From ed7bff58c47500ce230d922970f212dad0324394 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Thu, 4 Feb 2021 10:51:46 -0700 Subject: DRTVWR-525, improve dev's quality-of-life --- indra/llrender/llshadermgr.h | 428 ++++++++++++++++++++-------------------- indra/llrender/llvertexbuffer.h | 43 ++-- 2 files changed, 238 insertions(+), 233 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 127b5ce5b6..3908efd4ec 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,221 +36,223 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); - typedef enum - { - MODELVIEW_MATRIX = 0, - PROJECTION_MATRIX, - INVERSE_PROJECTION_MATRIX, - MODELVIEW_PROJECTION_MATRIX, - INVERSE_MODELVIEW_MATRIX, - NORMAL_MATRIX, - TEXTURE_MATRIX0, - TEXTURE_MATRIX1, - TEXTURE_MATRIX2, - TEXTURE_MATRIX3, - OBJECT_PLANE_S, - OBJECT_PLANE_T, - VIEWPORT, - LIGHT_POSITION, - LIGHT_DIRECTION, - LIGHT_ATTENUATION, - LIGHT_DIFFUSE, - LIGHT_AMBIENT, - MULTI_LIGHT_COUNT, - MULTI_LIGHT, - MULTI_LIGHT_COL, - MULTI_LIGHT_FAR_Z, - PROJECTOR_MATRIX, - PROJECTOR_NEAR, - PROJECTOR_P, - PROJECTOR_N, - PROJECTOR_ORIGIN, - PROJECTOR_RANGE, - PROJECTOR_AMBIANCE, - PROJECTOR_SHADOW_INDEX, - PROJECTOR_SHADOW_FADE, - PROJECTOR_FOCUS, - PROJECTOR_LOD, - PROJECTOR_AMBIENT_LOD, - DIFFUSE_COLOR, - DIFFUSE_MAP, - ALTERNATE_DIFFUSE_MAP, - SPECULAR_MAP, - BUMP_MAP, - BUMP_MAP2, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - CLOUD_NOISE_MAP_NEXT, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - LIGHT_CENTER, - LIGHT_SIZE, - LIGHT_FALLOFF, - BOX_CENTER, - BOX_SIZE, - - GLOW_MIN_LUMINANCE, - GLOW_MAX_EXTRACT_ALPHA, - GLOW_LUM_WEIGHTS, - GLOW_WARMTH_WEIGHTS, - GLOW_WARMTH_AMOUNT, - GLOW_STRENGTH, - GLOW_DELTA, - - MINIMUM_ALPHA, - EMISSIVE_BRIGHTNESS, - - DEFERRED_SHADOW_MATRIX, - DEFERRED_ENV_MAT, - DEFERRED_SHADOW_CLIP, - DEFERRED_SUN_WASH, - DEFERRED_SHADOW_NOISE, - DEFERRED_BLUR_SIZE, - DEFERRED_SSAO_RADIUS, - DEFERRED_SSAO_MAX_RADIUS, - DEFERRED_SSAO_FACTOR, - DEFERRED_SSAO_FACTOR_INV, - DEFERRED_SSAO_EFFECT_MAT, - DEFERRED_SCREEN_RES, - DEFERRED_NEAR_CLIP, - DEFERRED_SHADOW_OFFSET, - DEFERRED_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_OFFSET, - DEFERRED_SUN_DIR, - DEFERRED_MOON_DIR, - DEFERRED_SHADOW_RES, - DEFERRED_PROJ_SHADOW_RES, - DEFERRED_DEPTH_CUTOFF, - DEFERRED_NORM_CUTOFF, - DEFERRED_SHADOW_TARGET_WIDTH, - - FXAA_TC_SCALE, - FXAA_RCP_SCREEN_RES, - FXAA_RCP_FRAME_OPT, - FXAA_RCP_FRAME_OPT2, - - DOF_FOCAL_DISTANCE, - DOF_BLUR_CONSTANT, - DOF_TAN_PIXEL_ANGLE, - DOF_MAGNIFICATION, - DOF_MAX_COF, - DOF_RES_SCALE, - DOF_WIDTH, - DOF_HEIGHT, - - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_BLOOM, - DEFERRED_PROJECTION, - DEFERRED_NORM_MATRIX, - TEXTURE_GAMMA, - SPECULAR_COLOR, - ENVIRONMENT_INTENSITY, - - AVATAR_MATRIX, - AVATAR_TRANSLATION, - - WATER_SCREENTEX, - WATER_SCREENDEPTH, - WATER_REFTEX, - WATER_EYEVEC, - WATER_TIME, - WATER_WAVE_DIR1, - WATER_WAVE_DIR2, - WATER_LIGHT_DIR, - WATER_SPECULAR, - WATER_SPECULAR_EXP, - WATER_FOGCOLOR, - WATER_FOGDENSITY, - WATER_FOGKS, - WATER_REFSCALE, - WATER_WATERHEIGHT, - WATER_WATERPLANE, - WATER_NORM_SCALE, - WATER_FRESNEL_SCALE, - WATER_FRESNEL_OFFSET, - WATER_BLUR_MULTIPLIER, - WATER_SUN_ANGLE, - WATER_SCALED_ANGLE, - WATER_SUN_ANGLE2, - - WL_CAMPOSLOCAL, - - AVATAR_WIND, - AVATAR_SINWAVE, - AVATAR_GRAVITY, - - TERRAIN_DETAIL0, - TERRAIN_DETAIL1, - TERRAIN_DETAIL2, - TERRAIN_DETAIL3, - TERRAIN_ALPHARAMP, - - SHINY_ORIGIN, - DISPLAY_GAMMA, - - INSCATTER_RT, - SUN_SIZE, - FOG_COLOR, + // clang-format off + typedef enum + { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() + MODELVIEW_MATRIX = 0, // "modelview_matrix" + PROJECTION_MATRIX, // "projection_matrix" + INVERSE_PROJECTION_MATRIX, // "inv_proj" + MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix" + INVERSE_MODELVIEW_MATRIX, // "inv_modelview" + NORMAL_MATRIX, // "normal_matrix" + TEXTURE_MATRIX0, // "texture_matrix0" + TEXTURE_MATRIX1, // "texture_matrix1" + TEXTURE_MATRIX2, // "texture_matrix2" + TEXTURE_MATRIX3, // "texture_matrix3" + OBJECT_PLANE_S, // "object_plane_s" + OBJECT_PLANE_T, // "object_plane_t" + VIEWPORT, // "viewport" + LIGHT_POSITION, // "light_position" + LIGHT_DIRECTION, // "light_direction" + LIGHT_ATTENUATION, // "light_attenuation" + LIGHT_DIFFUSE, // "light_diffuse" + LIGHT_AMBIENT, // "light_ambient" + MULTI_LIGHT_COUNT, // "light_count" + MULTI_LIGHT, // "light" + MULTI_LIGHT_COL, // "light_col" + MULTI_LIGHT_FAR_Z, // "far_z" + PROJECTOR_MATRIX, // "proj_mat" + PROJECTOR_NEAR, // "proj_near" + PROJECTOR_P, // "proj_p" + PROJECTOR_N, // "proj_n" + PROJECTOR_ORIGIN, // "proj_origin" + PROJECTOR_RANGE, // "proj_range" + PROJECTOR_AMBIANCE, // "proj_ambiance" + PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx" + PROJECTOR_SHADOW_FADE, // "shadow_fade" + PROJECTOR_FOCUS, // "proj_focus" + PROJECTOR_LOD, // "proj_lod" + PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod" + DIFFUSE_COLOR, // "color" + DIFFUSE_MAP, // "diffuseMap" + ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" + SPECULAR_MAP, // "specularMap" + BUMP_MAP, // "bumpMap" + BUMP_MAP2, // "bumpMap2" + ENVIRONMENT_MAP, // "environmentMap" + CLOUD_NOISE_MAP, // "cloud_noise_texture" + CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" + FULLBRIGHT, // "fullbright" + LIGHTNORM, // "lightnorm" + SUNLIGHT_COLOR, // "sunlight_color" + AMBIENT, // "ambient_color" + BLUE_HORIZON, // "blue_horizon" + BLUE_DENSITY, // "blue_density" + HAZE_HORIZON, // "haze_horizon" + HAZE_DENSITY, // "haze_density" + CLOUD_SHADOW, // "cloud_shadow" + DENSITY_MULTIPLIER, // "density_multiplier" + DISTANCE_MULTIPLIER, // "distance_multiplier" + MAX_Y, // "max_y" + GLOW, // "glow" + CLOUD_COLOR, // "cloud_color" + CLOUD_POS_DENSITY1, // "cloud_pos_density1" + CLOUD_POS_DENSITY2, // "cloud_pos_density2" + CLOUD_SCALE, // "cloud_scale" + GAMMA, // "gamma" + SCENE_LIGHT_STRENGTH, // "scene_light_strength" + LIGHT_CENTER, // "center" + LIGHT_SIZE, // "size" + LIGHT_FALLOFF, // "falloff" + BOX_CENTER, // "box_center" + BOX_SIZE, // "box_size" + + GLOW_MIN_LUMINANCE, // "minLuminance" + GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha" + GLOW_LUM_WEIGHTS, // "lumWeights" + GLOW_WARMTH_WEIGHTS, // "warmthWeights" + GLOW_WARMTH_AMOUNT, // "warmthAmount" + GLOW_STRENGTH, // "glowStrength" + GLOW_DELTA, // "glowDelta" + + MINIMUM_ALPHA, // "minimum_alpha" + EMISSIVE_BRIGHTNESS, // "emissive_brightness" + + DEFERRED_SHADOW_MATRIX, // "shadow_matrix" + DEFERRED_ENV_MAT, // "env_mat" + DEFERRED_SHADOW_CLIP, // "shadow_clip" + DEFERRED_SUN_WASH, // "sun_wash" + DEFERRED_SHADOW_NOISE, // "shadow_noise" + DEFERRED_BLUR_SIZE, // "blur_size" + DEFERRED_SSAO_RADIUS, // "ssao_radius" + DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius" + DEFERRED_SSAO_FACTOR, // "ssao_factor" + DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv" + DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat" + DEFERRED_SCREEN_RES, // "screen_res" + DEFERRED_NEAR_CLIP, // "near_clip" + DEFERRED_SHADOW_OFFSET, // "shadow_offset" + DEFERRED_SHADOW_BIAS, // "shadow_bias" + DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias" + DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset" + DEFERRED_SUN_DIR, // "sun_dir" + DEFERRED_MOON_DIR, // "moon_dir" + DEFERRED_SHADOW_RES, // "shadow_res" + DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res" + DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" + DEFERRED_NORM_CUTOFF, // "norm_cutoff" + DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" + + FXAA_TC_SCALE, // "tc_scale" + FXAA_RCP_SCREEN_RES, // "rcp_screen_res" + FXAA_RCP_FRAME_OPT, // "rcp_frame_opt" + FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2" + + DOF_FOCAL_DISTANCE, // "focal_distance" + DOF_BLUR_CONSTANT, // "blur_constant" + DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle" + DOF_MAGNIFICATION, // "magnification" + DOF_MAX_COF, // "max_cof" + DOF_RES_SCALE, // "res_scale" + DOF_WIDTH, // "dof_width" + DOF_HEIGHT, // "dof_height" + + DEFERRED_DEPTH, // "depthMap" + DEFERRED_SHADOW0, // "shadowMap0" + DEFERRED_SHADOW1, // "shadowMap1" + DEFERRED_SHADOW2, // "shadowMap2" + DEFERRED_SHADOW3, // "shadowMap3" + DEFERRED_SHADOW4, // "shadowMap4" + DEFERRED_SHADOW5, // "shadowMap5" + DEFERRED_NORMAL, // "normalMap" + DEFERRED_POSITION, // "positionMap" + DEFERRED_DIFFUSE, // "diffuseRect" + DEFERRED_SPECULAR, // "specularRect" + DEFERRED_NOISE, // "noiseMap" + DEFERRED_LIGHTFUNC, // "lightFunc" + DEFERRED_LIGHT, // "lightMap" + DEFERRED_BLOOM, // "bloomMap" + DEFERRED_PROJECTION, // "projectionMap" + DEFERRED_NORM_MATRIX, // "norm_mat" + TEXTURE_GAMMA, // "texture_gamma" + SPECULAR_COLOR, // "specular_color" + ENVIRONMENT_INTENSITY, // "env_intensity" + + AVATAR_MATRIX, // "matrixPalette" + AVATAR_TRANSLATION, // "translationPalette" + + WATER_SCREENTEX, // "screenTex" + WATER_SCREENDEPTH, // "screenDepth" + WATER_REFTEX, // "refTex" + WATER_EYEVEC, // "eyeVec" + WATER_TIME, // "time" + WATER_WAVE_DIR1, // "waveDir1" + WATER_WAVE_DIR2, // "waveDir2" + WATER_LIGHT_DIR, // "lightDir" + WATER_SPECULAR, // "specular" + WATER_SPECULAR_EXP, // "lightExp" + WATER_FOGCOLOR, // "waterFogColor" + WATER_FOGDENSITY, // "waterFogDensity" + WATER_FOGKS, // "waterFogKS" + WATER_REFSCALE, // "refScale" + WATER_WATERHEIGHT, // "waterHeight" + WATER_WATERPLANE, // "waterPlane" + WATER_NORM_SCALE, // "normScale" + WATER_FRESNEL_SCALE, // "fresnelScale" + WATER_FRESNEL_OFFSET, // "fresnelOffset" + WATER_BLUR_MULTIPLIER, // "blurMultiplier" + WATER_SUN_ANGLE, // "sunAngle" + WATER_SCALED_ANGLE, // "scaledAngle" + WATER_SUN_ANGLE2, // "sunAngle2" + + WL_CAMPOSLOCAL, // "camPosLocal" + + AVATAR_WIND, // "gWindDir" + AVATAR_SINWAVE, // "gSinWaveParams" + AVATAR_GRAVITY, // "gGravity" + + TERRAIN_DETAIL0, // "detail_0" + TERRAIN_DETAIL1, // "detail_1" + TERRAIN_DETAIL2, // "detail_2" + TERRAIN_DETAIL3, // "detail_3" + TERRAIN_ALPHARAMP, // "alpha_ramp" + + SHINY_ORIGIN, // "origin" + DISPLAY_GAMMA, // "display_gamma" + + INSCATTER_RT, // "inscatter" + SUN_SIZE, // "sun_size" + FOG_COLOR, // "fog_color" // precomputed textures - TRANSMITTANCE_TEX, - SCATTER_TEX, - SINGLE_MIE_SCATTER_TEX, - ILLUMINANCE_TEX, - BLEND_FACTOR, - - NO_ATMO, - MOISTURE_LEVEL, - DROPLET_RADIUS, - ICE_LEVEL, - RAINBOW_MAP, - HALO_MAP, - - MOON_BRIGHTNESS, - - CLOUD_VARIANCE, - - SH_INPUT_L1R, - SH_INPUT_L1G, - SH_INPUT_L1B, - - SUN_MOON_GLOW_FACTOR, - WATER_EDGE_FACTOR, - SUN_UP_FACTOR, - MOONLIGHT_COLOR, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; + TRANSMITTANCE_TEX, // "transmittance_texture" + SCATTER_TEX, // "scattering_texture" + SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture" + ILLUMINANCE_TEX, // "irradiance_texture" + BLEND_FACTOR, // "blend_factor" + + NO_ATMO, // "no_atmo" + MOISTURE_LEVEL, // "moisture_level" + DROPLET_RADIUS, // "droplet_radius" + ICE_LEVEL, // "ice_level" + RAINBOW_MAP, // "rainbow_map" + HALO_MAP, // "halo_map" + + MOON_BRIGHTNESS, // "moon_brightness" + + CLOUD_VARIANCE, // "cloud_variance" + + SH_INPUT_L1R, // "sh_input_r" + SH_INPUT_L1G, // "sh_input_g" + SH_INPUT_L1B, // "sh_input_b" + + SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor" + WATER_EDGE_FACTOR, // "water_edge" + SUN_UP_FACTOR, // "sun_up_factor" + MOONLIGHT_COLOR, // "moonlight_color" + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // clang-format on // singleton pattern implementation static LLShaderMgr * instance(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 9867bd16d6..dbe1a3687f 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -155,9 +155,8 @@ public: //get the size of a buffer with the given typemask and vertex count //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); - //WARNING -- when updating these enums you MUST // 1 - update LLVertexBuffer::sTypeSize // 2 - add a strider accessor @@ -165,24 +164,28 @@ public: // 4 - modify LLVertexBuffer::setupClientArray // 5 - modify LLViewerShaderMgr::mReservedAttribs // 6 - update LLVertexBuffer::setupVertexArray - enum { - TYPE_VERTEX = 0, - TYPE_NORMAL, - TYPE_TEXCOORD0, - TYPE_TEXCOORD1, - TYPE_TEXCOORD2, - TYPE_TEXCOORD3, - TYPE_COLOR, - TYPE_EMISSIVE, - TYPE_TANGENT, - TYPE_WEIGHT, - TYPE_WEIGHT4, - TYPE_CLOTHWEIGHT, - TYPE_TEXTURE_INDEX, - TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer - TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer - }; - enum { + + // clang-format off + enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() + TYPE_VERTEX = 0, // "position" + TYPE_NORMAL, // "normal" + TYPE_TEXCOORD0, // "texcoord0" + TYPE_TEXCOORD1, // "texcoord1" + TYPE_TEXCOORD2, // "texcoord2" + TYPE_TEXCOORD3, // "texcoord3" + TYPE_COLOR, // "diffuse_color" + TYPE_EMISSIVE, // "emissive" + TYPE_TANGENT, // "tangent" + TYPE_WEIGHT, // "weight" + TYPE_WEIGHT4, // "weight4" + TYPE_CLOTHWEIGHT, // "clothing" + TYPE_TEXTURE_INDEX, // "texture_index" + TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer + TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer + }; + // clang-format on + + enum { MAP_VERTEX = (1< Date: Tue, 9 Feb 2021 16:36:50 -0700 Subject: DRTVWR-525 housekeeping: delete unused shader file --- .../shaders/class3/deferred/lightUtil.glsl | 117 --------------------- 1 file changed, 117 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl deleted file mode 100644 index 8bb3f07fc6..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl +++ /dev/null @@ -1,117 +0,0 @@ -/** - * @file lightInfo.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -struct DirectionalLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedLightDirection; - vec3 normalizedToLight; - float lightIntensity; - vec3 lightDiffuseColor; - float specExponent; - float shadow; -}; - -struct SpotLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedLightDirection; - vec3 normalizedToLight; - float lightIntensity; - float attenuation; - float distanceToLight; - vec3 lightDiffuseColor; - float innerHalfAngleCos; - float outerHalfAngleCos; - float spotExponent; - float specExponent; - float shadow; -}; - -struct PointLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedToLight; - float lightIntensity; - float attenuation; - float distanceToLight; - vec3 lightDiffuseColor; - float lightRadius; - float specExponent; - vec3 worldspaceLightDirection; - float shadow; -}; - -float attenuate(float attenuationSelection, float distanceToLight) -{ -// LLRENDER_REVIEW -// sh/could eventually consume attenuation func defined in texture - return (attenuationSelection == 0.0f) ? 1.0f : // none - (attenuationSelection < 1.0f) ? (1.0f / distanceToLight) : // linear atten - (attenuationSelection < 2.0f) ? (1.0f / (distanceToLight*distanceToLight)) // quadratic atten - : (1.0f / (distanceToLight*distanceToLight*distanceToLight)); // cubic atten -} - - -vec3 lightDirectional(struct DirectionalLightInfo dli) -{ - float lightIntensity = dli.lightIntensity; - lightIntensity *= dot(dli.normal.xyz, dli.normalizedLightDirection); - //lightIntensity *= directionalShadowSample(vec4(dli.pos.xyz, 1.0f), dli.depth, dli.directionalShadowMap, dli.directionalShadowMatrix); - return lightIntensity * dli.lightDiffuseColor; -} - - -vec3 lightSpot(struct SpotLightInfo sli) -{ - float penumbraRange = (sli.outerHalfAngleCos - sli.innerHalfAngleCos); - float coneAngleCos = max(dot(sli.normalizedLightDirection, sli.normalizedToLight), 0.0); - float coneAttenFactor = (coneAngleCos <= sli.outerHalfAngleCos) ? 1.0f : pow(smoothstep(1,0, sli.outerHalfAngleCos / penumbraRange), sli.spotExponent); - float distanceAttenuation = attenuate(sli.attenuation, sli.distanceToLight); - float lightIntensity = sli.lightIntensity; - lightIntensity *= distanceAttenuation; - lightIntensity *= max(dot(sli.normal.xyz, sli.normalizedLightDirection), 0.0); - lightIntensity *= coneAttenFactor; - lightIntensity *= sli.shadow; - return lightIntensity * sli.lightDiffuseColor; -} - -vec3 lightPoint(struct PointLightInfo pli) -{ - float padRadius = pli.lightRadius * 0.1; // distance for which to perform smoothed dropoff past light radius - float distanceAttenuation = attenuate(pli.attenuation, pli.distanceToLight); - float lightIntensity = pli.lightIntensity; - lightIntensity*= distanceAttenuation; - lightIntensity *= clamp((padRadius - pli.distanceToLight + pli.lightRadius) / padRadius, 0.0, 1.0); - lightIntensity *= pli.shadow; - lightIntensity *= max(dot(pli.normal.xyz, pli.normalizedToLight), 0.0); - return lightIntensity * pli.lightDiffuseColor; -} -- cgit v1.2.3 From 6e2c805dd34880cd186213f4c5aa01d8fe3daefc Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Wed, 17 Mar 2021 14:12:04 -0600 Subject: SL-14895, point light atten should move inversely light radius --- indra/newview/pipeline.cpp | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) (limited to 'indra') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cd1b9c7c69..9924b02a95 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6387,21 +6387,19 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) continue; } - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 size = light_radius * (sRenderDeferred ? 1.5f : 1.0f); + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); - if (size <= 0.001f) + F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f); + if (adjusted_radius <= 0.001f) { continue; } - F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. - F32 linatten = x / (light_radius); // % of brightness at radius + F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. + F32 linatten = x / adjusted_radius; // % of brightness at radius - mHWLightColors[cur_light] = light_color; + mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); light_state->setPosition(light_pos_gl); @@ -6410,7 +6408,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setConstantAttenuation(0.f); if (sRenderDeferred) { - light_state->setLinearAttenuation(size); + light_state->setLinearAttenuation(linatten); light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights } else -- cgit v1.2.3 From e745da0c0b49e36cfeb516c79e06422d2de66433 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Thu, 18 Mar 2021 18:01:23 -0600 Subject: DRTVWR-528, delete all unreferenced shader files, improve dev QoL --- .../class1/deferred/avatarAlphaNoColorV.glsl | 112 ------------ .../shaders/class1/deferred/cloudShadowF.glsl | 127 ------------- .../shaders/class1/deferred/cloudShadowV.glsl | 63 ------- .../shaders/class1/deferred/luminanceF.glsl | 40 ---- .../shaders/class1/deferred/luminanceV.glsl | 45 ----- .../shaders/class1/deferred/postgiF.glsl | 99 ---------- .../shaders/class1/deferred/shadowAlphaBlendF.glsl | 55 ------ .../shaders/class1/deferred/shadowAlphaBlendV.glsl | 67 ------- .../shaders/class1/objects/indexedTextureF.glsl | 33 ---- .../shaders/class1/windlight/cloudShadowF.glsl | 127 ------------- .../shaders/class1/windlight/cloudShadowV.glsl | 61 ------- .../shaders/class3/deferred/cloudShadowF.glsl | 119 ------------ .../shaders/class3/deferred/cloudShadowV.glsl | 63 ------- .../class3/deferred/depthToShadowVolumeG.glsl | 202 --------------------- .../shaders/class3/deferred/gatherSkyShF.glsl | 70 ------- .../shaders/class3/deferred/gatherSkyShV.glsl | 40 ---- .../shaders/class3/deferred/genSkyShF.glsl | 111 ----------- .../shaders/class3/deferred/genSkyShV.glsl | 37 ---- .../shaders/class3/deferred/pointShadowBlurF.glsl | 37 ---- .../shaders/class3/deferred/shVisF.glsl | 73 -------- .../shaders/class3/deferred/shVisV.glsl | 33 ---- .../shaders/class3/deferred/shadowAlphaBlendF.glsl | 58 ------ .../shaders/class3/deferred/shadowAlphaBlendV.glsl | 66 ------- .../shaders/class3/windlight/advancedAtmoF.glsl | 73 -------- .../shaders/class3/windlight/advancedAtmoV.glsl | 43 ----- 25 files changed, 1854 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl deleted file mode 100644 index bbdc8fdd1c..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl +++ /dev/null @@ -1,112 +0,0 @@ -/** - * @file avatarAlphaNoColorV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -mat4 getSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); - -vec3 atmosAmbient(); -vec3 atmosAffectDirectionalLight(float lightIntensity); - -VARYING vec3 vary_position; -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - - -uniform float near_clip; - -uniform vec4 color; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight); - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - vary_norm = norm; - - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; - - vary_position = pos.xyz; - - calcAtmospherics(pos.xyz); - - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*color.rgb; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(); - - vary_ambient = col.rgb*color.rgb; - vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - - col.rgb = col.rgb * color.rgb; - - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -} - - diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl deleted file mode 100644 index 0157d166e0..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl +++ /dev/null @@ -1,127 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -void main() -{ - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - if (cloud_scale >= 0.0001) - { - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = vec4(alpha1, alpha1, alpha1, 1); - } - else - { - frag_color = vec4(1); - } - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl deleted file mode 100644 index effb070f93..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl deleted file mode 100644 index be1003a7e0..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file luminanceF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect diffuseMap; -VARYING vec2 vary_fragcoord; - -void main() -{ - frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl deleted file mode 100644 index f2dc60aa5d..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/** - * @file giV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; - -VARYING vec2 vary_fragcoord; -VARYING vec4 vertex_color; - -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl deleted file mode 100644 index cf994d3547..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ /dev/null @@ -1,99 +0,0 @@ -/** - * @file postgiF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - - #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect giLightMap; -uniform sampler2D noiseMap; - -uniform vec2 kern[32]; -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform int kern_length; -uniform float kern_scale; -uniform vec3 blur_quad; - -VARYING vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec4 getPosition(vec2 pos_screen); - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - vec3 pos = getPosition(vary_fragcoord.xy).xyz; - - vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy); - dlt /= max(-pos.z*dist_factor, 1.0); - float defined_weight = kern[0].x; - vec3 col = vec3(0.0); - - for (int i = 0; i < kern_length; i++) - { - vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; - sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm - - float d = dot(norm.xyz, sampNorm); - - if (d > 0.8) - { - vec3 samppos = getPosition(tc.xy).xyz; - samppos -= pos; - if (dot(samppos,samppos) < -0.05*pos.z) - { - col += texture2DRect(giLightMap, tc).rgb*kern[i].x; - defined_weight += kern[i].x; - } - } - } - - col /= defined_weight; - - //col = ccol; - - col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - - frag_color.rgb = col; - -#ifdef IS_AMD_CARD - // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. - vec2 dummy1 = kern[0]; - vec2 dummy2 = kern[31]; -#endif -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl deleted file mode 100644 index 44f2a73e1f..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file shadowAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void main() -{ - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - - frag_color = vec4(alpha, alpha, alpha, 1); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl deleted file mode 100644 index f45c343066..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl +++ /dev/null @@ -1,67 +0,0 @@ -/** - * @file shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl deleted file mode 100644 index 254c1d4fc2..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file fullbrightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - - -void main() -{ - fullbright_lighting(); -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl deleted file mode 100644 index 82fad4db5a..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl +++ /dev/null @@ -1,127 +0,0 @@ -/** - * @file class1/windlight/cloudShadowF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -void main() -{ - if (cloud_scale >= 0.0001) - { - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = vec4(alpha1, alpha1, alpha1, 1); - } - else - { - frag_color = vec4(1); - } - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl deleted file mode 100644 index 09b6004481..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file class1\windlight\cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl deleted file mode 100644 index 32210f60dc..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl +++ /dev/null @@ -1,119 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -vec4 computeMoments(float depth, float alpha); - -void main() -{ - if (cloud_scale >= 0.001) - { - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = computeMoments(length(pos), alpha1); - } - else - { - frag_color = vec4(0); - } -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl deleted file mode 100644 index effb070f93..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl b/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl deleted file mode 100644 index cdaff4b09f..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl +++ /dev/null @@ -1,202 +0,0 @@ -/** - * @file depthToShadowVolumeG.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -#extension GL_ARB_geometry_shader4 : enable -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -layout (triangles) in; -layout (triangle_strip, max_vertices = 128) out; - -uniform sampler2DRect depthMap; -uniform mat4 shadowMatrix[6]; -uniform vec4 lightpos; - -VARYING vec2 vary_texcoord0; - -out vec3 to_vec; - -void cross_products(out vec4 ns[3], int a, int b, int c) -{ - ns[0] = cross(gl_PositionIn[b].xyz - gl_PositionIn[a].xyz, gl_PositionIn[c].xyz - gl_PositionIn[a].xyz); - ns[1] = cross(gl_PositionIn[c].xyz - gl_PositionIn[b].xyz, gl_PositionIn[a].xyz - gl_PositionIn[b].xyz); - ns[2] = cross(gl_PositionIn[a].xyz - gl_PositionIn[c].xyz, gl_PositionIn[b].xyz - gl_PositionIn[c].xyz); -} - -vec3 getLightDirection(vec4 lightpos, vec3 pos) -{ - - vec3 lightdir = lightpos.xyz - lightpos.w * pos; - return lightdir; -} - -void emitTri(vec4 v[3]) -{ - gl_Position = proj_matrix * v[0]; - EmitVertex(); - - gl_Position = proj_matrix * v[1]; - EmitVertex(); - - gl_Position = proj_matrix * v[2]; - EmitVertex(); - - EndPrimitive(); -} - -void emitQuad(vec4 v[4] -{ - // Emit a quad as a triangle strip. - gl_Position = proj_matrix*v[0]; - EmitVertex(); - - gl_Position = proj_matrix*v[1]; - EmitVertex(); - - gl_Position = proj_matrix*v[2]; - EmitVertex(); - - gl_Position = proj_matrix*v[3]; - EmitVertex(); - - EndPrimitive(); -} - -void emitPrimitives(int layer) -{ - int i = layer; - gl_Layer = i; - - vec4 depth1 = vec4(texture2DRect(depthMap, tc0).rg, texture2DRect(depthMap, tc1).rg)); - vec3 depth2 = vec4(texture2DRect(depthMap, tc2).rg, texture2DRect(depthMap, tc3).rg)); - vec3 depth3 = vec4(texture2DRect(depthMap, tc4).rg, texture2DRect(depthMap, tc5).rg)); - vec3 depth4 = vec4(texture2DRect(depthMap, tc6).rg, texture2DRect(depthMap, tc7).rg)); - - depth1 = min(depth1, depth2); - depth1 = min(depth1, depth3); - depth1 = min(depth1, depth4); - - vec2 depth = min(depth1.xy, depth1.zw); - - int side = sqrt(gl_VerticesIn); - - for (int j = 0; j < side; j++) - { - for (int k = 0; k < side; ++k) - { - vec3 pos = gl_PositionIn[(j * side) + k].xyz; - vec4 v = shadowMatrix[i] * vec4(pos, 1.0); - gl_Position = v; - to_vec = pos - light_position.xyz * depth; - EmitVertex(); - } - - EndPrimitive(); - } - - vec3 norms[3]; // Normals - vec3 lightdir3]; // Directions toward light - - vec4 v[4]; // Temporary vertices - - vec4 or_pos[3] = - { // Triangle oriented toward light source - gl_PositionIn[0], - gl_PositionIn[2], - gl_PositionIn[4] - }; - - // Compute normal at each vertex. - cross_products(n, 0, 2, 4); - - // Compute direction from vertices to light. - lightdir[0] = getLightDirection(lightpos, gl_PositionIn[0].xyz); - lightdir[1] = getLightDirection(lightpos, gl_PositionIn[2].xyz); - lightdir[2] = getLightDirection(lightpos, gl_PositionIn[4].xyz); - - // Check if the main triangle faces the light. - bool faces_light = true; - if (!