diff options
author | Rider Linden <rider@lindenlab.com> | 2018-11-01 21:27:43 +0000 |
---|---|---|
committer | Rider Linden <rider@lindenlab.com> | 2018-11-01 21:27:43 +0000 |
commit | c361ae8cec4cfd3cf93cc23669af45418f1f04ed (patch) | |
tree | 0ef5661eee6d826d8e6eb69f54fd129cbe9cc5ff /indra/newview | |
parent | e6b5ed3fefb1b5f0fca59075a20404a160b5116b (diff) | |
parent | 4f267a5723e7da2de36b9f2295e4942a4c8bf6c5 (diff) |
Merged in graham_linden/viewer-eep-fixes (pull request #179)
SL-9994
Diffstat (limited to 'indra/newview')
17 files changed, 251 insertions, 177 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 7f2c5add16..1cfc19267c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -88,7 +88,7 @@ vec3 linear_to_srgb(vec3 cl); vec2 encode_normal (vec3 n); vec3 decode_normal (vec2 enc); -vec3 scaleFragSoftClip(vec3 l); +vec3 scaleSoftClipFrag(vec3 l); vec3 atmosFragAmbient(vec3 light, vec3 sunlit); vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit); @@ -312,7 +312,7 @@ void main() //color.rgb = mix(diff.rgb, color.rgb, final_alpha); color.rgb = atmosFragLighting(color.rgb, additive, atten); - color.rgb = scaleFragSoftClip(color.rgb); + color.rgb = scaleSoftClipFrag(color.rgb); vec4 light = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 6e06453a5b..c001ff9ac8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -42,8 +42,8 @@ vec3 linear_to_srgb(vec3 cl); vec3 atmosFragAmbient(vec3 l, vec3 ambient); vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); -vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); +vec3 scaleSoftClipFrag(vec3 l); + void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -406,7 +406,7 @@ void main() col.rgb *= ambient; - col.rgb = col.rgb + atmosFragAffectDirectionalLight(final_da, sunlit); + col.rgb = col.rgb + (final_da * sunlit); col.rgb *= gamma_diff.rgb; @@ -455,7 +455,7 @@ void main() //col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); col = atmosFragLighting(col, additive, atten); - col = scaleFragSoftClip(col); + col = scaleSoftClipFrag(col); //convert to linear space before adding local lights col = srgb_to_linear(col); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index c3827e3a56..5627275df6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -69,13 +69,7 @@ vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cl); vec3 decode_normal (vec2 enc); -vec3 atmosFragAmbient(vec3 l, vec3 ambient); vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); -vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); -vec3 fullbrightFragAtmosTransport(vec3 l, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 atten); - void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); vec4 getPosition_d(vec2 pos_screen, float depth) @@ -123,22 +117,20 @@ void main() vec3 col; float bloom = 0.0; { - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; calcFragAtmospherics(pos.xyz, 1.0, sunlit, amblit, additive, atten); - col = atmosFragAmbient(vec3(0), amblit); float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); ambient *= 0.5; ambient *= ambient; - ambient = (1.0-ambient); - - col.rgb *= ambient; + ambient = (1.0 - ambient); - col += atmosFragAffectDirectionalLight(final_da, sunlit); - + col = amblit; + col += (final_da * sunlit); + col *= ambient; col *= diffuse.rgb; vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); @@ -174,9 +166,7 @@ void main() if (norm.w < 0.5) { - vec3 add = additive; - col = mix(atmosFragLighting(col, add, atten), fullbrightFragAtmosTransport(col, atten, add), diffuse.a); - col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); + col = atmosFragLighting(col, additive, atten); } #ifdef WATER_FOG @@ -187,7 +177,6 @@ void main() col = srgb_to_linear(col); - //col = vec3(1,0,1); //col.g = envIntensity; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl index 587f3d5a94..00ba0e8fad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl @@ -23,6 +23,24 @@ * $/LicenseInfo$ */ +vec3 rgb2hsv(vec3 c) +{ + vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); + vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); + + float d = q.x - min(q.w, q.y); + float e = 1.0e-10; + return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); +} + +vec3 hsv2rgb(vec3 c) +{ + vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); + vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); + return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); +} + vec3 srgb_to_linear(vec3 cs) { vec3 low_range = cs / vec3(12.92); diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index a29acb3e7d..73f6d9fec3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -73,6 +73,7 @@ VARYING vec4 vary_position; vec3 srgb_to_linear(vec3 cs); vec2 encode_normal(vec3 n); +vec3 scaleSoftClipFrag(vec3 l); vec3 BlendNormal(vec3 bump1, vec3 bump2) { @@ -175,7 +176,7 @@ void main() color.rgb += spec * specular; color.rgb = atmosTransport(color.rgb); - color.rgb = scaleSoftClip(color.rgb); + color.rgb = scaleSoftClipFrag(color.rgb); color.a = spec * sunAngle2; vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 