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authorDave Parks <davep@lindenlab.com>2011-11-10 16:33:34 -0600
committerDave Parks <davep@lindenlab.com>2011-11-10 16:33:34 -0600
commite2e154d94ea0684ede8c7c1b70fff555edbd6065 (patch)
tree3f1ce977548f221912a6a5a3873bf6550bd26442 /indra
parentdf546bfba965ec9ec43b7611bb25b5b5ec8f01b5 (diff)
SH-2659 Fix for basic shaders having no affect when gl version < 2.0
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llviewershadermgr.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 32978a0d04..18ae83e3b6 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -372,10 +372,6 @@ void LLViewerShaderMgr::setShaders()
gSavedSettings.setBOOL("VertexShaderEnable", TRUE);
}
}
- else if (gGLManager.mGLVersion < 2.f)
- { //NEVER use shaders on a pre 2.0 context
- gSavedSettings.setBOOL("VertexShaderEnable", FALSE);
- }
//setup preprocessor definitions
LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits);