diff options
| author | Erik Kundiman <erik@megapahit.org> | 2025-09-09 07:27:14 +0800 | 
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2025-09-09 14:22:41 +0800 | 
| commit | b9ab04cd6e253848bad865fc1b5ea993a2a060f3 (patch) | |
| tree | bdbab3489daf2ac7b1595355d9708497df4f1e02 /indra/newview | |
| parent | 4568096b3078d2d8980646f5b0b2f93762eb1caa (diff) | |
| parent | ccf0114f36968d6cf6dfb11e1c5a035406314924 (diff) | |
Merge remote-tracking branch 'mobserveur/experimental2'
Diffstat (limited to 'indra/newview')
19 files changed, 622 insertions, 185 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c93da4c576..dbd2ddcc3b 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -14363,16 +14363,72 @@      <!-- megapahit settings --> -    <key>MPLowColorPrecision</key> + +    <key>MPVertexBufferMode</key> +    <map> +      <key>Comment</key> +      <string>Vertex Buffer Mode for Mac (0=LL, 1=MP)</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>U32</string> +      <key>Value</key> +      <integer>0</integer> +    </map> +    <key>MPHDRDisplay</key>      <map>        <key>Comment</key> -      <string>Enable / Disable lower precision buffers encoding</string> +      <string>Enable / Disable HDR Display Support (Mac)</string>        <key>Persist</key>        <integer>1</integer>        <key>Type</key>        <string>Boolean</string>        <key>Value</key> +      <integer>0</integer> +    </map> +    <key>MPHDRBoost</key> +    <map> +      <key>Comment</key> +      <string>HDR Boost</string> +      <key>Persist</key>        <integer>1</integer> +      <key>Type</key> +      <string>F32</string> +      <key>Value</key> +      <integer>1.5</integer> +    </map> +    <key>MPHDRGamma</key> +    <map> +      <key>Comment</key> +      <string>HDR Gamma</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>F32</string> +      <key>Value</key> +      <integer>2.4</integer> +    </map> +    <key>MPHDRUIBoost</key> +    <map> +      <key>Comment</key> +      <string>HDR UI Boost</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>F32</string> +      <key>Value</key> +      <integer>1.5</integer> +    </map> +    <key>MPColorPrecision</key> +    <map> +      <key>Comment</key> +      <string>Color buffers precision</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>U32</string> +      <key>Value</key> +      <integer>0</integer>      </map>      <key>MPNoGLDebug</key>      <map> @@ -14449,28 +14505,6 @@        <key>Value</key>        <integer>0</integer>      </map> -    <key>MPDumbCopy</key> -    <map> -      <key>Comment</key> -      <string>Add a useless copy in pipeline::renderFinalize()</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <real>0</real> -    </map> -    <key>MPRenderShadowOpti</key> -    <map> -      <key>Comment</key> -      <string>Shadows Optimisations</string> -      <key>Persist</key> -      <integer>1</integer> -      <key>Type</key> -      <string>U32</string> -      <key>Value</key> -      <integer>0</integer> -    </map>      <key>MPRenderShadowMaxDist</key>      <map>        <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl new file mode 100644 index 0000000000..7107cfcbce --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl @@ -0,0 +1,55 @@ +/** + * @file postDeferredGammaCorrect.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +uniform sampler2D diffuseRect; + +uniform float gamma = 2.2; +uniform float mpHDRBoost; + +in vec2 vary_fragcoord; + +vec3 clampHDRRange(vec3 color); + +vec3 HDRDisplayGamma(vec3 linearRGB) +{ +    bvec3 cutoff = lessThan(linearRGB, vec3(0.0031308)); +    vec3 higher = vec3(1.055)*pow(linearRGB, vec3(1.0/gamma)) - vec3(0.055); +    vec3 lower = linearRGB * vec3(12.92); + +    return mix(higher, lower, cutoff); +} + +void main() +{ +    vec4 diff = texture(diffuseRect, vary_fragcoord); +    diff.rgb = mpHDRBoost * HDRDisplayGamma(diff.rgb); +    diff.rgb = clampHDRRange(diff.rgb); +    frag_color = diff; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl index 60a8300352..fdb77cce6e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -1351,10 +1351,6 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord,  //-----------------------------------------------------------------------------  // Neighborhood Blending Pixel Shader (Third Pass) -vec3 srgb_to_linear(vec3 cs); -vec4 srgb_to_linear4(vec4 cs); -vec3 linear_to_srgb(vec3 cl); -  float4 SMAANeighborhoodBlendingPS(float2 texcoord,                                    float4 offset,                                    SMAATexture2D(colorTex), @@ -1373,7 +1369,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,      SMAA_BRANCH      if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {          float4 color = SMAASampleLevelZero(colorTex, texcoord); -        color.rgb = srgb_to_linear(color.rgb);          #if SMAA_REPROJECTION          float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); @@ -1382,8 +1377,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,          color.a = sqrt(5.0 * length(velocity));          #endif -        color.rgb = linear_to_srgb(color.rgb); -          return color;      } else {          bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) @@ -1400,15 +1393,8 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,          // We exploit bilinear filtering to mix current pixel with the chosen          // neighbor: -        //float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); -        //color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); -        float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy); -        color.rgb = srgb_to_linear(color.rgb); -        color = blendingWeight.x * color; - -        float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw); -        color2.rgb = srgb_to_linear(color2.rgb); -        color += blendingWeight.y * color2; +        float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); +        color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw);          #if SMAA_REPROJECTION          // Antialias velocity for proper reprojection in a later stage: @@ -1419,7 +1405,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,          color.a = sqrt(5.0 * length(velocity));          #endif -        color.rgb = linear_to_srgb(color.rgb);          return color;      }  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4ccc6f54a8..197ce48a45 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -30,7 +30,7 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform float gamma; -uniform vec2 screen_res; +//uniform vec2 screen_res;  in vec2 vary_fragcoord;  vec3 linear_to_srgb(vec3 cl); diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl index 31a6e10fa4..40cfdd6bff 100644 --- a/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl @@ -6,18 +6,16 @@ uniform sampler2D diffuseMap;  uniform sampler2D bloomBlurredMap;  uniform float bloomStrength; +uniform float bloomClampValue;  void main()  {      vec4 hdrColor = texture(diffuseMap, vary_texcoord0); -    vec3 bloomColor = texture(bloomBlurredMap, vary_texcoord0).rgb; -    vec4 result = vec4(0.0); +    vec4 bloomColor = texture(bloomBlurredMap, vary_texcoord0); +    vec4 result = hdrColor; -    result.r = min(hdrColor.r + bloomStrength * bloomColor.r, 1.0); -    result.g = min(hdrColor.g + bloomStrength * bloomColor.g, 1.0); -    result.b = min(hdrColor.b + bloomStrength * bloomColor.b, 1.0); -    result.a = hdrColor.a; +    result.rgb += bloomStrength * bloomColor.rgb; +    result.rgb = clamp(result.rgb, vec3(0.0), vec3(bloomClampValue)); -    //bloomColor += hdrColor.rgb;      frag_color = result;  }
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl index 8fb10d8698..d878ab053e 100644 --- a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl @@ -56,7 +56,7 @@ void main()      if(orm.b < 0.15)      {          // non metal -        if(orm.g > bloomExtractNonMetal) +        if(orm.g >= bloomExtractNonMetal)          {              discard;              return; @@ -65,7 +65,7 @@ void main()      else if(orm.b > 0.8)      {          // metal -        if(orm.g > bloomExtractMetal) +        if(orm.g >= bloomExtractMetal)          {              discard;              return; diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 83fe1c505f..42cc333829 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -27,10 +27,12 @@ out vec4 frag_color;  uniform sampler2D diffuseMap; +uniform float mpHDRBoost = 1.0; +  in vec2 vary_texcoord0;  in vec4 vertex_color;  void main()  { -    frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy); +    frag_color = mpHDRBoost * vertex_color*texture(diffuseMap, vary_texcoord0.xy);  } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 5d107e69db..48e2631d8b 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -305,6 +305,7 @@ extern bool gDebugGL;  #if LL_DARWIN  extern bool gHiDPISupport; +extern bool gHDRDisplaySupport;  #endif  //////////////////////////////////////////////////////////// @@ -581,6 +582,7 @@ static void settings_to_globals()      LLWindowMacOSX::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL");  #endif // LL_SDL      gHiDPISupport = gSavedSettings.getBOOL("RenderHiDPI"); +    gHDRDisplaySupport = gSavedSettings.getBOOL("MPHDRDisplay");  #endif  } @@ -1297,11 +1299,15 @@ void LLAppViewer::initMaxHeapSize()      //------------------------------------------------------------------------------------------      //currently SL is built under 32-bit setting, we set its max heap size no more than 1.6 GB. - #ifndef LL_X86_64 +/* +#ifndef LL_X86_64      F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize") ;  #else +*/      F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize64"); +/*  #endif +*/      LLMemory::initMaxHeapSizeGB(max_heap_size_gb);  } diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 334f9cb692..5b94051e33 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -2647,6 +2647,8 @@ void LLPanelPreferenceGraphics3::onMPRecommanded()      gSavedSettings.setU32("RenderFSAAType", 2);      gSavedSettings.setU32("RenderFSAASamples", 2); +    gSavedSettings.setBOOL("RenderAnisotropic", false); +      // Shadows      gSavedSettings.setS32("RenderShadowDetail", 0); @@ -2658,8 +2660,8 @@ void LLPanelPreferenceGraphics3::onMPRecommanded()      // Bloom      gSavedSettings.setU32("MPRenderBloom", 0); -    gSavedSettings.setF32("MPBloomBlurRadius", 1.0); -    gSavedSettings.setF32("MPBloomBlurRadiusAdd", 0.6); +    gSavedSettings.setF32("MPBloomBlurRadius", 1.2); +    gSavedSettings.setF32("MPBloomBlurRadiusAdd", 1.2);      gSavedSettings.setF32("MPBloomExtractBrightness", 0.1);      gSavedSettings.setF32("MPBloomStrength", 1.0); @@ -2681,11 +2683,18 @@ void LLPanelPreferenceGraphics3::onMPRecommanded()      gSavedSettings.setBOOL("RenderDisableVintageMode", true);      gSavedSettings.setBOOL("RenderTransparentWater", true); -    gSavedSettings.setBOOL("MPLowColorPrecision", true); +    gSavedSettings.setU32("MPColorPrecision", 0); + +    gSavedSettings.setU32("RenderResolutionDivisor", 1.0);      gSavedSettings.setBOOL("RenderGLMultiThreadedTextures", false);      gSavedSettings.setBOOL("RenderAppleUseMultGL", false);      gSavedSettings.setBOOL("MPNoGLDebug", true); + +    gSavedSettings.setBOOL("MPHDRDisplay", false); +    gSavedSettings.setF32("MPHDRBoost", 1.0); +    gSavedSettings.setF32("MPHDRUIBoost", 1.0); +    gSavedSettings.setF32("MPHDRGamma", 2.4);  }  //------------------------LLPanelPreferenceControls-------------------------------- diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index d247d3260e..2ddb749141 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -297,8 +297,8 @@ void LLReflectionMapManager::update()      