diff options
author | Dave Houlton <euclid@lindenlab.com> | 2022-05-04 14:33:55 -0600 |
---|---|---|
committer | Dave Houlton <euclid@lindenlab.com> | 2022-05-05 15:38:16 -0600 |
commit | cce5fdca844c3e762288e7aa4b255c29a5408e45 (patch) | |
tree | 52fb1c527a86f5fc0a1020ea4ba37b4da5d88eb2 /indra/newview | |
parent | fa26abf9017e3bf279904e21065d085baec21819 (diff) |
SL-17325 apply inventory material to face
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llpanelface.cpp | 141 | ||||
-rw-r--r-- | indra/newview/llpanelface.h | 3 |
2 files changed, 132 insertions, 12 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 6b3ca43402..de59490eea 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -2319,7 +2319,11 @@ void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata) void LLPanelFace::onCommitMaterialID(LLUICtrl* ctrl, void* userdata) { LLPanelFace* self = static_cast<LLPanelFace*>(userdata); - LLSelectedTEMaterial::setMaterialID(self, self->getCurrentMaterialID()); + LLUUID matID = self->getCurrentMaterialID(); + LLSelectedTEMaterial::setMaterialID(self, matID); + + // Temporary demo hack - replace the TE entries with those from the Material's LLSD + applyMaterialUUID(matID, userdata); } // static @@ -2564,27 +2568,26 @@ void LLPanelFace::onAlignTexture(void* userdata) #include "llviewerassetupload.h" #include "llviewermenufile.h" #include "llsd.h" -#pragma warning (disable: 4189) void LLPanelFace::onSaveMaterial(void* userdata) { // DRTVWR-559, Q&D material picker - save to inventory goes here - LL_DEBUGS("Material") << "saving material to inventory" << LL_ENDL; - - LLPanelFace* self = (LLPanelFace*)userdata; + LL_DEBUGS("Material") << "saving render material to inventory" << LL_ENDL; std::string name = "New Material"; - LLSD* mat_llsd = new LLSD("Surely you jest..."); - // TBD populate mat_llsd with material data - self->onCloseTexturePicker(*mat_llsd); // certainly wrong, but something like this? - // gen a new uuid for this asset LLTransactionID tid; - tid.generate(); + tid.generate(); // timestamp-based randomization + uniquification LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - LLFileSystem fmt_file(new_asset_id, LLAssetType::AT_MATERIAL, LLFileSystem::WRITE); - fmt_file.write(mat_llsd->asBinary().data(), mat_llsd->size()); + // populate mat_llsd with material data + LLSD* mat_llsd = new LLSD(); + renderMaterialToLLSD(mat_llsd, new_asset_id, userdata); + + LLFileSystem material_file(new_asset_id, LLAssetType::AT_MATERIAL, LLFileSystem::WRITE); + material_file.write(mat_llsd->asBinary().data(), mat_llsd->size()); + + delete(mat_llsd); S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost(); @@ -2612,6 +2615,120 @@ void LLPanelFace::onSaveMaterial(void* userdata) upload_new_resource(p_upload_info); } +// Fill an LLSD with data describing the current face's texture settings +// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings. +// +void LLPanelFace::renderMaterialToLLSD(LLSD* sd, LLUUID uuid, void* userdata) +{ + llassert(userdata != nullptr); + + sd->insert("RenderMaterialUUID", LLSD(uuid)); + + /* pf stuff is probably useless + // pull data from the LLPanelFace + LLPanelFace* instance = static_cast<LLPanelFace*>(userdata); + sd->insert("pfNormalMap", LLSD(instance->getCurrentNormalMap())); + sd->insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap())); + sd->insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess()))); + sd->insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness()))); + sd->insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode()))); + sd->insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff()))); + sd->insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity()))); + sd->insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness()))); + sd->insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot())); + sd->insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU())); + sd->insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV())); + sd->insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU())); + sd->insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV())); + sd->insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot())); + sd->insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU())); + sd->insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV())); + sd->insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU())); + sd->insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV())); + sd->insert("pfMaterialID", LLSD(instance->getCurrentMaterialID())); + */ + + // now pull same data from the selected TE (same but different. W T F?) + LLMaterialPtr