(dot(ns[0],d[0]) > 0 - |dot(ns[1],d[1]) > 0 - |dot(ns[2],d[2]) > 0)) - { - // Flip vertex winding order in or_pos. - or_pos[1] = gl_PositionIn[4]; - or_pos[2] = gl_PositionIn[2]; - faces_light = false; - } - - // Near cap: simply render triangle. - emitTri(or_pos); - - // Far cap: extrude positions to infinity. - v[0] =vec4(lightpos.w * or_pos[0].xyz - lightpos.xyz,0); - v[1] =vec4(lightpos.w * or_pos[2].xyz - lightpos.xyz,0); - v[2] =vec4(lightpos.w * or_pos[1].xyz - lightpos.xyz,0); - - emitTri(v); - - // Loop over all edges and extrude if needed. - for ( int i=0; i<3; i++ ) - { - // Compute indices of neighbor triangle. - int v0 = i*2; - int nb = (i*2+1); - int v1 = (i*2+2) % 6; - cross_products(n, v0, nb, v1); - - // Compute direction to light, again as above. - d[0] =lightpos.xyz-lightpos.w*gl_PositionIn[v0].xyz; - d[1] =lightpos.xyz-lightpos.w*gl_PositionIn[nb].xyz; - d[2] =lightpos.xyz-lightpos.w*gl_PositionIn[v1].xyz; - - bool is_parallel = gl_PositionIn[nb].w < 1e-5; - - // Extrude the edge if it does not have a - // neighbor, or if it's a possible silhouette. - if (is_parallel || - ( faces_light != (dot(ns[0],d[0])>0 || - dot(ns[1],d[1])>0 || - dot(ns[2],d[2])>0) )) - { - // Make sure sides are oriented correctly. - int i0 = faces_light ? v0 : v1; - int i1 = faces_light ? v1 : v0; - - v[0] = gl_PositionIn[i0]; - v[1] = vec4(lightpos.w*gl_PositionIn[i0].xyz - lightpos.xyz, 0); - v[2] = gl_PositionIn[i1]; - v[3] = vec4(lightpos.w*gl_PositionIn[i1].xyz - lightpos.xyz, 0); - - emitQuad(v); - } - } -} - -void main() -{ - // Output - emitPrimitives(0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl deleted file mode 100644 index 34d26cddea..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl +++ /dev/null @@ -1,70 +0,0 @@ -/** - * @file class3/deferred/gatherSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec2 screen_res; -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -void main() -{ - vec2 offset = vec2(2.0) / screen_res; - - vec4 r = vec4(0); - vec4 g = vec4(0); - vec4 b = vec4(0); - - vec2 tc = vary_frag * 2.0; - - r += texture2D(sh_input_r, tc + vec2(0, 0)); - r += texture2D(sh_input_r, tc + vec2(offset.x, 0)); - r += texture2D(sh_input_r, tc + vec2(0, offset.y)); - r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y)); - r /= 4.0f; - - g += texture2D(sh_input_g, tc + vec2(0, 0)); - g += texture2D(sh_input_g, tc + vec2(offset.x, 0)); - g += texture2D(sh_input_g, tc + vec2(0, offset.y)); - g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y)); - g /= 4.0f; - - b += texture2D(sh_input_b, tc + vec2(0, 0)); - b += texture2D(sh_input_b, tc + vec2(offset.x, 0)); - b += texture2D(sh_input_b, tc + vec2(0, offset.y)); - b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y)); - b /= 4.0f; - - frag_data[0] = r; - frag_data[1] = g; - frag_data[2] = b; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl deleted file mode 100644 index 337c8a50fe..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file gatherSkyShV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec2 vary_frag; -uniform vec2 screen_res; - -void main() -{ - // pass through untransformed fullscreen pos - float oo_divisor = screen_res.x / 64.0; - vec3 pos = (position.xyz * oo_divisor) + vec3(oo_divisor - 1, oo_divisor - 1, 0); - gl_Position = vec4(pos.xyz, 1.0); - vary_frag = texcoord0 * oo_divisor; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl deleted file mode 100644 index d5d91c88f0..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl +++ /dev/null @@ -1,111 +0,0 @@ -/** - * @file class3/deferred/genSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec3 sun_dir; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; - -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); - -vec3 calcDirection(vec2 tc) -{ - float phi = tc.y * 2.0 * 3.14159265; - float cosTheta = sqrt(1.0 - tc.x); - float sinTheta = sqrt(1.0 - cosTheta * cosTheta); - return vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta); -} - -// reverse mapping above to convert a hemisphere direction into phi/theta values -void getPhiAndThetaFromDirection(vec3 dir, out float phi, out float theta) -{ - float sin_theta; - float cos_theta; - cos_theta = dir.z; - theta = acos(cos_theta); - sin_theta = sin(theta); - phi = abs(sin_theta) > 0.0001 ? acos(dir.x / sin_theta) : 1.0; -} - -// reverse mapping above to convert a hemisphere direction into an SH texture sample pos -vec2 calcShUvFromDirection(vec3 dir) -{ - vec2 uv; - float phi; - float theta; - getPhiAndThetaFromDirection(dir, phi, theta); - uv.y = phi / 2.0 * 3.14159265; - uv.x = theta / 2.0 * 3.14159265; - return uv; -} - -void projectToL1(vec3 n, vec3 c, vec4 basis, out vec4 coeffs[3]) -{ - coeffs[0] = vec4(basis.x, n * basis.yzw * c.r); - coeffs[1] = vec4(basis.x, n * basis.yzw * c.g); - coeffs[2] = vec4(basis.x, n * basis.yzw * c.b); -} - -void main() -{ - float Y00 = sqrt(1.0 / 3.14159265) * 0.5; - float Y1x = sqrt(3.0 / 3.14159265) * 0.5; - float Y1y = Y1x; - float Y1z = Y1x; - - vec4 L1 = vec4(Y00, Y1x, Y1y, Y1z); - - vec3 view_direction = calcDirection(vary_frag); - vec3 sun_direction = normalize(sun_dir); - vec3 cam_pos = vec3(0, 0, 6360); - - vec3 transmittance; - vec3 radiance = GetSkyLuminance(cam_pos, view_direction, 0.0f, sun_direction, transmittance); - - vec3 color = vec3(1.0) - exp(-radiance * 0.0001); - - color = pow(color, vec3(1.0/2.2)); - - vec4 coeffs[3]; - coeffs[0] = vec4(0); - coeffs[1] = vec4(0); - coeffs[2] = vec4(0); - - projectToL1(view_direction, color.rgb, L1, coeffs); - - frag_data[0] = coeffs[0]; - frag_data[1] = coeffs[1]; - frag_data[2] = coeffs[2]; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl deleted file mode 100644 index b466883dc7..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file genSkyShV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec2 vary_frag; - -void main() -{ - // pass through untransformed fullscreen pos - gl_Position = vec4(position.xyz, 1.0); - vary_frag = texcoord0; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl deleted file mode 100644 index ca9ce3a2e1..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file pointShadowBlur.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform samplerCube cube_map; - -in vec3 to_vec; - -out vec4 fragColor; - -void main() -{ - vec4 vcol = texture(cube_map, to_vec); - fragColor = vec4(vcol.rgb, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl deleted file mode 100644 index c8991f7a18..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/** - * @file class3/deferred/shVisF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR - out vec4 frag_color; -#else - #define frag_color gl_FragColor -#endif - -///////////////////////////////////////////////////////////////////////// -// Fragment shader for L1 SH debug rendering -///////////////////////////////////////////////////////////////////////// - -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -uniform mat3 inv_modelviewprojection; - -VARYING vec4 vary_pos; - -void main(void) -{ - vec2 coord = vary_pos.xy + vec2(0.5,0.5); - - coord.x *= (1.6/0.9); - - if (dot(coord, coord) > 0.25) - { - discard; - } - - vec4 n = vec4(coord*2.0, 0.0, 1); - //n.y = -n.y; - n.z = sqrt(max(1.0-n.x*n.x-n.y*n.y, 0.0)); - //n.xyz = inv_modelviewprojection * n.xyz; - - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - vec3 indirect = vec3( - dot(l1r, l1tap * n), - dot(l1g, l1tap * n), - dot(l1b, l1tap * n)); - - //indirect = pow(indirect, vec3(0.45)); - indirect *= 3.0; - - frag_color = vec4(indirect, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl deleted file mode 100644 index 8f32dfde79..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file class3/deferred/shVisV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -ATTRIBUTE vec3 position; -VARYING vec4 vary_pos; - -void main() -{ - // Output - vary_pos = vec4(position, 1); - gl_Position = vary_pos; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl deleted file mode 100644 index 345c07a354..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl +++ /dev/null @@ -1,58 +0,0 @@ -/** - * @file shadowAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 pos; - -vec4 computeMoments(float depth, float a); - -void main() -{ - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - - frag_color = computeMoments(length(pos), float a); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl deleted file mode 100644 index af1461c297..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float target_pos_x; -VARYING vec4 pos; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl deleted file mode 100644 index c6ea3ec9d4..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/** - * @file class3\wl\advancedAtmoF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -in vec3 view_dir; - -uniform vec3 cameraPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D mie_scattering_texture; -uniform sampler2D irradiance_texture; - -vec3 GetSolarLuminance(); -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance); -vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 sun_dir, out vec3 transmittance); -vec3 GetSunAndSkyIlluminance(vec3 pos, vec3 norm, vec3 sun_dir, out vec3 sky_irradiance); - -void main() -{ - vec3 view_direction = normalize(view_dir); - - vec3 camPos = cameraPosLocal; - vec3 transmittance; - vec3 sky_illum; - vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_dir, transmittance); - vec3 radiance2 = GetSunAndSkyIlluminance(camPos, view_direction, sun_dir, sky_illum); - - //radiance *= transmittance; - - // If the view ray intersects the Sun, add the Sun radiance. - if (dot(view_direction, sun_dir) >= sun_size) - { - radiance = radiance + transmittance * GetSolarLuminance(); - } - - //vec3 color = vec3(1.0) - exp(-radiance); - //color = pow(color, vec3(1.0 / 2.2)); - - frag_color.rgb = radiance; - - frag_color.a = 1.0; -} - diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl deleted file mode 100644 index 65bb00b1f6..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl +++ /dev/null @@ -1,43 +0,0 @@ -/** - * @file class3\wl\advancedAtmoV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - -// Inputs -uniform vec3 camPosLocal; - -out vec3 view_dir; - -void main() -{ - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - // this will be normalized in the frag shader... - view_dir = position.xyz - camPosLocal.xyz; -} - -- cgit v1.2.3 From ebadc409de90c75f96a005e8f45a3eee4ad243e0 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Mon, 29 Mar 2021 16:00:19 -0600 Subject: SL-14895, restore previous post-deferred alpha behavior --- .../app_settings/shaders/class1/deferred/alphaF.glsl | 14 +++++++++++--- .../app_settings/shaders/class1/deferred/materialF.glsl | 12 ++++++++++-- 2 files changed, 21 insertions(+), 5 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dc484317e9..d3a05c34c0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -86,6 +86,14 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) { + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + vec3 col = vec3(0); //get light vector @@ -95,7 +103,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float dist = length(lv); float da = 1.0; - /*if (dist > la) + /*if (dist > inverted_la) { return col; } @@ -113,9 +121,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec return col; }*/ - if (dist > 0.0 && la > 0.0) + if (dist > 0.0 && inverted_la > 0.0) { - dist /= la; + dist /= inverted_la; //normalize light vector lv = normalize(lv); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index e1f7031af6..02d83925ea 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -91,6 +91,14 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance) { + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + vec3 col = vec3(0); //get light vector @@ -100,9 +108,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float dist = length(lv); float da = 1.0; - dist /= la; + dist /= inverted_la; - if (dist > 0.0 && la > 0.0) + if (dist > 0.0 && inverted_la > 0.0) { //normalize light vector lv = normalize(lv); -- cgit v1.2.3 From 907140d248c4a45e61cb499f0cd2a38bff6f42d4 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Mon, 12 Apr 2021 16:04:10 -0700 Subject: SL-15110 Fix stars appearing in a different location in the night sky when ALM is turned on --- indra/newview/lldrawpoolwlsky.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra') diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 0c3d8f3098..c66aa905f5 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -340,6 +340,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); + gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); if (LLPipeline::sReflectionRender) -- cgit v1.2.3 From 01e5caade3d85eb618c1d7f16eb2e3972d1f65f9 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Mon, 12 Apr 2021 16:58:18 -0700 Subject: SL-14113 Fix moon haze --- .../shaders/class1/deferred/cloudsF.glsl | 2 +- .../shaders/class1/deferred/moonF.glsl | 6 +++ .../shaders/class1/deferred/starsF.glsl | 7 ++- .../shaders/class1/environment/moonF.glsl | 51 ++++++++++++++++++++++ .../shaders/class1/environment/moonV.glsl | 38 ++++++++++++++++ .../shaders/class1/environment/starsF.glsl | 51 ++++++++++++++++++++++ .../shaders/class1/environment/starsV.glsl | 41 +++++++++++++++++ .../shaders/class1/windlight/moonF.glsl | 7 +++ .../shaders/class2/windlight/cloudsF.glsl | 6 +++ indra/newview/lldrawpoolsky.cpp | 19 ++++++++ indra/newview/lldrawpoolwlsky.cpp | 13 +++--- indra/newview/llviewershadermgr.cpp | 33 +++++++++++++- indra/newview/llviewershadermgr.h | 2 + 13 files changed, 267 insertions(+), 9 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/environment/moonF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/moonV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/starsF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/starsV.glsl (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ae1ac5de7f..187fed72e1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.99995f; + gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 35068899ee..5906194437 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -55,6 +55,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = srgb_to_linear(c.rgb); c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index bac79a9fdc..50f10ad0fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -46,8 +46,13 @@ float twinkle(){ return abs(d); } +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { + // camera above water: class1\deferred\starsF.glsl + // camera below water: starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); @@ -62,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.99995f; + gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl new file mode 100644 index 0000000000..e1592c19fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/moonF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; + +VARYING vec2 vary_texcoord0; + +// See: +// AS off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl +void main() +{ + vec4 color = texture2D(tex0, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (color.a <= 2./255.) // 0.00784 + discard; + + frag_color = color; + gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars +} diff --git a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl new file mode 100644 index 0000000000..1fc421a295 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -0,0 +1,38 @@ +/** + * @file class1\environment\moonV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; +} + diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl new file mode 100644 index 0000000000..95ab4cbf8b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/starsF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +uniform float custom_alpha; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl +void main() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb = pow(color.rgb, vec3(0.45)); + color.rgb *= vertex_color.rgb; + color.a *= max(custom_alpha, vertex_color.a); + + frag_color = color; + gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon +} diff --git a/indra/newview/app_settings/shaders/class1/environment/starsV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl new file mode 100644 index 0000000000..6fcfec6b6a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl @@ -0,0 +1,41 @@ +/** + * @file class1/environment/starsV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 2425a2ad04..327accbd3b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -52,6 +52,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -62,5 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); + gl_FragDepth = 0.999985f; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index fa928d993e..d89cc69d71 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -127,5 +127,11 @@ void main() /// Gamma correct for WL (soft clip effect). frag_color = vec4(color.rgb, alpha1); + + // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon + // camera above water: class1\defered\cloudsF.glsl + // camera below water: class2\windlight\coudsV.glsl + // See: starsV.glsl, cloudsV.glsl, moonF.glsl + gl_FragDepth = 0.999985; } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..96b4a91b0f 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -130,13 +130,32 @@ void LLDrawPoolSky::renderSkyFace(U8 index) face->renderIndexed(); } + else // Moon + if (index == LLVOSky::FACE_MOON) + { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + + LLGLEnable blend(GL_BLEND); + + // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above + LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); + if (tex) + { + gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram + gGL.getTexUnit(0)->bind(tex, true); + face->renderIndexed(); + } + } else // heavenly body faces, no interp... { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous + LLGLEnable blend(GL_BLEND); LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { + gOneTextureNoColorProgram.bind(); gGL.getTexUnit(0)->bind(tex, true); face->renderIndexed(); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 0c3d8f3098..f788a20e3c 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -270,8 +270,8 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); + gStarsProgram.bind(); + gStarsProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); } else { @@ -288,7 +288,7 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.unbind(); + gStarsProgram.unbind(); // SL-14113 was gCustomAlphaProgram } else { @@ -476,7 +476,8 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh void LLDrawPoolWLSky::renderHeavenlyBodies() { - LLGLSPipelineBlendSkyBox gls_skybox(true, false); + //LLGLSPipelineBlendSkyBox gls_skybox(true, false); + LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); gGL.pushMatrix(); @@ -606,8 +607,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(origin); renderHeavenlyBodies(); + renderStarsDeferred(origin); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } gGL.setColorMask(true, true); @@ -625,8 +626,8 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); + renderHeavenlyBodies(); renderStars(origin); - renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index be5c22e7c3..8eb57799c9 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -78,7 +78,7 @@ LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; -LLGLSLShader gCustomAlphaProgram; +LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gGlowCombineFXAAProgram; @@ -148,6 +148,8 @@ LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +LLGLSLShader gMoonProgram; +LLGLSLShader gStarsProgram; LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; LLGLSLShader gWaterProgram; @@ -819,6 +821,9 @@ void LLViewerShaderMgr::unloadShaders() gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); + + gMoonProgram.unload(); + gStarsProgram.unload(); gTerrainProgram.unload(); gTerrainWaterProgram.unload(); gGlowProgram.unload(); @@ -1051,6 +1056,32 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() llassert(success); } + if (success) + { + gStarsProgram.mName = "Environment Stars Shader"; + gStarsProgram.mShaderFiles.clear(); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + success = gStarsProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { + gMoonProgram.mName = "Environment Moon Shader"; + gMoonProgram.mShaderFiles.clear(); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + success = gMoonProgram.createShader(NULL, NULL); + if (success) + { + gMoonProgram.bind(); + gMoonProgram.uniform1i(sTex0, 0); + } + } + if (!success) { mShaderLevel[SHADER_ENVIRONMENT] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..5122558a01 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -234,6 +234,8 @@ extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +extern LLGLSLShader gMoonProgram; +extern LLGLSLShader gStarsProgram; extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; extern LLGLSLShader gWaterProgram; -- cgit v1.2.3 From d3cf486ea9eb5b3e7b51141a364a088dbba5054a Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 10:54:02 -0700 Subject: SL-14113 Cleanup typo and cross reference --- indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 2 +- indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 50f10ad0fa..b028c40ed9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -52,7 +52,7 @@ float twinkle(){ void main() { // camera above water: class1\deferred\starsF.glsl - // camera below water: starsF.glsl + // camera below water: class1\environment\starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index d89cc69d71..1c592402d4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -129,7 +129,7 @@ void main() frag_color = vec4(color.rgb, alpha1); // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon - // camera above water: class1\defered\cloudsF.glsl + // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl gl_FragDepth = 0.999985; -- cgit v1.2.3 From 41473f7c506d8b9bb719d11ecac13c2ac516ef60 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 11:35:36 -0700 Subject: SL-14113 Cleanup face magic number --- indra/newview/lldrawpoolsky.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 96b4a91b0f..77b8a1fc32 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -123,7 +123,7 @@ void LLDrawPoolSky::renderSkyFace(U8 index) return; } - if (index < 6) // sky tex...interp + if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); mSkyTex[index].bindTexture(true); // bind the current tex -- cgit v1.2.3 From 9ff19f4d50ed163c4b0ad4255ca618f27f98a3a3 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 11:36:33 -0700 Subject: SL-14113 Cleanup indentation --- indra/newview/lldrawpoolsky.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 77b8a1fc32..178564b0d4 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -116,17 +116,17 @@ void LLDrawPoolSky::render(S32 pass) void LLDrawPoolSky::renderSkyFace(U8 index) { - LLFace* face = mDrawFace[index]; + LLFace* face = mDrawFace[index]; - if (!face || !face->getGeomCount()) - { - return; - } + if (!face || !face->getGeomCount()) + { + return; + } if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); - mSkyTex[index].bindTexture(true); // bind the current tex + mSkyTex[index].bindTexture(true); // bind the current tex face->renderIndexed(); } -- cgit v1.2.3 From 8da31e0580338d7c0b2194731a03e387674055f0 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Thu, 15 Apr 2021 09:46:31 -0600 Subject: DRTVWR-528 clean up cmake recursive CXX_FLAGS definition (/Zo) --- indra/cmake/00-Common.cmake | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'indra') diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 8aea50e02b..7c9e07b099 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -42,8 +42,8 @@ if(NON_RELEASE_CRASH_REPORTING) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DLL_SEND_CRASH_REPORTS=1") endif() -# Don't bother with a MinSizeRel build. -set(CMAKE_CONFIGURATION_TYPES "RelWithDebInfo;Release;Debug" CACHE STRING +# Don't bother with MinSizeRel or Debug builds. +set(CMAKE_CONFIGURATION_TYPES "RelWithDebInfo;Release" CACHE STRING "Supported build types." FORCE) @@ -70,13 +70,18 @@ if (WINDOWS) if( ADDRESS_SIZE EQUAL 32 ) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /p:PreferredToolArchitecture=x64") endif() + + # Preserve first-pass-through versions (ie no FORCE overwrite). Prevents recursive addition of /Zo (04/2021) + set(OG_CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} CACHE STRING "OG_CXX_FLAGS_RELEASE") + set(OG_CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} CACHE STRING "OG_CXX_FLAGS_RELWITHDEBINFO") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO - "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Zo" + "${OG_CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Zo" CACHE STRING "C++ compiler release-with-debug options" FORCE) set(CMAKE_CXX_FLAGS_RELEASE - "${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /Zo" + "${OG_CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /Zo" CACHE STRING "C++ compiler release options" FORCE) + # zlib has assembly-language object files incompatible with SAFESEH set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE /SAFESEH:NO /NODEFAULTLIB:LIBCMT /IGNORE:4099") -- cgit v1.2.3 From 029f179719907d674f89e39577c37e82e654b59d Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Tue, 20 Apr 2021 10:49:33 -0600 Subject: DRTVWR-528 remove wrapper code for RAD telemetry library --- indra/newview/CMakeLists.txt | 1 - indra/newview/llappviewer.cpp | 3 - indra/newview/llstartup.cpp | 3 - indra/newview/lltelemetry.cpp | 145 ------------------------------------------ indra/newview/lltelemetry.h | 81 ----------------------- 5 files changed, 233 deletions(-) delete mode 100644 indra/newview/lltelemetry.cpp delete mode 100644 indra/newview/lltelemetry.h (limited to 'indra') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 9405471f4b..87ee77a117 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -585,7 +585,6 @@ set(viewer_SOURCE_FILES llsyntaxid.cpp llsyswellitem.cpp llsyswellwindow.cpp - lltelemetry.cpp llteleporthistory.cpp llteleporthistorystorage.cpp lltextureatlas.cpp diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 06d513ad70..5de4871c65 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -90,7 +90,6 @@ #include "llsdutil_math.h" #include "lllocationhistory.h" #include "llfasttimerview.h" -#include "lltelemetry.h" #include "llvector4a.h" #include "llviewermenufile.h" #include "llvoicechannel.h" @@ -1627,8 +1626,6 @@ bool LLAppViewer::doFrame() LL_INFOS() << "Exiting main_loop" << LL_ENDL; } - LLPROFILE_UPDATE(); - return ! LLApp::isRunning(); } diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 929e8c3dae..e2a39bdf86 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -176,7 +176,6 @@ #include "pipeline.h" #include "llappviewer.h" #include "llfasttimerview.h" -#include "lltelemetry.h" #include "llfloatermap.h" #include "llweb.h" #include "llvoiceclient.h" @@ -528,8 +527,6 @@ bool idle_startup() } #if LL_WINDOWS - LLPROFILE_STARTUP(); - // On the windows dev builds, unpackaged, the message.xml file will // be located in indra/build-vc**/newview//app_settings. std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); diff --git a/indra/newview/lltelemetry.cpp b/indra/newview/lltelemetry.cpp deleted file mode 100644 index 0c63e2fede..0000000000 --- a/indra/newview/lltelemetry.cpp +++ /dev/null @@ -1,145 +0,0 @@ - /** - * @file lltelemetry.cpp - * @brief Wrapper for Rad Game Tools Telemetry - * - * $LicenseInfo:firstyear=2020&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2020, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "lltelemetry.h" - -#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER - #if LL_WINDOWS - #include "llwin32headers.h" - - // build-vc120-64\packages\lib\release - // build-vc150-64\packages\lib\release - #ifdef _MSC_VER - #pragma comment(lib,"rad_tm_win64.lib") - #else - #pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows" - #endif - #endif // LL_WINDOWS - - #if LL_DARWIN - #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin" - #endif - - #if LL_LINUX - #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux" - #endif - -// -// local consts -// -static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024; - -// -// local globals -// -static char *gTelemetryBufferPtr = NULL; // Telemetry - -static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] = -{ - "Telemetry pass: connected" // TM_OK - , "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED - , "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM - , "Telemetry FAIL: DLL not found" // TMERR_NULL_API - , "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES - , "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED - , "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME - , "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT - , "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK - , "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN - , "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL - , "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE - , "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED - , "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen() - , "Telemetry FAIL: bad version" // TMERR_BAD_VERSION - , "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER - , "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED - , "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED - , "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED - , "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED -}; - -// -// exported functionality -// - -void telemetry_shutdown() -{ - #if LL_WINDOWS - if (gTelemetryBufferPtr) - { - tmClose(0); - tmShutdown(); - - delete[] gTelemetryBufferPtr; - gTelemetryBufferPtr = NULL; - } - #endif -} - -void telemetry_startup() -{ - #if LL_WINDOWS - tmLoadLibrary(TM_RELEASE); // Loads .dll - - gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ]; - tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr); - - tm_error telemetry_status = tmOpen( - 0, // unused - "SecondLife", // app name - __DATE__ " " __TIME__, // build identifier - "localhost", // server name (or filename) - TMCT_TCP, // connection type (or TMCT_FILE) - 4719, // port - TMOF_INIT_NETWORKING, // open flags - 250 ); // timeout ms - - if (telemetry_status == TMERR_UNKNOWN) - { - LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL; - } - else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED)) - { - LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL; - free(gTelemetryBufferPtr); - gTelemetryBufferPtr = NULL; - } - #endif // LL_WINDOWS -} - -// Called after we render a frame -void telemetry_update() -{ - #if LL_WINDOWS - if (gTelemetryBufferPtr) - { - tmTick(0); - } - #endif -} -#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER diff --git a/indra/newview/lltelemetry.h b/indra/newview/lltelemetry.h deleted file mode 100644 index a73e5fcfa2..0000000000 --- a/indra/newview/lltelemetry.h +++ /dev/null @@ -1,81 +0,0 @@ -/** - * @file lltelemetry.h - * @brief Wrapper for Rad Game Tools Telemetry - * - * $LicenseInfo:firstyear=2020&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2020, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/* -To use: - -1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below - -2. Include this header file - #include "lltelemetry.h" - -3. Add zones to the functions you wish to profile - void onFoo() - { - LLPROFILE_ZONE("Foo"); - } -*/ -//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1 - -// Default NO local telemetry profiling -#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER - #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0 - #define LLPROFILE_SHUTDOWN( ...) {} - #define LLPROFILE_STARTUP( ...) {} - #define LLPROFILE_UPDATE( ...) {} - - #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) - #define LLPROFILE_ENTER(name) - #define LLPROFILE_ENTER_FORMAT(format, ...) - #define LLPROFILE_FUNCTION - #define LLPROFILE_LEAVE() - #define LLPROFILE_THREAD_NAME(name) - #define LLPROFILE_ZONE(name) - #define LLPROFILE_ZONE_FORMAT(format, ...) -#else - #include - - #define LLPROFILE_SHUTDOWN telemetry_shutdown - #define LLPROFILE_STARTUP telemetry_startup - #define LLPROFILE_UPDATE telemetry_update - - #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b) - #define LLPROFILE_ENTER(name) tmEnter(0, 0, name) - #define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__) - #define LLPROFILE_FUNCTION tmFunction(0, 0) - #define LLPROFILE_LEAVE() tmLeave(0) - #define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name) - #define LLPROFILE_ZONE(name) tmZone(0, 0, name) - #define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__) -#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER - -// -// exported functionality -// - -extern void telemetry_startup(); -extern void telemetry_shutdown(); -extern void telemetry_update(); // called after every frame update -- cgit v1.2.3 From 70527ee66ca869184aba14db73e3ab3f1bd5e1c3 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Mon, 12 Apr 2021 16:58:18 -0700 Subject: SL-14113 Fix moon haze --- .../shaders/class1/deferred/cloudsF.glsl | 2 +- .../shaders/class1/deferred/moonF.glsl | 6 +++ .../shaders/class1/deferred/starsF.glsl | 7 ++- .../shaders/class1/environment/moonF.glsl | 51 ++++++++++++++++++++++ .../shaders/class1/environment/moonV.glsl | 38 ++++++++++++++++ .../shaders/class1/environment/starsF.glsl | 51 ++++++++++++++++++++++ .../shaders/class1/environment/starsV.glsl | 41 +++++++++++++++++ .../shaders/class1/windlight/moonF.glsl | 7 +++ .../shaders/class2/windlight/cloudsF.glsl | 6 +++ indra/newview/lldrawpoolsky.cpp | 19 ++++++++ indra/newview/lldrawpoolwlsky.cpp | 13 +++--- indra/newview/llviewershadermgr.cpp | 33 +++++++++++++- indra/newview/llviewershadermgr.h | 2 + 13 files changed, 267 insertions(+), 9 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/environment/moonF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/moonV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/starsF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/starsV.glsl (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ae1ac5de7f..187fed72e1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.99995f; + gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 35068899ee..5906194437 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -55,6 +55,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = srgb_to_linear(c.rgb); c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index bac79a9fdc..50f10ad0fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -46,8 +46,13 @@ float twinkle(){ return abs(d); } +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { + // camera above water: class1\deferred\starsF.glsl + // camera below water: starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); @@ -62,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.99995f; + gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl new file mode 100644 index 0000000000..e1592c19fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/moonF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; + +VARYING vec2 vary_texcoord0; + +// See: +// AS off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl +void main() +{ + vec4 color = texture2D(tex0, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (color.a <= 2./255.) // 0.00784 + discard; + + frag_color = color; + gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars +} diff --git a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl new file mode 100644 index 0000000000..1fc421a295 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -0,0 +1,38 @@ +/** + * @file class1\environment\moonV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; +} + diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl new file mode 100644 index 0000000000..95ab4cbf8b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/starsF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +uniform float custom_alpha; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl +void main() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb = pow(color.rgb, vec3(0.45)); + color.rgb *= vertex_color.rgb; + color.a *= max(custom_alpha, vertex_color.a); + + frag_color = color; + gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon +} diff --git a/indra/newview/app_settings/shaders/class1/environment/starsV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl new file mode 100644 index 0000000000..6fcfec6b6a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl @@ -0,0 +1,41 @@ +/** + * @file class1/environment/starsV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 2425a2ad04..327accbd3b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -52,6 +52,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -62,5 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); + gl_FragDepth = 0.999985f; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index fa928d993e..d89cc69d71 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -127,5 +127,11 @@ void main() /// Gamma correct for WL (soft clip effect). frag_color = vec4(color.rgb, alpha1); + + // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon + // camera above water: class1\defered\cloudsF.glsl + // camera below water: class2\windlight\coudsV.glsl + // See: starsV.glsl, cloudsV.glsl, moonF.glsl + gl_FragDepth = 0.999985; } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..96b4a91b0f 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -130,13 +130,32 @@ void LLDrawPoolSky::renderSkyFace(U8 index) face->renderIndexed(); } + else // Moon + if (index == LLVOSky::FACE_MOON) + { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + + LLGLEnable blend(GL_BLEND); + + // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above + LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); + if (tex) + { + gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram + gGL.getTexUnit(0)->bind(tex, true); + face->renderIndexed(); + } + } else // heavenly body faces, no interp... { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous + LLGLEnable blend(GL_BLEND); LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { + gOneTextureNoColorProgram.bind(); gGL.getTexUnit(0)->bind(tex, true); face->renderIndexed(); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index c66aa905f5..436ecabd83 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -270,8 +270,8 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); + gStarsProgram.bind(); + gStarsProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); } else { @@ -288,7 +288,7 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.unbind(); + gStarsProgram.unbind(); // SL-14113 was gCustomAlphaProgram } else { @@ -477,7 +477,8 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh void LLDrawPoolWLSky::renderHeavenlyBodies() { - LLGLSPipelineBlendSkyBox gls_skybox(true, false); + //LLGLSPipelineBlendSkyBox gls_skybox(true, false); + LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); gGL.pushMatrix(); @@ -607,8 +608,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(origin); renderHeavenlyBodies(); + renderStarsDeferred(origin); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } gGL.setColorMask(true, true); @@ -626,8 +627,8 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); + renderHeavenlyBodies(); renderStars(origin); - renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index be5c22e7c3..8eb57799c9 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -78,7 +78,7 @@ LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; -LLGLSLShader gCustomAlphaProgram; +LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gGlowCombineFXAAProgram; @@ -148,6 +148,8 @@ LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +LLGLSLShader gMoonProgram; +LLGLSLShader gStarsProgram; LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; LLGLSLShader gWaterProgram; @@ -819,6 +821,9 @@ void LLViewerShaderMgr::unloadShaders() gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); + + gMoonProgram.unload(); + gStarsProgram.unload(); gTerrainProgram.unload(); gTerrainWaterProgram.unload(); gGlowProgram.unload(); @@ -1051,6 +1056,32 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() llassert(success); } + if (success) + { + gStarsProgram.mName = "Environment Stars Shader"; + gStarsProgram.mShaderFiles.clear(); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + success = gStarsProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { + gMoonProgram.mName = "Environment Moon Shader"; + gMoonProgram.mShaderFiles.clear(); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + success = gMoonProgram.createShader(NULL, NULL); + if (success) + { + gMoonProgram.bind(); + gMoonProgram.uniform1i(sTex0, 0); + } + } + if (!success) { mShaderLevel[SHADER_ENVIRONMENT] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..5122558a01 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -234,6 +234,8 @@ extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +extern LLGLSLShader gMoonProgram; +extern LLGLSLShader gStarsProgram; extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; extern LLGLSLShader gWaterProgram; -- cgit v1.2.3 From bd9a6edbb53711e4a8ec2a178b4375db266844d3 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 10:54:02 -0700 Subject: SL-14113 Cleanup typo and cross reference --- indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 2 +- indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 50f10ad0fa..b028c40ed9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -52,7 +52,7 @@ float twinkle(){ void main() { // camera above water: class1\deferred\starsF.glsl - // camera below water: starsF.glsl + // camera below water: class1\environment\starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index d89cc69d71..1c592402d4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -129,7 +129,7 @@ void main() frag_color = vec4(color.rgb, alpha1); // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon - // camera above water: class1\defered\cloudsF.glsl + // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl gl_FragDepth = 0.999985; -- cgit v1.2.3 From 63027bacf9b96202532a2dd47126ff8430723059 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 11:35:36 -0700 Subject: SL-14113 Cleanup face magic number --- indra/newview/lldrawpoolsky.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 96b4a91b0f..77b8a1fc32 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -123,7 +123,7 @@ void LLDrawPoolSky::renderSkyFace(U8 index) return; } - if (index < 6) // sky tex...interp + if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); mSkyTex[index].bindTexture(true); // bind the current tex -- cgit v1.2.3 From 26f3c078363e3a8bd0ee284c7cd54e9f2b979e7b Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 11:36:33 -0700 Subject: SL-14113 Cleanup indentation --- indra/newview/lldrawpoolsky.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 77b8a1fc32..178564b0d4 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -116,17 +116,17 @@ void LLDrawPoolSky::render(S32 pass) void LLDrawPoolSky::renderSkyFace(U8 index) { - LLFace* face = mDrawFace[index]; + LLFace* face = mDrawFace[index]; - if (!face || !face->getGeomCount()) - { - return; - } + if (!face || !face->getGeomCount()) + { + return; + } if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); - mSkyTex[index].bindTexture(true); // bind the current tex + mSkyTex[index].bindTexture(true); // bind the current tex face->renderIndexed(); } -- cgit v1.2.3 From 7c3a511935a16e0e99b8a5a57edd69a9290465a2 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 08:41:50 -0700 Subject: SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. --- indra/llrender/llglslshader.cpp | 22 ++++++++++++++++++++++ indra/llrender/llglslshader.h | 12 +++++++++++- .../shaders/class1/deferred/cloudsF.glsl | 2 +- .../shaders/class1/deferred/moonF.glsl | 2 +- .../shaders/class1/deferred/starsF.glsl | 2 +- .../shaders/class1/environment/moonF.glsl | 2 +- .../shaders/class1/environment/starsF.glsl | 2 +- .../shaders/class1/windlight/moonF.glsl | 2 +- .../shaders/class2/windlight/cloudsF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 8 ++++++++ 10 files changed, 48 insertions(+), 8 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74cfa60b27..458f83aabe 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,6 +62,23 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "LL_SHADER_CONST_CLOUD_DEPTH" + , "LL_SHADER_CONST_MOON_DEPTH" + , "LL_SHADER_CONST_STAR_DEPTH" +}; + +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 + , "0.999985" // SHADER_CONST_MOON_DEPTH // SL-14113 + , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 +}; + + BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; @@ -755,6 +772,11 @@ void LLGLSLShader::addPermutation(std::string name, std::string value) mDefines[name] = value; } +void LLGLSLShader::addConstant( const LLGLSLShader::eShaderConsts shader_const ) +{ + addPermutation( gShaderConstsKey[ shader_const ], gShaderConstsVal[ shader_const ] ); +} + void LLGLSLShader::removePermutation(std::string name) { mDefines[name].erase(); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 7cf6d3c941..35e796e961 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,6 +67,14 @@ public: class LLGLSLShader { public: + // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + enum eShaderConsts + { + SHADER_CONST_CLOUD_DEPTH + , SHADER_CONST_MOON_DEPTH + , SHADER_CONST_STAR_DEPTH + , NUM_SHADER_CONSTS + }; enum { @@ -149,7 +157,9 @@ public: void clearPermutations(); void addPermutation(std::string name, std::string value); void removePermutation(std::string name); - + + void addConstant( const LLGLSLShader::eShaderConsts shader_const ); + //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 187fed72e1..ad8ab771b8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 5906194437..ffeaf2b600 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = 0.999985f; + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index b028c40ed9..8d9c7e3507 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -67,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index e1592c19fb..983cd17979 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 95ab4cbf8b..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -47,5 +47,5 @@ void main() color.a *= max(custom_alpha, vertex_color.a); frag_color = color; - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 327accbd3b..293e09620f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = 0.999985f; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 1c592402d4..ec53ae75f9 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = 0.999985; + gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8eb57799c9..1dcd9289ef 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1063,6 +1063,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gStarsProgram.createShader(NULL, NULL); llassert(success); } @@ -1074,8 +1075,10 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gMoonProgram.createShader(NULL, NULL); if (success) + { gMoonProgram.bind(); gMoonProgram.uniform1i(sTex0, 0); @@ -2750,6 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2789,6 +2793,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -2801,6 +2806,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gDeferredStarProgram.createShader(NULL, NULL); llassert(success); } @@ -4157,6 +4163,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -4193,6 +4200,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } -- cgit v1.2.3 From 2908f99510ae91c7099b544693ae7628905d8244 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 10:27:09 -0700 Subject: SL-14113: Merge duplicate shader constant for clarity. --- indra/llrender/llglslshader.cpp | 12 +++++------- indra/llrender/llglslshader.h | 5 ++--- .../app_settings/shaders/class1/deferred/cloudsF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 +- .../app_settings/shaders/class1/environment/moonF.glsl | 2 +- .../newview/app_settings/shaders/class1/windlight/moonF.glsl | 2 +- .../app_settings/shaders/class2/windlight/cloudsF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 10 +++++----- 8 files changed, 17 insertions(+), 20 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 458f83aabe..74c8b2e448 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,20 +62,18 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "LL_SHADER_CONST_CLOUD_DEPTH" - , "LL_SHADER_CONST_MOON_DEPTH" + "LL_SHADER_CONST_CLOUD_MOON_DEPTH" , "LL_SHADER_CONST_STAR_DEPTH" }; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 - , "0.999985" // SHADER_CONST_MOON_DEPTH // SL-14113 - , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 + "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 }; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 35e796e961..e2d0031740 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,11 +67,10 @@ public: class LLGLSLShader { public: - // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! enum eShaderConsts { - SHADER_CONST_CLOUD_DEPTH - , SHADER_CONST_MOON_DEPTH + SHADER_CONST_CLOUD_MOON_DEPTH , SHADER_CONST_STAR_DEPTH , NUM_SHADER_CONSTS }; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ad8ab771b8..f1187fef9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index ffeaf2b600..e709d73bfa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index 983cd17979..a220971f06 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 293e09620f..2e0932343b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index ec53ae75f9..490fde7cf6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 32329dfde8..43e9a2333e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1075,7 +1075,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; - gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gMoonProgram.createShader(NULL, NULL); if (success) { @@ -2752,7 +2752,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2792,7 +2792,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -4162,7 +4162,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -4199,7 +4199,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } -- cgit v1.2.3 From 22f67f9913bad7934a95679318a4bc48444cedaa Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 14:06:37 -0700 Subject: SL-14113: Remove useless last digit in constant to help readability based on Euclid's feedback --- indra/llrender/llglslshader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74c8b2e448..d669e7134c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -72,8 +72,8 @@ const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = // NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 - , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 + "0.99998" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.99999" // SHADER_CONST_STAR_DEPTH // SL-14113 }; -- cgit v1.2.3 From ced2bd5ed4386d50231edfd1ebec01561f9b4465 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Mon, 12 Apr 2021 16:58:18 -0700 Subject: SL-14113 Fix moon haze --- .../shaders/class1/deferred/cloudsF.glsl | 2 +- .../shaders/class1/deferred/moonF.glsl | 6 +++ .../shaders/class1/deferred/starsF.glsl | 7 ++- .../shaders/class1/environment/moonF.glsl | 51 ++++++++++++++++++++++ .../shaders/class1/environment/moonV.glsl | 38 ++++++++++++++++ .../shaders/class1/environment/starsF.glsl | 51 ++++++++++++++++++++++ .../shaders/class1/environment/starsV.glsl | 41 +++++++++++++++++ .../shaders/class1/windlight/moonF.glsl | 7 +++ .../shaders/class2/windlight/cloudsF.glsl | 6 +++ indra/newview/lldrawpoolsky.cpp | 19 ++++++++ indra/newview/lldrawpoolwlsky.cpp | 13 +++--- indra/newview/llviewershadermgr.cpp | 33 +++++++++++++- indra/newview/llviewershadermgr.h | 2 + 13 files changed, 267 insertions(+), 9 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/environment/moonF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/moonV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/starsF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/environment/starsV.glsl (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ae1ac5de7f..187fed72e1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.99995f; + gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 35068899ee..5906194437 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -55,6 +55,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = srgb_to_linear(c.rgb); c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index bac79a9fdc..50f10ad0fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -46,8 +46,13 @@ float twinkle(){ return abs(d); } +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { + // camera above water: class1\deferred\starsF.glsl + // camera below water: starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); @@ -62,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.99995f; + gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl new file mode 100644 index 0000000000..e1592c19fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/moonF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; + +VARYING vec2 vary_texcoord0; + +// See: +// AS off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl +void main() +{ + vec4 color = texture2D(tex0, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (color.a <= 2./255.) // 0.00784 + discard; + + frag_color = color; + gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars +} diff --git a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl new file mode 100644 index 0000000000..1fc421a295 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -0,0 +1,38 @@ +/** + * @file class1\environment\moonV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; +} + diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl new file mode 100644 index 0000000000..95ab4cbf8b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/starsF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +uniform float custom_alpha; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl +void main() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb = pow(color.rgb, vec3(0.45)); + color.rgb *= vertex_color.rgb; + color.a *= max(custom_alpha, vertex_color.a); + + frag_color = color; + gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon +} diff --git a/indra/newview/app_settings/shaders/class1/environment/starsV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl new file mode 100644 index 0000000000..6fcfec6b6a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl @@ -0,0 +1,41 @@ +/** + * @file class1/environment/starsV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 2425a2ad04..327accbd3b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -52,6 +52,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -62,5 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); + gl_FragDepth = 0.999985f; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index fa928d993e..d89cc69d71 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -127,5 +127,11 @@ void main() /// Gamma correct for WL (soft clip effect). frag_color = vec4(color.rgb, alpha1); + + // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon + // camera above water: class1\defered\cloudsF.glsl + // camera below water: class2\windlight\coudsV.glsl + // See: starsV.glsl, cloudsV.glsl, moonF.glsl + gl_FragDepth = 0.999985; } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..96b4a91b0f 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -130,13 +130,32 @@ void LLDrawPoolSky::renderSkyFace(U8 index) face->renderIndexed(); } + else // Moon + if (index == LLVOSky::FACE_MOON) + { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + + LLGLEnable blend(GL_BLEND); + + // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above + LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); + if (tex) + { + gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram + gGL.getTexUnit(0)->bind(tex, true); + face->renderIndexed(); + } + } else // heavenly body faces, no interp... { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous + LLGLEnable blend(GL_BLEND); LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { + gOneTextureNoColorProgram.bind(); gGL.getTexUnit(0)->bind(tex, true); face->renderIndexed(); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index c66aa905f5..436ecabd83 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -270,8 +270,8 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); + gStarsProgram.bind(); + gStarsProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); } else { @@ -288,7 +288,7 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.unbind(); + gStarsProgram.unbind(); // SL-14113 was gCustomAlphaProgram } else { @@ -477,7 +477,8 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh void LLDrawPoolWLSky::renderHeavenlyBodies() { - LLGLSPipelineBlendSkyBox gls_skybox(true, false); + //LLGLSPipelineBlendSkyBox gls_skybox(true, false); + LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); gGL.pushMatrix(); @@ -607,8 +608,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(origin); renderHeavenlyBodies(); + renderStarsDeferred(origin); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } gGL.setColorMask(true, true); @@ -626,8 +627,8 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); + renderHeavenlyBodies(); renderStars(origin); - renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index be5c22e7c3..8eb57799c9 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -78,7 +78,7 @@ LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; -LLGLSLShader gCustomAlphaProgram; +LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gGlowCombineFXAAProgram; @@ -148,6 +148,8 @@ LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +LLGLSLShader gMoonProgram; +LLGLSLShader gStarsProgram; LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; LLGLSLShader gWaterProgram; @@ -819,6 +821,9 @@ void LLViewerShaderMgr::unloadShaders() gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); + + gMoonProgram.unload(); + gStarsProgram.unload(); gTerrainProgram.unload(); gTerrainWaterProgram.unload(); gGlowProgram.unload(); @@ -1051,6 +1056,32 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() llassert(success); } + if (success) + { + gStarsProgram.mName = "Environment Stars Shader"; + gStarsProgram.mShaderFiles.clear(); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + success = gStarsProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { + gMoonProgram.mName = "Environment Moon Shader"; + gMoonProgram.mShaderFiles.clear(); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + success = gMoonProgram.createShader(NULL, NULL); + if (success) + { + gMoonProgram.bind(); + gMoonProgram.uniform1i(sTex0, 0); + } + } + if (!success) { mShaderLevel[SHADER_ENVIRONMENT] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..5122558a01 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -234,6 +234,8 @@ extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +extern LLGLSLShader gMoonProgram; +extern LLGLSLShader gStarsProgram; extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; extern LLGLSLShader gWaterProgram; -- cgit v1.2.3 From 290c66ebf476cb1e6e7141889d1e6faf26dba3ce Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 10:54:02 -0700 Subject: SL-14113 Cleanup typo and cross reference --- indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 2 +- indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 50f10ad0fa..b028c40ed9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -52,7 +52,7 @@ float twinkle(){ void main() { // camera above water: class1\deferred\starsF.glsl - // camera below water: starsF.glsl + // camera below water: class1\environment\starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index d89cc69d71..1c592402d4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -129,7 +129,7 @@ void main() frag_color = vec4(color.rgb, alpha1); // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon - // camera above water: class1\defered\cloudsF.glsl + // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl gl_FragDepth = 0.999985; -- cgit v1.2.3 From 1ef70ff1d3379fd2362f453dedff78c8aeda24ea Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 11:35:36 -0700 Subject: SL-14113 Cleanup face magic number --- indra/newview/lldrawpoolsky.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 96b4a91b0f..77b8a1fc32 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -123,7 +123,7 @@ void LLDrawPoolSky::renderSkyFace(U8 index) return; } - if (index < 6) // sky tex...interp + if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); mSkyTex[index].bindTexture(true); // bind the current tex -- cgit v1.2.3 From eb1e2a231410f8d2fefa4b4903b46b24f4259b04 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 11:36:33 -0700 Subject: SL-14113 Cleanup indentation --- indra/newview/lldrawpoolsky.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 77b8a1fc32..178564b0d4 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -116,17 +116,17 @@ void LLDrawPoolSky::render(S32 pass) void LLDrawPoolSky::renderSkyFace(U8 index) { - LLFace* face = mDrawFace[index]; + LLFace* face = mDrawFace[index]; - if (!face || !face->getGeomCount()) - { - return; - } + if (!face || !face->getGeomCount()) + { + return; + } if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); - mSkyTex[index].bindTexture(true); // bind the current tex + mSkyTex[index].bindTexture(true); // bind the current tex face->renderIndexed(); } -- cgit v1.2.3 From e371fdbf311e450ac0cc7f4d3fdacc938b489d92 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 08:41:50 -0700 Subject: SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. --- indra/llrender/llglslshader.cpp | 22 ++++++++++++++++++++++ indra/llrender/llglslshader.h | 12 +++++++++++- .../shaders/class1/deferred/cloudsF.glsl | 2 +- .../shaders/class1/deferred/moonF.glsl | 2 +- .../shaders/class1/deferred/starsF.glsl | 2 +- .../shaders/class1/environment/moonF.glsl | 2 +- .../shaders/class1/environment/starsF.glsl | 2 +- .../shaders/class1/windlight/moonF.glsl | 2 +- .../shaders/class2/windlight/cloudsF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 8 ++++++++ 10 files changed, 48 insertions(+), 8 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74cfa60b27..458f83aabe 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,6 +62,23 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "LL_SHADER_CONST_CLOUD_DEPTH" + , "LL_SHADER_CONST_MOON_DEPTH" + , "LL_SHADER_CONST_STAR_DEPTH" +}; + +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 + , "0.999985" // SHADER_CONST_MOON_DEPTH // SL-14113 + , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 +}; + + BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; @@ -755,6 +772,11 @@ void LLGLSLShader::addPermutation(std::string name, std::string value) mDefines[name] = value; } +void LLGLSLShader::addConstant( const LLGLSLShader::eShaderConsts shader_const ) +{ + addPermutation( gShaderConstsKey[ shader_const ], gShaderConstsVal[ shader_const ] ); +} + void LLGLSLShader::removePermutation(std::string name) { mDefines[name].erase(); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 7cf6d3c941..35e796e961 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,6 +67,14 @@ public: class LLGLSLShader { public: + // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + enum eShaderConsts + { + SHADER_CONST_CLOUD_DEPTH + , SHADER_CONST_MOON_DEPTH + , SHADER_CONST_STAR_DEPTH + , NUM_SHADER_CONSTS + }; enum { @@ -149,7 +157,9 @@ public: void clearPermutations(); void addPermutation(std::string name, std::string value); void removePermutation(std::string name); - + + void addConstant( const LLGLSLShader::eShaderConsts shader_const ); + //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 187fed72e1..ad8ab771b8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 5906194437..ffeaf2b600 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = 0.999985f; + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index b028c40ed9..8d9c7e3507 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -67,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index e1592c19fb..983cd17979 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 95ab4cbf8b..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -47,5 +47,5 @@ void main() color.a *= max(custom_alpha, vertex_color.a); frag_color = color; - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 327accbd3b..293e09620f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = 0.999985f; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 1c592402d4..ec53ae75f9 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = 0.999985; + gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8eb57799c9..1dcd9289ef 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1063,6 +1063,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gStarsProgram.createShader(NULL, NULL); llassert(success); } @@ -1074,8 +1075,10 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gMoonProgram.createShader(NULL, NULL); if (success) + { gMoonProgram.bind(); gMoonProgram.uniform1i(sTex0, 0); @@ -2750,6 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2789,6 +2793,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -2801,6 +2806,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gDeferredStarProgram.createShader(NULL, NULL); llassert(success); } @@ -4157,6 +4163,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -4193,6 +4200,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } -- cgit v1.2.3 From 3f4b8423a46bae4736ebcc28082ee1a9d5b71d6b Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 10:27:09 -0700 Subject: SL-14113: Merge duplicate shader constant for clarity. --- indra/llrender/llglslshader.cpp | 12 +++++------- indra/llrender/llglslshader.h | 5 ++--- .../app_settings/shaders/class1/deferred/cloudsF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 +- .../app_settings/shaders/class1/environment/moonF.glsl | 2 +- .../newview/app_settings/shaders/class1/windlight/moonF.glsl | 2 +- .../app_settings/shaders/class2/windlight/cloudsF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 10 +++++----- 8 files changed, 17 insertions(+), 20 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 458f83aabe..74c8b2e448 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,20 +62,18 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "LL_SHADER_CONST_CLOUD_DEPTH" - , "LL_SHADER_CONST_MOON_DEPTH" + "LL_SHADER_CONST_CLOUD_MOON_DEPTH" , "LL_SHADER_CONST_STAR_DEPTH" }; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 - , "0.999985" // SHADER_CONST_MOON_DEPTH // SL-14113 - , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 + "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 }; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 35e796e961..e2d0031740 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,11 +67,10 @@ public: class LLGLSLShader { public: - // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! enum eShaderConsts { - SHADER_CONST_CLOUD_DEPTH - , SHADER_CONST_MOON_DEPTH + SHADER_CONST_CLOUD_MOON_DEPTH , SHADER_CONST_STAR_DEPTH , NUM_SHADER_CONSTS }; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ad8ab771b8..f1187fef9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index ffeaf2b600..e709d73bfa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index 983cd17979..a220971f06 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 293e09620f..2e0932343b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index ec53ae75f9..490fde7cf6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 1dcd9289ef..0c1ba13bb1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1075,7 +1075,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; - gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gMoonProgram.createShader(NULL, NULL); if (success) @@ -2753,7 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2793,7 +2793,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -4163,7 +4163,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -4200,7 +4200,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } -- cgit v1.2.3 From d3c439b3743490ee22d5356ec3b61cb13c86f487 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 14:06:37 -0700 Subject: SL-14113: Remove useless last digit in constant to help readability based on Euclid's feedback --- indra/llrender/llglslshader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74c8b2e448..d669e7134c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -72,8 +72,8 @@ const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = // NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 - , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 + "0.99998" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.99999" // SHADER_CONST_STAR_DEPTH // SL-14113 }; -- cgit v1.2.3 From d1875c4932ea83decf871a7fccf871fcfe4d01ea Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 13 Apr 2021 13:12:44 -0700 Subject: SL-14885 Allow mousewheel to zoom way out when user has disabled camera constraints --- indra/newview/llagentcamera.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'indra') diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index ed6c3c307f..86d2b0fc6c 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2038,6 +2038,12 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial() F32 LLAgentCamera::getCameraMaxZoomDistance() { + // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out. + if (gSavedSettings.getBOOL("DisableCameraConstraints")) + { + return (F32)INT_MAX; + } + // Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT, mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something -- cgit v1.2.3 From 176e56d3e8ddc7f937b2b67c005d7a210e2526a1 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Fri, 30 Apr 2021 10:56:08 -0700 Subject: SL-14885: Use LLCachedControl --- indra/newview/llagentcamera.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 86d2b0fc6c..0cf91ba3de 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2039,7 +2039,8 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial() F32 LLAgentCamera::getCameraMaxZoomDistance() { // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out. - if (gSavedSettings.getBOOL("DisableCameraConstraints")) + static LLCachedControl s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false); + if (s_disable_camera_constraints) { return (F32)INT_MAX; } -- cgit v1.2.3 From 5da88f5a809fd6f29d7704cfd947226e23714bd1 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Wed, 5 May 2021 13:09:16 -0600 Subject: SL-15221 add VBO dirty bit to avoid many per-frame checks --- indra/llrender/llvertexbuffer.cpp | 45 +++++++++++++++++++++------------------ indra/llrender/llvertexbuffer.h | 1 + 2 files changed, 25 insertions(+), 21 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7d2b09ca4a..0d39d503d7 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -144,9 +144,10 @@ void LLVBOPool::deleteBuffer(U32 name) LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) -: mUsage(vboUsage), mType(vboType) +: mUsage(vboUsage), mType(vboType), mMissCountDirty(true) { - mMissCount.resize(LL_VBO_POOL_SEED_COUNT); + mFreeList.resize(LL_VBO_POOL_SEED_COUNT); + mMissCount.resize(LL_VBO_POOL_SEED_COUNT); std::fill(mMissCount.begin(), mMissCount.end(), 0); } @@ -173,7 +174,8 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) { //record this miss mMissCount[i]++; - } + mMissCountDirty = true; // signal to ::seedPool() + } if (mType == GL_ARRAY_BUFFER_ARB) { @@ -226,6 +228,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) sIndexBytesPooled += size; } mFreeList[i].push_back(rec); + mMissCountDirty = true; // signal to ::seedPool() } } else @@ -243,6 +246,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) } mFreeList[i].pop_front(); + mMissCountDirty = true; // signal to ::seedPool() } return ret; @@ -267,26 +271,25 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) void LLVBOPool::seedPool() { - U32 dummy_name = 0; + if (mMissCountDirty) + { + U32 dummy_name = 0; - if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT) - { - mFreeList.resize(LL_VBO_POOL_SEED_COUNT); - } + for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) + { + if (mMissCount[i] > mFreeList[i].size()) + { + U32 size = i * LL_VBO_BLOCK_SIZE; - for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) - { - if (mMissCount[i] > mFreeList[i].size()) - { - U32 size = i*LL_VBO_BLOCK_SIZE; - - S32 count = mMissCount[i] - mFreeList[i].size(); - for (U32 j = 0; j < count; ++j) - { - allocate(dummy_name, size, true); - } - } - } + S32 count = mMissCount[i] - mFreeList[i].size(); + for (U32 j = 0; j < count; ++j) + { + allocate(dummy_name, size, true); + } + } + } + mMissCountDirty = false; + } } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index dbe1a3687f..649fbb782c 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -88,6 +88,7 @@ public: typedef std::list record_list_t; std::vector mFreeList; std::vector mMissCount; + bool mMissCountDirty; // flag any changes to mFreeList or mMissCount }; -- cgit v1.2.3 From fd9fc8e4a5d49d0d24e22c6cb2391f75bf0ea763 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Wed, 5 May 2021 15:15:50 -0600 Subject: SL-15221 fixed off-by-one accounting error --- indra/llrender/llvertexbuffer.cpp | 107 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 103 insertions(+), 4 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0d39d503d7..ebf0b2fe78 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -74,10 +74,12 @@ U32 vbo_block_size(U32 size) U32 vbo_block_index(U32 size) { - return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; + U32 blocks = vbo_block_size(size)/LL_VBO_BLOCK_SIZE; // block count reqd + llassert(blocks > 0); + return blocks - 1; // Adj index, i.e. single-block allocations are at index 0, etc } -const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); +const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE) + 1; //============================================================================ @@ -118,6 +120,97 @@ bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; bool LLVertexBuffer::sPreferStreamDraw = false; +// DEBUG, temporary +#include + +typedef struct +{ + U32 allocated_size; + void* memptr; +} glbufmem; + +static std::unordered_map buf_list; + +void add_buf(U32 name, U32 size, void* ptr) +{ + LL_WARNS("VBO_ACCOUNTING") << "ADD add_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; + + if (0 < buf_list.count(name)) + { + if (buf_list[name].allocated_size > 0) + { + U32 a = buf_list[name].allocated_size; + LL_WARNS("VBO_ACC_ERROR") << "add_buf error, adding duplicate GLname " << name << ", size " << size << ", allocated " << a << LL_ENDL; + } + } + + buf_list[name].allocated_size = size; + buf_list[name].memptr = ptr; +} + +U32 find_buf_size(U32 name) +{ + if (buf_list.count(name) > 0) return buf_list[name].allocated_size; + return 0; +} + +bool clear_buf(U32 name, U32 size, void* ptr) +{ + LL_WARNS("VBO_ACCOUNTING") << "DEL clear_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; + + if (0 == buf_list.count(name)) + { + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove unknown GLname " << name << ", size " << size << LL_ENDL; + return false; + } + + if (buf_list[name].allocated_size == 0) + { + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove empty GLname " << name << ", size " << size << LL_ENDL; + return false; + } + + if (buf_list[name].allocated_size != size) + { + U32 a = buf_list[name].allocated_size; + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, size mismatch " << name << ", size " << size << ", allocated " << a << LL_ENDL; + buf_list[name].allocated_size = 0; + buf_list[name].memptr = nullptr; + return false; + } + + if (buf_list[name].memptr != ptr) + { + void* p = buf_list[name].memptr; + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, ptr mismatch " << name << ", ptr " << ptr << ", saved ptr " << p << LL_ENDL; + buf_list[name].allocated_size = 0; + buf_list[name].memptr = nullptr; + return false; + } + + buf_list[name].allocated_size = 0; + buf_list[name].memptr = nullptr; + return true; +} + +#if 0 + // Find the GLname in the freelist +for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) +{ + for (auto &r : mFreeList[i]) + { + if (r.mGLName == name) + { + LL_WARNS() << "Release size " << size << ", found Name " << name << " in bucket " << i << LL_ENDL; + } + } +} + +// Remove the buffer record from the free record list, by GLname +U32 i = vbo_block_index(size); +mFreeList[i].remove_if([name](Record r) {return (name == r.mGLName); }); +i++; +#endif U32 LLVBOPool::genBuffer() { @@ -230,6 +323,8 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) mFreeList[i].push_back(rec); mMissCountDirty = true; // signal to ::seedPool() } + + add_buf(name, size, (void*)ret); } else { @@ -267,6 +362,8 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) { LLVertexBuffer::sAllocatedIndexBytes -= size; } + + clear_buf(name, size, (void*)buffer); } void LLVBOPool::seedPool() @@ -274,19 +371,19 @@ void LLVBOPool::seedPool() if (mMissCountDirty) { U32 dummy_name = 0; + U32 size = LL_VBO_BLOCK_SIZE; for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) { if (mMissCount[i] > mFreeList[i].size()) { - U32 size = i * LL_VBO_BLOCK_SIZE; - S32 count = mMissCount[i] - mFreeList[i].size(); for (U32 j = 0; j < count; ++j) { allocate(dummy_name, size, true); } } + size += LL_VBO_BLOCK_SIZE; } mMissCountDirty = false; } @@ -313,6 +410,8 @@ void LLVBOPool::cleanup() ll_aligned_free<64>((void*) r.mClientData); } + clear_buf(r.mGLName, size, (void*)r.mClientData); + l.pop_front(); if (mType == GL_ARRAY_BUFFER_ARB) -- cgit v1.2.3 From 7131f8c46499b8f856c35137cda5ad4cb1bce527 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Thu, 6 May 2021 14:50:26 -0600 Subject: SL-15221 strip debug code, add sanity asserts, format --- indra/llrender/llvertexbuffer.cpp | 275 +++++++++++++------------------------- 1 file changed, 90 insertions(+), 185 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index ebf0b2fe78..93967b128d 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -68,8 +68,8 @@ const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024; U32 vbo_block_size(U32 size) { //what block size will fit size? - U32 mod = size % LL_VBO_BLOCK_SIZE; - return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); + U32 mod = size % LL_VBO_BLOCK_SIZE; + return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); } U32 vbo_block_index(U32 size) @@ -120,98 +120,6 @@ bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; bool LLVertexBuffer::sPreferStreamDraw = false; -// DEBUG, temporary -#include - -typedef struct -{ - U32 allocated_size; - void* memptr; -} glbufmem; - -static std::unordered_map buf_list; - -void add_buf(U32 name, U32 size, void* ptr) -{ - LL_WARNS("VBO_ACCOUNTING") << "ADD add_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; - - if (0 < buf_list.count(name)) - { - if (buf_list[name].allocated_size > 0) - { - U32 a = buf_list[name].allocated_size; - LL_WARNS("VBO_ACC_ERROR") << "add_buf error, adding duplicate GLname " << name << ", size " << size << ", allocated " << a << LL_ENDL; - } - } - - buf_list[name].allocated_size = size; - buf_list[name].memptr = ptr; -} - -U32 find_buf_size(U32 name) -{ - if (buf_list.count(name) > 0) return buf_list[name].allocated_size; - return 0; -} - -bool clear_buf(U32 name, U32 size, void* ptr) -{ - LL_WARNS("VBO_ACCOUNTING") << "DEL clear_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; - - if (0 == buf_list.count(name)) - { - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove unknown GLname " << name << ", size " << size << LL_ENDL; - return false; - } - - if (buf_list[name].allocated_size == 0) - { - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove empty GLname " << name << ", size " << size << LL_ENDL; - return false; - } - - if (buf_list[name].allocated_size != size) - { - U32 a = buf_list[name].allocated_size; - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, size mismatch " << name << ", size " << size << ", allocated " << a << LL_ENDL; - buf_list[name].allocated_size = 0; - buf_list[name].memptr = nullptr; - return false; - } - - if (buf_list[name].memptr != ptr) - { - void* p = buf_list[name].memptr; - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, ptr mismatch " << name << ", ptr " << ptr << ", saved ptr " << p << LL_ENDL; - buf_list[name].allocated_size = 0; - buf_list[name].memptr = nullptr; - return false; - } - - buf_list[name].allocated_size = 0; - buf_list[name].memptr = nullptr; - return true; -} - -#if 0 - // Find the GLname in the freelist -for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) -{ - for (auto &r : mFreeList[i]) - { - if (r.mGLName == name) - { - LL_WARNS() << "Release size " << size << ", found Name " << name << " in bucket " << i << LL_ENDL; - } - } -} - -// Remove the buffer record from the free record list, by GLname -U32 i = vbo_block_index(size); -mFreeList[i].remove_if([name](Record r) {return (name == r.mGLName); }); -i++; -#endif - U32 LLVBOPool::genBuffer() { U32 ret = 0; @@ -244,107 +152,105 @@ LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) std::fill(mMissCount.begin(), mMissCount.end(), 0); } -volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) +volatile U8 *LLVBOPool::allocate(U32 &name, U32 size, bool for_seed) { - llassert(vbo_block_size(size) == size); - - volatile U8* ret = NULL; + llassert(vbo_block_size(size) == size); - U32 i = vbo_block_index(size); + volatile U8 *ret = NULL; - if (mFreeList.size() <= i) - { - mFreeList.resize(i+1); - } + U32 i = vbo_block_index(size); - if (mFreeList[i].empty() || for_seed) - { - //make a new buffer - name = genBuffer(); - - glBindBufferARB(mType, name); + if (mFreeList.size() <= i) + { + mFreeList.resize(i + 1); + } - if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) - { //record this miss - mMissCount[i]++; + if (mFreeList[i].empty() || for_seed) + { + // make a new buffer + name = genBuffer(); + + glBindBufferARB(mType, name); + + if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) + { // record this miss + mMissCount[i]++; mMissCountDirty = true; // signal to ::seedPool() } - if (mType == GL_ARRAY_BUFFER_ARB) - { - LLVertexBuffer::sAllocatedBytes += size; - } - else - { - LLVertexBuffer::sAllocatedIndexBytes += size; - } + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } - if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) - { - glBufferDataARB(mType, size, 0, mUsage); - if (mUsage != GL_DYNAMIC_COPY_ARB) - { //data will be provided by application - ret = (U8*) ll_aligned_malloc<64>(size); - if (!ret) - { - LL_ERRS() << "Failed to allocate "<< size << " bytes for LLVBOPool buffer " << name <<"." << LL_NEWLINE - << "Free list size: " << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist - << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes - << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes - << " Pooled Bytes: " << sBytesPooled - << " Pooled Index Bytes: " << sIndexBytesPooled - << LL_ENDL; - } - } - } - else - { //always use a true hint of static draw when allocating non-client-backed buffers - glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); - } + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + { + glBufferDataARB(mType, size, 0, mUsage); + if (mUsage != GL_DYNAMIC_COPY_ARB) + { // data will be provided by application + ret = (U8 *) ll_aligned_malloc<64>(size); + if (!ret) + { + LL_ERRS() + << "Failed to allocate " << size << " bytes for LLVBOPool buffer " << name << "." << LL_NEWLINE + << "Free list size: " + << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist + << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes + << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes << " Pooled Bytes: " << sBytesPooled + << " Pooled Index Bytes: " << sIndexBytesPooled << LL_ENDL; + } + } + } + else + { // always use a true hint of static draw when allocating non-client-backed buffers + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + } - glBindBufferARB(mType, 0); + glBindBufferARB(mType, 0); - if (for_seed) - { //put into pool for future use - llassert(mFreeList.size() > i); + if (for_seed) + { // put into pool for future use + llassert(mFreeList.size() > i); - Record rec; - rec.mGLName = name; - rec.mClientData = ret; - - if (mType == GL_ARRAY_BUFFER_ARB) - { - sBytesPooled += size; - } - else - { - sIndexBytesPooled += size; - } - mFreeList[i].push_back(rec); - mMissCountDirty = true; // signal to ::seedPool() - } + Record rec; + rec.mGLName = name; + rec.mClientData = ret; - add_buf(name, size, (void*)ret); - } - else - { - name = mFreeList[i].front().mGLName; - ret = mFreeList[i].front().mClientData; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled += size; + } + else + { + sIndexBytesPooled += size; + } + mFreeList[i].push_back(rec); + mMissCountDirty = true; // signal to ::seedPool() + } + } + else + { + name = mFreeList[i].front().mGLName; + ret = mFreeList[i].front().mClientData; - if (mType == GL_ARRAY_BUFFER_ARB) - { - sBytesPooled -= size; - } - else - { - sIndexBytesPooled -= size; - } + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + } + else + { + sIndexBytesPooled -= size; + } - mFreeList[i].pop_front(); + mFreeList[i].pop_front(); mMissCountDirty = true; // signal to ::seedPool() - } + } - return ret; + return ret; } void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) @@ -362,8 +268,6 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) { LLVertexBuffer::sAllocatedIndexBytes -= size; } - - clear_buf(name, size, (void*)buffer); } void LLVBOPool::seedPool() @@ -371,7 +275,7 @@ void LLVBOPool::seedPool() if (mMissCountDirty) { U32 dummy_name = 0; - U32 size = LL_VBO_BLOCK_SIZE; + U32 size = LL_VBO_BLOCK_SIZE; for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) { @@ -389,8 +293,6 @@ void LLVBOPool::seedPool() } } - - void LLVBOPool::cleanup() { U32 size = LL_VBO_BLOCK_SIZE; @@ -410,8 +312,6 @@ void LLVBOPool::cleanup() ll_aligned_free<64>((void*) r.mClientData); } - clear_buf(r.mGLName, size, (void*)r.mClientData); - l.pop_front(); if (mType == GL_ARRAY_BUFFER_ARB) @@ -1019,6 +919,11 @@ void LLVertexBuffer::cleanupClass() sStreamVBOPool.cleanup(); sDynamicVBOPool.cleanup(); sDynamicCopyVBOPool.cleanup(); + + llassert(0 == LLVBOPool::sBytesPooled); + llassert(0 == LLVBOPool::sIndexBytesPooled); + llassert(0 == sAllocatedBytes); + llassert(0 == sAllocatedIndexBytes); } //---------------------------------------------------------------------------- -- cgit v1.2.3 From 2ce141c5dc234201c05da4c7e28bf1255089a972 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 13 May 2021 02:35:45 +0300 Subject: SL-15225 llSetAgentEnvironment cloud density transition doesn't work --- indra/newview/llenvironment.cpp | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 74c1b99e4d..809289fd63 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -612,6 +612,7 @@ namespace specialSet.insert(SETTING_CLOUD_TEXTUREID); specialSet.insert(SETTING_MOON_TEXTUREID); specialSet.insert(SETTING_SUN_TEXTUREID); + specialSet.insert(SETTING_CLOUD_SHADOW); // due to being part of skips } return specialSet; } @@ -652,6 +653,7 @@ namespace template<> void LLSettingsInjected::updateSpecial(const typename LLSettingsInjected::Injection::ptr_t &injection, typename LLSettingsBase::BlendFactor mix) { + bool is_texture = true; if (injection->mKeyName == SETTING_SUN_TEXTUREID) { mNextSunTextureId = injection->mValue.asUUID(); @@ -676,9 +678,29 @@ namespace { mNextHaloTextureId = injection->mValue.asUUID(); } + else if (injection->mKeyName == LLSettingsSky::SETTING_CLOUD_SHADOW) + { + // Special case due to being texture dependent and part of skips + is_texture = false; + if (!injection->mBlendIn) + mix = 1.0 - mix; + stringset_t dummy; + LLUUID cloud_noise_id = getCloudNoiseTextureId(); + F64 value = this->mSettings[injection->mKeyName].asReal(); + if (this->getCloudNoiseTextureId().isNull()) + { + value = 0; // there was no texture so start from zero coverage + } + // Ideally we need to check for texture in injection, but + // in this case user is setting value explicitly, potentially + // with different transitions, don't ignore it + F64 result = lerp(value, injection->mValue.asReal(), mix); + injection->mLastValue = LLSD::Real(result); + this->mSettings[injection->mKeyName] = injection->mLastValue; + } // Unfortunately I don't have a per texture blend factor. We'll just pick the one that is furthest along. - if (getBlendFactor() < mix) + if (is_texture && getBlendFactor() < mix) { setBlendFactor(mix); } -- cgit v1.2.3 From 639acb6ff7495a6840d437dd8473172ec03e200a Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 1 Jun 2021 20:13:13 +0300 Subject: SL-15333 Crash in glh_init_extensions --- indra/llrender/llgl.cpp | 2 +- indra/llwindow/GL/glh_extensions.h | 211 ----- indra/llwindow/GL/glh_genext.h | 1674 ------------------------------------ 3 files changed, 1 insertion(+), 1886 deletions(-) delete mode 100644 indra/llwindow/GL/glh_extensions.h delete mode 100644 indra/llwindow/GL/glh_genext.h (limited to 'indra') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 43fedeca64..33cd840e50 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -559,7 +559,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } diff --git a/indra/llwindow/GL/glh_extensions.h b/indra/llwindow/GL/glh_extensions.h deleted file mode 100644 index 554cb1731f..0000000000 --- a/indra/llwindow/GL/glh_extensions.h +++ /dev/null @@ -1,211 +0,0 @@ -/* - * glh_extensions.h - * $LicenseInfo:firstyear=2006&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2006, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - - */ - -#ifndef GLH_EXTENSIONS -#define GLH_EXTENSIONS - -#include -#include - -#ifdef _WIN32 -# include -#endif - -#ifndef __APPLE__ -#include -#endif - -#ifdef _WIN32 -# include "GL/wglext.h" -#endif - -#define CHECK_MEMORY(ptr) \ - if (NULL == ptr) { \ - printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ - exit(-1); \ - } - -#ifdef GLH_EXT_SINGLE_FILE -# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE -#endif - -#include "glh_genext.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef GLH_EXTENSIONS_SINGLE_FILE - -class GLHExts -{ -public: - GLHExts() - { - mSysExts = NULL; -// mUnsupportedExts = NULL; - } - ~GLHExts() - { - if (mSysExts) - { - free(mSysExts); - } -// if (mUnsupportedExts) -// { -// free(mUnsupportedExts); -// } - } - char *mSysExts; -// char *mUnsupportedExts; -}; - -GLHExts gGLHExts; - -static int ExtensionExists(const char* extName, const char* sysExts) -{ - char *padExtName = (char*)malloc(strlen(extName) + 2); - strcat(strcpy(padExtName, extName), " "); - - if (0 == strcmp(extName, "GL_VERSION_1_2")) { - const char *version = (const char*)glGetString(GL_VERSION); - if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { - return FALSE; - } else { - return TRUE; - } - } - if (strstr(sysExts, padExtName)) { - free(padExtName); - return TRUE; - } else { - free(padExtName); - return FALSE; - } -} - -static const char* EatWhiteSpace(const char *str) -{ - for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); - return str; -} - -static const char* EatNonWhiteSpace(const char *str) -{ - for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); - return str; -} - - -int glh_init_extensions(const char *origReqExts) -{ - // Length of requested extensions string - //unsigned reqExtsLen; - char *reqExts; - // Ptr for individual extensions within reqExts - char *reqExt; - int success = TRUE; - - // build space-padded extension string - if (NULL == gGLHExts.mSysExts) { - const char *extensions = (const char*)glGetString(GL_EXTENSIONS); - int sysExtsLen = (int)strlen(extensions); - const char *winsys_extensions = 0; - int winsysExtsLen = 0; -#ifdef _WIN32 - { - PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; - wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); - if(wglGetExtensionsStringARB) - { - winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); - winsysExtsLen = (S32)strlen(winsys_extensions); - } - } -#endif - // Add 2 bytes, one for padding space, one for terminating NULL - gGLHExts.mSysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); - CHECK_MEMORY(gGLHExts.mSysExts); - strcpy(gGLHExts.mSysExts, extensions); - gGLHExts.mSysExts[sysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1] = 0; - if (winsysExtsLen) - { - strcat(gGLHExts.mSysExts, winsys_extensions); - } - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; - } - - if (NULL == origReqExts) - { - return TRUE; - } - reqExts = strdup(origReqExts); - /* - reqExtsLen = (S32)strlen(reqExts); - if (NULL == gGLHExts.mUnsupportedExts) - { - gGLHExts.mUnsupportedExts = (char*)malloc(reqExtsLen + 1); - } - else if (reqExtsLen > strlen(gGLHExts.mUnsupportedExts)) - { - gGLHExts.mUnsupportedExts = (char*)realloc(gGLHExts.mUnsupportedExts, reqExtsLen + 1); - } - CHECK_MEMORY(gGLHExts.mUnsupportedExts); - *gGLHExts.mUnsupportedExts = 0; - */ - - // Parse requested extension list - for (reqExt = reqExts; - (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; - reqExt = (char*)EatNonWhiteSpace(reqExt)) - { - char *extEnd = (char*)EatNonWhiteSpace(reqExt); - char saveChar = *extEnd; - *extEnd = (char)0; - - if (!ExtensionExists(reqExt, gGLHExts.mSysExts) || - !glh_init_extension(reqExt)) { - /* - // add reqExt to end of unsupportedExts - strcat(gGLHExts.mUnsupportedExts, reqExt); - strcat(gGLHExts.mUnsupportedExts, " "); - */ - success = FALSE; - } - *extEnd = saveChar; - } - free(reqExts); - return success; -} - -const char* glh_get_unsupported_extensions() -{ - return ""; -// return (const char*)gGLHExts.mUnsupportedExts; -} - -#else -int glh_init_extensions(const char *origReqExts); -const char* glh_get_unsupported_extensions(); -#endif /* GLH_EXT_SINGLE_FILE */ - -#ifdef __cplusplus -} -#endif - -#endif /* GLH_EXTENSIONS */ diff --git a/indra/llwindow/GL/glh_genext.h b/indra/llwindow/GL/glh_genext.h deleted file mode 100644 index cd5d1604a8..0000000000 --- a/indra/llwindow/GL/glh_genext.h +++ /dev/null @@ -1,1674 +0,0 @@ -/* - * glh_genext.h - * $LicenseInfo:firstyear=2008&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2008, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - */ - -/* File generated by extgen.cpp -- do not modify */ -#ifndef GLH_GENEXT_H -#define GLH_GENEXT_H - -// MBW -- None of this is necessary on Mac OS. -#ifndef __APPLE__ - -#include -#include - -#ifdef _WIN32 /* supports windows, x -- need to generalize */ -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) -#else if GLX_VERSION_1_3 -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB(p) -#endif - -#ifdef GLH_EXT_SINGLE_FILE - #define GLH_EXTERN - #define GLH_INITIALIZER = 0 -#else - #define GLH_EXTERN extern - #define GLH_INITIALIZER -#endif - -#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b -#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) - -#ifndef GLH_EXT_PREFIX -# define GLH_EXT_NAME(a) a -#else -# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) -#endif - -#ifndef _WIN32 -# ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_PREFIX _ -# endif -#endif - -#ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_NAME(a) a -#else -# define GLH_CORE_1_2_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_1_2_PREFIX,a) -#endif - -#ifdef GL_ARB_multitexture - GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_border_clamp -#endif - -#ifdef GL_ARB_texture_compression - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_cube_map -#endif - -#ifdef GL_ARB_transpose_matrix - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_vertex_program - GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_abgr -#endif - -#ifdef GL_EXT_bgra -#endif - -#ifdef GL_EXT_blend_color - GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_minmax - GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_subtract -#endif - -#ifdef GL_EXT_compiled_vertex_array - GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_fog_coord - GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_light_max_exponent -#endif - -#ifdef GL_EXT_packed_pixels -#endif - -#ifdef GL_EXT_paletted_texture - GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_point_parameters - GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_rescale_normal -#endif - -#ifdef GL_EXT_secondary_color - GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_separate_specular_color -#endif - -#ifdef GL_EXT_shared_texture_palette -#endif - -#ifdef GL_EXT_stencil_wrap -#endif - -#ifdef GL_EXT_texture_compression_s3tc -#endif - -#ifdef GL_EXT_texture_cube_map -#endif - -#ifdef GL_EXT_texture_edge_clamp -#endif - -#ifdef GL_EXT_texture_env_add -#endif - -#ifdef GL_EXT_texture_env_combine -#endif - -#ifdef GL_EXT_texture_filter_anisotropic -#endif - -#ifdef GL_EXT_texture_lod_bias -#endif - -#ifdef GL_EXT_texture_object - GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_texture3D - GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_array - GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_weighting - GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_blend_square -#endif - -#ifdef GL_NV_evaluators - GLH_EXTERN PFNGLMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERIVNVPROC GLH_EXT_NAME(glMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERFVNVPROC GLH_EXT_NAME(glMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glGetMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapAttribParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapAttribParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEVALMAPSNVPROC GLH_EXT_NAME(glEvalMapsNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fence - GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fog_distance -#endif - -#ifdef GL_NV_packed_depth_stencil -#endif - -#ifdef GL_NV_register_combiners - GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_register_combiners2 - GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_texgen_reflection -#endif - -#ifdef GL_NV_texture_env_combine4 -#endif - -#ifdef GL_NV_texture_rectangle -#endif - -#ifdef GL_NV_texture_shader -#endif - -#ifdef GL_NV_vertex_array_range - GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; -# ifdef _WIN32 - GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; -# endif -#endif - -#ifdef GL_NV_vertex_program - GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_SGIS_generate_mipmap -#endif - -#ifdef GL_SGIS_texture_lod -#endif - -#ifdef GL_SGIX_depth_texture -#endif - -#ifdef GL_SGIX_shadow -#endif - -#ifdef GL_VERSION_1_2 - /* These routines are prefixed by the preprocessor constant - GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */ - GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_1_2_NAME(glBlendColor) GLH_INITIALIZER; - GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_1_2_NAME(glBlendEquation) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_1_2_NAME(glDrawRangeElements) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPROC GLH_CORE_1_2_NAME(glColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYCOLORTABLEPROC GLH_CORE_1_2_NAME(glCopyColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPROC GLH_CORE_1_2_NAME(glGetColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glGetColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glGetColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_1_2_NAME(glTexImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glTexSubImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; -#endif - -#ifdef GL_WIN_swap_hint - GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; -#endif - -#ifdef WGL_ARB_pbuffer -# ifdef _WIN32 - GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_pixel_format -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; -# endif -#endif - - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - if (NULL == extension) { - return FALSE; -#ifdef GL_ARB_multitexture - } else if (0 == strcmp(extension, "GL_ARB_multitexture")) { - GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) - return FALSE; - GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glActiveTextureARB)) - return FALSE; - GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_border_clamp - } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { -#endif - -#ifdef GL_ARB_texture_compression - } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) { - GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) - return FALSE; - GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); - if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_cube_map - } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { -#endif - -#ifdef GL_ARB_transpose_matrix - } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { - GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) - return FALSE; -#endif - -#ifdef GL_ARB_vertex_program - } else if (0 == strcmp(extension, "GL_ARB_vertex_program")) { - GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) - return GL_FALSE; - GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); - if (NULL == GLH_EXT_NAME(glProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); - if (NULL == GLH_EXT_NAME(glBindProgramARB)) - return GL_FALSE; - GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); - if (NULL == GLH_EXT_NAME(glGenProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); - if (NULL == GLH_EXT_NAME(glGetProgramivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); - if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) - return GL_FALSE; - GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); - if (NULL == GLH_EXT_NAME(glIsProgramARB)) - return GL_FALSE; -#endif - -#ifdef GL_EXT_abgr - } else if (0 == strcmp(extension, "GL_EXT_abgr")) { -#endif - -#ifdef GL_EXT_bgra - } else if (0 == strcmp(extension, "GL_EXT_bgra")) { -#endif - -#ifdef GL_EXT_blend_color - } else if (0 == strcmp(extension, "GL_EXT_blend_color")) { - GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); - if (NULL == GLH_EXT_NAME(glBlendColorEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_minmax - } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { - GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); - if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_subtract - } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { -#endif - -#ifdef GL_EXT_compiled_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { - GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); - if (NULL == GLH_EXT_NAME(glLockArraysEXT)) - return FALSE; - GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); - if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_fog_coord - } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) { - GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_light_max_exponent - } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { -#endif - -#ifdef GL_EXT_packed_pixels - } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { -#endif - -#ifdef GL_EXT_paletted_texture - } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { - GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); - if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) - return FALSE; - GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); - if (NULL == GLH_EXT_NAME(glColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_point_parameters - } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) { - GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) - return FALSE; - GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_rescale_normal - } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { -#endif - -#ifdef GL_EXT_secondary_color - } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) { - GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_separate_specular_color - } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { -#endif - -#ifdef GL_EXT_shared_texture_palette - } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { -#endif - -#ifdef GL_EXT_stencil_wrap - } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { -#endif - -#ifdef GL_EXT_texture_compression_s3tc - } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { -#endif - -#ifdef GL_EXT_texture_cube_map - } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { -#endif - -#ifdef GL_EXT_texture_edge_clamp - } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { -#endif - -#ifdef GL_EXT_texture_env_add - } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { -#endif - -#ifdef GL_EXT_texture_env_combine - } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { -#endif - -#ifdef GL_EXT_texture_filter_anisotropic - } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { -#endif - -#ifdef GL_EXT_texture_lod_bias - } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { -#endif - -#ifdef GL_EXT_texture_object - } else if (0 == strcmp(extension, "GL_EXT_texture_object")) { - GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); - if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) - return FALSE; - GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); - if (NULL == GLH_EXT_NAME(glBindTextureEXT)) - return FALSE; - GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); - if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); - if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); - if (NULL == GLH_EXT_NAME(glIsTextureEXT)) - return FALSE; - GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); - if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_texture3D - } else if (0 == strcmp(extension, "GL_EXT_texture3D")) { - GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); - if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) { - GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); - if (NULL == GLH_EXT_NAME(glArrayElementEXT)) - return FALSE; - GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glColorPointerEXT)) - return FALSE; - GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); - if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) - return FALSE; - GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); - if (NULL == GLH_EXT_NAME(glGetPointervEXT)) - return FALSE; - GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); - if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); - if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) - return FALSE; - GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) - return FALSE; - GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); - if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_weighting - } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { - GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) - return FALSE; -#endif - -#ifdef GL_NV_blend_square - } else if (0 == strcmp(extension, "GL_NV_blend_square")) { -#endif - -#ifdef GL_NV_evaluators - } else if (0 == strcmp(extension, "GL_NV_evaluators")) { - GLH_EXT_NAME(glMapControlPointsNV) = (PFNGLMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterivNV) = (PFNGLMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterfvNV) = (PFNGLMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapControlPointsNV) = (PFNGLGETMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glGetMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterivNV) = (PFNGLGETMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterfvNV) = (PFNGLGETMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterivNV) = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterfvNV) = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glEvalMapsNV) = (PFNGLEVALMAPSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEvalMapsNV"); - if (NULL == GLH_EXT_NAME(glEvalMapsNV)) - return FALSE; -#endif - -#ifdef GL_NV_fence - } else if (0 == strcmp(extension, "GL_NV_fence")) { - GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); - if (NULL == GLH_EXT_NAME(glGenFencesNV)) - return FALSE; - GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); - if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) - return FALSE; - GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); - if (NULL == GLH_EXT_NAME(glSetFenceNV)) - return FALSE; - GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); - if (NULL == GLH_EXT_NAME(glTestFenceNV)) - return FALSE; - GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); - if (NULL == GLH_EXT_NAME(glFinishFenceNV)) - return FALSE; - GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); - if (NULL == GLH_EXT_NAME(glIsFenceNV)) - return FALSE; - GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); - if (NULL == GLH_EXT_NAME(glGetFenceivNV)) - return FALSE; -#endif - -#ifdef GL_NV_fog_distance - } else if (0 == strcmp(extension, "GL_NV_fog_distance")) { -#endif - -#ifdef GL_NV_packed_depth_stencil - } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { -#endif - -#ifdef GL_NV_register_combiners - } else if (0 == strcmp(extension, "GL_NV_register_combiners")) { - GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) - return FALSE; - GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); - if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) - return FALSE; - GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) - return FALSE; -#endif - -#ifdef GL_NV_register_combiners2 - } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) { - GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) - return FALSE; -#endif - -#ifdef GL_NV_texgen_reflection - } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { -#endif - -#ifdef GL_NV_texture_env_combine4 - } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { -#endif - -#ifdef GL_NV_texture_rectangle - } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { -#endif - -#ifdef GL_NV_texture_shader - } else if (0 == strcmp(extension, "GL_NV_texture_shader")) { -#endif - -#ifdef GL_NV_vertex_array_range - } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { - GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) - return FALSE; - GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) - return FALSE; -# ifdef _WIN32 - GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) - return FALSE; -# endif -#endif - -#ifdef GL_NV_vertex_program - } else if (0 == strcmp(extension, "GL_NV_vertex_program")) { - GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); - if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) - return FALSE; - GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); - if (NULL == GLH_EXT_NAME(glBindProgramNV)) - return FALSE; - GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) - return FALSE; - GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); - if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) - return FALSE; - GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); - if (NULL == GLH_EXT_NAME(glGenProgramsNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); - if (NULL == GLH_EXT_NAME(glGetProgramivNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); - if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) - return FALSE; - GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); - if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) - return FALSE; - GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); - if (NULL == GLH_EXT_NAME(glIsProgramNV)) - return FALSE; - GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); - if (NULL == GLH_EXT_NAME(glLoadProgramNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) - return FALSE; - GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); - if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) - return FALSE; - GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); - if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) - return FALSE; -#endif - -#ifdef GL_SGIS_generate_mipmap - } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { -#endif - -#ifdef GL_SGIS_texture_lod - } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { -#endif - -#ifdef GL_SGIX_depth_texture - } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { -#endif - -#ifdef GL_SGIX_shadow - } else if (0 == strcmp(extension, "GL_SGIX_shadow")) { -#endif - -#ifdef GL_VERSION_1_2 - } else if (0 == strcmp(extension, "GL_VERSION_1_2")) { - GLH_CORE_1_2_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); - if (NULL == GLH_CORE_1_2_NAME(glBlendColor)) - return FALSE; - GLH_CORE_1_2_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); - if (NULL == GLH_CORE_1_2_NAME(glBlendEquation)) - return FALSE; - GLH_CORE_1_2_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - if (NULL == GLH_CORE_1_2_NAME(glDrawRangeElements)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTable) = (PFNGLCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameterfv) = (PFNGLCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameteriv) = (PFNGLCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyColorTable) = (PFNGLCOPYCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glCopyColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTable) = (PFNGLGETCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameterfv) = (PFNGLGETCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameteriv) = (PFNGLGETCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexSubImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glCopyTexSubImage3D)) - return FALSE; -#endif - -#ifdef GL_WIN_swap_hint - } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) { - GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); - if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) - return FALSE; -#endif - -#ifdef WGL_ARB_pbuffer - } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); - if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); - if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); - if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); - if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); - if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); - if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_pixel_format - } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); - if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) - return FALSE; -# endif -#endif - - } else { - return FALSE; - } - return TRUE; -} -#endif - -#else // defined(__APPLE__) - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - // MBW -- XXX -- Should this check for extension availability? - return TRUE; -} -#endif // GLH_EXT_SINGLE_FILE - -#endif // defined(__APPLE__) - -#undef GLH_EXT_SINGLE_FILE - -#endif /* GLH_GENEXT_H */ -- cgit v1.2.3 From b854eceee3a867d64b20de18d6b7ce91b33abed0 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 11 Jun 2021 21:16:08 +0300 Subject: SL-15391 Crash at getUniformLocation --- indra/llrender/llglslshader.