10 +1794,11 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool identical_pbr; LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr); + has_pbr_material = pbr_id.notNull(); + pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE); pbr_ctrl->setEnabled(editable && has_pbr_capabilities); pbr_ctrl->setImageAssetID(pbr_id); - has_pbr_material = pbr_id.notNull(); } getChildView("pbr_from_inventory")->setEnabled(editable && has_pbr_capabilities); @@ -1797,14 +1808,13 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled(); if (show_pbr) { - const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type); const bool show_texture_info = texture_info != LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; LLUICtrl* gltfCtrlTextureScaleU = getChild<LLUICtrl>("gltfTextureScaleU"); - LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV"); - LLUICtrl* gltfCtrlTextureRotation = getChild<LLUICtrl>("gltfTextureRotation"); + LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV"); + LLUICtrl* gltfCtrlTextureRotation = getChild<LLUICtrl>("gltfTextureRotation"); LLUICtrl* gltfCtrlTextureOffsetU = getChild<LLUICtrl>("gltfTextureOffsetU"); LLUICtrl* gltfCtrlTextureOffsetV = getChild<LLUICtrl>("gltfTextureOffsetV"); @@ -1814,48 +1824,7 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, gltfCtrlTextureOffsetU->setEnabled(show_texture_info && has_pbr_capabilities); gltfCtrlTextureOffsetV->setEnabled(show_texture_info && has_pbr_capabilities); - if (show_texture_info) - { - LLGLTFMaterial::TextureTransform transform; - bool scale_u_same = true; - bool scale_v_same = true; - bool rotation_same = true; - bool offset_u_same = true; - bool offset_v_same = true; - - readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mScale[VX] : 0.f; - }, transform.mScale[VX], scale_u_same, true, 1e-3f); - readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mScale[VY] : 0.f; - }, transform.mScale[VY], scale_v_same, true, 1e-3f); - readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mRotation : 0.f; - }, transform.mRotation, rotation_same, true, 1e-3f); - readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mOffset[VX] : 0.f; - }, transform.mOffset[VX], offset_u_same, true, 1e-3f); - readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mOffset[VY] : 0.f; - }, transform.mOffset[VY], offset_v_same, true, 1e-3f); - - gltfCtrlTextureScaleU->setValue(transform.mScale[VX]); - gltfCtrlTextureScaleV->setValue(transform.mScale[VY]); - gltfCtrlTextureRotation->setValue(transform.mRotation * RAD_TO_DEG); - gltfCtrlTextureOffsetU->setValue(transform.mOffset[VX]); - gltfCtrlTextureOffsetV->setValue(transform.mOffset[VY]); - - gltfCtrlTextureScaleU->setTentative(!scale_u_same); - gltfCtrlTextureScaleV->setTentative(!scale_v_same); - gltfCtrlTextureRotation->setTentative(!rotation_same); - gltfCtrlTextureOffsetU->setTentative(!offset_u_same); - gltfCtrlTextureOffsetV->setTentative(!offset_v_same); - } + // Control values are set in setMaterialOverridesFromSelection } } @@ -2084,6 +2053,12 @@ void LLPanelFace::unloadMedia() mTitleMedia->unloadMediaSource(); } +// static +void LLPanelFace::onMaterialOverrideReceived(const LLUUID& object_id, S32 side) +{ + sMaterialOverrideSelection.onSelectedObjectUpdated(object_id, side); +} + ////////////////////////////////////////////////////////////////////////////// // void LLPanelFace::navigateToTitleMedia( const std::string url ) @@ -2828,6 +2803,7 @@ void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata) // and generally reflecting old state when switching tabs or objects // self->updateUI(); + self->setMaterialOverridesFromSelection(); } // static @@ -4677,7 +4653,7 @@ void LLPanelFace::onCommitPlanarAlign(LLUICtrl* ctrl, void* userdata) self->sendTextureInfo(); } -void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit) +void LLPanelFace::updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit) { U32 texture_info_start; U32 texture_info_end; @@ -4699,6 +4675,148 @@ void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LL edit(&new_transform); } }); + + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(); + if (node) + { + LLViewerObject* object = node->getObject(); + sMaterialOverrideSelection.setObjectUpdatePending(object->getID(), node->getLastSelectedTE()); + } +} + +void LLPanelFace::setMaterialOverridesFromSelection() +{ + const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex(); + const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type); + if (texture_info == LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_COUNT) + { + return; + } + + LLGLTFMaterial::TextureTransform transform; + bool scale_u_same = true; + bool scale_v_same = true; + bool rotation_same = true; + bool offset_u_same = true; + bool offset_v_same = true; + + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mScale[VX] : 0.f; + }, transform.mScale[VX], scale_u_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mScale[VY] : 0.f; + }, transform.mScale[VY], scale_v_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mRotation : 0.f; + }, transform.mRotation, rotation_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mOffset[VX] : 0.f; + }, transform.mOffset[VX], offset_u_same, true, 1e-3f); + readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mOffset[VY] : 0.f; + }, transform.mOffset[VY], offset_v_same, true, 1e-3f); + + LLUICtrl* gltfCtrlTextureScaleU = getChild<LLUICtrl>("gltfTextureScaleU"); + LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV"); + LLUICtrl* gltfCtrlTextureRotation = getChild<LLUICtrl>("gltfTextureRotation"); + LLUICtrl* gltfCtrlTextureOffsetU = getChild<LLUICtrl>("gltfTextureOffsetU"); + LLUICtrl* gltfCtrlTextureOffsetV = getChild<LLUICtrl>("gltfTextureOffsetV"); + + gltfCtrlTextureScaleU->setValue(transform.mScale[VX]); + gltfCtrlTextureScaleV->setValue(transform.mScale[VY]); + gltfCtrlTextureRotation->setValue(transform.mRotation * RAD_TO_DEG); + gltfCtrlTextureOffsetU->setValue(transform.mOffset[VX]); + gltfCtrlTextureOffsetV->setValue(transform.mOffset[VY]); + + gltfCtrlTextureScaleU->setTentative(!scale_u_same); + gltfCtrlTextureScaleV->setTentative(!scale_v_same); + gltfCtrlTextureRotation->setTentative(!rotation_same); + gltfCtrlTextureOffsetU->setTentative(!offset_u_same); + gltfCtrlTextureOffsetV->setTentative(!offset_v_same); +} + +void LLPanelFace::Selection::connect() +{ + if (!mSelectConnection.connected()) + { + mSelectConnection = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLPanelFace::Selection::onSelectionChanged, this)); + } +} + +bool LLPanelFace::Selection::update() +{ + const bool selection_changed = compareSelection(); + if (selection_changed) + { + clearObjectUpdatePending(); + } + else if (isObjectUpdatePending()) + { + return false; + } + + const bool changed = mChanged; + mChanged = false; + return changed; +} + +void LLPanelFace::Selection::setObjectUpdatePending(const LLUUID &object_id, S32 side) +{ + mPendingObjectID = object_id; + mPendingSide = side; +} + +void LLPanelFace::Selection::onSelectedObjectUpdated(const LLUUID& object_id, S32 side) +{ + if (object_id == mSelectedObjectID && side == mSelectedSide) + { + mChanged = true; + clearObjectUpdatePending(); + } +} + +void LLPanelFace::Selection::clearObjectUpdatePending() +{ + mPendingObjectID = LLUUID::null; + mPendingSide = -1; +} + +bool LLPanelFace::Selection::compareSelection() +{ + if (!mNeedsSelectionCheck) + { + return false; + } + mNeedsSelectionCheck = false; + + const S32 old_object_count = mSelectedObjectCount; + const LLUUID old_object_id = mSelectedObjectID; + const S32 old_side = mSelectedSide; + + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + LLSelectNode* node = selection->getFirstNode(); + if (node) + { + LLViewerObject* object = node->getObject(); + mSelectedObjectCount = selection->getObjectCount(); + mSelectedObjectID = object->getID(); + mSelectedSide = node->getLastSelectedTE(); + } + else + { + mSelectedObjectCount = 0; + mSelectedObjectID = LLUUID::null; + mSelectedSide = -1; + } + + const bool selection_changed = old_object_count != mSelectedObjectCount || old_object_id != mSelectedObjectID || old_side != mSelectedSide; + mChanged = mChanged || selection_changed; + return selection_changed; } void LLPanelFace::onCommitGLTFTextureScaleU(LLUICtrl* ctrl) diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 69744689b5..c0afc79cbe 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -29,6 +29,7 @@ #include "v4color.h" #include "llpanel.h" +#include "llgltfmaterial.h" #include "llmaterial.h" #include "llmaterialmgr.h" #include "lltextureentry.h" @@ -102,7 +103,7 @@ public: void refreshMedia(); void unloadMedia(); - static void onGLTFMaterialUpdate(const LLUUID& object_id, S32 side); + static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side); /*virtual*/ void draw(); @@ -176,7 +177,6 @@ protected: // // @param