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authorRichard Nelson <none@none>2010-04-14 18:00:02 -0700
committerRichard Nelson <none@none>2010-04-14 18:00:02 -0700
commitb5e36520f72ed6fe9d9e881540da803cad2f55ef (patch)
tree1ea28131aecc00bd93445964894c32c27f82415b /indra/newview
parent594612c5a2fb186fffa37dc6ae3704f28f6fcd61 (diff)
parent04332ede42b62165d343d86010c1d762e348128e (diff)
Automated merge with ssh://hg.lindenlab.com/q/viewer-trunk
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llworldmapview.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 0c37bb6eb1..151180aae7 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -900,14 +900,32 @@ void LLWorldMapView::drawFrustum()
// fade out in distance.
gGL.begin( LLRender::TRIANGLES );
{
- LLVector2 cam_lookat(LLViewerCamera::instance().getAtAxis().mV[VX], LLViewerCamera::instance().getAtAxis().mV[VY]);
- LLVector2 cam_left(LLViewerCamera::instance().getLeftAxis().mV[VX], LLViewerCamera::instance().getLeftAxis().mV[VY]);
+ // get camera look at and left axes
+ LLVector3 at_axis = LLViewerCamera::instance().getAtAxis();
+ LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis();
+
+ // grab components along XY plane
+ LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]);
+ LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]);
+
+ // but, when looking near straight up or down...
+ if (is_approx_zero(cam_lookat.magVecSquared()))
+ {
+ //...just fall back to looking down the x axis
+ cam_lookat = LLVector2(1.f, 0.f); // x axis
+ cam_left = LLVector2(0.f, 1.f); // y axis
+ }
+
+ // normalize to unit length
+ cam_lookat.normVec();
+ cam_left.normVec();
gGL.color4f(1.f, 1.f, 1.f, 0.25f);
gGL.vertex2f( 0, 0 );
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
+ // use 2d camera vectors to render frustum triangle
LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels;
gGL.vertex2f(vert.mV[VX], vert.mV[VY]);