mat = nullptr; + bool ident; // ? + LLSelectedTEMaterial::getCurrent(mat, ident); + + sd->insert("teMaterialID", LLSD(mat->getMaterialID())); + + sd->insert("teNormalMap", LLSD(mat->getNormalID())); + sd->insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX())); + sd->insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY())); + sd->insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX())); + sd->insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY())); + sd->insert("teNormalRotation", LLSD(mat->getNormalRotation())); + + sd->insert("teSpecularMap", LLSD(mat->getSpecularID())); + LLColor4U color = mat->getSpecularLightColor(); + sd->insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0]))); + sd->insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1]))); + sd->insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2]))); + sd->insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3]))); + sd->insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent()))); + sd->insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX())); + sd->insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY())); + sd->insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX())); + sd->insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY())); + sd->insert("teSpecularRotation", LLSD(mat->getSpecularRotation())); + + sd->insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode()))); + sd->insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff()))); + sd->insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity()))); + sd->insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask()))); +} + +// Take the individual texture settings from the material and apply to current face & TE +void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata) +{ + llassert(userdata != nullptr); + //LLPanelFace* instance = static_cast<LLPanelFace*>(userdata); + + LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ); + S32 bufsize = material_file.getSize(); + llassert(bufsize > 0); + U8* buffer = new U8(bufsize); + material_file.read(buffer, bufsize); + LLSD* matSD = (LLSD*) buffer; // static_cast complains here (?) + + llassert(uuid == matSD->get("MaterialUUID").asUUID()); // if not, whoo boy + + LLMaterialPtr mat = nullptr; + bool ident; // ? + LLSelectedTEMaterial::getCurrent(mat, ident); + + mat->setMaterialID(matSD->get("teMaterialID").asUUID()); + + mat->setNormalID(matSD->get("teNormalMap").asUUID()); + mat->setNormalOffsetX(matSD->get("teNormalOffsetX").asReal()); + mat->setNormalOffsetY(matSD->get("teNormalOffsetY").asReal()); + mat->setNormalRepeatX(matSD->get("teNormalRepeatX").asReal()); + mat->setNormalRepeatY(matSD->get("teNormalRepeatY").asReal()); + mat->setNormalRotation(matSD->get("teNormalRotation").asReal()); + + mat->setSpecularID(matSD->get("teSpecularMap").asUUID()); + LLColor4U color; + color.mV[0] = static_cast<U8>(matSD->get("teSecularColorR").asInteger()); + color.mV[1] = static_cast<U8>(matSD->get("teSecularColorG").asInteger()); + color.mV[2] = static_cast<U8>(matSD->get("teSecularColorB").asInteger()); + color.mV[3] = static_cast<U8>(matSD->get("teSecularColorA").asInteger()); + mat->setSpecularLightColor(color); + mat->setSpecularLightExponent(static_cast<U8>(matSD->get("teSpecularExponent").asInteger())); + mat->setSpecularOffsetX(matSD->get("teSpecularOffsetX").asReal()); + mat->setSpecularOffsetY(matSD->get("teSpecularOffsetY").asReal()); + mat->setSpecularRepeatX(matSD->get("teSpecularRepeatX").asReal()); + mat->setSpecularRepeatY(matSD->get("teSpecularRepeatY").asReal()); + mat->setSpecularRotation(matSD->get("teSpecularRotation").asReal()); + + mat->setDiffuseAlphaMode(static_cast<U8>(matSD->get("teAlphaMode").asInteger())); + mat->setAlphaMaskCutoff(static_cast<U8>(matSD->get("teAlphaCutoff").asInteger())); + mat->setEnvironmentIntensity(static_cast<U8>(matSD->get("teEnvIntensity").asInteger())); + //mat->setShaderMask(static_cast<U32>(matSD->get(teShaderMask").asInteger()); +} + // TODO: I don't know who put these in or what these are for??? void LLPanelFace::setMediaURL(const std::string& url) diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 9282b70b3c..2a53b7ff15 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -205,7 +205,10 @@ protected: static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); static void onClickAutoFix(void*); static void onAlignTexture(void*); + static void onSaveMaterial(void*); + static void renderMaterialToLLSD(LLSD* sd, LLUUID uuid, void* userdata); + static void applyMaterialUUID(LLUUID uuid, void*); static F32 valueGlow(LLViewerObject* object, S32 face); |