force_set_values forces spinners to set value even if they are focused void updateUI(bool force_set_values = false); - void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool force_set_values); // Convenience func to determine if all faces in selection have // identical planar texgen settings during edits @@ -229,11 +229,13 @@ protected: static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); + void onCommitGLTFTextureScaleU(LLUICtrl* ctrl); void onCommitGLTFTextureScaleV(LLUICtrl* ctrl); void onCommitGLTFRotation(LLUICtrl* ctrl); void onCommitGLTFTextureOffsetU(LLUICtrl* ctrl); void onCommitGLTFTextureOffsetV(LLUICtrl* ctrl); + static void onClickAutoFix(void*); static void onAlignTexture(void*); static void onClickBtnLoadInvPBR(void* userdata); @@ -291,7 +293,6 @@ private: // Do NOT call updateUI from within this function. // void updateVisibility(); - void updateVisibilityGLTF(); // Hey look everyone, a type-safe alternative to copy and paste! :) // @@ -451,29 +452,62 @@ private: void onTextureSelectionChanged(LLInventoryItem* itemp); void onPbrSelectionChanged(LLInventoryItem* itemp); + void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool force_set_values); + void updateVisibilityGLTF(); + + void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func); + void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit); + + void setMaterialOverridesFromSelection(); + LLMenuButton* mMenuClipboardColor; LLMenuButton* mMenuClipboardTexture; bool mIsAlpha; - /* These variables interlock processing of materials updates sent to - * the sim. mUpdateInFlight is set to flag that an update has been - * sent to the sim and not acknowledged yet, and cleared when an - * update is received from the sim. mUpdatePending is set when - * there's an update in flight and another UI change has been made - * that needs to be sent as a materials update, and cleared when the - * update is sent. This prevents the sim from getting spammed with - * update messages when, for example, the user holds down the - * up-arrow on a spinner, and avoids running afoul of its throttle. - */ - bool mUpdateInFlight; - bool mUpdatePending; - LLSD mClipboardParams; LLSD mMediaSettings; bool mNeedMediaTitle; + class Selection + { + public: + void connect(); + + // Returns true if the selected objects or sides have changed since + // this was last called, and no object update is pending + bool update(); + + // Prevents update() returning true until the provided object is + // updated. Necessary to prevent controls updating when the mouse is + // held down. + void setObjectUpdatePending(const LLUUID &object_id, S32 side); + + // Callbacks + void onSelectionChanged() { mNeedsSelectionCheck = true; } + void onSelectedObjectUpdated(const LLUUID &object_id, S32 side); + + protected: + void clearObjectUpdatePending(); + bool isObjectUpdatePending() { return mPendingSide != -1; } + + bool compareSelection(); + + bool mChanged = false; + + boost::signals2::scoped_connection mSelectConnection; + bool mNeedsSelectionCheck = true; + S32 mSelectedObjectCount = 0; + LLUUID mSelectedObjectID; + S32 mSelectedSide = -1; + + LLUUID mPendingObjectID; + S32 mPendingSide = -1; + }; + + static Selection sMaterialOverrideSelection; + public: #if defined(DEF_GET_MAT_STATE) #undef DEF_GET_MAT_STATE diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index c67d76100a..8d0dd505bf 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2962,7 +2962,7 @@ void handle_object_edit_gltf_material() void handle_object_save_gltf_material() { - LLMaterialEditor::saveObjectsMaterialAs(); + LLMaterialEditor::savePickedMaterialAs(); } void handle_attachment_edit(const LLUUID& inv_item_id) diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index 0673652e61..7142763451 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -135,7 +135,6 @@ bool anyone_copy_selection(LLSelectNode* nodep); // *TODO: Move to separate file bool for_sale_selection(LLSelectNode* nodep); -void handle_save_snapshot(void *); void handle_toggle_flycam(); void handle_object_sit_or_stand(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 9e2d28f29e..ff9f767940 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -74,7 +74,7 @@ LLVector4 gShinyOrigin; LLGLSLShader gOcclusionProgram; LLGLSLShader gSkinnedOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; -LLGLSLShader gCustomAlphaProgram; +LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gReflectionMipProgram; @@ -143,6 +143,8 @@ LLGLSLShader gObjectAlphaMaskNoColorProgram; LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; //environment shaders +LLGLSLShader gMoonProgram; +LLGLSLShader gStarsProgram; LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; LLGLSLShader gWaterProgram; @@ -753,6 +755,9 @@ void LLViewerShaderMgr::unloadShaders() gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); + + gMoonProgram.unload(); + gStarsProgram.unload(); gTerrainProgram.unload(); gTerrainWaterProgram.unload(); gGlowProgram.unload(); @@ -986,6 +991,34 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() llassert(success); } + if (success) + { + gStarsProgram.mName = "Environment Stars Shader"; + gStarsProgram.mShaderFiles.clear(); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 + success = gStarsProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { + gMoonProgram.mName = "Environment Moon Shader"; + gMoonProgram.mShaderFiles.clear(); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 + success = gMoonProgram.createShader(NULL, NULL); + if (success) + { + gMoonProgram.bind(); + gMoonProgram.uniform1i(sTex0, 0); + } + } + if (!success) { mShaderLevel[SHADER_ENVIRONMENT] = 0; @@ -2801,6 +2834,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2840,6 +2874,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -2852,6 +2887,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gDeferredStarProgram.createShader(NULL, NULL); llassert(success); } @@ -3901,6 +3937,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -3937,6 +3974,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } #endif diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 4ed6b02728..e32051f830 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -211,6 +211,8 @@ extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; //environment shaders +extern LLGLSLShader gMoonProgram; +extern LLGLSLShader gStarsProgram; extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; extern LLGLSLShader gWaterProgram; diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 32fb7c13a9..ee39b7d02f 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -65,6 +65,53 @@ #include "llinventorymodel.h" #include "lluiusage.h" +// "Minimal Vulkan" to get max API Version + +// Calls + #if defined(_WIN32) + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL + #else + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR + #endif // _WIN32 + +// Macros + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0| + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // <variant> <-------major-------><-----------minor-----------> <--------------patch--------------> + // 0x7 0x7F 0x3FF 0xFFF + #define VK_API_VERSION_MAJOR( version) (((uint32_t)(version) >> 22) & 0x07FU) // 7 bits + #define VK_API_VERSION_MINOR( version) (((uint32_t)(version) >> 12) & 0x3FFU) // 10 bits + #define VK_API_VERSION_PATCH( version) (((uint32_t)(version) ) & 0xFFFU) // 12 bits + #define VK_API_VERSION_VARIANT(version) (((uint32_t)(version) >> 29) & 0x007U) // 3 bits + + // NOTE: variant is first parameter! This is to match vulkan/vulkan_core.h + #define VK_MAKE_API_VERSION(variant, major, minor, patch) (0\ + | (((uint32_t)(major & 0x07FU)) << 22) \ + | (((uint32_t)(minor & 0x3FFU)) << 12) \ + | (((uint32_t)(patch & 0xFFFU)) ) \ + | (((uint32_t)(variant & 0x007U)) << 29) ) + + #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +// Types + VK_DEFINE_HANDLE(VkInstance); + + typedef enum VkResult + { + VK_SUCCESS = 0, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF + } VkResult; + +// Prototypes + typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void); + typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName); + typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); + namespace LLStatViewer { @@ -592,19 +639,76 @@ void send_viewer_stats(bool include_preferences) // detailed information on versions and extensions can come later. static bool vulkan_oneshot = false; static bool vulkan_detected = false; + static std::string vulkan_max_api_version( "0.0" ); // Unknown/None if (!vulkan_oneshot) { - HMODULE vulkan_loader = LoadLibraryExA("vulkan-1.dll", NULL, LOAD_LIBRARY_AS_DATAFILE); + // The 32-bit and 64-bit versions normally exist in: + // C:\Windows\System32 + // C:\Windows\SysWOW64 + HMODULE vulkan_loader = LoadLibraryA("vulkan-1.dll"); if (NULL != vulkan_loader) { vulkan_detected = true; + vulkan_max_api_version = "1.0"; // We have at least 1.0. See the note about vkEnumerateInstanceVersion() below. + + // We use Run-Time Dynamic Linking (via GetProcAddress()) instead of Load-Time Dynamic Linking (via directly calling vkGetInstanceProcAddr()). + // This allows us to: + // a) not need the header: #include <vulkan/vulkan.h> + // (and not need to set the corresponding "Additional Include Directories" as long as we provide the equivalent Vulkan types/prototypes/etc.) + // b) not need to link to: vulkan-1.lib + // (and not need to set the corresponding "Additional Library Directories") + // The former will allow Second Life to start and run even if the vulkan.dll is missing. + // The latter will require us to: + // a) link with vulkan-1.lib + // b) cause a System Error at startup if the .dll is not found: + // "The code execution cannot proceed because vulkan-1.dll was not found." + // + // See: + // https://docs.microsoft.com/en-us/windows/win32/dlls/using-run-time-dynamic-linking + // https://docs.microsoft.com/en-us/windows/win32/dlls/run-time-dynamic-linking + + // NOTE: Technically we can use GetProcAddress() as a replacement for vkGetInstanceProcAddr() + // but the canonical recommendation (mandate?) is to use vkGetInstanceProcAddr(). + PFN_vkGetInstanceProcAddr pGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(vulkan_loader, "vkGetInstanceProcAddr"); + if(pGetInstanceProcAddr) + { + // Check for vkEnumerateInstanceVersion. If it exists then we have at least 1.1 and can query the max API version. + // NOTE: Each VkPhysicalDevice that supports Vulkan has its own VkPhysicalDeviceProperties.apiVersion which is separate from the max API version! + // See: https://www.lunarg.com/wp-content/uploads/2019/02/Vulkan-1.1-Compatibility-Statement_01_19.pdf + PFN_vkEnumerateInstanceVersion pEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) pGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion"); + if(pEnumerateInstanceVersion) + { + uint32_t version = VK_MAKE_API_VERSION(0,1,1,0); // e.g. 4202631 = 1.2.135.0 + VkResult status = pEnumerateInstanceVersion( &version ); + if (status != VK_SUCCESS) + { + LL_INFOS("Vulkan") << "Failed to get Vulkan version. Assuming 1.0" << LL_ENDL; + } + else + { + // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers + int major = VK_API_VERSION_MAJOR ( version ); + int minor = VK_API_VERSION_MINOR ( version ); + int patch = VK_API_VERSION_PATCH ( version ); + int variant = VK_API_VERSION_VARIANT( version ); + + vulkan_max_api_version = llformat( "%d.%d.%d.%d", major, minor, patch, variant ); + LL_INFOS("Vulkan") << "Vulkan API version: " << vulkan_max_api_version << ", Raw version: " << version << LL_ENDL; + } + } + } + else + { + LL_WARNS("Vulkan") << "FAILED to get Vulkan vkGetInstanceProcAddr()!" << LL_ENDL; + } FreeLibrary(vulkan_loader); } vulkan_oneshot = true; } misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected"); + misc["VulkanMaxApiVersion"] = vulkan_max_api_version; #else misc["string_1"] = llformat("Unused"); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index c2e09b2882..0fd796afba 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -659,8 +659,6 @@ S8 LLViewerTexture::getType() const void LLViewerTexture::cleanup() { - notifyAboutMissingAsset(); - if (LLAppViewer::getTextureFetch()) { LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f); @@ -673,30 +671,6 @@ void LLViewerTexture::cleanup() mVolumeList[LLRender::SCULPT_TEX].clear(); } -void LLViewerTexture::notifyAboutCreatingTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutCreatingTexture(this); - } - } -} - -void LLViewerTexture::notifyAboutMissingAsset() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutMissingAsset(this); - } - } -} - // virtual void LLViewerTexture::dump() { @@ -1579,8 +1553,6 @@ void LLViewerFetchedTexture::postCreateTexture() mGLTexturep->checkActiveThread(); #endif - notifyAboutCreatingTexture(); - setActive(); if (!needsToSaveRawImage()) @@ -2221,8 +2193,6 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing) } if (is_missing) { - notifyAboutMissingAsset(); - if (mUrl.empty()) { LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 312e2ca365..5fa5d893e7 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -177,10 +177,7 @@ protected: void cleanup() ; void init(bool firstinit) ; void reorganizeFaceList() ; - void reorganizeVolumeList() ; - - void notifyAboutMissingAsset(); - void