summaryrefslogtreecommitdiff
path: root/indra/test/lluuidhashmap_tut.cpp
diff options
context:
space:
mode:
authorMerov Linden <merov@lindenlab.com>2014-05-06 18:21:04 -0700
committerMerov Linden <merov@lindenlab.com>2014-05-06 18:21:04 -0700
commit8dae4bc222d1b0744254442ab0b26538285341de (patch)
tree88da67f01f0dc32457b4a5085d5e699ea55715a4 /indra/test/lluuidhashmap_tut.cpp
parentf6bb6a0f935323434a3f3d0d94e94c8d8238effe (diff)
parentd0ef02c23a7a37c8c9bfe3a86bae88bb811fc9fe (diff)
Pull merge from lindenlab/viewer-release. Fixed some conflicts and compile errors
Diffstat (limited to 'indra/test/lluuidhashmap_tut.cpp')
-rwxr-xr-xindra/test/lluuidhashmap_tut.cpp455
1 files changed, 0 insertions, 455 deletions
diff --git a/indra/test/lluuidhashmap_tut.cpp b/indra/test/lluuidhashmap_tut.cpp
deleted file mode 100755
index 9712a613f4..0000000000
--- a/indra/test/lluuidhashmap_tut.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/**
- * @file lluuidhashmap_tut.cpp
- * @author Adroit
- * @date 2007-02
- * @brief Test cases for LLUUIDHashMap
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include <tut/tut.hpp>
-#include "linden_common.h"
-#include "lluuidhashmap.h"
-#include "llsdserialize.h"
-#include "lldir.h"
-#include "stringize.h"
-#include <iostream>
-#include <fstream>
-
-namespace tut
-{
- class UUIDTableEntry
- {
- public:
- UUIDTableEntry()
- {
- mID.setNull();
- mValue = 0;
- }
-
- UUIDTableEntry(const LLUUID& id, U32 value)
- {
- mID = id;
- mValue = value;
- }
-
- ~UUIDTableEntry(){};
-
- static BOOL uuidEq(const LLUUID &uuid, const UUIDTableEntry &id_pair)
- {
- if (uuid == id_pair.mID)
- {
- return TRUE;
- }
- return FALSE;
- }
-
- const LLUUID& getID() { return mID; }
- const U32& getValue() { return mValue; }
-
- protected:
- LLUUID mID;
- U32 mValue;
- };
-
- struct hashmap_test
- {
- };
-
- typedef test_group<hashmap_test> hash_index_t;
- typedef hash_index_t::object hash_index_object_t;
- tut::hash_index_t tut_hash_index("hashmap_test");
-
- // stress test
- template<> template<>
- void hash_index_object_t::test<1>()
- {
- set_test_name("stress test");
- // As of 2012-10-10, I (nat) have observed sporadic failures of this
- // test: "set/get did not work." The trouble is that since test data
- // are randomly generated with every run, it is impossible to debug a
- // test failure. One is left with the uneasy suspicion that
- // LLUUID::generate() can sometimes produce duplicates even within the
- // moderately small number requested here. Since rerunning the test
- // generally allows it to pass, it's too easy to shrug and forget it.
- // The following code is intended to support reproducing such test
- // failures. The idea is that, on test failure, we save the generated
- // data to a canonical filename in a temp directory. Then on every
- // subsequent run, we check for that filename. If it exists, we reload
- // that specific data rather than generating fresh data -- which
- // should presumably reproduce the same test failure. But we inform
- // the user that to resume normal (random) test runs, s/he need only
- // delete that file. And since it's in a temp directory, sooner or
- // later the system will clean it up anyway.
- const char* tempvar = "TEMP";
- const char* tempdir = getenv(tempvar); // Windows convention
- if (! tempdir)
- {
- tempvar = "TMPDIR";
- tempdir = getenv(tempvar); // Mac convention
- }
- if (! tempdir)
- {
- // reset tempvar to the first var we check; it's just a
- // recommendation
- tempvar = "TEMP";
- tempdir = "/tmp"; // Posix in general
- }
- std::string savefile(gDirUtilp->add(tempdir, "lluuidhashmap_tut.save.txt"));
- const int numElementsToCheck = 32*256*32;
- std::vector<LLUUID> idList;
- if ((! getenv("TEAMCITY_PROJECT_NAME")) && gDirUtilp->fileExists(savefile))
- {
- // This is not a TeamCity build, and we have saved data from a
- // previous failed run. Reload that data.