835662732a..f98b3a5edf 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -60,3 +60,7 @@ vec3 linear_to_srgb(vec3 cl) } +vec3 ColorFromRadiance(vec3 radiance) +{ + return vec3(1.0) - exp(-radiance * 0.0001); +} diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 668a710c04..46bde7f308 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -59,8 +59,10 @@ void main() vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + //outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + outColor.rgb = atmosLighting(outColor.rgb); + frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index d09c5f9247..5ffe464172 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -71,7 +71,7 @@ void main() /// Potentially better without it for water. pos /= pos.w; - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(0), vec4(1)); vertex_color = color; diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl index b7f117fc5f..768d93f005 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl @@ -26,7 +26,7 @@ uniform int no_atmo; uniform vec4 gamma; -vec3 scaleFragSoftClip(vec3 light) +vec3 scaleSoftClipFrag(vec3 light) { // For compatibility with lower cards. Do nothing. return light; @@ -35,16 +35,19 @@ vec3 scaleFragSoftClip(vec3 light) /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light) { - // For compatibility with lower cards. Do nothing. - return scaleFragSoftClip(light); + // For compatibility with lower cards. Do nothing + return light; } -vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 atten) +vec3 fullbrightScaleSoftClipFrag(vec3 light) { - return (no_atmo == 1) ? light : mix(scaleFragSoftClip(light.rgb), light.rgb, atten); + // For compatibility with lower cards. Do nothing + return light; } -vec3 fullbrightScaleSoftClip(vec3 light) { - return fullbrightScaleSoftClipFrag(light, vec3(1)); +vec3 fullbrightScaleSoftClip(vec3 light) +{ + // For compatibility with lower cards. Do nothing + return light; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index c3c8329017..ebce9ea91d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -25,37 +25,19 @@ uniform int no_atmo; -vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) -{ - /* stub function for fallback compatibility on class1 hardware */ - return light; -} - -vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) -{ - /* stub function for fallback compatibility on class1 hardware */ - return light; -} - -vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) -{ - /* stub function for fallback compatibility on class1 hardware */ - return light; -} - vec3 atmosTransport(vec3 light) { /* stub function for fallback compatibility on class1 hardware */ - return atmosFragTransport(light, vec3(1), vec3(0)); + return light; } vec3 fullbrightAtmosTransport(vec3 light) { - return fullbrightFragAtmosTransport(light, vec3(1), vec3(0)); + return light; } vec3 fullbrightShinyAtmosTransport(vec3 light) { - return fullbrightFragShinyAtmosTransport(light, vec3(1), vec3(0)); + return light; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index af199fd78c..fa81317f3f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -1,5 +1,5 @@ /** - * @file softenLightF.glsl + * @file class2/deferred/softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -72,17 +72,43 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; +uniform int no_atmo; + vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cl); vec3 decode_normal (vec2 enc); -vec3 atmosFragAmbient(vec3 l, vec3 ambient); -vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); -vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); -vec3 fullbrightFragAtmosTransport(vec3 l, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 atten); +vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClipFrag(vec3 l); +vec3 scaleSoftClipFrag(vec3 l); + +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 0) + { + light *= atten.r; + light += additive * 2.0; + } + return light; +} + +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 1) + { + return light; + } + float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); +} + +vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 1) + { + return light; + } + float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); +} vec4 getPosition_d(vec2 pos_screen, float depth) { @@ -121,7 +147,6 @@ void main() float light_gamma = 1.0/1.3; da = pow(da, light_gamma); - vec4 diffuse = texture2DRect(diffuseRect, tc); //convert to gamma space @@ -136,27 +161,23 @@ void main() scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); float scol = max(scol_ambocc.r, diffuse.a); - - - float ambocc = scol_ambocc.g; - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); - - col = atmosFragAmbient(vec3(0), amblit); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); ambient *= 0.5; ambient *= ambient; ambient = (1.0-ambient); - col.rgb *= ambient; + col.rgb = ambient * amblit; - col += atmosFragAffectDirectionalLight(max(min(da, scol), 0.0), sunlit); + col += sunlit * max(min(da, scol), 0.0); col *= diffuse.rgb; @@ -173,7 +194,6 @@ void main() bloom = dot(spec_contrib, spec_contrib) / 6; col += spec_contrib; } - col = mix(col, diffuse.rgb, diffuse.a); @@ -186,13 +206,12 @@ void main() if (norm.w < 0.5) { - vec3 add = additive; - col = mix(atmosFragLighting(col, add, atten), fullbrightFragAtmosTransport(col, atten, add), diffuse.a); - col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); + col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); + col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col), diffuse.a); } #ifdef WATER_FOG - vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); + vec4 fogged = applyWaterFogView(pos.xyz,vec4(col, bloom)); col = fogged.rgb; bloom = fogged.a; #endif diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 20c4d82ded..89bdbfc0e6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -43,17 +43,7 @@ uniform float scene_light_strength; uniform mat3 ssao_effect_mat; uniform int no_atmo; -vec3 scaleFragSoftClip(vec3 light) -{ - if (no_atmo == 1) - { - return light; - } - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - return light; -} +vec3 scaleSoftClipFrag(vec3 light); vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index f2764b72c3..187876acf7 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -30,8 +30,8 @@ uniform int no_atmo; vec3 getAtmosAttenuation(); -/// Soft clips the light with a gamma correction -vec3 scaleSoftClip(vec3 light) { +vec3 scaleSoftClipFrag(vec3 light) +{ if (no_atmo == 1) { return light; @@ -39,16 +39,21 @@ vec3 scaleSoftClip(vec3 light) { //soft clip effect: light = 1. - clamp(light, vec3(0.), vec3(1.)); light = 1. - pow(light, gamma.xxx); - return light; } -vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 atten) +vec3 scaleSoftClip(vec3 light) +{ + return scaleSoftClipFrag(light); +} + +vec3 fullbrightScaleSoftClipFrag(vec3 light) { - return (no_atmo == 1) ? light : mix(scaleSoftClip(light.rgb), light.rgb, atten); + return scaleSoftClipFrag(light.rgb); } -vec3 fullbrightScaleSoftClip(vec3 light) { - return (no_atmo == 1) ? light : fullbrightScaleSoftClipFrag(light.rgb, getAtmosAttenuation()); +vec3 fullbrightScaleSoftClip(vec3 light) +{ + return fullbrightScaleSoftClipFrag(light.rgb); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index d2fd70c9e2..2615400e52 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -115,7 +115,6 @@ void main() float light_gamma = 1.0/1.3; da = pow(da, light_gamma); - vec4 diffuse = texture2DRect(diffuseRect, tc); //convert to gamma space @@ -133,14 +132,6 @@ void main() float ambocc = scol_ambocc.g; - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; - - //calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); - //col += atmosFragAffectDirectionalLight(max(min(da, scol), 0.0), sunlit); - col *= diffuse.rgb; vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); @@ -158,8 +149,7 @@ void main() bloom = dot(spec_contrib, spec_contrib) / 6; col += spec_contrib; } - - + col = mix(col, diffuse.rgb, diffuse.a); if (envIntensity > 0.0) @@ -169,12 +159,6 @@ void main() col = mix(col.rgb, refcol, envintensity); } - if (norm.w < 0.5) - { - //col = mix(atmosFragLighting(col, additive, atten), fullbrightFragAtmosTransport(col, atten, additive), diffuse.a); - //col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); - } - #ifdef WATER_FOG vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); col = fogged.rgb; diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index c809a41a0f..a1b67fc31e 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -42,13 +42,7 @@ uniform vec4 glow; uniform float scene_light_strength; uniform mat3 ssao_effect_mat; -vec3 scaleFragSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - return light; -} +vec3 scaleSoftClipFrag(vec3 light); vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index c2f4c43101..5c93af386b 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -32,41 +32,42 @@ vec3 getAtmosAttenuation(); uniform int no_atmo; -vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { - if (no_atmo == 0) +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 1) { - light *= atten.r; - light += additive * 2.0; + return light; } + light *= atten.r; + light += additive * 2.0; return light; } -vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) { - if (no_atmo) +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 1) { return light; } - loat brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness); + float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosTransportFrag(light.rgb, additive,a tten), light.rgb + additive.rgb, brightness * brightness); } -vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) { - if (no_atmo) +vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 atten, vec3 additive) { + if (no_atmo == 1) { return light; } float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); + return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); } vec3 atmosTransport(vec3 light) { - return no_atmo ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor()); + return (no_atmo == 