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authorPtolemy <ptolemy@lindenlab.com>2022-01-13 12:40:39 -0800
committerPtolemy <ptolemy@lindenlab.com>2022-01-14 11:50:20 -0800
commit97552d2e750745aa292ec4ee3d1bd830e88b7946 (patch)
treeb374015047dabac9fca86734bd6e10364eb472d1 /indra/newview
parent206a8bb30f894d5b7c05bad34f2700fc08bd4d3a (diff)
SL-16606: Add profiler category SHADER
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llenvironment.cpp4
-rw-r--r--indra/newview/llsettingsvo.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index f232ca47e0..0cdafcba81 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1654,7 +1654,7 @@ void LLEnvironment::updateCloudScroll()
// static
void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
for (int i = 0; i < LLGLSLShader::SG_COUNT; ++i)
{
@@ -1725,7 +1725,7 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con
void LLEnvironment::updateShaderUniforms(LLGLSLShader* shader)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
// apply uniforms that should be applied to all shaders
mSkyUniforms[LLGLSLShader::SG_ANY].apply(shader);
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 217d45de68..14a9f4aa30 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -666,7 +666,7 @@ void LLSettingsVOSky::updateSettings()
void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
- LL_PROFILE_ZONE_SCOPED
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT];
@@ -909,7 +909,7 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
//-------------------------------------------------------------------------
void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
{
- LL_PROFILE_ZONE_SCOPED
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
LLEnvironment& env = LLEnvironment::instance();