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authorSeth ProductEngine <slitovchuk@productengine.com>2010-12-03 23:01:10 +0200
committerSeth ProductEngine <slitovchuk@productengine.com>2010-12-03 23:01:10 +0200
commit894db03cfd4fc1720c643db14652a16d86d1ab90 (patch)
tree37a0bf0038ab5ea5ae3f929bc27c71adb61c4a2e /indra/newview
parent039c0466f9759d7b966d8faf60945b3924d017a8 (diff)
STORM-378 ADDITIONAL FIX Fixed playing snapshot animation and sound when a snapshot is refreshed.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llfloatersnapshot.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index d55272c558..05f8f9268d 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -908,6 +908,8 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal();
previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
}
+
+ gViewerWindow->playSnapshotAnimAndSound();
}
previewp->getWindow()->decBusyCount();
// only show fullscreen preview when in freeze frame mode
@@ -1533,8 +1535,6 @@ void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data)
if (previewp && view)
{
previewp->updateSnapshot(TRUE);
-
- gViewerWindow->playSnapshotAnimAndSound();
}
}
@@ -2204,8 +2204,6 @@ void LLFloaterSnapshot::onOpen(const LLSD& key)
gSnapshotFloaterView->setEnabled(TRUE);
gSnapshotFloaterView->setVisible(TRUE);
gSnapshotFloaterView->adjustToFitScreen(this, FALSE);
-
- gViewerWindow->playSnapshotAnimAndSound();
}
void LLFloaterSnapshot::onClose(bool app_quitting)