U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; -    static LLCachedControl<bool> MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0); -    if(MPLowColorPrecision) +    static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0); +    if(MPColorPrecision == 1)      {          color_fmt = GL_RGB8;      } @@ -563,12 +563,10 @@ void LLReflectionMapManager::update()              if(probe->mCompletedCount < 2)              { -                LL_WARNS() << "we program a short delay for this probe" << LL_ENDL;                  probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25);              }              else              { -                LL_WARNS() << "we program a long delay for this probe" << LL_ENDL;                  probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25);              } @@ -820,7 +818,6 @@ void LLReflectionMapManager::doProbeUpdate()              mUpdatingProbe->mCompletedCount++;              mUpdatingProbe = nullptr;              mRadiancePass = false; -            LL_WARNS() << "probe updated !" << LL_ENDL;          }          else          { @@ -1027,7 +1024,6 @@ void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe)      static LLStaticHashedString sSourceIdx("sourceIdx"); -    LL_WARNS() << "IRRADIANCE 1" << LL_ENDL;      mMipChain[0].bindTarget("irradiance", 0);      mMipChain[0].clear(0); @@ -1107,7 +1103,6 @@ void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe)      static LLStaticHashedString sSourceIdx("sourceIdx"); -    LL_WARNS() << "RADIANCE" << LL_ENDL;      //LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE);      mMipChain[0].bindTarget("radiance", 0); @@ -1802,8 +1797,6 @@ void LLReflectionMapManager::initReflectionMaps()          mDefaultProbe->mNextUpdateTime = 0.f;          touch_default_probe(mDefaultProbe); - -        LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL;      }      if (mVertexBuffer.isNull()) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ac0147002e..5183370076 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1687,6 +1687,10 @@ void render_ui_3d()      gUIProgram.bind();      gGL.color4f(1.f, 1.f, 1.f, 1.f); +    static LLCachedControl<bool> hdrDisplay(gSavedSettings, "MPHDRDisplay"); +    static LLCachedControl<F32> hdrUIBoost(gSavedSettings, "MPHDRUIBoost"); +    if(hdrDisplay) gUIProgram.uniform1f(LLShaderMgr::MP_HDR_BOOST, (GLfloat)hdrUIBoost); +      // Coordinate axes      static LLCachedControl<bool> show_axes(gSavedSettings, "ShowAxes");      if (show_axes()) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 753652f168..43cb7d8a14 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -202,6 +202,7 @@ LLGLSLShader            gDeferredPostTonemapProgram;  LLGLSLShader            gNoPostTonemapProgram;  LLGLSLShader            gDeferredPostGammaCorrectProgram;  LLGLSLShader            gLegacyPostGammaCorrectProgram; +LLGLSLShader            gHDRGammaCorrectProgram;  LLGLSLShader            gExposureProgram;  LLGLSLShader            gExposureProgramNoFade;  LLGLSLShader            gLuminanceProgram; @@ -449,6 +450,7 @@ void LLViewerShaderMgr::finalizeShaderList()      mShaderList.push_back(&gNoPostTonemapProgram);      mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma      mShaderList.push_back(&gLegacyPostGammaCorrectProgram); +    mShaderList.push_back(&gHDRGammaCorrectProgram);      mShaderList.push_back(&gDeferredDiffuseProgram);      mShaderList.push_back(&gDeferredBumpProgram);      mShaderList.push_back(&gDeferredPBROpaqueProgram); @@ -806,9 +808,12 @@ std::string LLViewerShaderMgr::loadBasicShaders()      if (shadow_detail >= 1)      { -        attribs["SUN_SHADOW"] = "1"; +        if(shadow_detail < 3) +        { +            attribs["SUN_SHADOW"] = "1"; +        } -        if (shadow_detail >= 2) +        if (shadow_detail > 1)          {              attribs["SPOT_SHADOW"] = "1";          } @@ -906,8 +911,9 @@ bool LLViewerShaderMgr::loadShadersWater()      bool success = true;      bool terrainWaterSuccess = true; +    S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");      bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 && -        gSavedSettings.getS32("RenderShadowDetail") > 0; +        shadow_detail > 0 && shadow_detail < 3;      if (mShaderLevel[SHADER_WATER] == 0)      { @@ -1157,6 +1163,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()          gLuminanceProgram.unload();          gDeferredPostGammaCorrectProgram.unload();          gLegacyPostGammaCorrectProgram.unload(); +        gHDRGammaCorrectProgram.unload();          gDeferredPostTonemapProgram.unload();          gNoPostTonemapProgram.unload();          for (auto i = 0; i < 4; ++i) @@ -2500,6 +2507,21 @@ bool LLViewerShaderMgr::loadShadersDeferred()      if (success)      { +        gHDRGammaCorrectProgram.mName = "HDR Gamma Correction Post Process"; +        gHDRGammaCorrectProgram.mFeatures.hasSrgb = true; +        gHDRGammaCorrectProgram.mFeatures.isDeferred = true; +        gHDRGammaCorrectProgram.mShaderFiles.clear(); +        gHDRGammaCorrectProgram.clearPermutations(); +        //gHDRGammaCorrectProgram.addPermutation("HDR_GAMMA", "1"); +        gHDRGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); +        gHDRGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/MPHDRDisplayGammaF.glsl", GL_FRAGMENT_SHADER)); +        gHDRGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; +        success = gHDRGammaCorrectProgram.createShader(); +        llassert(success); +    } + +    if (success) +    {          gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";          gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;          gDeferredPostTonemapProgram.mFeatures.isDeferred = true; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 4d16c12630..7f989f281e 