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 42b8c35442..d3942c7552 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1427,7 +1427,11 @@ GLint LLGLSLShader::getUniformLocation(U32 index) GLint ret = -1; if (mProgramObject) { - llassert(index < mUniform.size()); + if (index >= mUniform.size()) + { + LL_WARNS_ONCE("Shader") << "Uniform index " << index << " out of bounds " << (S32)mUniform.size() << LL_ENDL; + return ret; + } return mUniform[index]; } -- cgit v1.2.3 From 06969e980ee3cc16a61a934b9c6bc252149c15c9 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Fri, 25 Jun 2021 10:23:05 -0700 Subject: SL-11589: Fix horizon being U shaped bent in Low+ quality --- indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | 2 +- indra/newview/app_settings/shaders/class1/environment/waterV.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/waterV.glsl | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 8863869e44..38276859a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -70,7 +70,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index cc41e3f740..35770d3341 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -68,7 +68,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl index 02000d90ca..b9089d69b7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl @@ -68,7 +68,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; -- cgit v1.2.3 From 9b5b2eac82b1f423daec463b3d55d0f3d3979bbc Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 14 Sep 2021 22:43:17 +0300 Subject: SL-15993 Disabling transparent water should not disable advanced lighting --- indra/newview/llappviewer.cpp | 2 +- indra/newview/lldrawpoolwater.cpp | 13 +++++++++++++ indra/newview/llfloaterpreference.cpp | 6 ------ indra/newview/llviewercontrol.cpp | 1 - indra/newview/llviewershadermgr.cpp | 2 +- indra/newview/pipeline.cpp | 1 - 6 files changed, 15 insertions(+), 10 deletions(-) (limited to 'indra') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 79f1cc0e8f..f68717ef9f 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -610,7 +610,7 @@ static void settings_modify() LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index aa426cd785..0cf36e4e8a 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -137,6 +137,14 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass) void LLDrawPoolWater::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); + + if (!LLPipeline::sRenderTransparentWater) + { + // Will render opaque water without use of ALM + render(pass); + return; + } + deferred_render = TRUE; shade(); deferred_render = FALSE; @@ -339,6 +347,11 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; + if (voskyp == NULL) + { + return; + } + LLGLSLShader* shader = NULL; if (LLGLSLShader::sNoFixedFunction) { diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 6bf2136f60..92e64d0b95 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1198,11 +1198,9 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); - BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && - transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1226,9 +1224,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - // Transparent Water - LLCheckBoxCtrl* transparent_water_ctrl = getChild("TransparentWater"); - // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1279,7 +1274,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 76dc9a6790..73e0719128 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -187,7 +187,6 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { - LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { gPipeline.updateRenderTransparentWater(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 43e9a2333e..854fcf1359 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -435,7 +435,7 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = gGLManager.mHasCubeMap; + LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9924b02a95..3670272411 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1054,7 +1054,6 @@ void LLPipeline::updateRenderDeferred() RenderDeferred && LLRenderTarget::sUseFBO && LLPipeline::sRenderBump && - LLPipeline::sRenderTransparentWater && RenderAvatarVP && WindLightUseAtmosShaders && (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); -- cgit v1.2.3 From 921c3f5f69c90b5924d2f4bbbd32455f8c9c8173 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 17 Sep 2021 15:48:57 +0300 Subject: SL-13561 When ALM is enabled, disabling water rendering breaks the sky. --- indra/newview/pipeline.cpp | 30 +++++++++++++++++++++++++++++- 1 file changed, 29 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3670272411..391d2472a6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9259,7 +9259,12 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + if (!assertInitialized()) + { + return; + } + + if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate) { bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -9552,6 +9557,29 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } + else + { + // Initial sky pass is still needed even if water reflection is not rendering + bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); + if (!camera_is_underwater) + { + gPipeline.pushRenderTypeMask(); + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + LLCamera camera = camera_in; + camera.setFar(camera_in.getFar() * 0.75f); + + updateCull(camera, mSky); + stateSort(camera, mSky); + renderGeom(camera, TRUE); + } + gPipeline.popRenderTypeMask(); + } + } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -- cgit v1.2.3 From 53c0144dd272470172591b967a84beaa4019b728 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 23 Sep 2021 22:38:30 +0300 Subject: SL-11678 Avatar is reflecting on the under side of water surface Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle. --- indra/newview/pipeline.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'indra') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 391d2472a6..c417b55108 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9491,19 +9491,13 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane(-pnorm, water_dist); + LLPlane plane(-pnorm, camera_is_underwater ? -water_height : water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); - // ignore clip plane if we're underwater and viewing distortion map of objects above waterline - if (camera_is_underwater) - { - clip_plane.disable(); - } - if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) { updateCull(camera, mRefractedObjects, water_clip, &plane); -- cgit v1.2.3 From 492ea7c3a03d5ef0d3679b873a44c08baaced0f1 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 24 Sep 2021 23:35:12 +0300 Subject: SL-16056 Improve 'avatar cloud' behavior Make avatar cloud delay longer proportionally to load time --- indra/newview/llvoavatar.cpp | 35 +++++++++++++++++++++++++++++------ indra/newview/llvoavatar.h | 3 +++ 2 files changed, 32 insertions(+), 6 deletions(-) (limited to 'indra') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e085a945a8..6e7d0744a5 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -126,6 +126,9 @@ const F32 MIN_HOVER_Z = -2.0; const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; +const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds +const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; + using namespace LLAvatarAppearanceDefines; //----------------------------------------------------------------------------- @@ -664,6 +667,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mVisuallyMuteSetting(AV_RENDER_NORMALLY), mMutedAVColor(LLColor4::white /* used for "uninitialize" */), mFirstFullyVisible(TRUE), + mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY), mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), mFullyLoadedInitialized(FALSE), @@ -738,7 +742,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mCurrentGesticulationLevel = 0; - + mFirstSeenTimer.reset(); mRuthTimer.reset(); mRuthDebugTimer.reset(); mDebugExistenceTimer.reset(); @@ -8126,16 +8130,35 @@ void LLVOAvatar::updateRuthTimer(bool loading) BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets) + // settle down (models to snap into place, textures to get first packets). + // And if viewer isn't aware of some parts yet, this gives them a chance + // to arrive. const F32 LOADED_DELAY = 1.f; - const F32 FIRST_USE_DELAY = 3.f; - if (loading) - mFullyLoadedTimer.reset(); + if (loading) + { + mFullyLoadedTimer.reset(); + } if (mFirstFullyVisible) { - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY); + if (!isSelf() && loading) + { + // Note that textures can causes 60s delay on thier own + // so this delay might end up on top of textures' delay + mFirstUseDelaySeconds = llclamp( + mFirstSeenTimer.getElapsedTimeF32(), + FIRST_APPEARANCE_CLOUD_MIN_DELAY, + FIRST_APPEARANCE_CLOUD_MAX_DELAY); + + if (shouldImpostor()) + { + // Impostors are less of a priority, + // let them stay cloud longer + mFirstUseDelaySeconds *= 1.25; + } + } + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds); } else { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 74ef589ca4..f7daabae56 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -380,6 +380,9 @@ protected: private: BOOL mFirstFullyVisible; + F32 mFirstUseDelaySeconds; + LLFrameTimer mFirstSeenTimer; + BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; -- cgit v1.2.3 From 7ce17542d46ff7cb6b88d33d4cad5ba4808c6c58 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 12 Nov 2021 17:34:13 +0200 Subject: DRTVWR-528 Reverting multiple commits due to moving them into D546 branch This reverts commits 9b5b2eac82b1f423daec463b3d55d0f3d3979bbc SL-15933 53c0144dd272470172591b967a84beaa4019b728 SL-11687 492ea7c3a03d5ef0d3679b873a44c08baaced0f1 SL-16056 b854eceee3a867d64b20de18d6b7ce91b33abed0 SL-15391 921c3f5f69c90b5924d2f4bbbd32455f8c9c8173 SL-13561 639acb6ff7495a6840d437dd8473172ec03e200a SL-15333 --- indra/llrender/llgl.cpp | 2 +- indra/llrender/llglslshader.cpp | 6 +----- indra/newview/llappviewer.cpp | 2 +- indra/newview/lldrawpoolwater.cpp | 13 ------------ indra/newview/llfloaterpreference.cpp | 6 ++++++ indra/newview/llviewercontrol.cpp | 1 + indra/newview/llviewershadermgr.cpp | 2 +- indra/newview/llvoavatar.cpp | 35 ++++++------------------------- indra/newview/llvoavatar.h | 3 --- indra/newview/pipeline.cpp | 39 ++++++++--------------------------- 10 files changed, 26 insertions(+), 83 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 33cd840e50..43fedeca64 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -559,7 +559,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); + std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d3942c7552..42b8c35442 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1427,11 +1427,7 @@ GLint LLGLSLShader::getUniformLocation(U32 index) GLint ret = -1; if (mProgramObject) { - if (index >= mUniform.size()) - { - LL_WARNS_ONCE("Shader") << "Uniform index " << index << " out of bounds " << (S32)mUniform.size() << LL_ENDL; - return ret; - } + llassert(index < mUniform.size()); return mUniform[index]; } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 4a33563f3f..87f22a98c1 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -610,7 +610,7 @@ static void settings_modify() LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 0cf36e4e8a..aa426cd785 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -137,14 +137,6 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass) void LLDrawPoolWater::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); - - if (!LLPipeline::sRenderTransparentWater) - { - // Will render opaque water without use of ALM - render(pass); - return; - } - deferred_render = TRUE; shade(); deferred_render = FALSE; @@ -347,11 +339,6 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; - if (voskyp == NULL) - { - return; - } - LLGLSLShader* shader = NULL; if (LLGLSLShader::sNoFixedFunction) { diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 92e64d0b95..6bf2136f60 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1198,9 +1198,11 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && + transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1224,6 +1226,9 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); + // Transparent Water + LLCheckBoxCtrl* transparent_water_ctrl = getChild("TransparentWater"); + // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1274,6 +1279,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && + ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 73e0719128..76dc9a6790 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -187,6 +187,7 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { + LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { gPipeline.updateRenderTransparentWater(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 854fcf1359..43e9a2333e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -435,7 +435,7 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater; + LLPipeline::sWaterReflections = gGLManager.mHasCubeMap; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 6e7d0744a5..e085a945a8 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -126,9 +126,6 @@ const F32 MIN_HOVER_Z = -2.0; const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; -const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds -const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; - using namespace LLAvatarAppearanceDefines; //----------------------------------------------------------------------------- @@ -667,7 +664,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mVisuallyMuteSetting(AV_RENDER_NORMALLY), mMutedAVColor(LLColor4::white /* used for "uninitialize" */), mFirstFullyVisible(TRUE), - mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY), mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), mFullyLoadedInitialized(FALSE), @@ -742,7 +738,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mCurrentGesticulationLevel = 0; - mFirstSeenTimer.reset(); + mRuthTimer.reset(); mRuthDebugTimer.reset(); mDebugExistenceTimer.reset(); @@ -8130,35 +8126,16 @@ void LLVOAvatar::updateRuthTimer(bool loading) BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets). - // And if viewer isn't aware of some parts yet, this gives them a chance - // to arrive. + // settle down (models to snap into place, textures to get first packets) const F32 LOADED_DELAY = 1.f; + const F32 FIRST_USE_DELAY = 3.f; - if (loading) - { - mFullyLoadedTimer.reset(); - } + if (loading) + mFullyLoadedTimer.reset(); if (mFirstFullyVisible) { - if (!isSelf() && loading) - { - // Note that textures can causes 60s delay on thier own - // so this delay might end up on top of textures' delay - mFirstUseDelaySeconds = llclamp( - mFirstSeenTimer.getElapsedTimeF32(), - FIRST_APPEARANCE_CLOUD_MIN_DELAY, - FIRST_APPEARANCE_CLOUD_MAX_DELAY); - - if (shouldImpostor()) - { - // Impostors are less of a priority, - // let them stay cloud longer - mFirstUseDelaySeconds *= 1.25; - } - } - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds); + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY); } else { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index f7daabae56..74ef589ca4 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -380,9 +380,6 @@ protected: private: BOOL mFirstFullyVisible; - F32 mFirstUseDelaySeconds; - LLFrameTimer mFirstSeenTimer; - BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c417b55108..9924b02a95 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1054,6 +1054,7 @@ void LLPipeline::updateRenderDeferred() RenderDeferred && LLRenderTarget::sUseFBO && LLPipeline::sRenderBump && + LLPipeline::sRenderTransparentWater && RenderAvatarVP && WindLightUseAtmosShaders && (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); @@ -9259,12 +9260,7 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { - if (!assertInitialized()) - { - return; - } - - if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate) + if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -9491,13 +9487,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane(-pnorm, camera_is_underwater ? -water_height : water_dist); + LLPlane plane(-pnorm, water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); + // ignore clip plane if we're underwater and viewing distortion map of objects above waterline + if (camera_is_underwater) + { + clip_plane.disable(); + } + if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) { updateCull(camera, mRefractedObjects, water_clip, &plane); @@ -9551,29 +9553,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } - else - { - // Initial sky pass is still needed even if water reflection is not rendering - bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); - if (!camera_is_underwater) - { - gPipeline.pushRenderTypeMask(); - { - gPipeline.andRenderTypeMask( - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - - LLCamera camera = camera_in; - camera.setFar(camera_in.getFar() * 0.75f); - - updateCull(camera, mSky); - stateSort(camera, mSky); - renderGeom(camera, TRUE); - } - gPipeline.popRenderTypeMask(); - } - } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -- cgit v1.2.3 From b7a7bcdc22addf49867bd522f239f0bc87a31891 Mon Sep 17 00:00:00 2001 From: Euclid Linden Date: Fri, 12 Nov 2021 21:30:52 +0000 Subject: Revert "SL-14895, point light atten should move inversely light radius (pull request #496)" --- indra/newview/pipeline.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'indra') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9924b02a95..cd1b9c7c69 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6387,19 +6387,21 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) continue; } - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); + + F32 light_radius = llmax(light->getLightRadius(), 0.001f); + F32 size = light_radius * (sRenderDeferred ? 1.5f : 1.0f); - F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f); - if (adjusted_radius <= 0.001f) + if (size <= 0.001f) { continue; } - F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. - F32 linatten = x / adjusted_radius; // % of brightness at radius + F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. + F32 linatten = x / (light_radius); // % of brightness at radius - mHWLightColors[cur_light] = light_color; + mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); light_state->setPosition(light_pos_gl); @@ -6408,7 +6410,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setConstantAttenuation(0.f); if (sRenderDeferred) { - light_state->setLinearAttenuation(linatten); + light_state->setLinearAttenuation(size); light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights } else -- cgit v1.2.3 From e914f3e4a11ff86b3e05089c9b3a6677ec623c9c Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Fri, 12 Nov 2021 14:49:00 -0700 Subject: Revert "SL-14895, restore previous post-deferred alpha behavior" This reverts commit ebadc409de90c75f96a005e8f45a3eee4ad243e0. --- .../app_settings/shaders/class1/deferred/alphaF.glsl | 14 +++----------- .../app_settings/shaders/class1/deferred/materialF.glsl | 12 ++---------- 2 files changed, 5 insertions(+), 21 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index d3a05c34c0..dc484317e9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -86,14 +86,6 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) { - // SL-14895 inverted attenuation work-around - // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct - // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() - // to recover the `adjusted_radius` value previously being sent as la. - float falloff_factor = (12.0 * fa) - 9.0; - float inverted_la = falloff_factor / la; - // Yes, it makes me want to cry as well. DJH - vec3 col = vec3(0); //get light vector @@ -103,7 +95,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float dist = length(lv); float da = 1.0; - /*if (dist > inverted_la) + /*if (dist > la) { return col; } @@ -121,9 +113,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec return col; }*/ - if (dist > 0.0 && inverted_la > 0.0) + if (dist > 0.0 && la > 0.0) { - dist /= inverted_la; + dist /= la; //normalize light vector lv = normalize(lv); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 02d83925ea..e1f7031af6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -91,14 +91,6 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance) { - // SL-14895 inverted attenuation work-around - // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct - // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() - // to recover the `adjusted_radius` value previously being sent as la. - float falloff_factor = (12.0 * fa) - 9.0; - float inverted_la = falloff_factor / la; - // Yes, it makes me want to cry as well. DJH - vec3 col = vec3(0); //get light vector @@ -108,9 +100,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float dist = length(lv); float da = 1.0; - dist /= inverted_la; + dist /= la; - if (dist > 0.0 && inverted_la > 0.0) + if (dist > 0.0 && la > 0.0) { //normalize light vector lv = normalize(lv); -- cgit v1.2.3 From 101e282ca3d0e8ca0bf10b32a2a4b6362bc66b80 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Tue, 16 Nov 2021 12:12:20 -0700 Subject: DRTVWR-528 eradicate tab char found in 00-Common.cmake (fails Mac build) --- indra/cmake/00-Common.cmake | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 7c9e07b099..bf54b655c2 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -81,7 +81,7 @@ if (WINDOWS) set(CMAKE_CXX_FLAGS_RELEASE "${OG_CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /Zo" CACHE STRING "C++ compiler release options" FORCE) - + # zlib has assembly-language object files incompatible with SAFESEH set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE /SAFESEH:NO /NODEFAULTLIB:LIBCMT /IGNORE:4099") -- cgit v1.2.3 From b24c0a6ba2a97dc0f0cc19acca0fc095dec850fc Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Fri, 7 Jan 2022 17:57:39 -0800 Subject: SL-16605: Report VulkanMaxApiVersion with the appropiate Vulkan 0.0, 1.0, 1.x max API version depending on if we can load the .dll and/or vkEnumerateInstanceVersion. --- indra/newview/llviewerstats.cpp | 109 +++++++++++++++++++++++++++++++++++++++- 1 file changed, 108 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 6471e89233..e8dcd95e44 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -64,6 +64,56 @@ #include "llvoicevivox.h" #include "lluiusage.h" +#define LL_MINIMAL_VULKAN 1 +#if LL_MINIMAL_VULKAN +// Calls + #if defined(_WIN32) + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL + #else + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR + #endif // _WIN32 + +// Macros + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0| + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // <-------major-------><-----------minor-----------> <--------------patch--------------> + // 0x7 0x7F 0x3FF 0xFFF + #define VK_API_VERSION_MAJOR( version) (((uint32_t)(version) >> 22) & 0x07FU) // 7 bits + #define VK_API_VERSION_MINOR( version) (((uint32_t)(version) >> 12) & 0x3FFU) // 10 bits + #define VK_API_VERSION_PATCH( version) (((uint32_t)(version) ) & 0xFFFU) // 12 bits + #define VK_API_VERSION_VARIANT(version) (((uint32_t)(version) >> 29) & 0x007U) // 3 bits + + // NOTE: variant is first parameter! This is to match vulkan/vulkan_core.h + #define VK_MAKE_API_VERSION(variant, major, minor, patch) (0\ + | (((uint32_t)(major & 0x07FU)) << 22) \ + | (((uint32_t)(minor & 0x3FFU)) << 12) \ + | (((uint32_t)(patch & 0xFFFU)) ) \ + | (((uint32_t)(variant & 0x007U)) << 29) ) + + #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +// Types + VK_DEFINE_HANDLE(VkInstance); + + typedef enum VkResult + { + VK_SUCCESS = 0, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF + } VkResult; + +// Prototypes + typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void); + typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName); + typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); +#else + #include +#endif // LL_MINIMAL_VULKAN + namespace LLStatViewer { @@ -594,19 +644,76 @@ void send_viewer_stats(bool include_preferences) // detailed information on versions and extensions can come later. static bool vulkan_oneshot = false; static bool vulkan_detected = false; + static std::string vulkan_max_api_version( "0.0" ); // Unknown/None if (!vulkan_oneshot) { - HMODULE vulkan_loader = LoadLibraryExA("vulkan-1.dll", NULL, LOAD_LIBRARY_AS_DATAFILE); + // The 32-bit and 64-bit versions normally exist in: + // C:\Windows\System32 + // C:\Windows\SysWOW64 + HMODULE vulkan_loader = LoadLibraryA("vulkan-1.dll"); if (NULL != vulkan_loader) { vulkan_detected = true; + vulkan_max_api_version = "1.0"; // We have at least 1.0. See the note about vkEnumerateInstanceVersion() below. + + // We use Run-Time Dynamic Linking (via GetProcAddress()) instead of Load-Time Dynamic Linking (via directly calling vkGetInstanceProcAddr()). + // This allows us to: + // a) not need the header: #include + // (and not need to set the corresponding "Additional Include Directories" as long as we provide the equivalent Vulkan types/prototypes/etc.) + // b) not need to link to: vulkan-1.lib + // (and not need to set the corresponding "Additional Library Directories") + // The former will allow Second Life to start and run even if the vulkan.dll is missing. + // The latter will require us to: + // a) link with vulkan-1.lib + // b) cause a System Error at startup if the .dll is not found: + // "The code execution cannot proceed because vulkan-1.dll was not found." + // + // See: + // https://docs.microsoft.com/en-us/windows/win32/dlls/using-run-time-dynamic-linking + // https://docs.microsoft.com/en-us/windows/win32/dlls/run-time-dynamic-linking + + // NOTE: Technically we can use GetProcAddress() as a replacement for vkGetInstanceProcAddr() + // but the canonical recommendation (mandate?) is to use vkGetInstanceProcAddr(). + PFN_vkGetInstanceProcAddr pGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(vulkan_loader, "vkGetInstanceProcAddr"); + if(pGetInstanceProcAddr) + { + // Check for vkEnumerateInstanceVersion. If it exists then we have at least 1.1 and can query the max API version. + // NOTE: Each VkPhysicalDevice that supports Vulkan has its own VkPhysicalDeviceProperties.apiVersion which is separate from the max API version! + // See: https://www.lunarg.com/wp-content/uploads/2019/02/Vulkan-1.1-Compatibility-Statement_01_19.pdf + PFN_vkEnumerateInstanceVersion pEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) pGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion"); + if(pEnumerateInstanceVersion) + { + uint32_t version = VK_MAKE_API_VERSION(0,1,1,0); // e.g. 4202631 = 1.2.135.0 + VkResult status = pEnumerateInstanceVersion( &version ); + if (status != VK_SUCCESS) + { + LL_INFOS("Vulkan") << "Failed to get Vulkan version. Assuming 1.0" << LL_ENDL; + } + else + { + // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers + int major = VK_API_VERSION_MAJOR ( version ); + int minor = VK_API_VERSION_MINOR ( version ); + int patch = VK_API_VERSION_PATCH ( version ); + int variant = VK_API_VERSION_VARIANT( version ); + + vulkan_max_api_version = llformat( "%d.