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authorAndrey Lihatskiy <alihatskiy@productengine.com>2021-08-27 19:24:05 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2021-08-27 19:24:05 +0300
commit203ea3a70a775a09cbbffb1740ab7c58f1780baa (patch)
tree828b0ea2336944d7ab0cc78704ae364966ec98a1 /indra/test
parent8e3f0778863a5aa337d1148a243ea91d238a8ac5 (diff)
parent2e790e9b7250d5f79751fa5287c1993f3fa5c776 (diff)
Merge branch 'c++17' into DRTVWR-522-maint
Diffstat (limited to 'indra/test')
-rw-r--r--indra/test/lldoubledispatch_tut.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/test/lldoubledispatch_tut.cpp b/indra/test/lldoubledispatch_tut.cpp
index ad8f6454d4..e38d0e92a3 100644
--- a/indra/test/lldoubledispatch_tut.cpp
+++ b/indra/test/lldoubledispatch_tut.cpp
@@ -135,10 +135,10 @@ namespace tut
// Instantiate a few GameObjects. Make sure we refer to them
// polymorphically, and don't let them leak.
- std::auto_ptr<GameObject> home;
- std::auto_ptr<GameObject> obstacle;
- std::auto_ptr<GameObject> tug;
- std::auto_ptr<GameObject> patrol;
+ std::unique_ptr<GameObject> home;
+ std::unique_ptr<GameObject> obstacle;
+ std::unique_ptr<GameObject> tug;
+ std::unique_ptr<GameObject> patrol;
// prototype objects
Asteroid dummyAsteroid;