1) ? light : atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); } vec3 fullbrightAtmosTransport(vec3 light) { - return no_atmo ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); + return (no_atmo == 1) ? light : fullbrightAtmosTransportFrag(light, GetAdditiveColor(), getAtmosAttenuation()); } vec3 fullbrightShinyAtmosTransport(vec3 light) { - return no_atmo ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); + return (no_atmo == 1) ? light : fullbrightShinyAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8a949c6b4e..6418c9900e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -478,6 +478,12 @@ void LLViewerShaderMgr::setShaders() && (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10) && gSavedSettings.getBOOL("VertexShaderEnable")) { + bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); + bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); + S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); + bool useRenderDeferred = canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP"); + bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + //using shaders, disable fixed function LLGLSLShader::sNoFixedFunction = true; @@ -485,7 +491,7 @@ void LLViewerShaderMgr::setShaders() S32 env_class = 2; S32 obj_class = 2; S32 effect_class = 2; - S32 wl_class = 3; + S32 wl_class = 2; S32 water_class = 2; S32 deferred_class = 2; S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; @@ -495,31 +501,22 @@ void LLViewerShaderMgr::setShaders() { transform_class = 0; } - - if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("RenderDeferred") && - gSavedSettings.getBOOL("RenderAvatarVP") && - gSavedSettings.getBOOL("WindLightUseAtmosShaders")) + + if (useRenderDeferred && doingWindLight) { - if (gSavedSettings.getS32("RenderShadowDetail") > 0) - { //shadows - deferred_class = 2; - } - else - { //no shadows - deferred_class = 1; - } + //shadows + switch (shadow_detail) + { + case 0: deferred_class = 1; break; // no shadows + case 1: deferred_class = 2; break; // PCF shadows + case 2: deferred_class = 2; break; // PCF shadows + case 3: deferred_class = 3; break; // VSM shadows + default: + break; + } } - - // clamp to WL class 2 if we have disabled adv atmo (class 3) - if (!gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics")) - { - wl_class = llmin(wl_class, 2); - } - - bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); - bool useWindLightShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - if (!hasWindLightShaders || !useWindLightShaders) + + if (!doingWindLight) { // user has disabled WindLight in their settings, downgrade // windlight shaders to stub versions. @@ -545,6 +542,15 @@ void LLViewerShaderMgr::setShaders() mVertexShaderLevel[SHADER_TRANSFORM] = transform_class; BOOL loaded = loadBasicShaders(); + if (loaded) + { + LL_INFOS() << "Loaded basic shaders." << LL_ENDL; + } + else + { + LL_WARNS() << "Failed to load basic shaders." << LL_ENDL; + llassert(loaded); + } if (loaded) { @@ -553,6 +559,16 @@ void LLViewerShaderMgr::setShaders() // Load all shaders to set max levels loaded = loadShadersEnvironment(); + + if (loaded) + { + LL_INFOS() << "Loaded environment shaders." << LL_ENDL; + } + else + { + LL_WARNS() << "Failed to load environment shaders." << LL_ENDL; + llassert(loaded); + } if (loaded) { @@ -564,6 +580,7 @@ void LLViewerShaderMgr::setShaders() else { LL_WARNS() << "Failed to load water shaders." << LL_ENDL; + llassert(loaded); } } @@ -577,6 +594,7 @@ void LLViewerShaderMgr::setShaders() else { LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL; + llassert(loaded); } } @@ -590,6 +608,7 @@ void LLViewerShaderMgr::setShaders() else { LL_WARNS() << "Failed to load effects shaders." << LL_ENDL; + llassert(loaded); } } @@ -603,6 +622,7 @@ void LLViewerShaderMgr::setShaders() else { LL_WARNS() << "Failed to load interface shaders." << LL_ENDL; + llassert(loaded); } } @@ -617,6 +637,7 @@ void LLViewerShaderMgr::setShaders() else { LL_WARNS() << "Failed to load transform shaders." << LL_ENDL; + llassert(loaded); } } @@ -635,7 +656,9 @@ void LLViewerShaderMgr::setShaders() // Set the actual level mVertexShaderLevel[SHADER_AVATAR] = avatar_class; - loadShadersAvatar(); + loaded = loadShadersAvatar(); + llassert(loaded); + if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class) { if (mVertexShaderLevel[SHADER_AVATAR] == 0) @@ -668,6 +691,7 @@ void LLViewerShaderMgr::setShaders() loadShadersAvatar(); // unloads loaded = loadShadersObject(); + llassert(loaded); } } @@ -692,6 +716,8 @@ void LLViewerShaderMgr::setShaders() } } + llassert(loaded); + if (loaded && !loadShadersDeferred()) { //everything else succeeded but deferred failed, disable deferred and try again gSavedSettings.setBOOL("RenderDeferred", FALSE); @@ -955,10 +981,10 @@ BOOL LLViewerShaderMgr::loadBasicShaders() std::vector<S32> index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mVertexShaderLevel[SHADER_ENVIRONMENT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/decodeNormF.glsl", mVertexShaderLevel[SHADER_ENVIRONMENT] ) ); @@ -1025,6 +1051,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; success = gTerrainProgram.createShader(NULL, NULL); + llassert(success); } if (!success) @@ -1064,6 +1091,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; success = gWaterProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1078,6 +1106,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gUnderWaterProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1096,6 +1125,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL); + llassert(terrainWaterSuccess); } /// Keep track of water shader levels @@ -1249,6 +1279,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1261,6 +1292,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1272,6 +1304,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1283,6 +1316,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1294,6 +1328,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredNonIndexedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL); + llassert(success); } @@ -1307,6 +1342,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1319,6 +1355,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1346,7 +1383,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); - + llassert(success); + // Hack to include uniforms for lighting without linking in lighting file gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; @@ -1361,6 +1399,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBumpProgram.createShader(NULL, NULL); + llassert(success); } gDeferredMaterialProgram[1].mFeatures.hasLighting = false; @@ -1401,6 +1440,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; + gDeferredMaterialProgram[i].mFeatures.hasGamma = true; + gDeferredMaterialProgram[i].mFeatures.hasTransport = true; gDeferredMaterialProgram[i].mFeatures.decodesNormal = true; gDeferredMaterialProgram[i].mFeatures.encodesNormal = true; gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true; @@ -1412,6 +1453,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } success = gDeferredMaterialProgram[i].createShader(NULL, NULL); + llassert(success); } if (success) @@ -1436,6 +1478,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true; gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true; + gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; + gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true; gDeferredMaterialWaterProgram[i].mFeatures.decodesNormal = true; gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true; gDeferredMaterialWaterProgram[i].mFeatures.calculatesAtmospherics = true; @@ -1447,6 +1491,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms); + llassert(success); } } @@ -1478,6 +1523,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredTreeProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1488,6 +1534,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTreeShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1501,6 +1548,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredImpostorProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1513,6 +1561,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredLightProgram.createShader(NULL, NULL); + llassert(success); } for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++) @@ -1527,6 +1576,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); + llassert(success); } } @@ -1541,6 +1591,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSpotLightProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1554,6 +1605,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1582,6 +1634,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1594,6 +1647,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBlurLightProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1605,6 +1659,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels gDeferredAlphaProgram.mFeatures.hasSrgb = true; + gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.decodesNormal = true; gDeferredAlphaProgram.mFeatures.encodesNormal = true; gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; @@ -1628,6 +1683,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaProgram.createShader(NULL, NULL); + llassert(success); // Hack gDeferredAlphaProgram.mFeatures.calculatesLighting = true; @@ -1665,6 +1721,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); + llassert(success); // Hack gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; @@ -1680,6 +1737,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true; gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true; + gDeferredAlphaWaterProgram.mFeatures.hasGamma = true; gDeferredAlphaWaterProgram.mFeatures.decodesNormal = true; gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true; gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true; @@ -1704,6 +1762,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); + llassert(success); // Hack gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true; @@ -1719,11 +1778,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true; gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true; + gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; gDeferredAvatarEyesProgram.mShaderFiles.clear(); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarEyesProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1733,12 +1794,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasTransport = true; gDeferredFullbrightProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredFullbrightProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1748,6 +1811,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1755,6 +1819,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1765,6 +1830,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true; gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightWaterProgram.mShaderFiles.clear(); gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1773,6 +1839,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1783,6 +1850,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1792,6 +1860,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1806,6 +1875,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1822,6 +1892,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1837,6 +1908,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1851,6 +1923,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredEmissiveProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1867,6 +1940,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredWaterProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1884,6 +1958,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredUnderWaterProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1894,7 +1969,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.decodesNormal = true; gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true; gDeferredSoftenProgram.mFeatures.hasAtmospherics = true; - gDeferredSoftenProgram.mFeatures.hasTransport = true; gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1908,6 +1982,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } success = gDeferredSoftenProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1925,7 +2000,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenWaterProgram.mFeatures.decodesNormal = true; gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true; gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasTransport = true; gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; if (gSavedSettings.getBOOL("RenderDeferredSSAO")) @@ -1934,6 +2008,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } success = gDeferredSoftenWaterProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1945,6 +2020,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); success = gDeferredShadowProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1956,6 +2032,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredShadowCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredShadowCubeProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1968,6 +2045,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredShadowAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1980,6 +2058,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -1992,6 +2071,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2003,6 +2083,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredTerrainProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2015,6 +2096,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2042,6 +2124,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); + llassert(success); gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; @@ -2056,6 +2139,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostGammaCorrectProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2066,6 +2150,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB)); gFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gFXAAProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2076,6 +2161,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2086,6 +2172,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredCoFProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2096,6 +2183,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDoFCombineProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2106,6 +2194,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); + llassert(success); } if (success) @@ -2118,12 +2207,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT]; + gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) - { - gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); - } success = gDeferredWLSkyProgram.createShader(NULL, NULL); llassert(success); } @@ -2137,12 +2222,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mFeatures.hasGamma = true; gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT]; + gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) - { - gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); - } success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2192,6 +2273,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gDeferredStarProgram.createShader(NULL, NULL); + llassert(success); } if (success) |