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author | Michael Pohoreski <ptolemy@lindenlab.com> | 2021-02-01 22:29:00 +0000 |
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committer | Michael Pohoreski <ptolemy@lindenlab.com> | 2021-02-01 22:29:00 +0000 |
commit | 8b38ed6dc3ed00ca083d268239acb2ca65e03a2a (patch) | |
tree | 22855c9efa05b3dea372799024332bba881604b5 /indra/newview | |
parent | cccb489cca16186da94cbea3a2a87cec2b88100e (diff) | |
parent | cc6d132e90921c7006253f6fba149d22f2cabd39 (diff) |
Merged in SL-14732 (pull request #456)
SL-14732 Undefined behavior in class2 windlight cloud fragment shader
Approved-by: Dave Houlton
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 75bf8730df..fa928d993e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -26,9 +26,9 @@ /*[EXTRA_CODE_HERE]*/ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; +out vec4 frag_color; #else -#define frag_data gl_FragData +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -126,8 +126,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(color.rgb, alpha1); - frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,0,1); + frag_color = vec4(color.rgb, alpha1); } |