notifyAboutCreatingTexture(); + void reorganizeVolumeList(); private: friend class LLBumpImageList; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 038935963d..f06719634e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2367,243 +2367,11 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } -bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ //Ok, here we have confirmation about texture creation, check our wait-list - //and make changes, or return false - - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - - //here we just interesting in DIFFUSE_MAP only! - if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) - { //ok let's check the diffuse mode - switch(cur_material->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - - } break; - } //switch - } //if - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - -bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) -{ //Ok, here if we wait information about texture and it's missing - //then depending from the texture map (diffuse, normal, or specular) - //make changes in material and confirm it. If not return false. - std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - if(range.first == range.second) return false; - - typedef std::map<U8, LLMaterialPtr> map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.isNull()) - continue; - - switch(range_it->second.map) - { - case LLRender::DIFFUSE_MAP: - { - if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) - { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } break; - case LLRender::NORMAL_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setNormalID(LLUUID::null); - } break; - case LLRender::SPECULAR_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setSpecularID(LLUUID::null); - } break; - case LLRender::NUM_TEXTURE_CHANNELS: - //nothing to do, make compiler happy - break; - } //switch - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { - LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); - - if(pMaterialParams) - { //check all of them according to material settings - - LLViewerTexture *img_diffuse = getTEImage(te); - LLViewerTexture *img_normal = getTENormalMap(te); - LLViewerTexture *img_specular = getTESpecularMap(te); - - llassert(NULL != img_diffuse); - - LLMaterialPtr new_material = NULL; - - //diffuse - if(NULL != img_diffuse) - { //guard - if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - } - else - { - bool bSetDiffuseNone = false; - if(img_diffuse->isMissingAsset()) - { - bSetDiffuseNone = true; - } - else - { - switch(pMaterialParams->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //all of them modes available only for 32 bit textures - LLTextureEntry* tex_entry = getTE(te); - bool bIsBakedImageId = false; - if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) - { - bIsBakedImageId = true; - } - if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) - { - bSetDiffuseNone = true; - } - } break; - } - } //else - - - if(bSetDiffuseNone) - { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE - new_material = new LLMaterial(pMaterialParams->asLLSD()); - new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } - } - - //normal - if(LLUUID::null != pMaterialParams->getNormalID()) - { - if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setNormalID(LLUUID::null); - } - else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); - } - - } - - - //specular - if(LLUUID::null != pMaterialParams->getSpecularID()) - { - if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setSpecularID(LLUUID::null); - } - else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); - } - } - - if(new_material) { - pMaterial = new_material; - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); - } - } - - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(ALL_CHANGED); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 003ab38d64..2c269d745d 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -476,26 +476,6 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; - -public: - bool notifyAboutCreatingTexture(LLViewerTexture *texture); - bool notifyAboutMissingAsset(LLViewerTexture *texture); - -private: - struct material_info - { - LLRender::eTexIndex map; - U8 te; - - material_info(LLRender::eTexIndex map_, U8 te_) - : map(map_) - , te(te_) - {} - }; - - typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t; - mmap_UUID_MAP_t mWaitingTextureInfo; - }; #endif // LL_LLVOVOLUME_H |