- std::ifstream inf(savefile.c_str());
- if (! inf.is_open())
- {
- fail(STRINGIZE("Although save file '" << savefile << "' exists, it cannot be opened"));
- }
- std::string item;
- while (std::getline(inf, item))
- {
- idList.push_back(LLUUID(item));
- }
- std::cout << "Reloaded " << idList.size() << " items from '" << savefile << "'";
- if (idList.size() != numElementsToCheck)
- {
- std::cout << " (expected " << numElementsToCheck << ")";
- }
- std::cout << " -- delete this file to generate new data" << std::endl;
- }
- else
- {
- // This is a TeamCity build, or (normal case) savefile does not
- // exist: regenerate idList from scratch.
- for (int i = 0; i < numElementsToCheck; ++i)
- {
- LLUUID id;
- id.generate();
- idList.push_back(id);
- }
- }
-
- LLUUIDHashMap<UUIDTableEntry, 32> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
- int i;
-
- for (i = 0; i < idList.size(); ++i)
- {
- UUIDTableEntry entry(idList[i], i);
- hashTable.set(idList[i], entry);
- }
-
- try
- {
- for (i = 0; i < idList.size(); i++)
- {
- LLUUID idToCheck = idList[i];
- UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
- ensure_equals(STRINGIZE("set/get ID (entry " << i << ")").c_str(),
- entryToCheck.getID(), idToCheck);
- ensure_equals(STRINGIZE("set/get value (ID " << idToCheck << ")").c_str(),
- entryToCheck.getValue(), (size_t)i);
- }
-
- for (i = 0; i < idList.size(); i++)
- {
- LLUUID idToCheck = idList[i];
- if (i % 2 != 0)
- {
- hashTable.remove(idToCheck);
- }
- }
-
- for (i = 0; i < idList.size(); i++)
- {
- LLUUID idToCheck = idList[i];
- ensure("remove or check did not work", (i % 2 == 0 && hashTable.check(idToCheck)) || (i % 2 != 0 && !hashTable.check(idToCheck)));
- }
- }
- catch (const failure&)
- {
- // One of the above tests failed. Try to save idList to repro with
- // a later run.
- std::ofstream outf(savefile.c_str());
- if (! outf.is_open())
- {
- // Sigh, don't use fail() here because we want to preserve
- // the original test failure.
- std::cout << "Cannot open file '" << savefile
- << "' to save data -- check and fix " << tempvar << std::endl;
- }
- else
- {
- // outf.is_open()
- for (int i = 0; i < idList.size(); ++i)
- {
- outf << idList[i] << std::endl;
- }
- std::cout << "Saved " << idList.size() << " entries to '" << savefile
- << "' -- rerun test to debug with these" << std::endl;
- }
- // re-raise the same exception -- we WANT this test failure to
- // be reported! We just needed to save the data on the way out.
- throw;
- }
- }
-
- // test removing all but one element.
- template<> template<>
- void hash_index_object_t::test<2>()
- {
- LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
- const int numElementsToCheck = 5;
- std::vector<LLUUID> idList(numElementsToCheck*10);
- int i;
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID id;
- id.generate();
- UUIDTableEntry entry(id, i);
- hashTable.set(id, entry);
- idList[i] = id;
- }
-
- ensure("getLength failed", hashTable.getLength() == numElementsToCheck);
-
- // remove all but the last element
- for (i = 0; i < numElementsToCheck-1; i++)
- {
- LLUUID idToCheck = idList[i];
- hashTable.remove(idToCheck);
- }
-
- // there should only be one element left now.
- ensure("getLength failed", hashTable.getLength() == 1);
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID idToCheck = idList[i];
- if (i != numElementsToCheck - 1)
- {
- ensure("remove did not work", hashTable.check(idToCheck) == FALSE);
- }
- else
- {
- UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
- ensure("remove did not work", entryToCheck.getID() == idToCheck && entryToCheck.getValue() == (size_t)i);
- }
- }
- }
-
- // test overriding of value already set.
