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authorMnikolenko Productengine <mnikolenko@productengine.com>2023-11-20 20:38:41 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2023-11-20 21:52:11 +0200
commitbfcc7a92b3c5f62c79879b8234c7055a3a83d9a5 (patch)
treef6c7723f8c284be068116d0ae551575b84528396 /indra/newview
parent9bd1ef1cf82d7fcbbcd8d942cc355d47b1fbe47f (diff)
SL-20564 reset camera when teleporting Home, so avatar points to the expected direction
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llagent.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 77fe601c1e..ac89acfdf8 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -4344,6 +4344,10 @@ void LLAgent::teleportRequest(
// Landmark ID = LLUUID::null means teleport home
void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id)
{
+ if (landmark_asset_id.isNull())
+ {
+ gAgentCamera.resetView();
+ }
mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLandmark(landmark_asset_id));
startTeleportRequest();
}