diff options
| author | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-06-24 12:00:56 -0700 | 
|---|---|---|
| committer | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-06-24 12:00:56 -0700 | 
| commit | df0da562af801b4370b18b223c9a2d33a29ce759 (patch) | |
| tree | 1d32613db826b493fe6fc25c3717ef1834aa144f /indra/newview | |
| parent | af860d09532f929510da0d4da7e965a0df4e6944 (diff) | |
MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not slow down on ATI on Mac
Diffstat (limited to 'indra/newview')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 29 | 
1 files changed, 12 insertions, 17 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index ff30560adc..efd0d03965 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -26,28 +26,23 @@  ATTRIBUTE vec4 weight4;   -uniform mat4 matrixPalette[64]; +uniform mat4 matrixPalette[32];  mat4 getObjectSkinnedTransform()  { +	int i;  -	float w0 = fract(weight4.x); -	float w1 = fract(weight4.y); -	float w2 = fract(weight4.z); -	float w3 = fract(weight4.w); -			 -	int i0 = int(floor(weight4.x)); -	int i1 = int(floor(weight4.y)); -	int i2 = int(floor(weight4.z)); -	int i3 = int(floor(weight4.w)); - -	//float scale = 1.0/(w.x+w.y+w.z+w.w); -	//w *= scale; +	vec4 w = fract(weight4); +	vec4 index = floor(weight4); +	 +	float scale = 1.0/(w.x+w.y+w.z+w.w); +	w *= scale; -	mat4 mat = matrixPalette[i0]*w0; -	mat += matrixPalette[i1]*w1; -	mat += matrixPalette[i2]*w2; -	mat += matrixPalette[i3]*w3; +	mat4 mat = matrixPalette[int(index.x)]*w.x; +	mat += matrixPalette[int(index.y)]*w.y; +	mat += matrixPalette[int(index.z)]*w.z; +	mat += matrixPalette[int(index.w)]*w.w;  	return mat;  } + | 
