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authorGraham Linden <graham@lindenlab.com>2019-06-25 13:02:07 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-25 13:02:07 -0700
commitd7e5d8d11bfbbaf6e01e32cdf45eb6f5dc78fce6 (patch)
treed87c9eb8185d8d4bf43ae458a23cf43256dab3df /indra/newview
parentd86464182dd69aac5368f77dbb11a3e84ce4dadb (diff)
Put bloom rendering back as it was.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/mid_graphics.xml2
-rw-r--r--indra/newview/llviewerdisplay.cpp20
2 files changed, 14 insertions, 8 deletions
diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml
index f989fe7381..a10c02b79f 100644
--- a/indra/newview/app_settings/mid_graphics.xml
+++ b/indra/newview/app_settings/mid_graphics.xml
@@ -19,7 +19,7 @@
<!--bump okay-->
<RenderObjectBump value="TRUE"/>
<!--NO SHADERS-->
- <RenderReflectionDetail value="1"/>
+ <RenderReflectionDetail value="0"/>
<!--Simple-->
<RenderTerrainDetail value="1"/>
<!--Default for now-->
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 0862113999..736626debd 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -717,7 +717,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!for_snapshot)
{
- gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ if (gFrameCount > 1)
+ { //for some reason, ATI 4800 series will error out if you
+ //try to generate a shadow before the first frame is through
+ gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ }
LLVertexBuffer::unbind();
@@ -1022,11 +1026,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.renderDeferredLighting(&gPipeline.mScreen);
}
- if (to_texture)
- {
- gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
- }
-
LLPipeline::sUnderWaterRender = FALSE;
{
@@ -1288,7 +1287,14 @@ void render_ui(F32 zoom_factor, int subfield)
}
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_HUD);
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
+ LLPipeline::sRenderGlow;
+
+ if (to_texture)
+ {
+ gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
+ }
+
render_hud_elements();
render_hud_attachments();
}