- template<> template<>
- void hash_index_object_t::test<3>()
- {
- LLUUIDHashMap<UUIDTableEntry, 5> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
- const int numElementsToCheck = 10;
- std::vector<LLUUID> idList(numElementsToCheck);
- int i;
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID id;
- id.generate();
- UUIDTableEntry entry(id, i);
- hashTable.set(id, entry);
- idList[i] = id;
- }
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID id = idList[i];
- // set new entry with value = i+numElementsToCheck
- UUIDTableEntry entry(id, i+numElementsToCheck);
- hashTable.set(id, entry);
- }
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID idToCheck = idList[i];
- UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
- ensure("set/get did not work", entryToCheck.getID() == idToCheck && entryToCheck.getValue() == (size_t)(i+numElementsToCheck));
- }
- }
-
- // test removeAll()
- template<> template<>
- void hash_index_object_t::test<4>()
- {
- LLUUIDHashMap<UUIDTableEntry, 5> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
- const int numElementsToCheck = 10;
- std::vector<LLUUID> idList(numElementsToCheck);
- int i;
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID id;
- id.generate();
- UUIDTableEntry entry(id, i);
- hashTable.set(id, entry);
- idList[i] = id;
- }
-
- hashTable.removeAll();
- ensure("removeAll failed", hashTable.getLength() == 0);
- }
-
-
- // test sparse map - force it by creating 256 entries that fall into 256 different nodes
- template<> template<>
- void hash_index_object_t::test<5>()
- {
- LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
- const int numElementsToCheck = 256;
- std::vector<LLUUID> idList(numElementsToCheck);
- int i;
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID id;
- id.generate();
- // LLUUIDHashMap uses mData[0] to pick the bucket
- // overwrite mData[0] so that it ranges from 0 to 255
- id.mData[0] = i;
- UUIDTableEntry entry(id, i);
- hashTable.set(id, entry);
- idList[i] = id;
- }
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID idToCheck = idList[i];
- UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
- ensure("set/get did not work for sparse map", entryToCheck.getID() == idToCheck && entryToCheck.getValue() == (size_t)i);
- }
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID idToCheck = idList[i];
- if (i % 2 != 0)
- {
- hashTable.remove(idToCheck);
- }
- }
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID idToCheck = idList[i];
- ensure("remove or check did not work for sparse map", (i % 2 == 0 && hashTable.check(idToCheck)) || (i % 2 != 0 && !hashTable.check(idToCheck)));
- }
- }
-
- // iterator
- template<> template<>
- void hash_index_object_t::test<6>()
- {
- LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
- LLUUIDHashMapIter<UUIDTableEntry, 2> hashIter(&hashTable);
- const int numElementsToCheck = 256;
- std::vector<LLUUID> idList(numElementsToCheck);
- int i;
-
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID id;
- id.generate();
- // LLUUIDHashMap uses mData[0] to pick the bucket
- // overwrite mData[0] so that it ranges from 0 to 255
- // to create a sparse map
- id.mData[0] = i;
- UUIDTableEntry entry(id, i);
- hashTable.set(id, entry);
- idList[i] = id;
- }
-
- hashIter.first();
- int numElementsIterated = 0;
- while(!hashIter.done())
- {
- numElementsIterated++;
- UUIDTableEntry tableEntry = *hashIter;
- LLUUID id = tableEntry.getID();
- hashIter.next();
- ensure("Iteration failed for sparse map", tableEntry.getValue() < (size_t)numElementsToCheck && idList[tableEntry.getValue()] == tableEntry.getID());
- }
-
- ensure("iteration count failed", numElementsIterated == numElementsToCheck);
- }
-
- // remove after middle of iteration
- template<> template<>
- void hash_index_object_t::test<7>()
- {
- LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
- LLUUIDHashMapIter<UUIDTableEntry, 2> hashIter(&hashTable);
- const int numElementsToCheck = 256;
- std::vector<LLUUID> idList(numElementsToCheck);
- int i;
-
- LLUUID uuidtoSearch;
- for (i = 0; i < numElementsToCheck; i++)
- {
- LLUUID id;
- id.generate();
- // LLUUIDHashMap uses mData[0] to pick the bucket
- // overwrite mData[0] so that it ranges from 0 to 255
- // to create a sparse map
- id.mData[0] = i;
- UUIDTableEntry entry(id, i);
- hashTable.set(id, entry);
- idList[i] = id;
-
- // pick uuid somewhere in the middle
- if (i == 5)
- {
- uuidtoSearch = id;
- }
- }
-
- hashIter.first();
- int numElementsIterated = 0;
- while(!hashIter.done())
- {
- numElementsIterated++;
- UUIDTableEntry tableEntry = *hashIter;
- LLUUID id = tableEntry.getID();
- if (uuidtoSearch == id)
- {
- break;
- }
- hashIter.next();
- }
-
- // current iterator implementation will not allow any remove operations
- // until ALL elements have been iterated over. this seems to be
- // an unnecessary restriction. Iterator should have a method to
- // reset() its state so that further operations (inckuding remove)
- // can be performed on the HashMap without having to iterate thru
- // all the remaining nodes.
-
-// hashIter.reset();
-// hashTable.remove(uuidtoSearch);
-// ensure("remove after iteration reset failed", hashTable.check(uuidtoSearch) == FALSE);
- }
-}