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -254,6 +254,7 @@ extern LLGLSLShader         gDeferredPostNoDoFProgram;  extern LLGLSLShader         gDeferredPostNoDoFNoiseProgram;  extern LLGLSLShader         gDeferredPostGammaCorrectProgram;  extern LLGLSLShader         gLegacyPostGammaCorrectProgram; +extern LLGLSLShader         gHDRGammaCorrectProgram;  extern LLGLSLShader         gDeferredPostTonemapProgram;  extern LLGLSLShader         gNoPostTonemapProgram;  extern LLGLSLShader         gExposureProgram; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 9e52ed9a12..cde6d0c1dc 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1967,7 +1967,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)      LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;      // Initialize OpenGL Renderer -    LLVertexBuffer::initClass(mWindow); +    LLVertexBuffer::initClass(mWindow, gSavedSettings.getU32("MPVertexBufferMode")); +      LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;      if (!gGL.init(true))      { @@ -4829,13 +4830,21 @@ void LLViewerWindow::saveImageLocal(LLImageFormatted *image, const snapshot_save      auto err = 0;      auto extension("." + image->getExtension());      auto now = LLDate::now(); +    static LLCachedControl<bool> snapshot_timestamp(gSavedSettings, "SnapshotTimestamp", true);      do      {          filepath = sSnapshotDir;          filepath += gDirUtilp->getDirDelimiter();          filepath += sSnapshotBaseName; +        if (snapshot_timestamp) +        {          filepath += now.toLocalDateString("_%Y-%m-%d_%H%M%S");          filepath += llformat("%.2d", i); +        } +        else if (is_snapshot_name_loc_set) +        { +            filepath += llformat("_%.3d", i); +        }          filepath += extension;          llstat stat_info; @@ -5177,7 +5186,7 @@ bool LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei                              glReadPixels(                                           subimage_x_offset, out_y + subimage_y_offset,                                           read_width, 1, -                                         GL_DEPTH_COMPONENT, GL_FLOAT, +                                         GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                                           depth_line_buffer->getData()// current output pixel is beginning of buffer...                                           ); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b373532aa0..800ed79d8a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -144,7 +144,6 @@ U32 LLPipeline::RenderFSAAType;  F32 LLPipeline::RenderResolutionDivisor;  bool LLPipeline::RenderUIBuffer;  S32 LLPipeline::RenderShadowDetail; -S32 LLPipeline::MPRenderShadowOpti;  S32 LLPipeline::RenderShadowSplits;  bool LLPipeline::RenderDeferredSSAO;  F32 LLPipeline::RenderShadowResolutionScale; @@ -354,13 +353,13 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)      U32 norm = GL_RGBA16F;      U32 emissive = GL_RGB16F; -    static LLCachedControl<bool> MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0); -      static LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);      static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true); +    static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0); +      bool hdr = has_hdr() && gGLManager.mGLVersion > 4.05f; -    if (!hdr || MPLowColorPrecision) +    if (!hdr || MPColorPrecision < 2)      {          norm = GL_RGB10_A2;          emissive = GL_RGB8; @@ -485,6 +484,10 @@ void LLPipeline::init()          gSavedSettings.setBOOL("RenderPerformanceTest", true);      } +#if LL_DARWIN +    mHDRDisplay = gSavedSettings.getBOOL("MPHDRDisplay"); +#endif +      mOldRenderDebugMask = mRenderDebugMask;      mBackfaceCull = true; @@ -533,7 +536,6 @@ void LLPipeline::init()      connectRefreshCachedSettingsSafe("RenderResolutionDivisor");      connectRefreshCachedSettingsSafe("RenderUIBuffer");      connectRefreshCachedSettingsSafe("RenderShadowDetail"); -    connectRefreshCachedSettingsSafe("MPRenderShadowOpti");      connectRefreshCachedSettingsSafe("RenderShadowSplits");      connectRefreshCachedSettingsSafe("RenderDeferredSSAO");      connectRefreshCachedSettingsSafe("RenderShadowResolutionScale"); @@ -819,13 +821,15 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)      return ret;  } -bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY, U32 type_)  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;      static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true);      bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr(); +    static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0); +      if (mRT == &mMainRT)      { // hacky -- allocate auxillary buffer @@ -838,14 +842,14 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)          mRT = &mAuxillaryRT;          U32 res = mReflectionMapManager.mProbeResolution * 4;  //multiply by 4 because probes will be 16x super sampled -        allocateScreenBufferInternal(res, res); +        allocateScreenBufferInternal(res, res, 1);          if (RenderMirrors)          {              mHeroProbeManager.initReflectionMaps();              res = mHeroProbeManager.mProbeResolution;  // We also scale the hero probe RT to the probe res since we don't super sample it.              mRT = &mHeroProbeRT; -            allocateScreenBufferInternal(res, res); +            allocateScreenBufferInternal(res, res, 2);          }          mRT = &mMainRT; @@ -858,25 +862,27 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)      F32 res_mod = fmin(RenderResolutionDivisor, 4.0); -    LL_WARNS() << "res_mod=" << res_mod << " resX=" << resX << " resY=" << resY << LL_ENDL; -      if (res_mod >= 0.5 && res_mod <= 4.0)      {          resX = (U32)(floor((F32)resX / res_mod));          resY = (U32)(floor((F32)resY / res_mod)); -        