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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2009-12-03 16:02:07 -0500 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2009-12-03 16:02:07 -0500 |
commit | 94d77ac20f8075b5cab992b93901eeecd1e47255 (patch) | |
tree | ed443190b8e1414b2340ece2faa95c2bb0949f30 /indra/newview | |
parent | 0cfc3af9aceede80230c7f2b36fb7fdcf0fcc179 (diff) |
Fixing hair alpha mask borkage by previous alpha mask patches
Forgot hair alpha cutoff levels should be default for better blending.
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a9194c0c3b..db450939b9 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3834,15 +3834,6 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } - bool should_alpha_mask = shouldAlphaMask(); - - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (should_alpha_mask) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - if (isTextureVisible(TEX_HEAD_BAKED)) { num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy); |