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authorNyx (Neal Orman) <nyx@lindenlab.com>2009-12-03 16:02:07 -0500
committerNyx (Neal Orman) <nyx@lindenlab.com>2009-12-03 16:02:07 -0500
commit94d77ac20f8075b5cab992b93901eeecd1e47255 (patch)
treeed443190b8e1414b2340ece2faa95c2bb0949f30 /indra/newview
parent0cfc3af9aceede80230c7f2b36fb7fdcf0fcc179 (diff)
Fixing hair alpha mask borkage by previous alpha mask patches
Forgot hair alpha cutoff levels should be default for better blending. Code reviewed by Bigpapi --HG-- branch : avatar-pipeline
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llvoavatar.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index a9194c0c3b..db450939b9 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3834,15 +3834,6 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
- bool should_alpha_mask = shouldAlphaMask();
-
- LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
-
- if (should_alpha_mask)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- }
-
if (isTextureVisible(TEX_HEAD_BAKED))
{
num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy);