diff options
author | Graham Linden <graham@lindenlab.com> | 2019-03-26 13:37:07 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-03-26 13:37:07 -0700 |
commit | 9dee4149ae6f33e2f82b8986b041df311f0cbe88 (patch) | |
tree | 9ae5d119a4a32fabb81d4647bc77bd12b1f66b76 /indra/newview | |
parent | 872b36488a7f3b1d9095e129e3973fefa11e85ba (diff) |
Remove remaining 0.5/1.5 fudge factors on lighting radius/falloff params.
Make moonlight darker and slightly bluish for scotopic feel when moon is primary.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/pipeline.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8bc68ac9ea..658410fd3d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8703,7 +8703,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) LLVector4a center; center.load3(drawablep->getPositionAgent().mV); const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; + F32 s = volume->getLightRadius(); LLColor3 col = volume->getLightColor(); @@ -8770,7 +8770,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) mat.mult_matrix_vec(tc); fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff())); } } unbindDeferredShader(gDeferredLightProgram); @@ -8795,7 +8795,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) LLVector4a center; center.load3(drawablep->getPositionAgent().mV); const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; + F32 s = volume->getLightRadius(); sVisibleLightCount++; @@ -8888,7 +8888,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) LLVector3 center = drawablep->getPositionAgent(); F32* c = center.mV; - F32 s = volume->getLightRadius()*1.5f; + F32 s = volume->getLightRadius(); sVisibleLightCount++; |