diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-04-03 22:25:05 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-04-04 23:42:25 +0300 |
commit | d9d180aa00fa8b3616e77af5ab1acc50bcea3902 (patch) | |
tree | 88b122b379878140b3713ddf25cb0a6c0ab00054 /indra/newview | |
parent | f17d86889f8147095bfe2b966df2da834b1c00c6 (diff) |
viewer#1117 Use attacment info for declouding logic
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 58 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 8 |
2 files changed, 57 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 1e785ba757..a9852ba9f8 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -133,7 +133,8 @@ const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; // expected attachments so viewer has to wait to see if anything // else will arrive const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds -const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; +const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 15.f; +const F32 FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER = 1.25f; using namespace LLAvatarAppearanceDefines; @@ -206,6 +207,7 @@ const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0; const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024; const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60; +const F32 MAX_ATTACHMENT_WAIT_TIME_SEC = 120; const S32 MIN_NONTUNED_AVS = 5; @@ -681,6 +683,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mFullyLoaded(false), mPreviousFullyLoaded(false), mFullyLoadedInitialized(false), + mLastCloudAttachmentCount(0), mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), mLoadedCallbacksPaused(false), mLoadedCallbackTextures(0), @@ -7879,7 +7882,14 @@ LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) S32 LLVOAvatar::getAttachmentCount() { - S32 count = mAttachmentPoints.size(); + S32 count = 0; + + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) + { + LLViewerJointAttachment* pAttachment = iter->second; + count += pAttachment->mAttachedObjects.size(); + } + return count; } @@ -8229,6 +8239,27 @@ bool LLVOAvatar::updateIsFullyLoaded() || (rez_status < 3 && !isFullyBaked()) || hasPendingAttachedMeshes() ); + + // compare amount of attachments to one reported by simulator + if (!loading && !isSelf() && mLastCloudAttachmentCount != mSimAttachments.size()) + { + S32 attachment_count = getAttachmentCount(); + if (mLastCloudAttachmentCount != attachment_count) + { + mLastCloudAttachmentCount = attachment_count; + if (attachment_count != mSimAttachments.size()) + { + // attachment count changed, but still below desired, wait for more updates + mLastCloudAttachmentChangeTime.reset(); + loading = true; + } + } + else if (mLastCloudAttachmentChangeTime.getElapsedTimeF32() < MAX_ATTACHMENT_WAIT_TIME_SEC) + { + // waiting + loading = true; + } + } } updateRezzedStatusTimers(rez_status); updateRuthTimer(loading); @@ -8267,9 +8298,8 @@ void LLVOAvatar::updateRuthTimer(bool loading) bool LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets). - // And if viewer isn't aware of some parts yet, this gives them a chance - // to arrive. + // settle down: models to snap into place, textures to get first packets, + // LODs to load. const F32 LOADED_DELAY = 1.f; if (loading) @@ -8292,7 +8322,7 @@ bool LLVOAvatar::processFullyLoadedChange(bool loading) { // Impostors are less of a priority, // let them stay cloud longer - mFirstUseDelaySeconds *= 1.25; + mFirstUseDelaySeconds *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER; } } mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds); @@ -9296,7 +9326,8 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe S32 attach_count = mesgsys->getNumberOfBlocksFast(_PREHASH_AttachmentBlock); LL_DEBUGS("AVAppearanceAttachments") << "Agent " << getID() << " has " << attach_count << " attachments" << LL_ENDL; - + size_t old_size = mSimAttachments.size(); + mSimAttachments.clear(); for (S32 attach_i = 0; attach_i < attach_count; attach_i++) { mesgsys->getUUIDFast(_PREHASH_AttachmentBlock, _PREHASH_ID, attachment_id, attach_i); @@ -9304,9 +9335,20 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID() << " has attachment " << attach_i << " " << (attachment_id.isNull() ? "pending" : attachment_id.asString()) << " on point " << (S32)attach_point << LL_ENDL; - // To do - store and use this information as needed + + mSimAttachments[attachment_id] = attach_point; } + if (old_size != mSimAttachments.size()) + { + mLastCloudAttachmentCount = 0; + mLastCloudAttachmentChangeTime.reset(); + if (!isFullyLoaded()) + { + mFullyLoadedTimer.reset(); + } + } + // Parse visual params, if any. S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); static LLCachedControl<bool> block_some_avatars(gSavedSettings, "BlockSomeAvatarAppearanceVisualParams"); diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 979eac6dbc..68abe77ecd 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -938,11 +938,17 @@ protected: // Map of attachment points, by ID //-------------------------------------------------------------------- public: - S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self + S32 getAttachmentCount(); // Warning: order(N) not order(1) typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t; attachment_map_t mAttachmentPoints; std::vector<LLPointer<LLViewerObject> > mPendingAttachment; + // List of attachments' ids with attach points from simulator. + // we need this info to know when all attachments are present. + std::map<LLUUID, S32> mSimAttachments; + S32 mLastCloudAttachmentCount; + LLFrameTimer mLastCloudAttachmentChangeTime; + //-------------------------------------------------------------------- // HUD functions //-------------------------------------------------------------------- |