LL_WARNS() << "res_mod=" << res_mod << " resX=" << resX << " resY=" << resY << LL_ENDL;      }      S32 shadow_detail = RenderShadowDetail;      bool ssao = RenderDeferredSSAO;      //allocate deferred rendering color buffers -    if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA8, true)) return false; + +    GLuint deferredScreenFormat = GL_RGBA8; +    if((hdr || mHDRDisplay) && MPColorPrecision == 2) deferredScreenFormat = GL_RGBA16F; + +    if (!mRT->deferredScreen.allocate(resX, resY, deferredScreenFormat, true)) return false;      if (!addDeferredAttachments(mRT->deferredScreen)) return false; -    GLuint screenFormat = hdr ? GL_RGBA16F : GL_RGBA8; +    GLuint screenFormat = GL_RGBA8; +    if(hdr || mHDRDisplay) screenFormat = GL_RGBA16F; -    if (!mRT->screen.allocate(resX, resY, screenFormat)) return false; +    if (!mRT->screen.allocate(resX, resY, GL_RGBA16F)) return false;      mRT->deferredScreen.shareDepthBuffer(mRT->screen); @@ -890,13 +896,16 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)      }      //allocateShadowBuffer(resX, resY); -    allocateShadowBuffer(SHADOWS_RESX, SHADOWS_RESY); +    if(type_ == 0) allocateShadowBuffer(SHADOWS_RESX, SHADOWS_RESY);      if (!gCubeSnapshot) // hack to not re-allocate various targets for cube snapshots      { +        GLuint UIFormat = GL_RGBA8; +        if(mHDRDisplay && MPColorPrecision == 2) UIFormat = GL_RGBA16F; +          if (RenderUIBuffer)          { -            if (!mUIScreen.allocate(resX, resY, GL_RGBA8)) +            if (!mUIScreen.allocate(resX, resY, UIFormat))              {                  return false;              } @@ -904,10 +913,13 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)          if (RenderFSAAType > 0)          { -            if (!mFXAAMap.allocate(resX, resY, GL_RGBA8)) return false; +            GLuint AAFormat = GL_RGBA8; +            if(mHDRDisplay && MPColorPrecision == 2) AAFormat = GL_RGBA16F; + +            if (!mFXAAMap.allocate(resX, resY, AAFormat)) return false;              if (RenderFSAAType == 2)              { -                if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA8, false)) return false; +                if (!mSMAABlendBuffer.allocate(resX, resY, AAFormat, false)) return false;              }          }          else @@ -921,17 +933,25 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)          if(RenderScreenSpaceReflections)          { -            mSceneMap.allocate(resX, resY, screenFormat, true); +            //mSceneMap.allocate(resX, resY, screenFormat, true); +            //We plan a setting. For now e go with a reasonable value +            mSceneMap.allocate(512, 512, screenFormat, true);          }          else          {              mSceneMap.release();          } -        //mPostMaps[0].allocate(resX, resY, screenFormat); -        //mPostMaps[1].allocate(resX, resY, screenFormat); -        mPostMaps[0].allocate(resX, resY, GL_RGBA); -        mPostMaps[1].allocate(resX, resY, GL_RGBA); +        if((hdr && MPColorPrecision == 2) || mHDRDisplay) +        { +            mPostMaps[0].allocate(resX, resY, screenFormat); +            mPostMaps[1].allocate(resX, resY, screenFormat); +        } +        else +        { +            mPostMaps[0].allocate(resX, resY, GL_RGBA); +            mPostMaps[1].allocate(resX, resY, GL_RGBA); +        }          // The water exclusion mask needs its own depth buffer so we can take care of the problem of multiple water planes.          // Should we ever make water not just a plane, it also aids with that as well as the water planes will be rendered into the mask. @@ -975,7 +995,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)      U32 sun_shadow_map_width = resX * scale;      U32 sun_shadow_map_height = resY * scale; -    if (shadow_detail > 0) +    if (shadow_detail > 0 && shadow_detail < 3)      { //allocate 4 sun shadow maps          for (U32 i = 0; i < 4; i++)          { @@ -1311,17 +1331,21 @@ void LLPipeline::createGLBuffers()      // allocate screen space glow buffers      const U32 glow_res = llmax(1, llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));      const bool glow_hdr = gSavedSettings.getBOOL("RenderGlowHDR"); -    const U32 glow_color_fmt = glow_hdr ? GL_RGBA16F : GL_RGBA8; +    static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0); + +    U32 glow_color_fmt = glow_hdr ? GL_RGBA16F : GL_RGBA8; +    if(MPColorPrecision == 2) glow_color_fmt = GL_RGBA16F; +      for (U32 i = 0; i < 3; i++)      {          mGlow[i].allocate(512, glow_res, glow_color_fmt);      } -    mBloomMap.allocate(resX/2.0, resY/2.0, glow_color_fmt); +    mBloomMap.allocate(512, 256, glow_color_fmt);      for (U32 i = 0; i < 2; i++)      { -        mBloomBlur[i].allocate(resX/2.0, resY/2.0, glow_color_fmt); +        mBloomBlur[i].allocate(512, 256, glow_color_fmt);      }      allocateScreenBuffer(resX, resY); @@ -3867,6 +3891,10 @@ void render_hud_elements()      gGL.color4f(1, 1, 1, 1);      LLGLDepthTest depth(GL_TRUE, GL_FALSE); +    static LLCachedControl<bool> HDRDisplay(gSavedSettings, "MPHDRDisplay"); +    static LLCachedControl<F32> hdrUIBoost(gSavedSettings, "MPHDRUIBoost"); +    if(HDRDisplay) gUIProgram.uniform1f(LLShaderMgr::MP_HDR_BOOST, (GLfloat)hdrUIBoost); +      if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))      {          gViewerWindow->renderSelections(false, false, false); // For HUD version in render_ui_3d() @@ -5797,19 +5825,22 @@ void LLPipeline::setupHWLights()          mSunDiffuse.setVec(psky->getSunlightColor());          mMoonDiffuse.setVec(psky->getMoonlightColor()); -        F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); -        if (max_color > 1.f) +        if(!mHDRDisplay)          { -            mSunDiffuse *= 1.f/max_color; -        } -        mSunDiffuse.clamp(); +            