%d.%d.%d", major, minor, patch, variant ); + LL_INFOS("Vulkan") << "Vulkan API version: " << vulkan_max_api_version << ", Raw version: " << version << LL_ENDL; + } + } + } + else + { + LL_WARNS("Vulkan") << "FAILED to get Vulkan vkGetInstanceProcAddr()!" << LL_ENDL; + } FreeLibrary(vulkan_loader); } vulkan_oneshot = true; } misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected"); + misc["VulkanMaxApiVersion"] = vulkan_max_api_version; #else misc["string_1"] = llformat("Unused"); -- cgit v1.2.3 From fe4f09e033ae2795f77281fa23533af343f423d3 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Mon, 10 Jan 2022 13:36:02 -0800 Subject: SL-16605: Remove fallback to Vulkan SDK --- indra/newview/llviewerstats.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'indra') diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index e8dcd95e44..a1f53743d4 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -64,8 +64,8 @@ #include "llvoicevivox.h" #include "lluiusage.h" -#define LL_MINIMAL_VULKAN 1 -#if LL_MINIMAL_VULKAN +// "Minimal Vulkan" to get max API Version + // Calls #if defined(_WIN32) #define VKAPI_ATTR @@ -110,9 +110,6 @@ typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void); typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName); typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); -#else - #include -#endif // LL_MINIMAL_VULKAN namespace LLStatViewer { -- cgit v1.2.3 From d7bb4cdc8d90271a929bdae25628ef88437c5bee Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Mon, 7 Mar 2022 09:32:17 -0800 Subject: SL-15861: Fix inconsistent additive light spanning 180 degrees for water angles in Mid quality. --- indra/newview/lldrawpoolwater.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index aa426cd785..53e8ff6759 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -602,7 +602,10 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle); shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); - LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm(); + // SL-15861 This was changed from getRotatedLightNorm() as it was causing + // lightnorm in shaders\class1\windlight\atmosphericsFuncs.glsl in have inconsistent additive lighting for 180 degrees of the FOV. + LLVector4 rotated_light_direction = LLEnvironment::instance().getClampedLightNorm(); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); -- cgit v1.2.3 From e9cd2b320ea2ecaab88e4904f7c81746ea617fea Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Tue, 12 Jul 2022 22:03:50 +0300 Subject: Post-merge conflict fix --- indra/newview/llappviewer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index b26b72c2ed..92a5fe5893 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -572,7 +572,7 @@ static void settings_modify() LLRenderTarget::sUseFBO = LLPipeline::sRenderDeferred; LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] - gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; + gDebugGL = gDebugGLSession || gDebugSession; gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); } -- cgit v1.2.3 From e9db970b677719d85c0ca28d1577ee3f7b995801 Mon Sep 17 00:00:00 2001 From: Brad Kittenbrink Date: Tue, 29 Nov 2022 10:28:25 -0800 Subject: Fix environment/moonV.glsl attribute usage after DRTVWR-528 merge --- indra/newview/app_settings/shaders/class1/environment/moonV.glsl | 1 + 1 file changed, 1 insertion(+) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl index 75ad251fac..c00f202c23 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -26,6 +26,7 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; VARYING vec2 vary_texcoord0; -- cgit v1.2.3 From 78feca373ea35bfac5ae63095e354257e0d1a1ec Mon Sep 17 00:00:00 2001 From: akleshchev <117672381+akleshchev@users.noreply.github.com> Date: Tue, 29 Nov 2022 21:42:43 +0200 Subject: SL-12069 Backed out changeset: 544a91982eba (#13) Originally a fix for MAINT-4773/SL-5842 (transparent alpha being white). Reverting due to a critical flaw of the fix replacing material (sometimes server side included). And ignoring user and script input in some cases that makes scripts misbehave. Viewer should Not modify existing content of own volition. --- indra/newview/llface.cpp | 28 ----- indra/newview/llface.h | 3 - indra/newview/llviewertexture.cpp | 30 ----- indra/newview/llviewertexture.h | 5 +- indra/newview/llvovolume.cpp | 236 +------------------------------------- indra/newview/llvovolume.h | 20 ---- 6 files changed, 3 insertions(+), 319 deletions(-) (limited to 'indra') diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 6557bcb81d..878022a2c8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -342,34 +342,6 @@ void LLFace::dirtyTexture() gPipeline.markTextured(drawablep); } -void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutCreatingTexture(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - -void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture) -{ - LLDrawable* drawablep = getDrawable(); - if(mVObjp.notNull() && mVObjp->getVolume()) - { - LLVOVolume *vobj = drawablep->getVOVolume(); - if(vobj && vobj->notifyAboutMissingAsset(texture)) - { - gPipeline.markTextured(drawablep); - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } -} - void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index a5ea460061..0cb986b8ed 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -228,9 +228,6 @@ public: LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } S32 getRiggedIndex(U32 type) const; - void notifyAboutCreatingTexture(LLViewerTexture *texture); - void notifyAboutMissingAsset(LLViewerTexture *texture); - // used to preserve draw order of faces that are batched together. // Allows content creators to manipulate linked sets and face ordering // for consistent alpha sorting results, particularly for rigged attachments diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index c2e09b2882..0fd796afba 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -659,8 +659,6 @@ S8 LLViewerTexture::getType() const void LLViewerTexture::cleanup() { - notifyAboutMissingAsset(); - if (LLAppViewer::getTextureFetch()) { LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f); @@ -673,30 +671,6 @@ void LLViewerTexture::cleanup() mVolumeList[LLRender::SCULPT_TEX].clear(); } -void LLViewerTexture::notifyAboutCreatingTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutCreatingTexture(this); - } - } -} - -void LLViewerTexture::notifyAboutMissingAsset() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - for(U32 f = 0; f < mNumFaces[ch]; f++) - { - mFaceList[ch][f]->notifyAboutMissingAsset(this); - } - } -} - // virtual void LLViewerTexture::dump() { @@ -1579,8 +1553,6 @@ void LLViewerFetchedTexture::postCreateTexture() mGLTexturep->checkActiveThread(); #endif - notifyAboutCreatingTexture(); - setActive(); if (!needsToSaveRawImage()) @@ -2221,8 +2193,6 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing) } if (is_missing) { - notifyAboutMissingAsset(); - if (mUrl.empty()) { LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 312e2ca365..5fa5d893e7 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -177,10 +177,7 @@ protected: void cleanup() ; void init(bool firstinit) ; void reorganizeFaceList() ; - void reorganizeVolumeList() ; - - void notifyAboutMissingAsset(); - void notifyAboutCreatingTexture(); + void reorganizeVolumeList(); private: friend class LLBumpImageList; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 038935963d..f06719634e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2367,243 +2367,11 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } -bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ //Ok, here we have confirmation about texture creation, check our wait-list - //and make changes, or return false - - std::pair range = mWaitingTextureInfo.equal_range(texture->getID()); - - typedef std::map map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - - //here we just interesting in DIFFUSE_MAP only! - if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) - { //ok let's check the diffuse mode - switch(cur_material->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - - } break; - } //switch - } //if - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - -bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) -{ //Ok, here if we wait information about texture and it's missing - //then depending from the texture map (diffuse, normal, or specular) - //make changes in material and confirm it. If not return false. - std::pair range = mWaitingTextureInfo.equal_range(texture->getID()); - if(range.first == range.second) return false; - - typedef std::map map_te_material; - map_te_material new_material; - - for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.isNull()) - continue; - - switch(range_it->second.map) - { - case LLRender::DIFFUSE_MAP: - { - if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) - { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } break; - case LLRender::NORMAL_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setNormalID(LLUUID::null); - } break; - case LLRender::SPECULAR_MAP: - { //missing texture => reset material texture id - LLMaterialPtr mat = NULL; - map_te_material::iterator it = new_material.find(range_it->second.te); - if(new_material.end() == it) { - mat = new LLMaterial(cur_material->asLLSD()); - new_material.insert(map_te_material::value_type(range_it->second.te, mat)); - } else { - mat = it->second; - } - - mat->setSpecularID(LLUUID::null); - } break; - case LLRender::NUM_TEXTURE_CHANNELS: - //nothing to do, make compiler happy - break; - } //switch - } //for - - //setup new materials - for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) - { - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); - LLViewerObject::setTEMaterialParams(it->first, it->second); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return 0 != new_material.size(); -} - S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { - LLMaterialPtr pMaterial = const_cast(pMaterialParams); - - if(pMaterialParams) - { //check all of them according to material settings - - LLViewerTexture *img_diffuse = getTEImage(te); - LLViewerTexture *img_normal = getTENormalMap(te); - LLViewerTexture *img_specular = getTESpecularMap(te); - - llassert(NULL != img_diffuse); - - LLMaterialPtr new_material = NULL; - - //diffuse - if(NULL != img_diffuse) - { //guard - if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - } - else - { - bool bSetDiffuseNone = false; - if(img_diffuse->isMissingAsset()) - { - bSetDiffuseNone = true; - } - else - { - switch(pMaterialParams->getDiffuseAlphaMode()) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { //all of them modes available only for 32 bit textures - LLTextureEntry* tex_entry = getTE(te); - bool bIsBakedImageId = false; - if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) - { - bIsBakedImageId = true; - } - if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) - { - bSetDiffuseNone = true; - } - } break; - } - } //else - - - if(bSetDiffuseNone) - { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE - new_material = new LLMaterial(pMaterialParams->asLLSD()); - new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - } - } - - //normal - if(LLUUID::null != pMaterialParams->getNormalID()) - { - if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setNormalID(LLUUID::null); - } - else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); - } - - } - - - //specular - if(LLUUID::null != pMaterialParams->getSpecularID()) - { - if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) - { - if(!new_material) { - new_material = new LLMaterial(pMaterialParams->asLLSD()); - } - new_material->setSpecularID(LLUUID::null); - } - else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) - { //ok here we don't have information about texture, let's belief and leave material settings - //but we remember this case - mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); - } - } - - if(new_material) { - pMaterial = new_material; - LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); - } - } - - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(ALL_CHANGED); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 003ab38d64..2c269d745d 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -476,26 +476,6 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; - -public: - bool notifyAboutCreatingTexture(LLViewerTexture *texture); - bool notifyAboutMissingAsset(LLViewerTexture *texture); - -private: - struct material_info - { - LLRender::eTexIndex map; - U8 te; - - material_info(LLRender::eTexIndex map_, U8 te_) - : map(map_) - , te(te_) - {} - }; - - typedef std::multimap mmap_UUID_MAP_t; - mmap_UUID_MAP_t mWaitingTextureInfo; - }; #endif // LL_LLVOVOLUME_H -- cgit v1.2.3 From a989eba0808b2e5fda5494ff3b109784aa79984e Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Mon, 21 Nov 2022 16:09:07 -0800 Subject: SL-18732: Fix flickering of control values when changing GLTF texture transforms in build floater --- indra/newview/llgltfmateriallist.cpp | 40 +++++- indra/newview/llgltfmateriallist.h | 2 + indra/newview/llpanelface.cpp | 227 ++++++++++++++++++++++++++--------- indra/newview/llpanelface.h | 67 ++++++++--- 4 files changed, 262 insertions(+), 74 deletions(-) (limited to 'indra') diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp index 45de0b71ae..cff2d22f18 100644 --- a/indra/newview/llgltfmateriallist.cpp +++ b/indra/newview/llgltfmateriallist.cpp @@ -147,6 +147,11 @@ public: LLGLTFMaterialOverrideDispatchHandler() = default; ~LLGLTFMaterialOverrideDispatchHandler() override = default; + void addCallback(void(*callback)(const LLUUID& object_id, S32 side)) + { + mCallbacks.push_back(callback); + } + bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override { LL_PROFILE_ZONE_SCOPED; @@ -210,7 +215,7 @@ public: return true; } - static void applyData(const LLGLTFOverrideCacheEntry &object_override) + void applyData(const LLGLTFOverrideCacheEntry &object_override) { // Parse the data @@ -225,6 +230,8 @@ public: bool mSuccess; }; + std::vector callbacks = mCallbacks; + // fromJson() is performance heavy offload to a thread. main_queue->postTo( general_queue, @@ -264,7 +271,7 @@ public: } return results; }, - [object_override](std::vector results) // Callback to main thread + [object_override, callbacks](std::vector results) // Callback to main thread { LLViewerObject * obj = gObjectList.findObject(object_override.mObjectId); @@ -288,6 +295,10 @@ public: else if (obj && obj->isAnySelected()) { LLMaterialEditor::updateLive(object_override.mObjectId, results[i].mSide); + for (auto& override_update_callback : callbacks) + { + override_update_callback(object_override.mObjectId, results[i].mSide); + } } } else @@ -296,6 +307,10 @@ public: if (obj && obj->isAnySelected()) { LLMaterialEditor::updateLive(object_override.mObjectId, results[i].mSide); + for (auto& override_update_callback : callbacks) + { + override_update_callback(object_override.mObjectId, results[i].mSide); + } } } } @@ -311,6 +326,10 @@ public: if (object_has_selection) { LLMaterialEditor::updateLive(object_override.mObjectId, i); + for (auto& override_update_callback : callbacks) + { + override_update_callback(object_override.mObjectId, i); + } } } } @@ -325,11 +344,17 @@ public: if (object_has_selection) { LLMaterialEditor::updateLive(obj->getID(), i); + for (auto& override_update_callback : callbacks) + { + override_update_callback(obj->getID(), i); + } } } } }); } + + std::vector mCallbacks; }; namespace @@ -371,6 +396,10 @@ void LLGLTFMaterialList::applyQueuedOverrides(LLViewerObject* obj) if (object_has_selection) { LLMaterialEditor::updateLive(id, i); + for (auto& override_update_callback : handle_gltf_override_message.mCallbacks) + { + override_update_callback(id, i); + } } } } @@ -459,6 +488,11 @@ void LLGLTFMaterialList::flushUpdates(void(*done_callback)(bool)) } } +void LLGLTFMaterialList::addUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)) +{ + handle_gltf_override_message.addCallback(update_callback); +} + class AssetLoadUserData { public: @@ -713,5 +747,5 @@ void LLGLTFMaterialList::modifyMaterialCoro(std::string cap_url, LLSD overrides, void LLGLTFMaterialList::loadCacheOverrides(const LLGLTFOverrideCacheEntry& override) { - LLGLTFMaterialOverrideDispatchHandler::applyData(override); + handle_gltf_override_message.applyData(override); } diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h index 0f0edf7414..5a184f5e94 100644 --- a/indra/newview/llgltfmateriallist.h +++ b/indra/newview/llgltfmateriallist.h @@ -74,6 +74,8 @@ public: // Automatically called once per frame, but may be called explicitly // for cases that care about the done_callback forwarded to LLCoros::instance().launch static void flushUpdates(void(*done_callback)(bool) = nullptr); + + static void addUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)); // Queue an explicit LLSD ModifyMaterialParams update apply given override data // overrides -- LLSD map (or array of maps) in the format: diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 84b1ff63f4..b7e92bf315 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -32,7 +32,6 @@ // library includes #include "llcalc.h" #include "llerror.h" -#include "llfocusmgr.h" #include "llrect.h" #include "llstring.h" #include "llfontgl.h" @@ -95,6 +94,8 @@ using namespace std::literals; +LLPanelFace::Selection LLPanelFace::sMaterialOverrideSelection; + // // Constant definitions for comboboxes // Must match the commbobox definitions in panel_tools_texture.xml @@ -136,7 +137,7 @@ LLGLTFMaterial::TextureInfo texture_info_from_pbrtype(S32 pbr_type) } } -void updateSelectedGLTFMaterials(std::function func) +void LLPanelFace::updateSelectedGLTFMaterials(std::function func) { struct LLSelectedTEGLTFMaterialFunctor : public LLSelectedTEFunctor { @@ -158,6 +159,7 @@ void updateSelectedGLTFMaterials(std::function func) std::function mFunc; } select_func(func); + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&select_func); } @@ -268,11 +270,14 @@ BOOL LLPanelFace::postBuild() childSetCommitCallback("add_media", &LLPanelFace::onClickBtnAddMedia, this); childSetCommitCallback("delete_media", &LLPanelFace::onClickBtnDeleteMedia, this); - childSetCommitCallback("gltfTextureScaleU", boost::bind(&LLPanelFace::onCommitGLTFTextureScaleU, this, _1), nullptr); - childSetCommitCallback("gltfTextureScaleV", boost::bind(&LLPanelFace::onCommitGLTFTextureScaleV, this, _1), nullptr); - childSetCommitCallback("gltfTextureRotation", boost::bind(&LLPanelFace::onCommitGLTFRotation, this, _1), nullptr); - childSetCommitCallback("gltfTextureOffsetU", boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetU, this, _1), nullptr); - childSetCommitCallback("gltfTextureOffsetV", boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetV, this, _1), nullptr); + getChild("gltfTextureScaleU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleU, this, _1), nullptr); + getChild("gltfTextureScaleV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleV, this, _1), nullptr); + getChild("gltfTextureRotation")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFRotation, this, _1), nullptr); + getChild("gltfTextureOffsetU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetU, this, _1), nullptr); + getChild("gltfTextureOffsetV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetV, this, _1), nullptr); + + LLGLTFMaterialList::addUpdateCallback(&LLPanelFace::onMaterialOverrideReceived); + sMaterialOverrideSelection.connect(); childSetAction("button align",&LLPanelFace::onClickAutoFix,this); childSetAction("button align textures", &LLPanelFace::onAlignTexture, this); @@ -486,6 +491,11 @@ void LLPanelFace::draw() updateMediaTitle(); LLPanel::draw(); + + if (sMaterialOverrideSelection.update()) + { + setMaterialOverridesFromSelection(); + } } void LLPanelFace::sendTexture() @@ -1773,7 +1783,7 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, { has_pbr_material = false; - BOOL editable = objectp->permModify() && !objectp->isPermanentEnforced(); + const bool editable = objectp->permModify() && !objectp->isPermanentEnforced(); bool has_pbr_capabilities = LLMaterialEditor::capabilitiesAvailable(); // pbr material @@ -1784,10 +1794,11 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool identical_pbr; LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr); + has_pbr_material = pbr_id.notNull(); + pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE); pbr_ctrl->setEnabled(editable && has_pbr_capabilities); pbr_ctrl->setImageAssetID(pbr_id); - has_pbr_material = pbr_id.notNull(); } getChildView("pbr_from_inventory")->setEnabled(editable && has_pbr_capabilities); @@ -1797,14 +1808,13 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled(); if (show_pbr) { - const U32 pbr_type = findChild("radio_pbr_type")->getSelectedIndex(); const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type); const bool show_texture_info = texture_info != LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; LLUICtrl* gltfCtrlTextureScaleU = getChild("gltfTextureScaleU"); - LLUICtrl* gltfCtrlTextureScaleV = getChild("gltfTextureScaleV"); - LLUICtrl* gltfCtrlTextureRotation = getChild("gltfTextureRotation"); + LLUICtrl* gltfCtrlTextureScaleV = getChild("gltfTextureScaleV"); + LLUICtrl* gltfCtrlTextureRotation = getChild("gltfTextureRotation"); LLUICtrl* gltfCtrlTextureOffsetU = getChild("gltfTextureOffsetU"); LLUICtrl* gltfCtrlTextureOffsetV = getChild("gltfTextureOffsetV"); @@ -1814,48 +1824,7 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, gltfCtrlTextureOffsetU->setEnabled(show_texture_info && has_pbr_capabilities); gltfCtrlTextureOffsetV->setEnabled(show_texture_info && has_pbr_capabilities); - if (show_texture_info) - { - LLGLTFMaterial::TextureTransform transform; - bool scale_u_same = true; - bool scale_v_same = true; - bool rotation_same = true; - bool offset_u_same = true; - bool offset_v_same = true; - - readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mScale[VX] : 0.f; - }, transform.mScale[VX], scale_u_same, true, 1e-3f); - readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mScale[VY] : 0.f; - }, transform.mScale[VY], scale_v_same, true, 1e-3f); - readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mRotation : 0.f; - }, transform.mRotation, rotation_same, true, 1e-3f); - readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mOffset[VX] : 0.f; - }, transform.mOffset[VX], offset_u_same, true, 1e-3f); - readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) - { - return mat ? mat->mTextureTransform[texture_info].mOffset[VY] : 0.f; - }, transform.mOffset[VY], offset_v_same, true, 1e-3f); - - gltfCtrlTextureScaleU->setValue(transform.mScale[VX]); - gltfCtrlTextureScaleV->setValue(transform.mScale[VY]); - gltfCtrlTextureRotation->setValue(transform.mRotation * RAD_TO_DEG); - gltfCtrlTextureOffsetU->setValue(transform.mOffset[VX]); - gltfCtrlTextureOffsetV->setValue(transform.mOffset[VY]); - - gltfCtrlTextureScaleU->setTentative(!scale_u_same); - gltfCtrlTextureScaleV->setTentative(!scale_v_same); - gltfCtrlTextureRotation->setTentative(!rotation_same); - gltfCtrlTextureOffsetU->setTentative(!offset_u_same); - gltfCtrlTextureOffsetV->setTentative(!offset_v_same); - } + // Control values are set in setMaterialOverridesFromSelection } } @@ -2084,6 +2053,12 @@ void LLPanelFace::unloadMedia() mTitleMedia->unloadMediaSource(); } +// static +void LLPanelFace::onMaterialOverrideReceived(const LLUUID& object_id, S32 side) +{ + sMaterialOverrideSelection.onObjectUpdated(object_id, side); +} + ////////////////////////////////////////////////////////////////////////////// // void LLPanelFace::navigateToTitleMedia( const std::string url ) @@ -4677,7 +4652,7 @@ void LLPanelFace::onCommitPlanarAlign(LLUICtrl* ctrl, void* userdata) self->sendTextureInfo(); } -void updateGLTFTextureTransform(float value, U32 pbr_type, std::function edit) +void LLPanelFace::updateGLTFTextureTransform(float value, U32 pbr_type, std::function edit) { U32 texture_info_start; U32 texture_info_end; @@ -4699,6 +4674,148 @@ void updateGLTFTextureTransform(float value, U32 pbr_type, std::functiongetSelection()->getFirstNode(); + if (node) + { + LLViewerObject* object = node->getObject(); + sMaterialOverrideSelection.setObjectUpdatePending(object->getID(), node->getLastSelectedTE()); + } +} + +void LLPanelFace::setMaterialOverridesFromSelection() +{ + const U32 pbr_type = findChild("radio_pbr_type")->getSelectedIndex(); + const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type); + if (texture_info == LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_COUNT) + { + return; + } + + LLGLTFMaterial::TextureTransform transform; + bool scale_u_same = true; + bool scale_v_same = true; + bool rotation_same = true; + bool offset_u_same = true; + bool offset_v_same = true; + + readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mScale[VX] : 0.f; + }, transform.mScale[VX], scale_u_same, true, 1e-3f); + readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mScale[VY] : 0.f; + }, transform.mScale[VY], scale_v_same, true, 1e-3f); + readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mRotation : 0.f; + }, transform.mRotation, rotation_same, true, 1e-3f); + readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mOffset[VX] : 0.f; + }, transform.mOffset[VX], offset_u_same, true, 1e-3f); + readSelectedGLTFMaterial([&](const LLGLTFMaterial* mat) + { + return mat ? mat->mTextureTransform[texture_info].mOffset[VY] : 0.f; + }, transform.mOffset[VY], offset_v_same, true, 1e-3f); + + LLUICtrl* gltfCtrlTextureScaleU = getChild("gltfTextureScaleU"); + LLUICtrl* gltfCtrlTextureScaleV = getChild("gltfTextureScaleV"); + LLUICtrl* gltfCtrlTextureRotation = getChild("gltfTextureRotation"); + LLUICtrl* gltfCtrlTextureOffsetU = getChild("gltfTextureOffsetU"); + LLUICtrl* gltfCtrlTextureOffsetV = getChild("gltfTextureOffsetV"); + + gltfCtrlTextureScaleU->setValue(transform.mScale[VX]); + gltfCtrlTextureScaleV->setValue(transform.mScale[VY]); + gltfCtrlTextureRotation->setValue(transform.mRotation * RAD_TO_DEG); + gltfCtrlTextureOffsetU->setValue(transform.mOffset[VX]); + gltfCtrlTextureOffsetV->setValue(transform.mOffset[VY]); + + gltfCtrlTextureScaleU->setTentative(!scale_u_same); + gltfCtrlTextureScaleV->setTentative(!scale_v_same); + gltfCtrlTextureRotation->setTentative(!rotation_same); + gltfCtrlTextureOffsetU->setTentative(!offset_u_same); + gltfCtrlTextureOffsetV->setTentative(!offset_v_same); +} + +void LLPanelFace::Selection::connect() +{ + if (!mSelectConnection.connected()) + { + mSelectConnection = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLPanelFace::Selection::onSelectionChanged, this)); + } +} + +bool LLPanelFace::Selection::update() +{ + const bool selection_changed = compareSelection(); + if (selection_changed) + { + clearObjectUpdatePending(); + } + else if (isObjectUpdatePending()) + { + return false; + } + + const bool changed = mChanged; + mChanged = false; + return changed; +} + +void LLPanelFace::Selection::setObjectUpdatePending(const LLUUID &object_id, S32 side) +{ + mPendingObjectID = object_id; + mPendingSide = side; +} + +void LLPanelFace::Selection::onObjectUpdated(const