diff options
| author | Dave Houlton <euclid@lindenlab.com> | 2020-08-21 16:49:11 -0600 | 
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2020-08-21 16:49:11 -0600 | 
| commit | 9de1f91daedaa7676909d09a7524afb8d9a23d92 (patch) | |
| tree | 29e3440f4729e3c526ae81494fc6459b6b7fbc0d /indra/newview | |
| parent | 64a78b8c7f82641ce58761432d04458f0ebea721 (diff) | |
SL-13743 revert part of SL-12978 change that broke low-angle sunlight
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 9 | 
1 files changed, 7 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index b7741ff48d..140d788fff 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -81,8 +81,13 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      haze_weight = vec4(haze_density) / temp1;      //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) -    // SL-12978: temp2.y = 1; optimized away -    sunlight *= exp(-light_atten); +    temp2.y = max(0.0, tmpLightnorm.y); +    if (abs(temp2.y) > 0.000001f) +    { +        temp2.y = 1. / abs(temp2.y); +    } +    temp2.y = max(0.0000001f, temp2.y); +    sunlight *= exp(-light_atten * temp2.y);      // main atmospheric scattering line integral      temp2.z = Plen * dens_mul; | 
