diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2020-04-28 17:19:59 -0700 | 
|---|---|---|
| committer | euclid <euclid@Euclid-MBP-2019.local> | 2020-05-04 12:11:57 -0600 | 
| commit | c2c11a67ff594d0163f9fed9d178b1fbb6f8f25b (patch) | |
| tree | 2bdc8ffcea88fb6e0d16bae7a899147bc2bab7b5 /indra/newview | |
| parent | 05ddffb6bab6da2e2bcaaa215824b4c09d6928e7 (diff) | |
DRTVWR-510 Cleanup: Align camera matrices columns for consistent placement to improve readability
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/llviewerwindow.cpp | 97 | 
1 files changed, 74 insertions, 23 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 7364454b45..77cccf1c3b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -313,6 +313,66 @@ RecordToChatConsole::RecordToChatConsole():  ////////////////////////////////////////////////////////////////////////////  // +// Print Utility +// + +// Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string: +// +//    s#.#### +// +// Where: +//    s  sign character; space if x is positiv, minus if negative +//    #  decimal digits +// +// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign. +void normalized_float_to_string(const float x, char *out_str) +{ +    static const unsigned char DECIMAL_BCD2[] = +    { +        0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, +        0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, +        0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, +        0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, +        0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, +        0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, +        0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, +        0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, +        0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, +        0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99 +    }; + +    int neg = (x < 0); +    int rem = neg +            ? (int)(x * -10000.) +            : (int)(x *  10000.); + +    int d10 = rem % 100; rem /= 100; +    int d32 = rem % 100; rem /= 100; + +    out_str[7] = 0; +    out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF); +    out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF); +    out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF); +    out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF); +    out_str[2] = '.'; +    out_str[1] = '0' + (rem & 1); +    out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case +} + +// normalized float +#define MATRIX_ROW_N32_TO_STR( matrix_row, i )            \ +    normalized_float_to_string( matrix_row[i+0], x_str ); \ +    normalized_float_to_string( matrix_row[i+1], y_str ); \ +    normalized_float_to_string( matrix_row[i+2], z_str ); + +// regular float +#define MATRIX_ROW_F32_TO_STR( matrix_row, i )  \ +    sprintf(x_str, "%-9.2f", matrix_row[i+0] ); \ +    sprintf(y_str, "%-9.2f", matrix_row[i+1] ); \ +    sprintf(z_str, "%-9.2f", matrix_row[i+2] ); + +//////////////////////////////////////////////////////////////////////////// +//  // LLDebugText  // @@ -709,34 +769,25 @@ public:  		}  		if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))  		{ -            // Projection last column is always <0,0,-1,0> -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14])); -			ypos += y_inc; +			char x_str[16]; +			char y_str[16]; +			char z_str[16]; -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10])); -			ypos += y_inc; - -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6])); -			ypos += y_inc; - -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2])); -			ypos += y_inc; +			// Projection last column is always <0,0,-1,0> +			// Projection last row is <0,0,x> +			MATRIX_ROW_N32_TO_STR(gGLProjection, 12); addText(xpos, ypos, llformat("%s    %s    %s", x_str, y_str, z_str)); ypos += y_inc; +			MATRIX_ROW_N32_TO_STR(gGLProjection,  8); addText(xpos, ypos, llformat("%s    %s    %s", x_str, y_str, z_str)); ypos += y_inc; +			MATRIX_ROW_N32_TO_STR(gGLProjection,  4); addText(xpos, ypos, llformat("%s    %s    %s", x_str, y_str, z_str)); ypos += y_inc; +			MATRIX_ROW_N32_TO_STR(gGLProjection,  0); addText(xpos, ypos, llformat("%s    %s    %s", x_str, y_str, z_str)); ypos += y_inc;  			addText(xpos, ypos, "Projection Matrix");  			ypos += y_inc; -            // View last column is always <0,0,0,1> -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14])); -			ypos += y_inc; - -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10])); -			ypos += y_inc; - -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6])); -			ypos += y_inc; - -			addText(xpos, ypos, llformat("%.4f    %.4f    %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2])); -			ypos += y_inc; +			// View last column is always <0,0,0,1> +			MATRIX_ROW_F32_TO_STR(gGLModelView, 12); addText(xpos, ypos, llformat("%s  ""%s  ""%s", x_str, y_str, z_str)); ypos += y_inc; +			MATRIX_ROW_N32_TO_STR(gGLModelView,  8); addText(xpos, ypos, llformat("%s    %s    %s", x_str, y_str, z_str)); ypos += y_inc; +			MATRIX_ROW_N32_TO_STR(gGLModelView,  4); addText(xpos, ypos, llformat("%s    %s    %s", x_str, y_str, z_str)); ypos += y_inc; +			MATRIX_ROW_N32_TO_STR(gGLModelView,  0); addText(xpos, ypos, llformat("%s    %s    %s", x_str, y_str, z_str)); ypos += y_inc;  			addText(xpos, ypos, "View Matrix");  			ypos += y_inc;  | 