F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); +            if (max_color > 1.f) +            { +                mSunDiffuse *= 1.f/max_color; +            } +            mSunDiffuse.clamp(); -        max_color = llmax(mMoonDiffuse.mV[0], mMoonDiffuse.mV[1], mMoonDiffuse.mV[2]); -        if (max_color > 1.f) -        { -            mMoonDiffuse *= 1.f/max_color; +            max_color = llmax(mMoonDiffuse.mV[0], mMoonDiffuse.mV[1], mMoonDiffuse.mV[2]); +            if (max_color > 1.f) +            { +                mMoonDiffuse *= 1.f/max_color; +            } +            mMoonDiffuse.clamp();          } -        mMoonDiffuse.clamp();          // prevent underlighting from having neither lightsource facing us          if (!sun_up && !moon_up) @@ -7072,9 +7103,8 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Post processing");  void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex)  {      dst->bindTarget("visualizeBuffers", 1); -    dst->clear();      gDeferredBufferVisualProgram.bind(); -    gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex); +    gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT, bufferIndex);      static LLStaticHashedString mipLevel("mipLevel");      if (RenderBufferVisualization != 4) @@ -7152,7 +7182,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool          }          dst->bindTarget("generateExposure", 1); -        //dst->clear(); +        dst->clear();          LLGLDepthTest depth(GL_FALSE, GL_FALSE); @@ -7320,9 +7350,20 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst)          LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :              gDeferredPostGammaCorrectProgram; +        static LLCachedControl<F32> mp_hdr_boost(gSavedSettings, "MPHDRBoost", false); +        static LLCachedControl<F32> mp_hdr_gamma(gSavedSettings, "MPHDRGamma", false); +        if(mHDRDisplay) shader = gHDRGammaCorrectProgram; +          shader.bind();          shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT); -        shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight()); +        //screensize isn't a uniform int he shader, we comment out for now +        //shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight()); + +        if(mHDRDisplay) +        { +            shader.uniform1f(LLShaderMgr::GAMMA, (GLfloat)mp_hdr_gamma); +            shader.uniform1f(LLShaderMgr::MP_HDR_BOOST, (GLfloat)mp_hdr_boost); +        }          renderTriangle(); @@ -8046,6 +8087,9 @@ bool LLPipeline::renderBloom(LLRenderTarget* src, LLRenderTarget* dst)      static LLCachedControl<F32> mp_bloom_metal(gSavedSettings, "MPBloomExtractMetal", 0.2);      static LLCachedControl<F32> mp_bloom_nonmetal(gSavedSettings, "MPBloomExtractNonMetal", 0.2); +    F32 clampValue = 1.0; +    if(mHDRDisplay) clampValue = 11.0; +      LLGLDepthTest depth(GL_FALSE, GL_FALSE);      LLGLDisable blend(GL_BLEND); @@ -8055,7 +8099,7 @@ bool LLPipeline::renderBloom(LLRenderTarget* src, LLRenderTarget* dst)      mBloomMap.clear();      gBloomExtractProgram.bind(); -    gBloomExtractProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, src); +    gBloomExtractProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, &mRT->screen);      gBloomExtractProgram.bindTexture(LLShaderMgr::BLOOM_EXTRACT_ORM, &mRT->deferredScreen, false, LLTexUnit::TFO_POINT, 1);      gBloomExtractProgram.bindTexture(LLShaderMgr::BLOOM_EXTRACT_EMISSIVE, &mGlow[1], false, LLTexUnit::TFO_POINT, 0);      gBloomExtractProgram.bindTexture(LLShaderMgr::BLOOM_EXTRACT_EMISSIVE2, &mRT->deferredScreen, false, LLTexUnit::TFO_POINT, 3); @@ -8138,6 +8182,7 @@ bool LLPipeline::renderBloom(LLRenderTarget* src, LLRenderTarget* dst)      gBloomCombineProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, src);      gBloomCombineProgram.bindTexture(LLShaderMgr::BLOOM_BMAP, &mBloomBlur[1]);      gBloomCombineProgram.uniform1f(LLShaderMgr::BLOOM_STRENGTH, mp_bloom_strength); +    gBloomCombineProgram.uniform1f(LLShaderMgr::BLOOM_CLAMP, clampValue);      renderTriangle(); @@ -8183,36 +8228,41 @@ void LLPipeline::renderFinalize()      {          copyScreenSpaceReflections(&mRT->screen, &mSceneMap); -        generateLuminance(&mRT->screen, &mLuminanceMap); +        if(!mHDRDisplay) +        { +            generateLuminance(&mRT->screen, &mLuminanceMap); +            generateExposure(&mLuminanceMap, &mExposureMap); -        generateExposure(&mLuminanceMap, &mExposureMap); +            tonemap(&mRT->screen, &mRT->deferredLight); +            postHDRBuffer = &mRT->deferredLight; +        } +    } -        tonemap(&mRT->screen, &mRT->deferredLight); +    gammaCorrect(postHDRBuffer, &mPostMaps[activeRT]); -        postHDRBuffer = &mRT->deferredLight; +    if(hdr) +    { +        generateGlow(&mPostMaps[activeRT]);      } -    gammaCorrect(postHDRBuffer, &mPostMaps[0]); - -    generateGlow(&mPostMaps[0]); -      LLVertexBuffer::unbind(); -    if(renderBloom(&mPostMaps[activeRT], &mPostMaps[1 - activeRT])) +    if(hdr)      { -        activeRT = 1 - activeRT; +        if(renderBloom(&mPostMaps[activeRT], &mPostMaps[1 - activeRT])) +        { +            activeRT = 1 - activeRT; +        }      } -    combineGlow(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]); -    activeRT = 1 - activeRT; - -    if(applyFXAA(&mPostMaps[activeRT], &mPostMaps[1 - activeRT])) +    if(hdr)      { +        combineGlow(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]);          activeRT = 1 - activeRT;      } -    if(applyCAS(&mPostMaps[activeRT], &mPostMaps[1 - activeRT])) +    if(applyFXAA(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))      {          activeRT = 1 - activeRT;      } @@ -8222,6 +8272,14 @@ void LLPipeline::renderFinalize()          activeRT = 1 - activeRT;      } +    if(!mHDRDisplay) +    { +        //CAS breaks the hdr colors for now. +        