diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-01-13 12:40:39 -0800 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2022-01-14 11:50:20 -0800 |
commit | 97552d2e750745aa292ec4ee3d1bd830e88b7946 (patch) | |
tree | b374015047dabac9fca86734bd6e10364eb472d1 /indra/newview | |
parent | 206a8bb30f894d5b7c05bad34f2700fc08bd4d3a (diff) |
SL-16606: Add profiler category SHADER
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llenvironment.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index f232ca47e0..0cdafcba81 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1654,7 +1654,7 @@ void LLEnvironment::updateCloudScroll() // static void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; for (int i = 0; i < LLGLSLShader::SG_COUNT; ++i) { @@ -1725,7 +1725,7 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con void LLEnvironment::updateShaderUniforms(LLGLSLShader* shader) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; // apply uniforms that should be applied to all shaders mSkyUniforms[LLGLSLShader::SG_ANY].apply(shader); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 217d45de68..14a9f4aa30 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -666,7 +666,7 @@ void LLSettingsVOSky::updateSettings() void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm(); LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT]; @@ -909,7 +909,7 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater) //------------------------------------------------------------------------- void LLSettingsVOWater::applySpecial(void *ptarget, bool force) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; LLEnvironment& env = LLEnvironment::instance(); |