LLUUID& object_id, S32 side) +{ + if (object_id == mSelectedObjectID && side == mSelectedSide) + { + mChanged = true; + clearObjectUpdatePending(); + } +} + +void LLPanelFace::Selection::clearObjectUpdatePending() +{ + mPendingObjectID = LLUUID::null; + mPendingSide = -1; +} + +bool LLPanelFace::Selection::compareSelection() +{ + if (!mNeedsSelectionCheck) + { + return false; + } + mNeedsSelectionCheck = false; + + const S32 old_object_count = mSelectedObjectCount; + const LLUUID old_object_id = mSelectedObjectID; + const S32 old_side = mSelectedSide; + + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + LLSelectNode* node = selection->getFirstNode(); + if (node) + { + LLViewerObject* object = node->getObject(); + mSelectedObjectCount = selection->getObjectCount(); + mSelectedObjectID = object->getID(); + mSelectedSide = node->getLastSelectedTE(); + } + else + { + mSelectedObjectCount = 0; + mSelectedObjectID = LLUUID::null; + mSelectedSide = -1; + } + + const bool selection_changed = old_object_count != mSelectedObjectCount || old_object_id != mSelectedObjectID || old_side != mSelectedSide; + mChanged = mChanged || selection_changed; + return selection_changed; } void LLPanelFace::onCommitGLTFTextureScaleU(LLUICtrl* ctrl) diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 69744689b5..520b399d42 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -49,6 +49,8 @@ class LLFloater; class LLMaterialID; class LLMediaCtrl; class LLMenuButton; +class LLGLTFMaterial; +struct LLGLTFMaterial::TextureTransform; // Represents an edit for use in replicating the op across one or more materials in the selection set. // @@ -102,7 +104,7 @@ public: void refreshMedia(); void unloadMedia(); - static void onGLTFMaterialUpdate(const LLUUID& object_id, S32 side); + static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side); /*virtual*/ void draw(); @@ -176,7 +178,6 @@ protected: // // @param force_set_values forces spinners to set value even if they are focused void updateUI(bool force_set_values = false); - void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool force_set_values); // Convenience func to determine if all faces in selection have // identical planar texgen settings during edits @@ -229,11 +230,13 @@ protected: static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); + void onCommitGLTFTextureScaleU(LLUICtrl* ctrl); void onCommitGLTFTextureScaleV(LLUICtrl* ctrl); void onCommitGLTFRotation(LLUICtrl* ctrl); void onCommitGLTFTextureOffsetU(LLUICtrl* ctrl); void onCommitGLTFTextureOffsetV(LLUICtrl* ctrl); + static void onClickAutoFix(void*); static void onAlignTexture(void*); static void onClickBtnLoadInvPBR(void* userdata); @@ -291,7 +294,6 @@ private: // Do NOT call updateUI from within this function. // void updateVisibility(); - void updateVisibilityGLTF(); // Hey look everyone, a type-safe alternative to copy and paste! :) // @@ -451,29 +453,62 @@ private: void onTextureSelectionChanged(LLInventoryItem* itemp); void onPbrSelectionChanged(LLInventoryItem* itemp); + void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool force_set_values); + void updateVisibilityGLTF(); + + void updateSelectedGLTFMaterials(std::function func); + void updateGLTFTextureTransform(float value, U32 pbr_type, std::function edit); + + void setMaterialOverridesFromSelection(); + LLMenuButton* mMenuClipboardColor; LLMenuButton* mMenuClipboardTexture; bool mIsAlpha; - /* These variables interlock processing of materials updates sent to - * the sim. mUpdateInFlight is set to flag that an update has been - * sent to the sim and not acknowledged yet, and cleared when an - * update is received from the sim. mUpdatePending is set when - * there's an update in flight and another UI change has been made - * that needs to be sent as a materials update, and cleared when the - * update is sent. This prevents the sim from getting spammed with - * update messages when, for example, the user holds down the - * up-arrow on a spinner, and avoids running afoul of its throttle. - */ - bool mUpdateInFlight; - bool mUpdatePending; - LLSD mClipboardParams; LLSD mMediaSettings; bool mNeedMediaTitle; + class Selection + { + public: + void connect(); + + // Returns true if the selected objects or sides have changed since + // this was last called, and no object update is pending + bool update(); + + // Prevents update() returning true until the provided object is + // updated. Necessary to prevent controls updating when the mouse is + // held down. + void setObjectUpdatePending(const LLUUID &object_id, S32 side); + + // Callbacks + void onSelectionChanged() { mNeedsSelectionCheck = true; } + void onObjectUpdated(const LLUUID &object_id, S32 side); + + protected: + void clearObjectUpdatePending(); + bool isObjectUpdatePending() { return mPendingSide != -1; } + + bool compareSelection(); + + bool mChanged = false; + + boost::signals2::scoped_connection mSelectConnection; + bool mNeedsSelectionCheck = true; + S32 mSelectedObjectCount = 0; + LLUUID mSelectedObjectID; + S32 mSelectedSide = -1; + + LLUUID mPendingObjectID; + S32 mPendingSide = -1; + }; + + static Selection sMaterialOverrideSelection; + public: #if defined(DEF_GET_MAT_STATE) #undef DEF_GET_MAT_STATE -- cgit v1.2.3 From f313a762fcfa69a0259a7db90283bbd03b4107fb Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Mon, 28 Nov 2022 17:19:06 -0800 Subject: SL-18732: Fix texture transform controls not updating when switching which texture to edit --- indra/newview/llpanelface.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra') diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index b7e92bf315..21c824ff5c 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -2803,6 +2803,7 @@ void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata) // and generally reflecting old state when switching tabs or objects // self->updateUI(); + self->setMaterialOverridesFromSelection(); } // static -- cgit v1.2.3 From 9f7967fcdc5ccb60bd72e8e9e1b7652dc2058524 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 29 Nov 2022 23:35:18 +0200 Subject: SL-18727 Save material to Inventoryshould prioritize picked face --- indra/newview/lldrawpoolsky.cpp | 2 +- indra/newview/lllocalgltfmaterials.cpp | 10 ++-- indra/newview/lllocalgltfmaterials.h | 10 ++-- indra/newview/llmaterialeditor.cpp | 106 +++++++++++++++++++++++---------- indra/newview/llmaterialeditor.h | 4 ++ indra/newview/llviewermenu.cpp | 2 +- indra/newview/llviewermenu.h | 1 - 7 files changed, 92 insertions(+), 43 deletions(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 55ebf03adc..5b614a2ce0 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -51,7 +51,7 @@ LLDrawPoolSky::LLDrawPoolSky() void LLDrawPoolSky::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - if (gSky.mVOSkyp->mDrawable) + if (gSky.mVOSkyp && gSky.mVOSkyp->mDrawable) { gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); } diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp index b07efff827..89f14c6cfa 100644 --- a/indra/newview/lllocalgltfmaterials.cpp +++ b/indra/newview/lllocalgltfmaterials.cpp @@ -93,27 +93,27 @@ LLLocalGLTFMaterial::~LLLocalGLTFMaterial() } /* accessors */ -std::string LLLocalGLTFMaterial::getFilename() +std::string LLLocalGLTFMaterial::getFilename() const { return mFilename; } -std::string LLLocalGLTFMaterial::getShortName() +std::string LLLocalGLTFMaterial::getShortName() const { return mShortName; } -LLUUID LLLocalGLTFMaterial::getTrackingID() +LLUUID LLLocalGLTFMaterial::getTrackingID() const { return mTrackingID; } -LLUUID LLLocalGLTFMaterial::getWorldID() +LLUUID LLLocalGLTFMaterial::getWorldID() const { return mWorldID; } -S32 LLLocalGLTFMaterial::getIndexInFile() +S32 LLLocalGLTFMaterial::getIndexInFile() const { return mMaterialIndex; } diff --git a/indra/newview/lllocalgltfmaterials.h b/indra/newview/lllocalgltfmaterials.h index 3bdccbbf3d..6919b9b4b2 100644 --- a/indra/newview/lllocalgltfmaterials.h +++ b/indra/newview/lllocalgltfmaterials.h @@ -42,11 +42,11 @@ public: /* main */ virtual ~LLLocalGLTFMaterial(); public: /* accessors */ - std::string getFilename(); - std::string getShortName(); - LLUUID getTrackingID(); - LLUUID getWorldID(); - S32 getIndexInFile(); + std::string getFilename() const; + std::string getShortName() const; + LLUUID getTrackingID() const; + LLUUID getWorldID() const; + S32 getIndexInFile() const; public: bool updateSelf(); diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index d5339777c4..fe674abeee 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -46,6 +46,7 @@ #include "llsdutil.h" #include "llselectmgr.h" #include "llstatusbar.h" // can_afford_transaction() +#include "lltoolpie.h" #include "llviewerinventory.h" #include "llinventory.h" #include "llviewerregion.h" @@ -322,9 +323,17 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index) mLocalMaterial = local_mat; } mMaterial = tep->getGLTFRenderMaterial(); + + if (mMaterial.isNull()) + { + // Shouldn't be possible? + LL_WARNS("MaterialEditor") << "Object has material id, but no material" << LL_ENDL; + mMaterial = gGLTFMaterialList.getMaterial(mat_id); + } } + return true; } - return true; + return false; } ///---------------------------------------------------------------------------- @@ -1816,58 +1825,95 @@ void LLMaterialEditor::loadLive() void LLMaterialEditor::saveObjectsMaterialAs() { - - // Find an applicable material. - // Do this before showing message, because - // message is going to drop selection. LLSelectedTEGetMatData func(false); LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + saveMaterialAs(func.mMaterial, func.mLocalMaterial); +} +void LLMaterialEditor::savePickedMaterialAs() +{ + LLPickInfo pick = LLToolPie::getInstance()->getPick(); + if (pick.mPickType != LLPickInfo::PICK_OBJECT || !pick.getObject()) + { + return; + } + + LLPointer render_material; + LLPointer local_material; - if (func.mLocalMaterial.notNull()) + LLViewerObject *objectp = pick.getObject(); + LLUUID mat_id = objectp->getRenderMaterialID(pick.mObjectFace); + if (mat_id.notNull() && objectp->permCopy()) + { + // Try a face user picked first + // (likely the only method we need, but in such case + // enable_object_save_gltf_material will need to check this) + LLTextureEntry *tep = objectp->getTE(pick.mObjectFace); + LLGLTFMaterial *mat = tep->getGLTFMaterial(); + LLLocalGLTFMaterial *local_mat = dynamic_cast(mat); + + if (local_mat) + { + local_material = local_mat; + } + render_material = tep->getGLTFRenderMaterial(); + } + else + { + // Find an applicable material. + // Do this before showing message, because + // message is going to drop selection. + LLSelectedTEGetMatData func(false); + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); + local_material = func.mLocalMaterial; + render_material = func.mMaterial; + } + + saveMaterialAs(render_material, local_material); +} + +void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material) +{ + if (local_material) { // This is a local material, reload it from file // so that user won't end up with grey textures // on next login. - LLMaterialEditor::loadMaterialFromFile(func.mLocalMaterial->getFilename(), func.mLocalMaterial->getIndexInFile()); + LLMaterialEditor::loadMaterialFromFile(local_material->getFilename(), local_material->getIndexInFile()); LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); if (me) { - // apply differences on top - LLGLTFMaterial* local_mat = func.mLocalMaterial.get(); - // don't use override mat here, it has 'hacked ids' - // and values, use end result. - LLGLTFMaterial* cmp_mat = func.mMaterial.get(); - - me->setBaseColor(cmp_mat->mBaseColor); - me->setMetalnessFactor(cmp_mat->mMetallicFactor); - me->setRoughnessFactor(cmp_mat->mRoughnessFactor); - me->setEmissiveColor(cmp_mat->mEmissiveColor); - me->setDoubleSided(cmp_mat->mDoubleSided); - me->setAlphaMode(cmp_mat->getAlphaMode()); - me->setAlphaCutoff(cmp_mat->mAlphaCutoff); + // don't use override material here, it has 'hacked ids' + // and values, use end result, apply it on top of local. + me->setBaseColor(render_material->mBaseColor); + me->setMetalnessFactor(render_material->mMetallicFactor); + me->setRoughnessFactor(render_material->mRoughnessFactor); + me->setEmissiveColor(render_material->mEmissiveColor); + me->setDoubleSided(render_material->mDoubleSided); + me->setAlphaMode(render_material->getAlphaMode()); + me->setAlphaCutoff(render_material->mAlphaCutoff); // most things like colors we can apply without verifying // but texture ids are going to be different from both, base and override // so only apply override id if there is actually a difference - if (local_mat->mBaseColorId != cmp_mat->mBaseColorId) + if (local_material->mBaseColorId != render_material->mBaseColorId) { - me->setBaseColorId(cmp_mat->mBaseColorId); + me->setBaseColorId(render_material->mBaseColorId); me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mNormalId != cmp_mat->mNormalId) + if (local_material->mNormalId != render_material->mNormalId) { - me->setNormalId(cmp_mat->mNormalId); + me->setNormalId(render_material->mNormalId); me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mMetallicRoughnessId != cmp_mat->mMetallicRoughnessId) + if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId) { - me->setMetallicRoughnessId(cmp_mat->mMetallicRoughnessId); + me->setMetallicRoughnessId(render_material->mMetallicRoughnessId); me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string")); } - if (local_mat->mEmissiveId != cmp_mat->mEmissiveId) + if (local_material->mEmissiveId != render_material->mEmissiveId) { - me->setEmissiveId(cmp_mat->mEmissiveId); + me->setEmissiveId(render_material->mEmissiveId); me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string")); } @@ -1879,9 +1925,9 @@ void LLMaterialEditor::saveObjectsMaterialAs() } LLSD payload; - if (func.mMaterial.notNull()) + if (render_material) { - payload["data"] = func.mMaterial->asJSON(); + payload["data"] = render_material->asJSON(); } else { diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h index 23d5434ff7..6deda5df50 100644 --- a/indra/newview/llmaterialeditor.h +++ b/indra/newview/llmaterialeditor.h @@ -35,6 +35,7 @@ class LLButton; class LLColorSwatchCtrl; class LLComboBox; class LLGLTFMaterial; +class LLLocalGLTFMaterial; class LLTextureCtrl; class LLTextBox; @@ -111,6 +112,7 @@ public: static void loadLive(); static void saveObjectsMaterialAs(); + static void savePickedMaterialAs(); static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response); static void loadFromGLTFMaterial(LLUUID &asset_id); @@ -232,6 +234,8 @@ public: static bool capabilitiesAvailable(); private: + static void saveMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material); + static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id); static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index c67d76100a..8d0dd505bf 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2962,7 +2962,7 @@ void handle_object_edit_gltf_material() void handle_object_save_gltf_material() { - LLMaterialEditor::saveObjectsMaterialAs(); + LLMaterialEditor::savePickedMaterialAs(); } void handle_attachment_edit(const LLUUID& inv_item_id) diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index 0673652e61..7142763451 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -135,7 +135,6 @@ bool anyone_copy_selection(LLSelectNode* nodep); // *TODO: Move to separate file bool for_sale_selection(LLSelectNode* nodep); -void handle_save_snapshot(void *); void handle_toggle_flycam(); void handle_object_sit_or_stand(); -- cgit v1.2.3 From 361571cdb330dea18ad5a3575d7b06c69371e11b Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Tue, 29 Nov 2022 13:51:23 -0800 Subject: SL-18732: Use override update callback for LLMaterialEditor::updateLive as well --- indra/newview/llgltfmateriallist.cpp | 6 ------ indra/newview/llmaterialeditor.cpp | 3 +++ 2 files changed, 3 insertions(+), 6 deletions(-) (limited to 'indra') diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp index cff2d22f18..8142762dfe 100644 --- a/indra/newview/llgltfmateriallist.cpp +++ b/indra/newview/llgltfmateriallist.cpp @@ -32,7 +32,6 @@ #include "lldispatcher.h" #include "llfetchedgltfmaterial.h" #include "llfilesystem.h" -#include "llmaterialeditor.h" #include "llsdserialize.h" #include "lltinygltfhelper.h" #include "llviewercontrol.h" @@ -294,7 +293,6 @@ public: } else if (obj && obj->isAnySelected()) { - LLMaterialEditor::updateLive(object_override.mObjectId, results[i].mSide); for (auto& override_update_callback : callbacks) { override_update_callback(object_override.mObjectId, results[i].mSide); @@ -306,7 +304,6 @@ public: // unblock material editor if (obj && obj->isAnySelected()) { - LLMaterialEditor::updateLive(object_override.mObjectId, results[i].mSide); for (auto& override_update_callback : callbacks) { override_update_callback(object_override.mObjectId, results[i].mSide); @@ -325,7 +322,6 @@ public: obj->setTEGLTFMaterialOverride(i, nullptr); if (object_has_selection) { - LLMaterialEditor::updateLive(object_override.mObjectId, i); for (auto& override_update_callback : callbacks) { override_update_callback(object_override.mObjectId, i); @@ -343,7 +339,6 @@ public: obj->setTEGLTFMaterialOverride(i, nullptr); if (object_has_selection) { - LLMaterialEditor::updateLive(obj->getID(), i); for (auto& override_update_callback : callbacks) { override_update_callback(obj->getID(), i); @@ -395,7 +390,6 @@ void LLGLTFMaterialList::applyQueuedOverrides(LLViewerObject* obj) obj->setTEGLTFMaterialOverride(i, overrides[i]); if (object_has_selection) { - LLMaterialEditor::updateLive(id, i); for (auto& override_update_callback : handle_gltf_override_message.mCallbacks) { override_update_callback(id, i); diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index d5339777c4..f1fd276402 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -399,6 +399,9 @@ BOOL LLMaterialEditor::postBuild() if (mIsOverride) { + // Material override change success callback + LLGLTFMaterialList::addUpdateCallback(&LLMaterialEditor::updateLive); + // Live editing needs a recovery mechanism on cancel mBaseColorTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); mMetallicTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); -- cgit v1.2.3 From cf86c23dfe1fd732cd939b7fd48fdc7b88bdce1c Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Tue, 29 Nov 2022 14:23:18 -0800 Subject: SL-18732: Pass material list callbacks by reference --- indra/newview/llgltfmateriallist.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'indra') diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp index 8142762dfe..048085fb71 100644 --- a/indra/newview/llgltfmateriallist.cpp +++ b/indra/newview/llgltfmateriallist.cpp @@ -229,8 +229,6 @@ public: bool mSuccess; }; - std::vector callbacks = mCallbacks; - // fromJson() is performance heavy offload to a thread. main_queue->postTo( general_queue, @@ -270,7 +268,7 @@ public: } return results; }, - [object_override, callbacks](std::vector results) // Callback to main thread + [object_override, this](std::vector results) // Callback to main thread { LLViewerObject * obj = gObjectList.findObject(object_override.mObjectId); @@ -293,7 +291,7 @@ public: } else if (obj && obj->isAnySelected()) { - for (auto& override_update_callback : callbacks) + for (auto& override_update_callback : mCallbacks) { override_update_callback(object_override.mObjectId, results[i].mSide); } @@ -304,7 +302,7 @@ public: // unblock material editor if (obj && obj->isAnySelected()) { - for (auto& override_update_callback : callbacks) + for (auto& override_update_callback : mCallbacks) { override_update_callback(object_override.mObjectId, results[i].mSide); } @@ -322,7 +320,7 @@ public: obj->setTEGLTFMaterialOverride(i, nullptr); if (object_has_selection) { - for (auto& override_update_callback : callbacks) + for (auto& override_update_callback : mCallbacks) { override_update_callback(object_override.mObjectId, i); } @@ -339,7 +337,7 @@ public: obj->setTEGLTFMaterialOverride(i, nullptr); if (object_has_selection) { - for (auto& override_update_callback : callbacks) + for (auto& override_update_callback : mCallbacks) { override_update_callback(obj->getID(), i); } -- cgit v1.2.3 From bfcb07270ed7036c87a4ece7fa1f5416123fff85 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Tue, 29 Nov 2022 15:20:44 -0800 Subject: SL-18732: Review feedback --- indra/newview/llgltfmateriallist.cpp | 56 ++++++++++++++++-------------------- indra/newview/llgltfmateriallist.h | 2 +- indra/newview/llmaterialeditor.cpp | 2 +- indra/newview/llpanelface.cpp | 6 ++-- indra/newview/llpanelface.h | 2 +- 5 files changed, 30 insertions(+), 38 deletions(-) (limited to 'indra') diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp index 048085fb71..d04a674e91 100644 --- a/indra/newview/llgltfmateriallist.cpp +++ b/indra/newview/llgltfmateriallist.cpp @@ -148,7 +148,7 @@ public: void addCallback(void(*callback)(const LLUUID& object_id, S32 side)) { - mCallbacks.push_back(callback); + mSelectionCallbacks.push_back(callback); } bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override @@ -214,6 +214,14 @@ public: return true; } + void doSelectionCallbacks(const LLUUID& object_id, S32 side) + { + for (auto& callback : mSelectionCallbacks) + { + callback(object_id, side); + } + } + void applyData(const LLGLTFOverrideCacheEntry &object_override) { // Parse the data @@ -289,41 +297,31 @@ public: // object not ready to receive override data, queue for later gGLTFMaterialList.queueOverrideUpdate(object_override.mObjectId, results[i].mSide, results[i].mMaterial); } - else if (obj && obj->isAnySelected()) + else if (obj && obj->getTE(i) && obj->getTE(i)->isSelected()) { - for (auto& override_update_callback : mCallbacks) - { - override_update_callback(object_override.mObjectId, results[i].mSide); - } + doSelectionCallbacks(object_override.mObjectId, results[i].mSide); } } else { // unblock material editor - if (obj && obj->isAnySelected()) + if (obj && obj->getTE(i) && obj->getTE(i)->isSelected()) { - for (auto& override_update_callback : mCallbacks) - { - override_update_callback(object_override.mObjectId, results[i].mSide); - } + doSelectionCallbacks(object_override.mObjectId, results[i].mSide); } } } if (obj && side_set.size() != obj->getNumTEs()) { // object exists and at least one texture entry needs to have its override data nulled out - bool object_has_selection = obj->isAnySelected(); for (int i = 0; i < obj->getNumTEs(); ++i) { if (side_set.find(i) == side_set.end()) { obj->setTEGLTFMaterialOverride(i, nullptr); - if (object_has_selection) + if (obj->getTE(i) && obj->getTE(i)->isSelected()) { - for (auto& override_update_callback : mCallbacks) - { - override_update_callback(object_override.mObjectId, i); - } + doSelectionCallbacks(object_override.mObjectId, i); } } } @@ -331,23 +329,21 @@ public: } else if (obj) { // override list was empty or an error occurred, null out all overrides for this object - bool object_has_selection = obj->isAnySelected(); for (int i = 0; i < obj->getNumTEs(); ++i) { obj->setTEGLTFMaterialOverride(i, nullptr); - if (object_has_selection) + if (obj->getTE(i) && obj->getTE(i)->isSelected()) { - for (auto& override_update_callback : mCallbacks) - { - override_update_callback(obj->getID(), i); - } + doSelectionCallbacks(obj->getID(), i); } } } }); } - std::vector mCallbacks; +private: + + std::vector mSelectionCallbacks; }; namespace @@ -375,23 +371,19 @@ void LLGLTFMaterialList::applyQueuedOverrides(LLViewerObject* obj) if (iter != mQueuedOverrides.end()) { - bool object_has_selection = obj->isAnySelected(); override_list_t& overrides = iter->second; for (int i = 0; i < overrides.size(); ++i) { if (overrides[i].notNull()) { - if (!obj->getTE(i)->getGLTFMaterial()) + if (!obj->getTE(i) || !obj->getTE(i)->getGLTFMaterial()) { // object doesn't have its base GLTF material yet, don't apply override (yet) return; } obj->setTEGLTFMaterialOverride(i, overrides[i]); - if (object_has_selection) + if (obj->getTE(i)->isSelected()) { - for (auto& override_update_callback : handle_gltf_override_message.mCallbacks) - { - override_update_callback(id, i); - } + handle_gltf_override_message.doSelectionCallbacks(id, i); } } } @@ -480,7 +472,7 @@ void LLGLTFMaterialList::flushUpdates(void(*done_callback)(bool)) } } -void LLGLTFMaterialList::addUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)) +void LLGLTFMaterialList::addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)) { handle_gltf_override_message.addCallback(update_callback); } diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h index 5a184f5e94..abbb755599 100644 --- a/indra/newview/llgltfmateriallist.h +++ b/indra/newview/llgltfmateriallist.h @@ -75,7 +75,7 @@ public: // for cases that care about the done_callback forwarded to LLCoros::instance().launch static void flushUpdates(void(*done_callback)(bool) = nullptr); - static void addUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)); + static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)); // Queue an explicit LLSD ModifyMaterialParams update apply given override data // overrides -- LLSD map (or array of maps) in the format: diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index f1fd276402..8c8a07bc21 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -400,7 +400,7 @@ BOOL LLMaterialEditor::postBuild() if (mIsOverride) { // Material override change success callback - LLGLTFMaterialList::addUpdateCallback(&LLMaterialEditor::updateLive); + LLGLTFMaterialList::addSelectionUpdateCallback(&LLMaterialEditor::updateLive); // Live editing needs a recovery mechanism on cancel mBaseColorTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 21c824ff5c..3d72865f69 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -276,7 +276,7 @@ BOOL LLPanelFace::postBuild() getChild("gltfTextureOffsetU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetU, this, _1), nullptr); getChild("gltfTextureOffsetV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetV, this, _1), nullptr); - LLGLTFMaterialList::addUpdateCallback(&LLPanelFace::onMaterialOverrideReceived); + LLGLTFMaterialList::addSelectionUpdateCallback(&LLPanelFace::onMaterialOverrideReceived); sMaterialOverrideSelection.connect(); childSetAction("button align",&LLPanelFace::onClickAutoFix,this); @@ -2056,7 +2056,7 @@ void LLPanelFace::unloadMedia() // static void LLPanelFace::onMaterialOverrideReceived(const LLUUID& object_id, S32 side) { - sMaterialOverrideSelection.onObjectUpdated(object_id, side); + sMaterialOverrideSelection.onSelectedObjectUpdated(object_id, side); } ////////////////////////////////////////////////////////////////////////////// @@ -4771,7 +4771,7 @@ void LLPanelFace::Selection::setObjectUpdatePending(const LLUUID &object_id, S32 mPendingSide = side; } -void LLPanelFace::Selection::onObjectUpdated(const LLUUID& object_id, S32 side) +void LLPanelFace::Selection::onSelectedObjectUpdated(const LLUUID& object_id, S32 side) { if (object_id == mSelectedObjectID && side == mSelectedSide) { diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 520b399d42..24bc973bde 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -487,7 +487,7 @@ private: // Callbacks void onSelectionChanged() { mNeedsSelectionCheck = true; } - void onObjectUpdated(const LLUUID &object_id, S32 side); + void onSelectedObjectUpdated(const LLUUID &object_id, S32 side); protected: void clearObjectUpdatePending(); -- cgit v1.2.3 From fd19fb2f914269a8cbea49db244d633b6d7008bb Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Tue, 29 Nov 2022 16:00:55 -0800 Subject: SL-18732: Fix clang build error --- indra/newview/llpanelface.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 24bc973bde..c0afc79cbe 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -29,6 +29,7 @@ #include "v4color.h" #include "llpanel.h" +#include "llgltfmaterial.h" #include "llmaterial.h" #include "llmaterialmgr.h" #include "lltextureentry.h" @@ -49,8 +50,6 @@ class LLFloater; class LLMaterialID; class LLMediaCtrl; class LLMenuButton; -class LLGLTFMaterial; -struct LLGLTFMaterial::TextureTransform; // Represents an edit for use in replicating the op across one or more materials in the selection set. // -- cgit v1.2.3