if(applyCAS(&mPostMaps[activeRT], &mPostMaps[1 - activeRT])) +        { +            activeRT = 1 - activeRT; +        } +    }      if(renderDoF(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))      { @@ -8280,6 +8338,15 @@ void LLPipeline::renderFinalize()          case 13:              visualizeBuffers(&mSceneMap, finalBuffer, 0);              break; +        case 14: +            visualizeBuffers(&mRT->screen, finalBuffer, 0); +            break; +        case 15: +            visualizeBuffers(&mRT->deferredLight, finalBuffer, 0); +            break; +        case 16: +            visualizeBuffers(&mPostMaps[1-activeRT], finalBuffer, 0); +            break;          default:              break;          } @@ -8699,7 +8766,7 @@ void LLPipeline::renderDeferredLighting()          tc_moon = mat * tc_moon;          mTransformedMoonDir.set(tc_moon); -        if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0) +        if ((RenderDeferredSSAO && !gCubeSnapshot) || (RenderShadowDetail > 0 && RenderShadowDetail < 4))          {              LL_PROFILE_GPU_ZONE("sun program");              deferred_light_target->bindTarget("sun_shader", 1); @@ -10357,7 +10424,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)      // convenience array of 4 near clip plane distances      F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; -    if (mSunDiffuse == LLColor4::black) +    if (mSunDiffuse == LLColor4::black || RenderShadowDetail == 3)      { //sun diffuse is totally black shadows don't matter          skipRenderingShadows();      } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index fd94f1428c..4bba462f78 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -131,7 +131,8 @@ public:      //attempt to allocate screen buffers at resX, resY      //returns true if allocation successful, false otherwise -    bool allocateScreenBufferInternal(U32 resX, U32 resY); +    //type 0 = screen, 1 = probe, 2 = mirror +    bool allocateScreenBufferInternal(U32 resX, U32 resY, U32 type_ = 0);      bool allocateShadowBuffer(U32 resX, U32 resY);      // rebuild all LLVOVolume render batches @@ -820,6 +821,9 @@ public:      bool                    mShadersLoaded;      U32                     mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback + +    bool                    mHDRDisplay; +  protected:      bool                    mRenderTypeEnabled[NUM_RENDER_TYPES];      std::stack<std::string> mRenderTypeEnableStack; @@ -1019,7 +1023,6 @@ public:      static F32 RenderResolutionDivisor;      static bool RenderUIBuffer;      static S32 RenderShadowDetail; -    static S32 MPRenderShadowOpti;      static S32 RenderShadowSplits;      static bool RenderDeferredSSAO;      static F32 RenderShadowResolutionScale; diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index 4e7ce2c32f..0d22d37085 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -103,8 +103,8 @@ gwigz (nya)                   EmilyAmiee  Bavid Dailey                  Aria (Tashia Redrose)  Cate (32a)                    Hiroo Ono  Melodey                       Keysin (scoutkeysin) -Yikes Lopez                   Padoria -~ ( ^-^ ) ~ (cutie_qu) +Yikes Lopez                   Padoria Teuden +~ ( ^-^ ) ~ (cutie_qu)        Markus Teuden      </text_editor>      <text            follows="top|left" @@ -135,6 +135,7 @@ Vir Linden - Making it possible for the project to have a place in SL  nutsobvious - Early testing and video proof  Soft Linden - Security testing  Kyle Linden - Giving TPV parcel 2 to Erik Kundiman +Signal Linden - Opening opportunities for Megapahit to contribute more      </text_editor>      </panel>    </accordion_tab> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml index e529ec0db1..8248da9fda 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml @@ -213,7 +213,6 @@       layout="topleft"       left="30"       name="stream_notification_channel_enabled" -     top_pad="10"       width="256">      </check_box>      <spinner @@ -251,7 +250,7 @@       layout="topleft"       left="30"       name="allow_multiple_viewer_check" -     top_pad="20" +     top_pad="15"       width="237"/>      <check_box       control_name="ForceShowGrid" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml index 8b76ece106..ddc00915a5 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml @@ -299,6 +299,71 @@ font="SansSerifSmall"  Beware: SMAA + Sharpness currently causes a slow down on Mac.  </text> +<text +follows="left|top" +layout="topleft" +width="400" +height="18" +left="55" +top_pad="12" +font="SansSerifSmall" +> +Disabling HUDS (Option + Shift + H) fixes the issue. +</text> + +<text +name="aniso_lbl" +follows="left|top" +layout="topleft" +width="140" +height="18" +left="20" +top_pad="40" +font="SansSerifSmall" +text_color="White" +> +Texture Filtering +</text> + +<check_box +name="mp_aniso_ctrl" +control_name="RenderAnisotropic" +label="Anisotropic Filtering" +layout="topleft" +width="200" +height="16" +left="20" +top_delta="32" +initial_value="true" +> +<check_box.commit_callback +function="Pref.RenderOptionUpdate" /> +</check_box> + +<icon +name="mp_aniso_bullet" +tool_tip="Low performance impact on PC/Linux, Medium performance impact on Mac (We are investigating)" +image_name="mp_yellow_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="-2" +/> + +<icon +name="mp_aniso_info_bullet" +tool_tip="Improves textures clarity at certain angles (i.e. ground). This should be on, but on Mac there is an abnormal performance penalty, currently." +image_name="mp_info_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="0" +/> +  </panel>  <panel @@ -886,7 +951,7 @@ top_delta="-1"  increment="0.1"  initial_value="1.0"  min_val="0.5" -max_val="2.0" +max_val="4.0"  label_width="2"  >  </slider> @@ -1542,12 +1607,26 @@ name="preferences_visuals_others"  layout="topleft"  