diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-07-08 07:52:19 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-07-08 07:52:19 -0700 |
commit | bae0fc077b8bebfd159d8426223129581c9cf520 (patch) | |
tree | 3537c2f41f6eb7de1730c6451ffdf3f1e0d23e60 /indra/newview | |
parent | daf3f4f7365137852f952f6fd2a484c81791165a (diff) |
SL-17703: PBR: Sun/Moon lighting is in sRGB
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 6 |
2 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index ea2690ba09..3831eeaa01 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -43,6 +43,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { return 1.0f; } +// Returns colors in sRGB void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) { diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 822b3e473d..6c70781bee 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -339,10 +339,12 @@ void main() vec3 sun_contrib = min(da, scol) * sunlit; #if PBR_USE_ATMOS - color += sun_contrib; + color = linear_to_srgb(color); + color += 2.0*sun_contrib; // 2x = Undo legacy hack of calcAtmosphericVars() returning sunlight.rgb * 0.5; color *= atten.r; - color += 0.5*additive; + color += 2.0*additive; color = scaleSoftClipFrag(color); + color = srgb_to_linear(color); #endif // PBR_USE_ATMOS #if DEBUG_PBR_DIFFUSE |