follows="top|left"> +<text +name="mp_aa_lbl" +follows="left|top" +layout="topleft" +top_pad="20" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +Visual Quality Settings: +</text> +  <check_box  name="VintageCtrl"  control_name="RenderDisableVintageMode"  label="HDR and Emissive"  layout="topleft" -width="250" +width="300"  height="16"  left="20"  top_delta="32" @@ -1565,7 +1644,7 @@ follows="left|top"  width="16"  height="16"  layout="topleft" -left_pad="5" +left_pad="8"  top_delta="-2"  /> @@ -1586,7 +1665,7 @@ name="mp_transparent_water"  control_name="RenderTransparentWater"  label="Transparent Water"  layout="topleft" -width="250" +width="300"  height="16"  left="20"  top_delta="32" @@ -1604,7 +1683,7 @@ follows="left|top"  width="16"  height="16"  layout="topleft" -left_pad="5" +left_pad="8"  top_delta="-2"  /> @@ -1620,45 +1699,6 @@ left_pad="5"  top_delta="0"  /> -<check_box -name="colorPrecisionCtrl" -control_name="MPLowColorPrecision" -label="Lower color precision (needs restart)" -layout="topleft" -width="250" -height="16" -left="20" -top_delta="32" -initial_value="false" -> -<check_box.commit_callback -function="Pref.RenderOptionUpdate" /> -</check_box> - -<icon -name="mp_lowcolor_bullet" -tool_tip="Can help performance specially in high resolution" -image_name="mp_green_bullet" -follows="left|top" -width="16" -height="16" -layout="topleft" -left_pad="5" -top_delta="-2" -/> - -<icon -name="mp_lowcolor_info_bullet" -tool_tip="Lowers the internal color precision which can help with performance." -image_name="mp_info_bullet" -follows="left|top" -width="16" -height="16" -layout="topleft" -left_pad="5" -top_delta="0" -/> -  <text  name="mp_resdiv_lbl"  follows="left|top" @@ -1681,9 +1721,9 @@ height="16"  left_delta="150"  top_delta="-1"  initial_value="1.0" -increment="0.25" -min_val="1.0" -max_val="4.0" +increment="0.1" +min_val="0.8" +max_val="2.0"  decimal_digits="2"  label_width="2">  </slider> @@ -1696,12 +1736,25 @@ name="preferences_visuals_others"  layout="topleft"  follows="top|left"> +<text +follows="left|top" +layout="topleft" +top_pad="20" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +Advanced settings: +</text> +  <check_box  name="MultiTexCtrl"  control_name="RenderGLMultiThreadedTextures"  label="Multithreaded Textures"  layout="topleft" -width="250" +width="400"  height="16"  left="20"  top_delta="32" @@ -1738,7 +1791,7 @@ name="AppleMultGLCtrl"  control_name="RenderAppleUseMultGL"  label="Apple Multithreaded OpenGL"  layout="topleft" -width="250" +width="400"  height="16"  left="20"  top_delta="32" @@ -1770,12 +1823,194 @@ left_pad="5"  top_delta="0"  /> +<text +name="color_precision_lbl" +follows="left|top" +layout="topleft" +width="200" +height="18" +left="32" +top_pad="20" +font="SansSerifSmall" +> +Color precision (needs restart): +</text> + +<combo_box +name="colorPrecisionCtrl" +control_name="MPColorPrecision" +layout="topleft" +width="80" +height="18" +left_pad="8" +top_delta="0" +> +<combo_box.item +label="Low" +name="low" +value="1"/> +<combo_box.item +label="Default" +name="default" +value="0"/> +<combo_box.item +label="High" +name="high" +value="2"/> +</combo_box> + +<icon +name="mp_lowcolor_bullet" +tool_tip="Low setting can help performance specially in high resolution" +image_name="mp_green_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="104" +top_delta="-2" +/> + +<icon +name="mp_lowcolor_info_bullet" +tool_tip="Sets the internal color resolution. Improves the speed or quality." +image_name="mp_info_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="0" +/> + +<text +follows="left|top" +layout="topleft" +top_pad="30" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +HDR Display (Experimental - Mac only): +</text> + +<icon +name="mp_hdrd_bullet" +tool_tip="You need an Apple hdr/xdr display" +image_name="mp_info_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="-2" +/> + +<text +follows="left|top" +layout="topleft" +width="400" +height="18" +left="20" +top_pad="12" +font="SansSerifSmall" +text_color="White" +> +Warning: HDR shows extreme luminosity contrast. Use carefully! +</text> + +<check_box +name="HDRDisplayCtrl" +control_name="MPHDRDisplay" +label="HDR Display (Mac)" +layout="topleft" +width="250" +height="16" +left="20" +top_delta="32" +initial_value="true" +> +</check_box> + +<text +name="mp_hdrd_gamma_lbl" +follows="left|top" +layout="topleft" +width="140" +height="18" +left="32" +top_pad="16" +font="SansSerifSmall" +> +Gamma +</text> + +<slider +control_name="MPHDRGamma" +follows="left|top" +layout="topleft" +width="200" +height="16" +left_delta="150" +top_delta="-1" +initial_value="2.2" +increment="0.05" +min_val="1.8" +max_val="2.6" +decimal_digits="2" +label_width="2"> +</slider> + +<text +name="mp_hdrd_uiboost_lbl" +follows="left|top" +layout="topleft" +width="140" +height="18" +left="32" +top_pad="16" +font="SansSerifSmall" +> +UI Luminosity Boost +</text> + +<slider +control_name="MPHDRUIBoost" +follows="left|top" +layout="topleft" +width="200" +height="16" +left_delta="150" +top_delta="-1" +initial_value="1.0" +increment="0.1" +min_val="1.0" +max_val="1.4" +decimal_digits="2" +label_width="2"> +</slider> + +<text +follows="left|top" +layout="topleft" +top_pad="30" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +Developer settings: +</text> +  <check_box  name="NoGLDebugCtrl"  control_name="MPNoGLDebug"  label="No GL Debug"  layout="topleft" -width="250" +width="400"  height="16"  left="20"  top_delta="32" @@ -1807,8 +2042,22 @@ left_pad="5"  top_delta="0"  /> +<check_box +name="MPAppleVBModeCtrl" +control_name="MPVertexBufferMode" +label="Megapahit Vertex Buffer Mode (needs restart)" +layout="topleft" +width="400" +height="16" +left="20" +top_delta="32" +initial_value="false" +> +</check_box> +  </panel> +  </tab_container>  </panel>
\ No newline at end of file  | 
